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authorEinar Johan Trøan Sømåen2014-11-05 20:22:34 +0100
committerEinar Johan Trøan Sømåen2014-11-05 20:22:34 +0100
commit784241c17b57c31af0722d3d98d89314c40743cd (patch)
tree249e87f5e89acf7cf934b83b23c7e6d4be31e5ad
parenteff78c442474185ecb1bde59bfc54c276178c480 (diff)
parent9787fc5768fdc7338433fa5bcbc606f7d8ffe1d2 (diff)
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Merge pull request #437 from tobiatesan/wme_subtitles
WME Subtitles
-rw-r--r--engines/wintermute/base/base_game.cpp5
-rw-r--r--engines/wintermute/base/base_game.h2
-rw-r--r--engines/wintermute/base/base_game_settings.cpp5
-rw-r--r--engines/wintermute/base/base_game_settings.h1
-rw-r--r--engines/wintermute/base/base_string_table.cpp9
-rw-r--r--engines/wintermute/base/base_string_table.h1
-rw-r--r--engines/wintermute/module.mk2
-rw-r--r--engines/wintermute/video/subtitle_card.cpp56
-rw-r--r--engines/wintermute/video/subtitle_card.h53
-rw-r--r--engines/wintermute/video/video_subtitler.cpp266
-rw-r--r--engines/wintermute/video/video_subtitler.h53
-rw-r--r--engines/wintermute/video/video_theora_player.cpp27
-rw-r--r--engines/wintermute/video/video_theora_player.h6
13 files changed, 475 insertions, 11 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 8df39c825a..668053bb3a 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -3896,6 +3896,11 @@ void BaseGame::expandStringByStringTable(char **str) const {
_settings->expandStringByStringTable(str);
}
+//////////////////////////////////////////////////////////////////////////
+void BaseGame::expandStringByStringTable(Common::String &str) const {
+ _settings->expandStringByStringTable(str);
+}
+
char *BaseGame::getKeyFromStringTable(const char *str) const {
return _settings->getKeyFromStringTable(str);
}
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index cdbbff6c93..e535cc9618 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -123,6 +123,7 @@ public:
inline BaseObject *getMainObject() { return _mainObject; }
inline BaseFont *getSystemFont() { return _systemFont; }
+ inline BaseFont *getVideoFont() { return _videoFont; }
bool initInput();
bool initLoop();
@@ -140,6 +141,7 @@ public:
// String Table
void expandStringByStringTable(char **str) const;
+ void expandStringByStringTable(Common::String &str) const;
char *getKeyFromStringTable(const char *str) const;
void LOG(bool res, const char *fmt, ...);
diff --git a/engines/wintermute/base/base_game_settings.cpp b/engines/wintermute/base/base_game_settings.cpp
index 61c5894be3..996bada997 100644
--- a/engines/wintermute/base/base_game_settings.cpp
+++ b/engines/wintermute/base/base_game_settings.cpp
@@ -215,6 +215,11 @@ void BaseGameSettings::expandStringByStringTable(char **str) const {
_stringTable->expand(str);
}
+//////////////////////////////////////////////////////////////////////////
+void BaseGameSettings::expandStringByStringTable(Common::String &str) const {
+ _stringTable->expand(str);
+}
+
char *BaseGameSettings::getKeyFromStringTable(const char *str) const {
return _stringTable->getKey(str);
}
diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h
index 2059cb075e..15afb06450 100644
--- a/engines/wintermute/base/base_game_settings.h
+++ b/engines/wintermute/base/base_game_settings.h
@@ -46,6 +46,7 @@ public:
bool loadSettings(const char *filename);
bool loadStringTable(const char *filename, bool clearOld);
void expandStringByStringTable(char **str) const;
+ void expandStringByStringTable(Common::String &str) const;
char *getKeyFromStringTable(const char *str) const;
bool persist(BasePersistenceManager *persistMgr);
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
index 89407a7b0e..4c750ebc93 100644
--- a/engines/wintermute/base/base_string_table.cpp
+++ b/engines/wintermute/base/base_string_table.cpp
@@ -147,6 +147,15 @@ void BaseStringTable::expand(char **str) const {
}
}
+//////////////////////////////////////////////////////////////////////////
+void BaseStringTable::expand(Common::String &str) const {
+ char *tmp = new char[str.size()+1];
+ strcpy(tmp, str.c_str());
+ expand(&tmp);
+ str = tmp;
+ delete[] tmp;
+}
+
//////////////////////////////////////////////////////////////////////////
