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authorJohannes Schickel2013-08-03 02:45:19 +0200
committerJohannes Schickel2013-08-03 04:02:53 +0200
commit79c124842bae01e2be82192f23001bec5c55710b (patch)
tree3041a6bdebc9c9832a5e96b663e15aa10865042e
parent7670680aa8ca1975b7c481ac8b402e8b2df17081 (diff)
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OPENGL: Take advantage of Surface::getPixels.
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index d126ebc212..84be83d524 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -385,15 +385,15 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
#ifdef USE_RGB_COLOR
if (_screenFormat.bytesPerPixel == 1) {
- memset(_screenData.getBasePtr(0, 0), col, _screenData.h * _screenData.pitch);
+ memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch);
} else if (_screenFormat.bytesPerPixel == 2) {
- uint16 *pixels = (uint16 *)_screenData.getBasePtr(0, 0);
+ uint16 *pixels = (uint16 *)_screenData.getPixels();
uint16 col16 = (uint16)col;
for (int i = 0; i < _screenData.w * _screenData.h; i++) {
pixels[i] = col16;
}
} else if (_screenFormat.bytesPerPixel == 3) {
- uint8 *pixels = (uint8 *)_screenData.getBasePtr(0, 0);
+ uint8 *pixels = (uint8 *)_screenData.getPixels();
byte r = (col >> 16) & 0xFF;
byte g = (col >> 8) & 0xFF;
byte b = col & 0xFF;
@@ -404,13 +404,13 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
pixels += 3;
}
} else if (_screenFormat.bytesPerPixel == 4) {
- uint32 *pixels = (uint32 *)_screenData.getBasePtr(0, 0);
+ uint32 *pixels = (uint32 *)_screenData.getPixels();
for (int i = 0; i < _screenData.w * _screenData.h; i++) {
pixels[i] = col;
}
}
#else
- memset(_screenData.getBasePtr(0, 0), col, _screenData.h * _screenData.pitch);
+ memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch);
#endif
_screenNeedsRedraw = true;
}
@@ -463,12 +463,12 @@ Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
void OpenGLGraphicsManager::clearOverlay() {
// Set all pixels to 0
- memset(_overlayData.getBasePtr(0, 0), 0, _overlayData.h * _overlayData.pitch);
+ memset(_overlayData.getPixels(), 0, _overlayData.h * _overlayData.pitch);
_overlayNeedsRedraw = true;
}
void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) {
- const byte *src = (byte *)_overlayData.getBasePtr(0, 0);
+ const byte *src = (byte *)_overlayData.getPixels();
byte *dst = (byte *)buf;
for (int i = 0; i < _overlayData.h; i++) {
// Copy overlay data to buffer
@@ -609,7 +609,7 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int
_cursorData.create(w, h, _cursorFormat);
// Save cursor data
- memcpy(_cursorData.getBasePtr(0, 0), buf, h * _cursorData.pitch);
+ memcpy(_cursorData.getPixels(), buf, h * _cursorData.pitch);
// Set cursor info
_cursorState.w = w;
@@ -778,7 +778,7 @@ void OpenGLGraphicsManager::refreshCursor() {
palette = _cursorPalette;
// Convert the paletted cursor to RGBA8888
- const byte *src = (byte *)_cursorData.getBasePtr(0, 0);
+ const byte *src = (byte *)_cursorData.getPixels();
for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
// Check for keycolor
if (src[i] != _cursorKeyColor) {
@@ -794,7 +794,7 @@ void OpenGLGraphicsManager::refreshCursor() {
// Convert the RGB cursor to RGBA8888
if (_cursorFormat.bytesPerPixel == 2) {
- const uint16 *src = (uint16 *)_cursorData.getBasePtr(0, 0);
+ const uint16 *src = (uint16 *)_cursorData.getPixels();
for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
// Check for keycolor
if (src[i] != _cursorKeyColor) {
@@ -806,7 +806,7 @@ void OpenGLGraphicsManager::refreshCursor() {
dst += 4;
}
} else if (_cursorFormat.bytesPerPixel == 4) {
- const uint32 *src = (uint32 *)_cursorData.getBasePtr(0, 0);
+ const uint32 *src = (uint32 *)_cursorData.getPixels();
for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
// Check for keycolor
if (src[i] != _cursorKeyColor) {
@@ -1354,7 +1354,7 @@ void OpenGLGraphicsManager::updateOSD() {
_osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat);
else
// Clear everything
- memset(_osdSurface.getBasePtr(0, 0), 0, _osdSurface.h * _osdSurface.pitch);
+ memset(_osdSurface.getPixels(), 0, _osdSurface.h * _osdSurface.pitch);
// Determine a rect which would contain the message string (clipped to the
// screen dimensions).
@@ -1388,7 +1388,7 @@ void OpenGLGraphicsManager::updateOSD() {
}
// Update the texture
- _osdTexture->updateBuffer(_osdSurface.getBasePtr(0, 0), _osdSurface.pitch, 0, 0,
+ _osdTexture->updateBuffer(_osdSurface.getPixels(), _osdSurface.pitch, 0, 0,
_osdSurface.w, _osdSurface.h);
}
#endif