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| author | Jamieson Christian | 2003-05-19 19:50:28 +0000 | 
|---|---|---|
| committer | Jamieson Christian | 2003-05-19 19:50:28 +0000 | 
| commit | 7bf95c0cf02e976ad796eef3a3e9bf2f9d81950b (patch) | |
| tree | 2ff3ec2b921f3de9f2b22b515fbf10f893ce9825 | |
| parent | 996614936a4146a62b824123fb388e0dae009b95 (diff) | |
| download | scummvm-rg350-7bf95c0cf02e976ad796eef3a3e9bf2f9d81950b.tar.gz scummvm-rg350-7bf95c0cf02e976ad796eef3a3e9bf2f9d81950b.tar.bz2 scummvm-rg350-7bf95c0cf02e976ad796eef3a3e9bf2f9d81950b.zip | |
Fixed silence in older games under native MIDI drivers
svn-id: r7697
| -rw-r--r-- | common/gameDetector.cpp | 5 | 
1 files changed, 3 insertions, 2 deletions
| diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 2d4dafb226..0d01028915 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -632,9 +632,10 @@ int GameDetector::detectMain() {  	/* Use the adlib sound driver if auto mode is selected,  	 * and the game is one of those that want adlib as -	 * default */ +	 * default, OR if the game is an older game that doesn't +	 * support anything else anyway. */  #ifndef __PALM_OS__ // currently adlib is not supported, is this really needed ? -	if (_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) { +	if ((_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) || GF_SMALL_HEADER) {  		_midi_driver = MD_ADLIB;  		_use_adlib = true;  	} | 
