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author | Paul Gilbert | 2011-04-04 16:56:18 +1000 |
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committer | Paul Gilbert | 2011-04-04 16:56:18 +1000 |
commit | 78e83134a7dea1bf2563255fd8669f78e9e5dae2 (patch) | |
tree | 8a59802c9ab0f26b8c6ff941957e80261828af15 | |
parent | e5aaaa4199bd3ee3546f0bd89c68758212029173 (diff) | |
download | scummvm-rg350-78e83134a7dea1bf2563255fd8669f78e9e5dae2.tar.gz scummvm-rg350-78e83134a7dea1bf2563255fd8669f78e9e5dae2.tar.bz2 scummvm-rg350-78e83134a7dea1bf2563255fd8669f78e9e5dae2.zip |
TSAGE: Some work on fixing Scene 6100
-rw-r--r-- | engines/tsage/core.h | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes1.cpp | 104 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes1.h | 6 |
3 files changed, 89 insertions, 22 deletions
diff --git a/engines/tsage/core.h b/engines/tsage/core.h index d55eacb911..61282ffd03 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -904,6 +904,7 @@ class FloatSet { public: double _float1, _float2, _float3, _float4; + FloatSet() { _float1 = _float2 = _float3 = _float4 = 0; } void add(double v1, double v2, double v3); void proc1(double v); double sqrt(FloatSet &floatSet); diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp index 23cbad9994..65a574c912 100644 --- a/engines/tsage/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld_scenes1.cpp @@ -2846,7 +2846,7 @@ void Scene6100::Action3::signal() { break; case 1: _globals->_scenePalette.clearListeners(); - scene->_field_310 = 0; + scene->_fadePercent = 0; _globals->_scenePalette.refresh(); scene->loadScene(9997); scene->_object1.flag100(); @@ -2900,17 +2900,15 @@ void Scene6100::Action5::dispatch() { FloatSet floatSet = _globals->_floatSet; const double MULTIPLY_FACTOR = 0.01744; - // TODO: Method backs up 32 bytes at dseg:195Ah - - if (scene->_field_30A) { - scene->_field_30C = scene->_field_30A % 360; + if (scene->_turnAmount) { + scene->_angle = (scene->_turnAmount + scene->_angle) % 360; for (int objIndex = 1; objIndex <= 3; ++objIndex) { SceneObject *obj = &scene->_object1; if (objIndex == 2) obj = &scene->_object2; if (objIndex == 3) obj = &scene->_object3; - obj->_position.x += scene->_field_30A * 2; + obj->_position.x += scene->_turnAmount * 2; if (obj->_position.x >= 320) obj->_position.x -= 480; if (obj->_position.x < -160) @@ -2924,11 +2922,11 @@ void Scene6100::Action5::dispatch() { double v2, v3; v2 = scene->_field_30E; - v3 = scene->_field_30C * MULTIPLY_FACTOR; + v3 = (double)scene->_angle * MULTIPLY_FACTOR; scene->_object5._floats._float1 += sin(v3) * v2; v2 = scene->_field_30E; - v3 = scene->_field_30C * MULTIPLY_FACTOR; + v3 = scene->_angle * MULTIPLY_FACTOR; scene->_object5._floats._float2 += cos(v3) * v2; for (int idx = 0; idx < 4; ++idx) { @@ -2936,7 +2934,7 @@ void Scene6100::Action5::dispatch() { tempSet.add(scene->_object5._floats._float1, scene->_object5._floats._float2, scene->_object5._floats._float3); - tempSet.proc1(scene->_field_30C * MULTIPLY_FACTOR); + tempSet.proc1(scene->_angle * MULTIPLY_FACTOR); double sqrtVal = tempSet.sqrt(floatSet); if (sqrtVal != 0.0) { @@ -2947,7 +2945,7 @@ void Scene6100::Action5::dispatch() { scene->_objList[idx]->_position.x = static_cast<int>( (tempSet._float2 + 330.0) / 330.0 * tempSet._float1 - 160.0); - if (tempSet._float2 >= 0) { + if (tempSet._float2 < 0) { scene->_objList[idx]->_position.y = 300; if (idx != 3) { @@ -2957,7 +2955,7 @@ void Scene6100::Action5::dispatch() { _globals->_randomSource.getRandomNumber(999) + 750.0; scene->_objList[idx]->_floats.proc1( - -(scene->_field_30A * 10 + scene->_field_30C) * MULTIPLY_FACTOR); + -(scene->_turnAmount * 10 + scene->_angle) * MULTIPLY_FACTOR); scene->_objList[idx]->_floats.add(scene->_object5._floats._float1, scene->_object5._floats._float2, scene->_object5._floats._float3); @@ -2973,7 +2971,7 @@ void Scene6100::Action5::dispatch() { scene->_objList[idx]->_flags |= OBJFLAG_PANES; - if ((idx != 3) && (scene->_field_310 == 100) && + if ((idx != 3) && (scene->_fadePercent == 100) && (tempSet.sqrt(floatSet) < 150.0)) { switch (scene->_field_312++) { case 1: @@ -3002,7 +3000,7 @@ void Scene6100::Action5::dispatch() { } _globals->_scenePalette.clearListeners(); - scene->_field_310 = 0; + scene->_fadePercent = 0; } } } @@ -3012,7 +3010,7 @@ void Scene6100::Action6::signal() { switch (_actionIndex++) { case 0: { - scene->_field_30A = 0; + scene->_turnAmount = 0; Common::Point pt(scene->_object4._position.x, scene->_object4._position.y + 10); NpcMover *mover = new NpcMover(); scene->_object5.addMover(mover, &pt, NULL); @@ -3146,11 +3144,12 @@ void Scene6100::postInit(SceneObjectList *OwnerList) { } _field_30E = 30; - _field_310 = 100; + _fadePercent = 100; _field_314 = 0; _field_312 = 0; - _field_30A = 0; - _field_30C = 0; + _turnAmount = 0; + _angle = 0; + _msgActive = false; setAction(&_action5); _globals->_scenePalette.addRotation(96, 143, -1); @@ -3161,15 +3160,78 @@ void Scene6100::postInit(SceneObjectList *OwnerList) { _globals->_soundHandler.startSound(231); } -void Scene6100::showMessage(const Common::String &msg, int colour, Action *action) { - static bool msgActive = false; +void Scene6100::remove() { + _globals->_player.disableControl(); + _globals->_scenePalette.clearListeners(); + Scene::remove(); +} + +void Scene6100::process(Event &event) { + Scene::process(event); + + if (event.eventType == EVENT_KEYPRESS) { + // Handle incremental turning speeds with arrow keys + if ((event.kbd.keycode == Common::KEYCODE_LEFT) || (event.kbd.keycode == Common::KEYCODE_KP4)) { + _turnAmount = MAX(_turnAmount - 1, -8); + } else if ((event.kbd.keycode == Common::KEYCODE_RIGHT) || (event.kbd.keycode == Common::KEYCODE_KP6)) { + _turnAmount = MIN(_turnAmount + 1, -8); + } + } + + if (_object5._action) + _object5._action->process(event); +} + +void Scene6100::dispatch() { + Scene::dispatch(); + + if (_object5._action) + _object5._action->dispatch(); - if (msgActive) { - msgActive = false; + // Handle mouse controlling the turning + int changeAmount = (_globals->_events._mousePos.x - 160) / -20; + _turnAmount += (changeAmount - _turnAmount) / 2; + + if (_fadePercent < 100) { + _fadePercent += 10; + if (_fadePercent >= 100) { + _globals->_scenePalette.addRotation(96, 143, -1); + _fadePercent = 100; + } + + byte adjustData[] = {0xff, 0xff, 0xff, 0}; + _globals->_scenePalette.fade(adjustData, false, _fadePercent); + } + + if (_action != &_action3) { + // Display the distance remaining to the target + int distance = _object5._floats.sqrt(_object4._floats); + Common::String s = Common::String::format("%06lu", distance); + + _sceneText.setPosition(Common::Point(24, 160)); + _sceneText._fontNumber = 0; + _sceneText._colour1 = 35; + _sceneText.setup(s); + } + + if (_field_314) { + if (_action == &_action5) { + double distance = _object5._floats.sqrt(_object4._floats); + + if ((distance >= 300.0) && (distance <= 500.0)) + setAction(&_action6); + } + } +} + +void Scene6100::showMessage(const Common::String &msg, int colour, Action *action) { + if (_msgActive) { + _msgActive = false; _speaker1.removeText(); } if (!msg.empty()) { + _msgActive = true; _speaker1._textPos.x = 20; _speaker1._textWidth = 280; _speaker1._colour1 = colour; diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index 01b7fcf5c1..95cf603728 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -538,11 +538,15 @@ public: SceneText _sceneText; SceneItem _item1; - int _field_30A, _field_30C, _field_30E, _field_310; + int _turnAmount, _angle, _field_30E, _fadePercent; int _field_312, _field_314; Object *_objList[4]; + bool _msgActive; virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void process(Event &event); + virtual void dispatch(); void showMessage(const Common::String &msg, int colour, Action *action); }; |