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author | Arnaud Boutonné | 2011-02-11 07:24:42 +0000 |
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committer | Arnaud Boutonné | 2011-02-11 07:24:42 +0000 |
commit | 7bca1f136c5a96cf4f0812bb8d238bf06ff34926 (patch) | |
tree | 82830e341b2eab9fed2371f3bfbd65b03f98a420 | |
parent | 3c5fb26a913b1b8c97da6a0ef0b6b0f2f1498b4b (diff) | |
download | scummvm-rg350-7bca1f136c5a96cf4f0812bb8d238bf06ff34926.tar.gz scummvm-rg350-7bca1f136c5a96cf4f0812bb8d238bf06ff34926.tar.bz2 scummvm-rg350-7bca1f136c5a96cf4f0812bb8d238bf06ff34926.zip |
HUGO: Fix regression in H3: game exits at the end of the intro
svn-id: r55880
-rw-r--r-- | engines/hugo/schedule.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index 305a13b423..46b4f50939 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -1257,11 +1257,6 @@ event_t *Scheduler::doAction(event_t *curEvent) { // This is similar to the QUIET path mode, except that it is // independant of it and it additionally disables the ">" prompt gameStatus.storyModeFl = action->a39.storyModeFl; - - // End the game after story if this is special vendor demo mode -// if (gameStatus.demoFl && action->a39.storyModeFl == false) - if (action->a39.storyModeFl == false) - _vm->endGame(); break; case WARN: // act40: Text box (CF TEXT) Utils::Box(kBoxOk, "%s", _vm->_file->fetchString(action->a40.stringIndex)); |