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author | Joost Peters | 2005-04-11 11:25:45 +0000 |
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committer | Joost Peters | 2005-04-11 11:25:45 +0000 |
commit | 79278028737250f58b1b1d166e3fbb77d8b140e1 (patch) | |
tree | 68040eb218aaf30911ccb0686f1413232d2a4015 | |
parent | b4f0716912d62f8de93116c04f38447551395e74 (diff) | |
download | scummvm-rg350-79278028737250f58b1b1d166e3fbb77d8b140e1.tar.gz scummvm-rg350-79278028737250f58b1b1d166e3fbb77d8b140e1.tar.bz2 scummvm-rg350-79278028737250f58b1b1d166e3fbb77d8b140e1.zip |
cleanup
svn-id: r17539
-rw-r--r-- | gob/scenery.cpp | 34 |
1 files changed, 11 insertions, 23 deletions
diff --git a/gob/scenery.cpp b/gob/scenery.cpp index b4fa16a1b1..8d7c42d6e2 100644 --- a/gob/scenery.cpp +++ b/gob/scenery.cpp @@ -135,24 +135,17 @@ int16 scen_loadStatic(char search) { ptr->pieces[i] = (Scen_PieceDesc *) game_loadExtData(pictDescId, 0, 0); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); - } else { ptr->pieces[i] = (Scen_PieceDesc *) game_loadTotResource(pictDescId); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); - } + ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); + ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); + ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); + ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); + width = inter_load16(); height = inter_load16(); sprResId = inter_load16(); @@ -454,23 +447,18 @@ int16 scen_loadAnim(char search) { ptr->pieces[i] = (Scen_PieceDesc *) game_loadExtData(pictDescId, 0, 0); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); - } else { ptr->pieces[i] = (Scen_PieceDesc *) game_loadTotResource(pictDescId); - - ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); - ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); - ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); - ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); } + + ptr->pieces[i]->left = (int16)READ_LE_UINT16(&ptr->pieces[i]->left); + ptr->pieces[i]->right = (int16)READ_LE_UINT16(&ptr->pieces[i]->right); + ptr->pieces[i]->top = (int16)READ_LE_UINT16(&ptr->pieces[i]->top); + ptr->pieces[i]->bottom = (int16)READ_LE_UINT16(&ptr->pieces[i]->bottom); + width = inter_load16(); height = inter_load16(); sprResId = inter_load16(); |