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authorArnaud Boutonné2011-02-11 07:24:42 +0000
committerArnaud Boutonné2011-02-11 07:24:42 +0000
commit7bca1f136c5a96cf4f0812bb8d238bf06ff34926 (patch)
tree82830e341b2eab9fed2371f3bfbd65b03f98a420
parent3c5fb26a913b1b8c97da6a0ef0b6b0f2f1498b4b (diff)
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HUGO: Fix regression in H3: game exits at the end of the intro
svn-id: r55880
-rw-r--r--engines/hugo/schedule.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 305a13b423..46b4f50939 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -1257,11 +1257,6 @@ event_t *Scheduler::doAction(event_t *curEvent) {
// This is similar to the QUIET path mode, except that it is
// independant of it and it additionally disables the ">" prompt
gameStatus.storyModeFl = action->a39.storyModeFl;
-
- // End the game after story if this is special vendor demo mode
-// if (gameStatus.demoFl && action->a39.storyModeFl == false)
- if (action->a39.storyModeFl == false)
- _vm->endGame();
break;
case WARN: // act40: Text box (CF TEXT)
Utils::Box(kBoxOk, "%s", _vm->_file->fetchString(action->a40.stringIndex));