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authordhewg2011-03-13 22:31:28 +0100
committerdhewg2011-03-13 23:30:16 +0100
commit79d991081dbeaddd0294c6bbf01675d1ec1fbb72 (patch)
treee7c712df278ba9b984f460842fb0f9d0234e83ba
parent4267011e3a42b3f633f86e3df6af12c456aa0f60 (diff)
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ANDROID: Add support for video feature flags
kFeatureFullscreenMode and kFeatureAspectRatioCorrection are supported now. The former prevents scaling to the full display - it scales one axis and keeps the game AR.
-rw-r--r--backends/platform/android/android.cpp50
-rw-r--r--backends/platform/android/android.h5
-rw-r--r--backends/platform/android/gfx.cpp87
-rw-r--r--backends/platform/android/jni.cpp31
-rw-r--r--backends/platform/android/jni.h2
-rw-r--r--backends/platform/android/org/inodes/gus/scummvm/ScummVM.java1
-rw-r--r--backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java9
7 files changed, 158 insertions, 27 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index 4391cf50db..ba574564b4 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -115,6 +115,8 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
_mouse_hotspot(),
_mouse_keycolor(0),
_use_mouse_palette(false),
+ _fullscreen(false),
+ _ar_correction(false),
_show_mouse(false),
_show_overlay(false),
_enable_zoning(false),
@@ -302,6 +304,9 @@ void OSystem_Android::initBackend() {
_main_thread = pthread_self();
+ ConfMan.registerDefault("fullscreen", true);
+ ConfMan.registerDefault("aspect_ratio", true);
+
ConfMan.setInt("autosave_period", 0);
ConfMan.setBool("FM_high_quality", false);
ConfMan.setBool("FM_medium_quality", true);
@@ -351,7 +356,9 @@ void OSystem_Android::addPluginDirectories(Common::FSList &dirs) const {
}
bool OSystem_Android::hasFeature(Feature f) {
- return (f == kFeatureCursorHasPalette ||
+ return (f == kFeatureFullscreenMode ||
+ f == kFeatureAspectRatioCorrection ||
+ f == kFeatureCursorHasPalette ||
f == kFeatureVirtualKeyboard ||
f == kFeatureOverlaySupportsAlpha);
}
@@ -360,6 +367,14 @@ void OSystem_Android::setFeatureState(Feature f, bool enable) {
ENTER("%d, %d", f, enable);
switch (f) {
+ case kFeatureFullscreenMode:
+ _fullscreen = enable;
+ updateScreenRect();
+ break;
+ case kFeatureAspectRatioCorrection:
+ _ar_correction = enable;
+ updateScreenRect();
+ break;
case kFeatureVirtualKeyboard:
_virtkeybd_on = enable;
showVirtualKeyboard(enable);
@@ -490,17 +505,28 @@ bool OSystem_Android::pollEvent(Common::Event &event) {
} else {
// Touchscreen events need to be converted
// from device to game coords first.
- const GLESBaseTexture *tex;
- if (_show_overlay)
- tex = _overlay_texture;
- else
- tex = _game_texture;
-
- event.mouse.x = scalef(event.mouse.x, tex->width(),
- _egl_surface_width);
- event.mouse.y = scalef(event.mouse.y, tex->height(),
- _egl_surface_height);
- event.mouse.x -= _shake_offset;
+ if (_show_overlay) {
+ event.mouse.x = scalef(event.mouse.x,
+ _overlay_texture->width(),
+ _egl_surface_width);
+ event.mouse.y = scalef(event.mouse.y,
+ _overlay_texture->height(),
+ _egl_surface_height);
+ } else {
+ const Common::Rect &r = _game_texture->getDrawRect();
+
+ event.mouse.x -= r.left;
+ event.mouse.y -= r.top;
+
+ event.mouse.x = scalef(event.mouse.x,
+ _game_texture->width(),
+ r.width());
+ event.mouse.y = scalef(event.mouse.y,
+ _game_texture->height(),
+ r.height());
+
+ event.mouse.x -= _shake_offset;
+ }
}
break;
}
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index 11a24a5f57..26245e6a50 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -121,6 +121,9 @@ private:
bool _show_mouse;
bool _use_mouse_palette;
+ bool _fullscreen;
+ bool _ar_correction;
+
Common::Queue<Common::Event> _event_queue;
MutexRef _event_queue_lock;
@@ -183,6 +186,8 @@ public:
virtual void initSize(uint width, uint height,
const Graphics::PixelFormat *format);
+ void clearScreen(bool swapBuffers);
+ void updateScreenRect();
virtual int getScreenChangeID() const;
virtual int16 getHeight();
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 2543ac7a3e..20534331bc 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -267,7 +267,7 @@ void OSystem_Android::initSize(uint width, uint height,
_game_texture->fillBuffer(0);
#endif
- _game_texture->setDrawRect(0, 0, _egl_surface_width, _egl_surface_height);
+ updateScreenRect();
// Don't know mouse size yet - it gets reallocated in
// setMouseCursor. We need the palette allocated before
@@ -275,10 +275,54 @@ void OSystem_Android::initSize(uint width, uint height,
// size (it's small).
