diff options
author | Strangerke | 2013-12-03 19:08:42 +0100 |
---|---|---|
committer | Strangerke | 2013-12-03 19:08:42 +0100 |
commit | 784163dd178627c8481c5bed30f21de33efae136 (patch) | |
tree | 0760c91b48c3d65f3e3def7d284a05147ce4f71d | |
parent | 621609d23c7aeb7769942f9f6162f9d635167b2a (diff) | |
download | scummvm-rg350-784163dd178627c8481c5bed30f21de33efae136.tar.gz scummvm-rg350-784163dd178627c8481c5bed30f21de33efae136.tar.bz2 scummvm-rg350-784163dd178627c8481c5bed30f21de33efae136.zip |
TSAGE: R2R - More renaming in scene 1337
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 110 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 10 |
2 files changed, 60 insertions, 60 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 07882b5026..77d34dc16d 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -2222,10 +2222,10 @@ void Scene1337::Card::synchronize(Serializer &s) { } Scene1337::GameBoardSide::GameBoardSide() { - _fieldB94 = Common::Point(0, 0); - _fieldB98 = Common::Point(0, 0); - _fieldB9C = Common::Point(0, 0); - _fieldBA0 = Common::Point(0, 0); + _card1Pos = Common::Point(0, 0); + _card2Pos = Common::Point(0, 0); + _card3Pos = Common::Point(0, 0); + _card4Pos = Common::Point(0, 0); _frameNum = 0; } @@ -3375,7 +3375,7 @@ void Scene1337::Action4::signal() { scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; @@ -3389,8 +3389,8 @@ void Scene1337::Action4::signal() { } break; case 1: - if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94.x) - && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94.y) ) { + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332); @@ -3413,7 +3413,7 @@ void Scene1337::Action4::signal() { scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; @@ -3424,8 +3424,8 @@ void Scene1337::Action4::signal() { signal(); break; case 2: - if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98.x) - && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98.y) ) { + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332); @@ -3448,7 +3448,7 @@ void Scene1337::Action4::signal() { scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; @@ -3459,8 +3459,8 @@ void Scene1337::Action4::signal() { signal(); break; case 3: - if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C.x) - && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C.y) ) { + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332); @@ -3483,7 +3483,7 @@ void Scene1337::Action4::signal() { scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); - scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0, this); + scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; @@ -3494,8 +3494,8 @@ void Scene1337::Action4::signal() { signal(); break; case 4: - if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0.x) - && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0.y) ) { + if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x) + && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332); @@ -3934,7 +3934,7 @@ void Scene1337::Action11::signal() { if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->_field3EF0 = &scene->_gameBoardSide[0]._handCard[i]; - scene->_field3EF4 = &scene->_gameBoardSide[0]._arr4; + scene->_field3EF4 = &scene->_gameBoardSide[0]._emptyStationPos; if (scene->_field4240 != 0) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; @@ -3953,7 +3953,7 @@ void Scene1337::Action11::signal() { if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->_field3EF0 = &scene->_gameBoardSide[1]._handCard[i]; - scene->_field3EF4 = &scene->_gameBoardSide[1]._arr4; + scene->_field3EF4 = &scene->_gameBoardSide[1]._emptyStationPos; if (scene->_field4240 != 1) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; @@ -3977,7 +3977,7 @@ void Scene1337::Action11::signal() { else { scene->subC4CEC(); scene->_field3EF0 = &scene->_gameBoardSide[2]._handCard[i]; - scene->_field3EF4 = &scene->_gameBoardSide[2]._arr4; + scene->_field3EF4 = &scene->_gameBoardSide[2]._emptyStationPos; if (scene->_field4240 != 2) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; @@ -3997,7 +3997,7 @@ void Scene1337::Action11::signal() { if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->_field3EF0 = &scene->_gameBoardSide[3]._handCard[i]; - scene->_field3EF4 = &scene->_gameBoardSide[3]._arr4; + scene->_field3EF4 = &scene->_gameBoardSide[3]._emptyStationPos; if (scene->_field4240 != 3) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal]; @@ -4360,12 +4360,12 @@ void Scene1337::postInit(SceneObjectList *OwnerList) { _gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174); - _gameBoardSide[2]._arr4._stationPos = Common::Point(145, 148); + _gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148); - _gameBoardSide[2]._fieldB94 = Common::Point(10, 174); - _gameBoardSide[2]._fieldB98 = Common::Point(37, 174); - _gameBoardSide[2]._fieldB9C = Common::Point(64, 174); - _gameBoardSide[2]._fieldBA0 = Common::Point(91, 174); + _gameBoardSide[2]._card1Pos = Common::Point(10, 174); + _gameBoardSide[2]._card2Pos = Common::Point(37, 174); + _gameBoardSide[2]._card3Pos = Common::Point(64, 174); + _gameBoardSide[2]._card4Pos = Common::Point(91, 174); _gameBoardSide[2]._frameNum = 2; _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14); @@ -4384,12 +4384,12 @@ void Scene1337::postInit(SceneObjectList *OwnerList) { _gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145); - _gameBoardSide[3]._arr4._stationPos = Common::Point(63, 92); + _gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92); - _gameBoardSide[3]._fieldB94 = Common::Point(14, 14); - _gameBoardSide[3]._fieldB98 = Common::Point(14, 36); - _gameBoardSide[3]._fieldB9C = Common::Point(14, 58); - _gameBoardSide[3]._fieldBA0 = Common::Point(14, 80); + _gameBoardSide[3]._card1Pos = Common::Point(14, 14); + _gameBoardSide[3]._card2Pos = Common::Point(14, 36); + _gameBoardSide[3]._card3Pos = Common::Point(14, 58); + _gameBoardSide[3]._card4Pos = Common::Point(14, 80); _gameBoardSide[3]._frameNum = 3; _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5); @@ -4408,12 +4408,12 @@ void Scene1337::postInit(SceneObjectList *OwnerList) { _gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16); - _gameBoardSide[0]._arr4._stationPos = Common::Point(145, 42); + _gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42); - _gameBoardSide[0]._fieldB94 = Common::Point(280, 5); - _gameBoardSide[0]._fieldB98 = Common::Point(253, 5); - _gameBoardSide[0]._fieldB9C = Common::Point(226, 5); - _gameBoardSide[0]._fieldBA0 = Common::Point(199, 5); + _gameBoardSide[0]._card1Pos = Common::Point(280, 5); + _gameBoardSide[0]._card2Pos = Common::Point(253, 5); + _gameBoardSide[0]._card3Pos = Common::Point(226, 5); + _gameBoardSide[0]._card4Pos = Common::Point(199, 5); _gameBoardSide[0]._frameNum = 2; _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146); @@ -4432,12 +4432,12 @@ void Scene1337::postInit(SceneObjectList *OwnerList) { _gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43); - _gameBoardSide[1]._arr4._stationPos = Common::Point(227, 96); + _gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96); - _gameBoardSide[1]._fieldB94 = Common::Point(283, 146); - _gameBoardSide[1]._fieldB98 = Common::Point(283, 124); - _gameBoardSide[1]._fieldB9C = Common::Point(283, 102); - _gameBoardSide[1]._fieldBA0 = Common::Point(283, 80); + _gameBoardSide[1]._card1Pos = Common::Point(283, 146); + _gameBoardSide[1]._card2Pos = Common::Point(283, 124); + _gameBoardSide[1]._card3Pos = Common::Point(283, 102); + _gameBoardSide[1]._card4Pos = Common::Point(283, 80); _gameBoardSide[1]._frameNum = 4; subPostInit(); @@ -5099,7 +5099,7 @@ void Scene1337::subC318B(int arg1, Card *subObj1, int arg3) { } _field3EF0 = subObj1; - _field3EF4 = &_gameBoardSide[arg3]._arr4; + _field3EF4 = &_gameBoardSide[arg3]._emptyStationPos; _field3EF8 = &_gameBoardSide[arg3]._handCard[randIndx]; _item1.setAction(&_action11); @@ -5255,7 +5255,7 @@ Scene1337::Card *Scene1337::subC34EC(int arg1) { void Scene1337::subC358E(Card *subObj1, int arg2) { _field3EF0 = subObj1; _field3EF4 = subC34EC(arg2); - _field3EF8 = &_gameBoardSide[arg2]._arr4; + _field3EF8 = &_gameBoardSide[arg2]._emptyStationPos; _field4240 = arg2; _item1.setAction(&_action10); } @@ -5710,10 +5710,10 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (subC2BF8(&_item8, pt)) { actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if ( (subC2BF8(&_gameBoardSide[2]._arr4, pt)) - || (subC2BF8(&_gameBoardSide[3]._arr4, pt)) - || (subC2BF8(&_gameBoardSide[0]._arr4, pt)) - || (subC2BF8(&_gameBoardSide[1]._arr4, pt)) ) { + } else if ( (subC2BF8(&_gameBoardSide[2]._emptyStationPos, pt)) + || (subC2BF8(&_gameBoardSide[3]._emptyStationPos, pt)) + || (subC2BF8(&_gameBoardSide[0]._emptyStationPos, pt)) + || (subC2BF8(&_gameBoardSide[1]._emptyStationPos, pt)) ) { actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { if (subC2BF8(&_gameBoardSide[2]._handCard[0], pt)) @@ -5849,17 +5849,17 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { found = true; } - if (subC2BF8(&_gameBoardSide[3]._arr4, pt)) { + if (subC2BF8(&_gameBoardSide[3]._emptyStationPos, pt)) { actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); found = true; } - if (subC2BF8(&_gameBoardSide[1]._arr4, pt)) { + if (subC2BF8(&_gameBoardSide[1]._emptyStationPos, pt)) { actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); found = true; } - if (subC2BF8(&_gameBoardSide[0]._arr4, pt)) { + if (subC2BF8(&_gameBoardSide[0]._emptyStationPos, pt)) { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); found = true; } @@ -6601,7 +6601,7 @@ void Scene1337::subD02CA() { } else { if ((subC27F9(_item6._cardId) == -1) && (subC27B5(_item6._cardId) == -1)) { if (_item6._cardId == 13) { - if (subC2BF8(&_gameBoardSide[0]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (subC2BF8(&_gameBoardSide[0]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) { found = true; @@ -6611,7 +6611,7 @@ void Scene1337::subD02CA() { if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (subC2BF8(&_gameBoardSide[3]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + } else if (subC2BF8(&_gameBoardSide[3]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) { found = true; @@ -6620,7 +6620,7 @@ void Scene1337::subD02CA() { } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (subC2BF8(&_gameBoardSide[1]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + } else if (subC2BF8(&_gameBoardSide[1]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) { found = true; @@ -6634,7 +6634,7 @@ void Scene1337::subD02CA() { } } else if (_item6._cardId == 25) { int k; - if (subC2BF8(&_gameBoardSide[0]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (subC2BF8(&_gameBoardSide[0]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { if ( (_gameBoardSide[0]._handCard[0]._cardId != 0) || (_gameBoardSide[0]._handCard[1]._cardId != 0) || (_gameBoardSide[0]._handCard[2]._cardId != 0) @@ -6648,7 +6648,7 @@ void Scene1337::subD02CA() { } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } - } else if (subC2BF8(&_gameBoardSide[1]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + } else if (subC2BF8(&_gameBoardSide[1]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) || (_gameBoardSide[1]._handCard[1]._cardId != 0) || (_gameBoardSide[1]._handCard[2]._cardId != 0) @@ -6664,7 +6664,7 @@ void Scene1337::subD02CA() { } } - if (subC2BF8(&_gameBoardSide[3]._arr4, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { + if (subC2BF8(&_gameBoardSide[3]._emptyStationPos, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { if ( (_gameBoardSide[3]._handCard[0]._cardId != 0) || (_gameBoardSide[3]._handCard[1]._cardId != 0) || (_gameBoardSide[3]._handCard[2]._cardId != 0) diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 582295523b..8f0323158f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -199,12 +199,12 @@ class Scene1337 : public SceneExt { Card _handCard[4]; Card _outpostStation[8]; Card _delayCard; - Card _arr4; + Card _emptyStationPos; - Common::Point _fieldB94; - Common::Point _fieldB98; - Common::Point _fieldB9C; - Common::Point _fieldBA0; + Common::Point _card1Pos; + Common::Point _card2Pos; + Common::Point _card3Pos; + Common::Point _card4Pos; int _frameNum; GameBoardSide(); |