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| author | Paul Gilbert | 2014-11-25 08:24:02 -0500 |
|---|---|---|
| committer | Paul Gilbert | 2014-12-12 22:44:58 -0500 |
| commit | 7a691f38cf866c43222ce7d555f6bc953de49017 (patch) | |
| tree | 93e56f005635910cb62b8b16442a89b9af9d09d7 | |
| parent | cc8a8bfdddaf66f6c3b8a7ac049a05b6877eb973 (diff) | |
| download | scummvm-rg350-7a691f38cf866c43222ce7d555f6bc953de49017.tar.gz scummvm-rg350-7a691f38cf866c43222ce7d555f6bc953de49017.tar.bz2 scummvm-rg350-7a691f38cf866c43222ce7d555f6bc953de49017.zip | |
ACCESS: Fix guard movement logic on slaver boat
| -rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index e83bc9f190..df6bb8f00f 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -1085,10 +1085,11 @@ void AmazonScripts::guard() { switch (_game->_guardLocation) { case 1: + // Guard walking down if (curCel <= 8 || curCel > 13) _game->_guard._guardCel = curCel = 8; - _game->_guard._position.y = _vm->_player->_walkOffDown[curCel - 8]; + _game->_guard._position.y += _vm->_player->_walkOffDown[curCel - 8]; guardSee(); if (_game->_guard._position.y >= 272) { _game->_guard._position.y = 272; @@ -1096,10 +1097,11 @@ void AmazonScripts::guard() { } break; case 2: + // Guard walking left if (curCel <= 43 || curCel > 48) _game->_guard._guardCel = curCel = 43; - _game->_guard._position.x = _vm->_player->_walkOffLeft[curCel - 43]; + _game->_guard._position.x -= _vm->_player->_walkOffLeft[curCel - 43]; guardSee(); if (_game->_guard._position.x <= 56) { _game->_guard._position.x = 56; @@ -1107,10 +1109,11 @@ void AmazonScripts::guard() { } break; case 3: + // Guard walking up if (curCel <= 0 || curCel > 5) _game->_guard._guardCel = curCel = 0; - _game->_guard._position.y = _vm->_player->_walkOffUp[curCel]; + _game->_guard._position.y -= _vm->_player->_walkOffUp[curCel]; guardSee(); if (_game->_guard._position.y <= 89) { _game->_guard._position.y = 89; @@ -1120,10 +1123,11 @@ void AmazonScripts::guard() { } break; default: + // Guard walking right if (curCel <= 43 || curCel > 48) _game->_guard._guardCel = curCel = 43; - _game->_guard._position.x = _vm->_player->_walkOffRight[curCel - 43]; + _game->_guard._position.x += _vm->_player->_walkOffRight[curCel - 43]; guardSee(); if (_game->_guard._position.x >= 127) { _game->_guard._position.x = 127; |
