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authorTravis Howell2003-12-21 14:42:19 +0000
committerTravis Howell2003-12-21 14:42:19 +0000
commit7b498fe7db91fa3e52d2c69bc9980f4609acc288 (patch)
tree457605cfd4e042b844ba78d9eaddd70414bd2891
parent585689a836055245749a08b4f69fd72078933615 (diff)
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Switch speech config option to speech_mute config options, for Simon 1/2 games. In order to match other engines.
svn-id: r11810
-rw-r--r--README2
-rw-r--r--simon/simon.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/README b/README
index b1703c3cf3..b1c5fbb694 100644
--- a/README
+++ b/README
@@ -861,7 +861,7 @@ Simon the Sorcerer 1 & 2 add the following non-standard keywords:
fade bool If true, fade effect is enabled
slow_down number Makes games slower (1- 10)
- speech bool If true, speech is enabled
+ speech_mute bool If true, speech is muted
[Simon the Sorcerer 2 only]
9.0 Compiling:
diff --git a/simon/simon.cpp b/simon/simon.cpp
index ca7fee7a6c..84fd04fa0e 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -542,7 +542,7 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
_debugLevel = ConfMan.getInt("debuglevel");
_language = Common::parseLanguage(ConfMan.get("language"));
- if ((_game & GF_SIMON2) && ConfMan.hasKey("speech") && ConfMan.getBool("speech") == 0)
+ if ((_game & GF_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1)
_speech = 0;
if (!(_game & GF_SIMON2) && _language > 1) {