_mouse_texture_palette->allocBuffer(20, 20);
+ clearScreen(true);
+}
+
+void OSystem_Android::clearScreen(bool swapBuffers) {
// clear screen
GLCALL(glClearColorx(0, 0, 0, 1 << 16));
GLCALL(glClear(GL_COLOR_BUFFER_BIT));
- JNI::swapBuffers();
+
+ if (swapBuffers)
+ JNI::swapBuffers();
+}
+
+void OSystem_Android::updateScreenRect() {
+ uint16 w = _game_texture->width();
+ uint16 h = _game_texture->height();
+
+ Common::Rect rect(0, 0, _egl_surface_width, _egl_surface_height);
+
+ if (!_fullscreen) {
+ if (_ar_correction && w == 320 && h == 200)
+ h = 240;
+
+ float dpi[2];
+ JNI::getDPI(dpi);
+
+ float screen_ar;
+ if (dpi[0] != 0.0 && dpi[1] != 0.0) {
+ // horizontal orientation
+ screen_ar = (dpi[1] * _egl_surface_width) /
+ (dpi[0] * _egl_surface_height);
+ } else {
+ screen_ar = float(_egl_surface_width) / float(_egl_surface_height);
+ }
+
+ float game_ar = float(w) / float(h);
+
+ if (screen_ar > game_ar) {
+ rect.setWidth(round(_egl_surface_height * game_ar));
+ rect.moveTo((_egl_surface_width - rect.width()) / 2, 0);
+ } else {
+ rect.setHeight(round(_egl_surface_width / game_ar));
+ rect.moveTo((_egl_surface_height - rect.height()) / 2, 0);
+ }
+ }
+
+ glScissor(rect.left, rect.top, rect.width(), rect.height());
+
+ _game_texture->setDrawRect(rect);
}
int OSystem_Android::getScreenChangeID() const {
@@ -353,6 +397,10 @@ void OSystem_Android::updateScreen() {
_force_redraw = false;
+ // clear pointer leftovers in dead areas
+ if (_show_overlay && !_fullscreen)
+ clearScreen(false);
+
GLCALL(glPushMatrix());
if (_shake_offset != 0 ||
@@ -361,8 +409,7 @@ void OSystem_Android::updateScreen() {
_game_texture->height()).contains(_focus_rect))) {
// These are the only cases where _game_texture doesn't
// cover the entire screen.
- GLCALL(glClearColorx(0, 0, 0, 1 << 16));
- GLCALL(glClear(GL_COLOR_BUFFER_BIT));
+ clearScreen(false);
// Move everything up by _shake_offset (game) pixels
GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
@@ -397,28 +444,32 @@ void OSystem_Android::updateScreen() {
if (_show_mouse) {
GLCALL(glPushMatrix());
- // Scale up ScummVM -> OpenGL (pixel) coordinates
- int texwidth, texheight;
+ Common::Point mouse = getEventManager()->getMousePos();
+ // Scale up ScummVM -> OpenGL (pixel) coordinates
if (_show_overlay) {
- texwidth = getOverlayWidth();
- texheight = getOverlayHeight();
+ GLCALL(glScalex(xdiv(_egl_surface_width,
+ _overlay_texture->width()),
+ xdiv(_egl_surface_height,
+ _overlay_texture->height()),
+ 1 << 16));
} else {
- texwidth = getWidth();
- texheight = getHeight();
+ const Common::Rect &r = _game_texture->getDrawRect();
+
+ GLCALL(glTranslatex(r.left << 16,
+ r.top << 16,
+ 0));
+ GLCALL(glScalex(xdiv(r.width(), _game_texture->width()),
+ xdiv(r.height(), _game_texture->height()),
+ 1 << 16));
}
- GLCALL(glScalex(xdiv(_egl_surface_width, texwidth),
- xdiv(_egl_surface_height, texheight),
- 1 << 16));
-
GLCALL(glTranslatex((-_mouse_hotspot.x * cs) << 16,
(-_mouse_hotspot.y * cs) << 16,
0));
// Note the extra half texel to position the mouse in
// the middle of the x,y square:
- const Common::Point& mouse = getEventManager()->getMousePos();
GLCALL(glTranslatex((mouse.x << 16) | 1 << 15,
(mouse.y << 16) | 1 << 15, 0));
@@ -494,6 +545,8 @@ void OSystem_Android::showOverlay() {
_show_overlay = true;
_force_redraw = true;
+
+ GLCALL(glDisable(GL_SCISSOR_TEST));
}
void OSystem_Android::hideOverlay() {
@@ -501,6 +554,10 @@ void OSystem_Android::hideOverlay() {
_show_overlay = false;
_force_redraw = true;
+
+ clearScreen(false);
+
+ GLCALL(glEnable(GL_SCISSOR_TEST));
}
void OSystem_Android::clearOverlay() {
diff --git a/backends/platform/android/jni.cpp b/backends/platform/android/jni.cpp
