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author | Filippos Karapetis | 2009-05-15 12:41:27 +0000 |
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committer | Filippos Karapetis | 2009-05-15 12:41:27 +0000 |
commit | 78bf8c490d9cb6017a9fc83a8ebe7b8a14768415 (patch) | |
tree | 42ce8847c4930ff22aa058543d6f16342be79c39 | |
parent | 6ef7b6e1f414afbeda6822a5606f9399f831e27c (diff) | |
download | scummvm-rg350-78bf8c490d9cb6017a9fc83a8ebe7b8a14768415.tar.gz scummvm-rg350-78bf8c490d9cb6017a9fc83a8ebe7b8a14768415.tar.bz2 scummvm-rg350-78bf8c490d9cb6017a9fc83a8ebe7b8a14768415.zip |
Reverted the SQ5 change introduced with commit #40574, as this makes the mouse cursor invisible in games which have multicolored cursors
svn-id: r40605
-rw-r--r-- | engines/sci/gfx/operations.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/gfx/operations.cpp b/engines/sci/gfx/operations.cpp index 7977f6db97..29606f5d7f 100644 --- a/engines/sci/gfx/operations.cpp +++ b/engines/sci/gfx/operations.cpp @@ -1214,7 +1214,7 @@ int gfxop_set_pointer_view(GfxState *state, int nr, int loop, int cel, Common::P } // Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the user. Some scalers don't seem to support this. - if (new_pointer->width < 2 || new_pointer->height < 2 || new_pointer->data_size <= 0) + if (new_pointer->width < 2 || new_pointer->height < 2) return _gfxop_set_pointer(state, NULL, NULL); if (hotspot) |