aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDenis Kasak2009-07-12 19:32:01 +0000
committerDenis Kasak2009-07-12 19:32:01 +0000
commit77a810c0c9beed930a4b0ffe8e715bd22d7be448 (patch)
treed8bd831705b8959818705c685e3acc630f3ae8ba
parenteef64cc737fd9a4877822281c88395b73f0720f7 (diff)
downloadscummvm-rg350-77a810c0c9beed930a4b0ffe8e715bd22d7be448.tar.gz
scummvm-rg350-77a810c0c9beed930a4b0ffe8e715bd22d7be448.tar.bz2
scummvm-rg350-77a810c0c9beed930a4b0ffe8e715bd22d7be448.zip
Moved the delay mechanism from Animation to Drawable since each frame in an animation can have a different delay.
svn-id: r42427
-rw-r--r--engines/draci/animation.cpp15
-rw-r--r--engines/draci/animation.h3
-rw-r--r--engines/draci/game.cpp8
-rw-r--r--engines/draci/sprite.cpp3
-rw-r--r--engines/draci/sprite.h8
5 files changed, 20 insertions, 17 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index d48560a550..c3f5a2dc95 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -33,7 +33,6 @@ Animation::Animation(DraciEngine *vm) : _vm(vm) {
_z = 0;
_playing = false;
_looping = false;
- _delay = 0;
_tick = _vm->_system->getMillis();
_currentFrame = 0;
}
@@ -52,12 +51,6 @@ void Animation::setLooping(bool looping) {
looping, _id);
}
-void Animation::setDelay(uint delay) {
- _delay = delay;
- debugC(7, kDraciAnimationDebugLevel, "Setting delay to %u on animation %d",
- delay, _id);
-}
-
void Animation::nextFrame(bool force) {
// If there's only one or no frames, return
@@ -65,8 +58,9 @@ void Animation::nextFrame(bool force) {
return;
Common::Rect frameRect = _frames[_currentFrame]->getRect();
+ Drawable *frame = _frames[_currentFrame];
- if (force || (_tick + _delay <= _vm->_system->getMillis())) {
+ if (force || (_tick + frame->getDelay() <= _vm->_system->getMillis())) {
// If we are at the last frame and not looping, stop the animation
// The animation is also restarted to frame zero
if ((_currentFrame == getFramesNum() - 1) && !_looping) {
@@ -75,13 +69,14 @@ void Animation::nextFrame(bool force) {
} else {
_vm->_screen->getSurface()->markDirtyRect(frameRect);
_currentFrame = nextFrameNum();
- _tick += _delay;
+ _tick += frame->getDelay();
}
}
debugC(6, kDraciAnimationDebugLevel,
"anim=%d tick=%d delay=%d tick+delay=%d currenttime=%d frame=%d framenum=%d",
- _id, _tick, _delay, _tick + _delay, _vm->_system->getMillis(), _currentFrame, _frames.size());
+ _id, _tick, frame->getDelay(), _tick + frame->getDelay(), _vm->_system->getMillis(),
+ _currentFrame, _frames.size());
}
uint Animation::nextFrameNum() {
diff --git a/engines/draci/animation.h b/engines/draci/animation.h
index cef8182f7b..fea7fb3f89 100644
--- a/engines/draci/animation.h
+++ b/engines/draci/animation.h
@@ -46,8 +46,6 @@ public:
void setID(int id);
int getID();
- void setDelay(uint delay);
-
void nextFrame(bool force = false);
void drawFrame(Surface *surface);
@@ -68,7 +66,6 @@ private:
int _id;
uint _currentFrame;
uint _z;
- uint _delay;
uint _tick;
bool _playing;
bool _looping;
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 3832768f23..2fbb65b829 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -217,7 +217,9 @@ int Game::loadAnimation(uint animNum, uint z) {
animationReader.readByte(); // Relative field, not used
Animation *anim = _vm->_anims->addAnimation(animNum, z, false);
-
+
+ anim->setLooping(cyclic);
+
for (uint i = 0; i < numFrames; ++i) {
uint spriteNum = animationReader.readUint16LE() - 1;
int x = animationReader.readSint16LE();
@@ -229,8 +231,6 @@ int Game::loadAnimation(uint animNum, uint z) {
uint freq = animationReader.readUint16LE();
uint delay = animationReader.readUint16LE();
- anim->setDelay(delay * 10);
-
BAFile *spriteFile = _vm->_spritesArchive->getFile(spriteNum);
Sprite *sp = new Sprite(spriteFile->_data, spriteFile->_length, x, y, true);
@@ -238,7 +238,7 @@ int Game::loadAnimation(uint animNum, uint z) {
if (mirror)
sp->setMirrorOn();
- anim->setLooping(cyclic);
+ sp->setDelay(delay * 10);
anim->addFrame(sp);
}
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index aad7753b03..dae7a289a2 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -61,6 +61,7 @@ Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, int x, int y,
_height = height;
_x = x;
_y = y;
+ _delay = 0;
_mirror = false;
@@ -83,6 +84,7 @@ Sprite::Sprite(byte *sprite_data, uint16 length, int x, int y, bool columnwise)
_x = x;
_y = y;
+ _delay = 0;
_mirror = false;
@@ -180,6 +182,7 @@ Text::Text(const Common::String &str, Font *font, byte fontColour,
_x = x;
_y = y;
+ _delay = 0;
_text = new byte[len];
memcpy(_text, str.c_str(), len);
diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h
index 3e881914ca..38ee2736ea 100644
--- a/engines/draci/sprite.h
+++ b/engines/draci/sprite.h
@@ -49,12 +49,20 @@ public:
virtual void setX(int x) { _x = x; }
virtual void setY(int y) { _y = y; }
+ void setDelay(int delay) { _delay = delay; }
+ int getDelay() { return _delay; }
+
virtual Common::Rect getRect() const = 0;
private:
uint16 _width; //!< Width of the sprite
uint16 _height; //!< Height of the sprite
int _x, _y; //!< Sprite coordinates
+
+ /** The time a drawable should stay on the screen
+ * before being replaced by another or deleted
+ */
+ int _delay;
};
/**