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authorstrangerke2011-05-06 22:31:23 +0200
committerstrangerke2011-05-06 22:31:23 +0200
commit787f8b4bb6a88fc4edff9837ee0e1345a327a1fa (patch)
tree3d5bf4630a8fe1b6200c4f3b59b4741955c64208
parent86daaedf964b9c5e7128937848216e6a1891cc7d (diff)
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TSAGE: Finally fix the dialogue bug in scene 4000
-rw-r--r--engines/tsage/ringworld_scenes5.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index 10c042c002..dd9c33f0e5 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -47,7 +47,6 @@ void Scene4000::Action1::signal() {
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setPosition(Common::Point(116, 160));
-// ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169);
Common::Point pt(208, 169);
NpcMover *mover = new NpcMover();
scene->_hotspot5.addMover(mover, &pt, this);
@@ -102,7 +101,7 @@ void Scene4000::Action1::signal() {
}
case 4:
ADD_MOVER(scene->_miranda, -30, 86);
- ADD_MOVER(scene->_hotspot5, -40, 86);
+ ADD_MOVER_NULL(scene->_hotspot5, -40, 86);
break;
case 5:
_globals->_soundHandler.startSound(155);