index 6bfe9c2095..0628d92a2f 100644
--- a/backends/platform/android/jni.cpp
+++ b/backends/platform/android/jni.cpp
@@ -65,6 +65,7 @@ jfieldID JNI::_FID_Event_mouse_x = 0;
jfieldID JNI::_FID_Event_mouse_y = 0;
jfieldID JNI::_FID_Event_mouse_relative = 0;
+jmethodID JNI::_MID_getDPI = 0;
jmethodID JNI::_MID_displayMessageOnOSD = 0;
jmethodID JNI::_MID_setWindowCaption = 0;
jmethodID JNI::_MID_showVirtualKeyboard = 0;
@@ -214,6 +215,35 @@ void JNI::throwRuntimeException(JNIEnv *env, const char *msg) {
// calls to the dark side
+void JNI::getDPI(float *values) {
+ values[0] = 0.0;
+ values[1] = 0.0;
+
+ JNIEnv *env = JNI::getEnv();
+
+ jfloatArray array = env->NewFloatArray(2);
+
+ env->CallVoidMethod(_jobj, _MID_getDPI, array);
+
+ if (env->ExceptionCheck()) {
+ LOGE("Failed to get DPIs");
+
+ env->ExceptionDescribe();
+ env->ExceptionClear();
+ } else {
+ jfloat *res = env->GetFloatArrayElements(array, 0);
+
+ if (res) {
+ values[0] = res[0];
+ values[1] = res[1];
+
+ env->ReleaseFloatArrayElements(array, res, 0);
+ }
+ }
+
+ env->DeleteLocalRef(array);
+}
+
void JNI::displayMessageOnOSD(const char *msg) {
JNIEnv *env = JNI::getEnv();
jstring java_msg = env->NewStringUTF(msg);
@@ -445,6 +475,7 @@ void JNI::create(JNIEnv *env, jobject self, jobject asset_manager,
} while (0)
FIND_METHOD(, setWindowCaption, "(Ljava/lang/String;)V");
+ FIND_METHOD(, getDPI, "([F)V");
FIND_METHOD(, displayMessageOnOSD, "(Ljava/lang/String;)V");
FIND_METHOD(, showVirtualKeyboard, "(Z)V");
FIND_METHOD(, getSysArchives, "()[Ljava/lang/String;");
diff --git a/backends/platform/android/jni.h b/backends/platform/android/jni.h
index 146938636d..5746c01afd 100644
--- a/backends/platform/android/jni.h
+++ b/backends/platform/android/jni.h
@@ -60,6 +60,7 @@ public:
static void getPluginDirectories(Common::FSList &dirs);
static void setWindowCaption(const char *caption);
+ static void getDPI(float *values);
static void displayMessageOnOSD(const char *msg);
static void showVirtualKeyboard(bool enable);
static void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
@@ -100,6 +101,7 @@ private:
static jfieldID _FID_Event_mouse_relative;
static jfieldID _FID_ScummVM_nativeScummVM;
+ static jmethodID _MID_getDPI;
static jmethodID _MID_displayMessageOnOSD;
static jmethodID _MID_setWindowCaption;
static jmethodID _MID_showVirtualKeyboard;
diff --git a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
index f263b89015..0bc5f3ce4c 100644
--- a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
+++ b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
@@ -52,6 +52,7 @@ public abstract class ScummVM implements SurfaceHolder.Callback, Runnable {
final public native void pushEvent(Event e);
// Callbacks from C++ peer instance
+ abstract protected void getDPI(float[] values);
abstract protected void displayMessageOnOSD(String msg);
abstract protected void setWindowCaption(String caption);
abstract protected String[] getPluginDirectories();
diff --git a/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java b/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java
index 8cb3d80063..2cf6f58941 100644
--- a/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java
+++ b/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java
@@ -59,6 +59,15 @@ public class ScummVMActivity extends Activity {
}
@Override
+ protected void getDPI(float[] values) {
+ DisplayMetrics metrics = new DisplayMetrics();
+ getWindowManager().getDefaultDisplay().getMetrics(metrics);
+
+ values[0] = metrics.xdpi;
+ values[1] = metrics.ydpi;
+ }
+
+ @Override
protected void displayMessageOnOSD(String msg) {
Log.i(LOG_TAG, "OSD: " + msg);
Toast.makeText(ScummVMActivity.this, msg, Toast.LENGTH_LONG).show();