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author | Jonathan Gray | 2003-05-16 08:05:06 +0000 |
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committer | Jonathan Gray | 2003-05-16 08:05:06 +0000 |
commit | 7c1ca29ece5597c363325046b1c02371741a54c6 (patch) | |
tree | 08436df4efb277e3a28d2892b7b86aa42c6eebc5 | |
parent | 2c77fc14aa1d3b8233c038f8bd86846de9f9141d (diff) | |
download | scummvm-rg350-7c1ca29ece5597c363325046b1c02371741a54c6.tar.gz scummvm-rg350-7c1ca29ece5597c363325046b1c02371741a54c6.tar.bz2 scummvm-rg350-7c1ca29ece5597c363325046b1c02371741a54c6.zip |
add config option basename to override base file name for games of the form foo.xxx to basename.xxx, useful when used together with gameid to test games not yet added to version list
svn-id: r7566
-rw-r--r-- | common/gameDetector.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index a79bfa17dc..a1905c61a2 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -554,7 +554,7 @@ bool GameDetector::parseMusicDriver(const char *s) { bool GameDetector::detectGame() { const VersionSettings *gnl = version_settings; - char *realGame; + char *realGame, *basename; _gameId = 0; _gameText.clear(); @@ -565,7 +565,10 @@ bool GameDetector::detectGame() { do { if (!scumm_stricmp(realGame, gnl->filename)) { _gameId = gnl->id; - _gameRealName = gnl->filename; + if ((basename = (char *)g_config->get("basename"))) + _gameRealName = basename; + else + _gameRealName = gnl->filename; _features = gnl->features; _gameText = gnl->gamename; if (gnl->major != 99) |