const char *BaseStringTable::expandStatic(const char *string) const {
diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h
index cdcf11917d..cfa3eeb226 100644
--- a/engines/wintermute/base/base_string_table.h
+++ b/engines/wintermute/base/base_string_table.h
@@ -41,6 +41,7 @@ class BaseStringTable : public BaseClass {
public:
bool loadFile(const char *filename, bool deleteAll = true);
void expand(char **str) const;
+ void expand(Common::String &str) const;
const char *expandStatic(const char *string) const;
bool addString(const char *key, const char *val, bool reportDuplicities = true);
BaseStringTable(BaseGame *inGame);
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 1b6c52e0b7..4c95314a02 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -108,7 +108,9 @@ MODULE_OBJS := \
utils/path_util.o \
utils/string_util.o \
utils/utils.o \
+ video/subtitle_card.o \
video/video_player.o \
+ video/video_subtitler.o \
video/video_theora_player.o \
debugger.o \
wintermute.o \
diff --git a/engines/wintermute/video/subtitle_card.cpp b/engines/wintermute/video/subtitle_card.cpp
new file mode 100644
index 0000000000..5d882502fd
--- /dev/null
+++ b/engines/wintermute/video/subtitle_card.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/video/subtitle_card.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+SubtitleCard::SubtitleCard(BaseGame *inGame,
+ const Common::String &text,
+ const uint &startFrame,
+ const uint &endFrame) : _gameRef(inGame),
+ _startFrame(startFrame),
+ _endFrame(endFrame) {
+ _text = text;
+ _gameRef->expandStringByStringTable(_text);
+}
+
+uint32 SubtitleCard::getStartFrame() const {
+ return _startFrame;
+}
+
+uint32 SubtitleCard::getEndFrame() const {
+ return _endFrame;
+}
+
+Common::String SubtitleCard::getText() const {
+ return _text;
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/video/subtitle_card.h b/engines/wintermute/video/subtitle_card.h
new file mode 100644
index 0000000000..629df77287
--- /dev/null
+++ b/engines/wintermute/video/subtitle_card.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SUBTITLECARD_H
+#define WINTERMUTE_SUBTITLECARD_H
+
+#include "common/str.h"
+
+namespace Wintermute {
+
+class BaseGame;
+
+class SubtitleCard {
+public:
+ SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame);
+ uint32 getEndFrame() const;
+ uint32 getStartFrame() const;
+ Common::String getText() const;
+private:
+ BaseGame *_gameRef;
+ uint32 _endFrame;
+ uint32 _startFrame;
+ Common::String _text;
+};
+
+} // End of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/video/video_subtitler.cpp b/engines/wintermute/video/video_subtitler.cpp
new file mode 100644
index 0000000000..95d938574b
--- /dev/null
+++ b/engines/wintermute/video/video_subtitler.cpp
@@ -0,0 +1,266 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/video/video_subtitler.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+
+namespace Wintermute {
+
+VideoSubtitler::VideoSubtitler(BaseGame *inGame): BaseClass(inGame) {
+ _lastSample = -1;
+ _currentSubtitle = 0;
+ _showSubtitle = false;
+}
+
+VideoSubtitler::~VideoSubtitler(void) {
+ _subtitles.clear();
+}
+
+bool VideoSubtitler::loadSubtitles(const Common::String &filename, const Common::String &subtitleFile) {
+ if (filename.size() == 0) {
+ return false;
+ }
+
+ _subtitles.clear();
+
+ _lastSample = -1;
+ _currentSubtitle = 0;
+ _showSubtitle = false;
+
+ Common::String newFile;
+
+ /*
+ * Okay, the expected behaviour is this: either we are
+ * provided with a subtitle file to use by the script when
+ * calling PlayTheora(), or we try to autodetect a suitable
+ * one which, for /some/path/movie/ogg is to be called
+ * /some/path/movie.sub
+ */
+ if (subtitleFile.size() != 0) {
+ newFile = subtitleFile;
+ } else {
+ Common::String path = PathUtil::getDirectoryName(filename);
+ Common::String name = PathUtil::getFileNameWithoutExtension(filename);
+ Common::String ext = ".SUB";
+ newFile = PathUtil::combine(path, name + ext);
+ }
+
+ Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(newFile, true, false);
+
+ if (file == nullptr) {
+ return false; // no subtitles
+ }
+
+ int fileSize = file->size();
+ char *buffer = new char[fileSize];
+
+ file->read(buffer, fileSize);
+
+ /* This is where we parse .sub files.
