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authorJohannes Schickel2009-11-29 13:55:26 +0000
committerJohannes Schickel2009-11-29 13:55:26 +0000
commit780ede2e71cebe617e528c49340a55e2e44d5720 (patch)
tree64b553a17669cc10491e93d8a4eecf26d65a62fc
parent46cf13307d5aa760f08aef2670b1abe898525998 (diff)
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Formatting.
svn-id: r46195
-rw-r--r--engines/kyra/sound.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/kyra/sound.h b/engines/kyra/sound.h
index ece53a4dc7..24d1bee41a 100644
--- a/engines/kyra/sound.h
+++ b/engines/kyra/sound.h
@@ -165,7 +165,7 @@ public:
/**
* Checks whether a voice file with the given name is present
*
- * @param file file name
+ * @param file file name
* @return true if available, false otherwise
*/
bool isVoicePresent(const char *file);
@@ -177,10 +177,10 @@ public:
* specified voice file, it stops the
* current voice.
*
- * @param file file to be played
- * @param volume volume of the voice file
- * @param isSfx marks file as sfx instead of voice
- * @param handle store a copy of the sound handle
+ * @param file file to be played
+ * @param volume volume of the voice file
+ * @param isSfx marks file as sfx instead of voice
+ * @param handle store a copy of the sound handle
* @return playtime of the voice file (-1 marks unknown playtime)
*/
virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false);
@@ -304,12 +304,12 @@ public:
/**
* Plays a sound.
*
- * @param filename file to be played
- * @param priority priority of the sound
- * @param type type
- * @param volume channel volume
- * @param loop true if the sound should loop (endlessly)
- * @param channel tell the sound player to use a specific channel for playback
+ * @param filename file to be played
+ * @param priority priority of the sound
+ * @param type type
+ * @param volume channel volume
+ * @param loop true if the sound should loop (endlessly)
+ * @param channel tell the sound player to use a specific channel for playback
*
* @return channel playing the sound
*/
@@ -318,7 +318,7 @@ public:
/**
* Checks if a given channel is playing a sound.
*
- * @param channel channel number to check
+ * @param channel channel number to check
* @return true if playing, else false
*/
bool isPlaying(int channel);
@@ -327,7 +327,7 @@ public:
* Stop the playback of a sound in the given
* channel.
*
- * @param channel channel number
+ * @param channel channel number
*/
void stopSound(int channel);
@@ -340,8 +340,8 @@ public:
* Makes the sound in a given channel
* fading out.
*
- * @param channel channel number
- * @param ticks fadeout time
+ * @param channel channel number
+ * @param ticks fadeout time
*/
void beginFadeOut(int channel, int ticks);
private: