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author | Bendegúz Nagy | 2016-08-12 13:04:45 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | 78f34ae4e3c811e96a6ec0d3b2e1baac93e62376 (patch) | |
tree | 4c1293d0613f888d347bf73f5f3dc56c738f25dd | |
parent | e7d460bdc83a271181124ed03563d2c63204fcb0 (diff) | |
download | scummvm-rg350-78f34ae4e3c811e96a6ec0d3b2e1baac93e62376.tar.gz scummvm-rg350-78f34ae4e3c811e96a6ec0d3b2e1baac93e62376.tar.bz2 scummvm-rg350-78f34ae4e3c811e96a6ec0d3b2e1baac93e62376.zip |
DM: Make DMEngine::f22_delay call EventMan::processInput()
-rw-r--r-- | engines/dm/dm.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index d0ca2c82b1..9cb3711bb8 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -55,6 +55,7 @@ #include "timeline.h" #include "projexpl.h" #include "dialog.h" +#include <graphics/cursorman.h> namespace DM { void warning(bool repeat, const char* s, ...) { @@ -235,6 +236,7 @@ bool DMEngine::hasFeature(EngineFeature f) const { void DMEngine::f22_delay(uint16 verticalBlank) { for (uint16 i = 0; i < verticalBlank * 2; ++i) { + _eventMan->processInput(); _displayMan->updateScreen(); _system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz } |