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author | Filippos Karapetis | 2012-07-25 01:16:13 +0300 |
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committer | Filippos Karapetis | 2012-07-25 01:16:13 +0300 |
commit | 797dbfe506d5273c0385997401aa32524995df33 (patch) | |
tree | 6b3f8ba9f397bcf9beabe0347504f3cb9cb441a8 | |
parent | 537b1969bf896ee4e72e9d042e4b7f41c921d38c (diff) | |
download | scummvm-rg350-797dbfe506d5273c0385997401aa32524995df33.tar.gz scummvm-rg350-797dbfe506d5273c0385997401aa32524995df33.tar.bz2 scummvm-rg350-797dbfe506d5273c0385997401aa32524995df33.zip |
SCI: Set the RemapByPercent palette initially
This needs to be performed because the screen palette might not change
after the call. Fixes the display of the bat in the character selection
screen in the full version of QFG4
-rw-r--r-- | engines/sci/graphics/palette.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 9b8618c0ef..68104b0ac8 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -361,10 +361,17 @@ void GfxPalette::setRemappingPercent(byte color, byte percent) { // We need to defer the setup of the remapping table every time the screen // palette is changed, so that kernelFindColor() can find the correct - // colors. The actual setup of the remapping table will be performed in - // copySysPaletteToScreen(). + // colors. Set it once here, in case the palette stays the same and update + // it on each palette change by copySysPaletteToScreen(). _remappingPercentToSet = percent; + for (int i = 0; i < 256; i++) { + byte r = _sysPalette.colors[i].r * _remappingPercentToSet / 100; + byte g = _sysPalette.colors[i].g * _remappingPercentToSet / 100; + byte b = _sysPalette.colors[i].b * _remappingPercentToSet / 100; + _remappingByPercent[i] = kernelFindColor(r, g, b); + } + _remappingType[color] = kRemappingByPercent; } |