+ * Subtitles cards are in the form
+ * {StartFrame}{EndFrame} FirstLine | SecondLine \n
+ */
+ int pos = 0;
+
+ while (pos < fileSize) {
+ char *tokenStart = 0;
+ int tokenLength = 0;
+ int tokenPos = -1;
+ int lineLength = 0;
+ int start = -1;
+ int end = -1;
+ bool inToken = false;
+
+ while (pos + lineLength < fileSize &&
+ buffer[pos + lineLength] != '\n' &&
+ buffer[pos + lineLength] != '\0') {
+ // Measure the line until we hit EOL, EOS or just hit the boundary
+ lineLength++;
+ }
+
+ int realLength;
+
+ if (pos + lineLength >= fileSize) {
+ realLength = lineLength - 0;
+ } else {
+ // If we got here the above loop exited after hitting "\0" "\n"
+ realLength = lineLength - 1;
+ }
+
+ Common::String cardText;
+ char *fileLine = (char *)&buffer[pos];
+
+ for (int i = 0; i < realLength; i++) {
+ if (fileLine[i] == '{') {
+ if (!inToken) {
+ // We've hit the start of a Start/EndFrame token
+ inToken = true;
+ tokenStart = fileLine + i + 1;
+ tokenLength = 0;
+ tokenPos++;
+ } else {
+ // Actually, we were already inside an (invalid) one.
+ tokenLength++;
+ }
+ } else if (fileLine[i] == '}') {
+ if (inToken) {
+ // we were /inside/ a {.*} token, so this is the end of the block
+ inToken = false;
+ char *token = new char[tokenLength + 1];
+ strncpy(token, tokenStart, tokenLength);
+ token[tokenLength] = '\0';
+ if (tokenPos == 0) {
+ // Was this StartFrame...
+ start = atoi(token);
+ } else if (tokenPos == 1) {
+ // Or the EndFrame?
+ end = atoi(token);
+ }
+ delete[] token;
+ } else {
+ // This char is part of the plain text, just append it
+ cardText += fileLine[i];
+ }
+ } else {
+ if (inToken) {
+ tokenLength++;
+ } else {
+ if (fileLine[i] == '|') {
+ // The pipe character signals a linebreak in the text
+ cardText += '\n';
+ } else {
+ // This char is part of the plain text, just append it
+ cardText += fileLine[i];
+ }
+ }
+ }
+ }
+
+ if (start != -1 && cardText.size() > 0 && (start != 1 || end != 1)){
+ // Add a subtitlecard based on the line we have just parsed
+ _subtitles.push_back(SubtitleCard(_gameRef, cardText, start, end));
+ }
+
+ pos += lineLength + 1;
+ }
+
+ delete[] buffer;
+ // Succeeded loading subtitles!
+
+ return true;
+}
+
+void VideoSubtitler::display() {
+ if (_showSubtitle) {
+
+ BaseFont *font;
+
+ if (_gameRef->getVideoFont() == nullptr) {
+ font = _gameRef->getSystemFont();
+ } else {
+ font = _gameRef->getVideoFont();
+ }
+
+ int textHeight = font->getTextHeight(
+ (const byte *)_subtitles[_currentSubtitle].getText().c_str(),
+ _gameRef->_renderer->getWidth());
+
+ font->drawText(
+ (const byte *)_subtitles[_currentSubtitle].getText().c_str(),
+ 0,
+ (_gameRef->_renderer->getHeight() - textHeight - 5),
+ (_gameRef->_renderer->getWidth()),
+ TAL_CENTER);
+ }
+}
+
+void VideoSubtitler::update(uint32 frame) {
+ if (_subtitles.size() == 0) {
+ // Edge case: we have loaded subtitles early on... from a blank file.
+ return;
+ }
+
+ if ((int32)frame != _lastSample) {
+ /*
+ * If the frame count hasn't advanced the previous state still matches
+ * the current frame (obviously).
+ */
+
+ _lastSample = frame;
+ // Otherwise, we update _lastSample; see above.
+
+ _showSubtitle = false;
+
+ bool overdue = (frame > _subtitles[_currentSubtitle].getEndFrame());
+ bool hasNext = (_currentSubtitle + 1 < _subtitles.size());
+ bool nextStarted = false;
+ if (hasNext) {
+ nextStarted = (_subtitles[_currentSubtitle + 1].getStartFrame() <= frame);
+ }
+
+ while (_currentSubtitle < _subtitles.size() &&
+ overdue && hasNext && nextStarted) {
+ /*
+ * We advance until we get past all overdue subtitles.
+ * We should exit the cycle when we either reach the first
+ * subtitle which is not overdue whose subsequent subtitle
+ * has not started yet (aka the one we must display now or
+ * the one which WILL be displayed when its time comes)
+ * and / or when we reach the last one.
+ */
+
+ _currentSubtitle++;
+
+ overdue = (frame > _subtitles[_currentSubtitle].getEndFrame());
+ hasNext = (_currentSubtitle + 1 < _subtitles.size());
+ if (hasNext) {
+ nextStarted = (_subtitles[_currentSubtitle + 1].getStartFrame() <= frame);
+ } else {
+ nextStarted = false;
+ }
+ }
+
+ bool currentValid = (_subtitles[_currentSubtitle].getEndFrame() != 0);
+ /*
+ * No idea why we do this check, carried over from Mnemonic's code.
