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author | Paul Gilbert | 2017-12-24 14:08:56 -0500 |
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committer | Paul Gilbert | 2017-12-24 23:53:32 -0500 |
commit | 7a8d99f33292a00f9d654341abf4189dc3bd71d3 (patch) | |
tree | 30aacf4b5c8b72e2e8aef52ac3693d81e2fc3e55 | |
parent | 6f87fa97c10f8b229be6ecc92a2d188164abd810 (diff) | |
download | scummvm-rg350-7a8d99f33292a00f9d654341abf4189dc3bd71d3.tar.gz scummvm-rg350-7a8d99f33292a00f9d654341abf4189dc3bd71d3.tar.bz2 scummvm-rg350-7a8d99f33292a00f9d654341abf4189dc3bd71d3.zip |
XEEN: Fix transitioning to other maps in the overworld
-rw-r--r-- | engines/xeen/map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 6a442be247..688e46a568 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -1636,7 +1636,7 @@ void Map::getNewMaze() { // Get the correct map to use from the cached list _mazeDataIndex = 0; - while (_mazeData[_mazeDataIndex]._mazeId == mapId) + while (_mazeData[_mazeDataIndex]._mazeId != mapId) ++_mazeDataIndex; // Adjust Y and X to be in the 0-15 range, and on the correct surrounding |