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authorStrangerke2014-04-13 23:46:59 +0200
committerStrangerke2014-04-13 23:46:59 +0200
commit7a6163584c103985766057a7613e597b0b2debc9 (patch)
tree50d119c2cb919479a4f639fce58104c4653c792b
parent38336886741dc9d980270cfbaae82805e7e4b046 (diff)
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MADS: Implement scene 107
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp112
-rw-r--r--engines/mads/nebular/nebular_scenes1.h15
3 files changed, 129 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index cd233701c3..64852c60f2 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -59,6 +59,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new Scene105(vm);
case 106:
return new Scene106(vm);
+ case 107:
+ return new Scene107(vm);
// Scene group #2
case 201:
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 8871032178..418ed1a52e 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2059,5 +2059,117 @@ void Scene106::actions() {
/*------------------------------------------------------------------------*/
+void Scene107::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(0xDA);
+}
+
+void Scene107::enter() {
+ for (int i = 0; i < 3; i++)
+ _globals._spriteIndexes[i + 1] = _scene->_sprites.addSprites(formAnimName('G', i));
+
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(Resources::formatName(105, 'f', 4, EXT_SS, ""));
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 7);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 17, 0, 0, 13);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 19, 0, 0, 9);
+
+ for (int i = 1; i < 4; i++)
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[i], 0);
+
+ if (_globals[kFishIn107]) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(68, 151));
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
+ int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(78, 135), FACING_SOUTHWEST);
+ }
+
+ if (_scene->_priorSceneId == 105)
+ _game._player._playerPos = Common::Point(132, 47);
+ else if (_scene->_priorSceneId == 106)
+ _game._player._playerPos = Common::Point(20, 91);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(223, 151);
+
+ if (((_scene->_priorSceneId == 105) || (_scene->_priorSceneId == 106)) && (_vm->getRandomNumber(1, 3) == 1)) {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(Resources::formatName(105, 'R', 1, EXT_SS, ""));
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 4, 0, 0, 0);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[0], Common::Point(270, 150));
+ _scene->_sequences.sub70C52(_globals._sequenceIndexes[0], SM_FRAME_INDEX, -200, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
+ _scene->_dynamicHotspots.add(218, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0));
+ }
+
+ _game.loadQuoteSet(0x4A, 0x4B, 0x4C, 0x35, 0x34, 0);
+ _shootingFl = false;
+
+ if (_vm->getRandomNumber(1, 3) == 1) {
+ _scene->loadAnimation(Resources::formatName(107, 'B', -1, EXT_AA, ""), 0);
+ _shootingFl = true;
+ }
+
+ sceneEntrySound();
+}
+
+void Scene107::step() {
+ if (_shootingFl && (_scene->_activeAnimation->getCurrentFrame() >= 19)) {
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(52));
+ _shootingFl = false;
+ }
+}
+
+void Scene107::preActions() {
+ if (_action.isAction(0x15D, 0xF6))
+ _game._player._walkOffScreenSceneId = 106;
+
+ if (_action.isAction(0x15D, 0xF5))
+ _game._player._walkOffScreenSceneId = 108;
+}
+
+void Scene107::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(0x29D4);
+ else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn107]) {
+ if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
+ int randVal = _vm->getRandomNumber(74, 76);
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(randVal));
+ } else {
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _game._objects.addToInventory(OBJ_DEAD_FISH);
+ _globals[kFishIn107] = false;
+ _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322);
+ }
+ } else if (_action.isAction(0x15D, 0xEE))
+ _scene->_nextSceneId = 105;
+ else if (_action.isAction(VERB_LOOK, 0xEE))
+ _vm->_dialogs->show(0x29CD);
+ else if (_action.isAction(VERB_LOOK, 0x65) && (_action._mainObjectSource == 4))
+ _vm->_dialogs->show(0x29CE);
+ else if (_action.isAction(VERB_LOOK, 0x38))
+ _vm->_dialogs->show(0x29CF);
+ else if (_action.isAction(VERB_LOOK, 0x128))
+ _vm->_dialogs->show(0x29D0);
+ else if (_action.isAction(VERB_LOOK, 0x12F))
+ _vm->_dialogs->show(0x29D1);
+ else if (_action.isAction(VERB_LOOK, 0xF5))
+ _vm->_dialogs->show(0x29D2);
+ else if (_action.isAction(VERB_LOOK, 0x4D))
+ _vm->_dialogs->show(0x29D3);
+ else if (_action.isAction(VERB_LOOK, 0xDA))
+ _vm->_dialogs->show(0x29D5);
+ else if (_action.isAction(VERB_TAKE, 0xDA))
+ _vm->_dialogs->show(0x29D6);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes1.h b/engines/mads/nebular/nebular_scenes1.h
index ef6dc3c504..1aa9f3d86e 100644
--- a/engines/mads/nebular/nebular_scenes1.h
+++ b/engines/mads/nebular/nebular_scenes1.h
@@ -163,6 +163,21 @@ public:
virtual void postActions() {};
};
+class Scene107 : public Scene1xx {
+private:
+ bool _shootingFl;
+
+public:
+ Scene107(MADSEngine *vm) : Scene1xx(vm), _shootingFl(false) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+ virtual void postActions() {};
+};
+
} // End of namespace Nebular
} // End of namespace MADS