+ * Possibly a workaround for buggy subtitles or some kind of sentinel? :-\
+ */
+
+ bool currentStarted = frame >= _subtitles[_currentSubtitle].getStartFrame();
+
+ if (currentStarted && !overdue && currentValid) {
+ _showSubtitle = true;
+ }
+ }
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/video/video_subtitler.h b/engines/wintermute/video/video_subtitler.h
new file mode 100644
index 0000000000..94f22909a1
--- /dev/null
+++ b/engines/wintermute/video/video_subtitler.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_VIDSUBTITLER_H
+#define WINTERMUTE_VIDSUBTITLER_H
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/video/subtitle_card.h"
+
+namespace Wintermute {
+
+class VideoSubtitler : public BaseClass {
+public:
+ VideoSubtitler(BaseGame *inGame);
+ virtual ~VideoSubtitler(void);
+ bool loadSubtitles(const Common::String &filename, const Common::String &subtitleFile);
+ void display();
+ void update(uint32 frame);
+private:
+ Common::Array<SubtitleCard> _subtitles;
+ int32 _lastSample;
+ bool _showSubtitle;
+ uint32 _currentSubtitle;
+};
+
+} // End of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index e1553580ec..22c235c848 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -85,14 +85,14 @@ void VideoTheoraPlayer::SetDefaults() {
_volume = 100;
_theoraDecoder = nullptr;
- // TODO: Add subtitles-support
- //_subtitler = nullptr;
+ _subtitler = new VideoSubtitler(_gameRef);
+ _foundSubtitles = false;
}
//////////////////////////////////////////////////////////////////////////
VideoTheoraPlayer::~VideoTheoraPlayer(void) {
cleanup();
-// SAFE_DELETE(_subtitler);
+ delete _subtitler;
}
//////////////////////////////////////////////////////////////////////////
@@ -130,6 +130,9 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
warning("VideoTheoraPlayer::initialize - Theora support not compiled in, video will be skipped: %s", filename.c_str());
return STATUS_FAILED;
#endif
+
+ _foundSubtitles = _subtitler->loadSubtitles(_filename, subtitleFile);
+
_theoraDecoder->loadStream(_file);
if (!_theoraDecoder->isVideoLoaded()) {
@@ -214,7 +217,10 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame,
_state = THEORA_STATE_PLAYING;
_looping = looping;
_playbackType = type;
-
+ if (_subtitler && _foundSubtitles && _gameRef->_subtitles) {
+ _subtitler->update(_theoraDecoder->getFrameCount());
+ _subtitler->display();
+ }
_startTime = startTime;
_volume = volume;
_posX = x;
@@ -256,7 +262,7 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame,
#if 0 // Stubbed for now as theora isn't seekable
if (StartTime) SeekToTime(StartTime);
- Update();
+ update();
#endif
return STATUS_FAILED;
}
@@ -289,6 +295,10 @@ bool VideoTheoraPlayer::update() {
}
if (_theoraDecoder) {
+ if (_subtitler && _foundSubtitles && _gameRef->_subtitles) {
+ _subtitler->update(_theoraDecoder->getCurFrame());
+ }
+
if (_theoraDecoder->endOfVideo() && _looping) {
warning("Should loop movie %s, hacked for now", _filename.c_str());
_theoraDecoder->rewind();
@@ -412,11 +422,10 @@ bool VideoTheoraPlayer::display(uint32 alpha) {
} else {
res = STATUS_FAILED;
}
- // TODO: Add subtitles-support
-/* if (m_Subtitler && _gameRef->m_VideoSubtitles) {
- m_Subtitler->display();
- }*/
+ if (_subtitler && _foundSubtitles && _gameRef->_subtitles) {
+ _subtitler->display();
+ }
return res;
}
diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h
index 8274a1444f..0b9b3d487a 100644
--- a/engines/wintermute/video/video_theora_player.h
+++ b/engines/wintermute/video/video_theora_player.h
@@ -31,6 +31,7 @@
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/video/video_subtitler.h"
#include "video/video_decoder.h"
#include "common/stream.h"
#include "graphics/surface.h"
@@ -59,7 +60,7 @@ public:
Common::String _filename;
BaseSurface *_texture;
- //CVidSubtitler *_subtitler;
+ VideoSubtitler *_subtitler;
// control methods
bool initialize(const Common::String &filename, const Common::String &subtitleFile = Common::String());
@@ -137,9 +138,10 @@ private:
bool _playbackStarted;
+ bool _foundSubtitles;
+
// helpers
void SetDefaults();
-
};
} // End of namespace Wintermute