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author | Nipun Garg | 2019-07-13 22:54:41 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:19 +0200 |
commit | 79a4a37e8d838b2ff683785f7c9009da38bbcc33 (patch) | |
tree | 68e82381a53ad9a60f86af829341e65ec8b1d060 | |
parent | f8769966f161a2be413eeef01517d96005f61c84 (diff) | |
download | scummvm-rg350-79a4a37e8d838b2ff683785f7c9009da38bbcc33.tar.gz scummvm-rg350-79a4a37e8d838b2ff683785f7c9009da38bbcc33.tar.bz2 scummvm-rg350-79a4a37e8d838b2ff683785f7c9009da38bbcc33.zip |
HDB: Initialize Weapon Gfx
-rw-r--r-- | engines/hdb/ai-init.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp index 7914d93f43..f4b96ce0c8 100644 --- a/engines/hdb/ai-init.cpp +++ b/engines/hdb/ai-init.cpp @@ -1022,6 +1022,7 @@ bool AI::init() { _dummyLaser.type = AI_LASERBEAM; strcpy(_dummyPlayer.entityName, "Virtual Player"); _playerRunning = false; + _weaponSelGfx = NULL; restartSystem(); return true; |