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authorNipun Garg2019-07-13 22:54:41 +0530
committerEugene Sandulenko2019-09-03 17:17:19 +0200
commit79a4a37e8d838b2ff683785f7c9009da38bbcc33 (patch)
tree68e82381a53ad9a60f86af829341e65ec8b1d060
parentf8769966f161a2be413eeef01517d96005f61c84 (diff)
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HDB: Initialize Weapon Gfx
-rw-r--r--engines/hdb/ai-init.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp
index 7914d93f43..f4b96ce0c8 100644
--- a/engines/hdb/ai-init.cpp
+++ b/engines/hdb/ai-init.cpp
@@ -1022,6 +1022,7 @@ bool AI::init() {
_dummyLaser.type = AI_LASERBEAM;
strcpy(_dummyPlayer.entityName, "Virtual Player");
_playerRunning = false;
+ _weaponSelGfx = NULL;
restartSystem();
return true;