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author | strangerke | 2011-05-06 22:31:23 +0200 |
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committer | strangerke | 2011-05-06 22:31:23 +0200 |
commit | 787f8b4bb6a88fc4edff9837ee0e1345a327a1fa (patch) | |
tree | 3d5bf4630a8fe1b6200c4f3b59b4741955c64208 | |
parent | 86daaedf964b9c5e7128937848216e6a1891cc7d (diff) | |
download | scummvm-rg350-787f8b4bb6a88fc4edff9837ee0e1345a327a1fa.tar.gz scummvm-rg350-787f8b4bb6a88fc4edff9837ee0e1345a327a1fa.tar.bz2 scummvm-rg350-787f8b4bb6a88fc4edff9837ee0e1345a327a1fa.zip |
TSAGE: Finally fix the dialogue bug in scene 4000
-rw-r--r-- | engines/tsage/ringworld_scenes5.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 10c042c002..dd9c33f0e5 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -47,7 +47,6 @@ void Scene4000::Action1::signal() { scene->_hotspot5.animate(ANIM_MODE_1, NULL); scene->_hotspot5.setPosition(Common::Point(116, 160)); -// ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169); Common::Point pt(208, 169); NpcMover *mover = new NpcMover(); scene->_hotspot5.addMover(mover, &pt, this); @@ -102,7 +101,7 @@ void Scene4000::Action1::signal() { } case 4: ADD_MOVER(scene->_miranda, -30, 86); - ADD_MOVER(scene->_hotspot5, -40, 86); + ADD_MOVER_NULL(scene->_hotspot5, -40, 86); break; case 5: _globals->_soundHandler.startSound(155); |