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| author | Max Horn | 2006-01-22 20:46:51 +0000 |
|---|---|---|
| committer | Max Horn | 2006-01-22 20:46:51 +0000 |
| commit | 78c028f68e36b99e549782a0d4e929201a56991d (patch) | |
| tree | 967894edac7ad7ff00418f03d64942c30da31f6e | |
| parent | 8085473870fefec791e8d5b59b69f79a1ea14d25 (diff) | |
| download | scummvm-rg350-78c028f68e36b99e549782a0d4e929201a56991d.tar.gz scummvm-rg350-78c028f68e36b99e549782a0d4e929201a56991d.tar.bz2 scummvm-rg350-78c028f68e36b99e549782a0d4e929201a56991d.zip | |
Modified some workaround comments
svn-id: r20139
| -rw-r--r-- | scumm/actor.cpp | 2 | ||||
| -rw-r--r-- | scumm/script_v2.cpp | 2 | ||||
| -rw-r--r-- | scumm/script_v5.cpp | 5 |
3 files changed, 5 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 80fdf31087..381a4ebad2 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1397,7 +1397,7 @@ void ScummEngine::actorTalk(const byte *msg) { } else { int oldact; - // FIXME: Workaround for bug #770724 + // WORKAROUND bug #770724 if (_gameId == GID_LOOM && _roomResource == 23 && vm.slot[_currentScript].number == 232 && _actorToPrintStrFor == 0) { _actorToPrintStrFor = 2; // Could be anything from 2 to 5. Maybe compare to original? diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 45fd167f6f..33829da22e 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1121,7 +1121,7 @@ void ScummEngine_v2::o2_walkActorTo() { int act = getVarOrDirectByte(PARAM_1); - // FIXME: Work around for bug #1252606 + // WORKAROUND bug #1252606 if (_gameId == GID_ZAK && _version == 1 && vm.slot[_currentScript].number == 115 && act == 249) { act = VAR(VAR_EGO); } diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index fdbac7e0ea..f6ce0b7d70 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1236,11 +1236,12 @@ void ScummEngine_v5::o5_getDist() { o2 = getVarOrDirectWord(PARAM_2); r = getObjActToObjActDist(o1, o2); - // FIXME: MI2 race workaround, see bug #597022 + // FIXME: MI2 race workaround, see bug #597022. We never quite figured out + // what the real cause of this, or if it maybe occurs in the original, too... if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60) r = 60; - // FIXME: Workaround for bug #795937 + // WORKAROUND bug #795937 if ((_gameId == GID_MONKEY_EGA || _gameId == GID_PASS) && o1 == 1 && o2 == 307 && vm.slot[_currentScript].number == 205 && r == 2) r = 3; |
