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author | Lionel Ulmer | 2002-05-01 12:01:43 +0000 |
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committer | Lionel Ulmer | 2002-05-01 12:01:43 +0000 |
commit | 786f9914c92087365c2256c65a61602bb02068d6 (patch) | |
tree | 63840734c0a97aa39c454223f57a3a8d293250f3 | |
parent | d1ba5f354f01f97ebb9d7302be3a15c75da92eeb (diff) | |
download | scummvm-rg350-786f9914c92087365c2256c65a61602bb02068d6.tar.gz scummvm-rg350-786f9914c92087365c2256c65a61602bb02068d6.tar.bz2 scummvm-rg350-786f9914c92087365c2256c65a61602bb02068d6.zip |
Initialize the private frame buffer at '0' to prevent a lot of
Valgrind errors in the first Smush movie of TheDig.
svn-id: r4158
-rw-r--r-- | scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scummvm.cpp b/scummvm.cpp index 1a90ce1b0d..066eedb855 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -1280,7 +1280,7 @@ void Scumm::launch() _minHeapThreshold = 400000; /* Create a primary virtual screen */ - _videoBuffer = (byte*)malloc(328*200); + _videoBuffer = (byte*)calloc(328*200, 1); allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0); initVirtScreen(0, 0, 0, 320, 200, false, false); |