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authorEugene Sandulenko2005-03-15 02:47:36 +0000
committerEugene Sandulenko2005-03-15 02:47:36 +0000
commit7c4d8d58e2b64af931071e9108cb54ef0d971563 (patch)
tree18aa725559556a5b87937e013a11e2ce32070687
parent9d17e9aa2499a98bb015295373de54962ca9a4b2 (diff)
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First (unsuccessful) attempt to make NES costume animation work.
svn-id: r17143
-rw-r--r--scumm/costume.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 2de83d2283..930cb0f323 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -676,13 +676,14 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {
int offset, numSprites, spritesOffset, numAnims;
byte *table, *ptr, *spritesDefs, *spritesOffsetTab, *numSpritesTab, *spritesPal;
const CostumeData &cost = a->_cost;
- int frame = cost.frame[limb];
+ int anim = cost.frame[limb];
+ int frameNum = cost.curpos[limb];
src = _loaded._dataOffsets;
// Cost(a)
- offset = src[frame * 2];
- numAnims = src[frame * 2 + 1];
+ offset = src[anim * 2];
+ numAnims = src[anim * 2 + 1];
// Lookup & desc
table = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][0]);
@@ -700,9 +701,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) {
// data
spritesPal = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][5]) + 2;
- int frameNum = 0;
-
- offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2 + 2 + frameNum * 2);
+ offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2 + 2) + frameNum;
numSprites = numSpritesTab[offset + 2] + 1;
spritesOffset = READ_LE_UINT16(spritesOffsetTab + offset * 2 + 2);
@@ -856,7 +855,7 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
}
if (_features & GF_NES) {
- a->_cost.curpos[0] = 1;
+ a->_cost.curpos[0] = 0;
a->_cost.start[0] = 0;
a->_cost.frame[0] = frame;
return;
@@ -973,6 +972,9 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
byte code, nc;
if (_vm->_features & GF_NES) {
+ a->_cost.curpos[slot]++;
+ if (a->_cost.curpos[slot] == _numAnim)
+ a->_cost.curpos[slot] = a->_cost.start[slot];
return 0;
}