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author | Travis Howell | 2003-12-21 14:42:19 +0000 |
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committer | Travis Howell | 2003-12-21 14:42:19 +0000 |
commit | 7b498fe7db91fa3e52d2c69bc9980f4609acc288 (patch) | |
tree | 457605cfd4e042b844ba78d9eaddd70414bd2891 | |
parent | 585689a836055245749a08b4f69fd72078933615 (diff) | |
download | scummvm-rg350-7b498fe7db91fa3e52d2c69bc9980f4609acc288.tar.gz scummvm-rg350-7b498fe7db91fa3e52d2c69bc9980f4609acc288.tar.bz2 scummvm-rg350-7b498fe7db91fa3e52d2c69bc9980f4609acc288.zip |
Switch speech config option to speech_mute config options, for Simon 1/2 games. In order to match other engines.
svn-id: r11810
-rw-r--r-- | README | 2 | ||||
-rw-r--r-- | simon/simon.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -861,7 +861,7 @@ Simon the Sorcerer 1 & 2 add the following non-standard keywords: fade bool If true, fade effect is enabled slow_down number Makes games slower (1- 10) - speech bool If true, speech is enabled + speech_mute bool If true, speech is muted [Simon the Sorcerer 2 only] 9.0 Compiling: diff --git a/simon/simon.cpp b/simon/simon.cpp index ca7fee7a6c..84fd04fa0e 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -542,7 +542,7 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) _debugLevel = ConfMan.getInt("debuglevel"); _language = Common::parseLanguage(ConfMan.get("language")); - if ((_game & GF_SIMON2) && ConfMan.hasKey("speech") && ConfMan.getBool("speech") == 0) + if ((_game & GF_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1) _speech = 0; if (!(_game & GF_SIMON2) && _language > 1) { |