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authorEugene Sandulenko2018-03-08 23:34:26 +0100
committerEugene Sandulenko2018-03-08 23:34:46 +0100
commit7cc85b156b9680b7ae1dcf146fbc2b654eedaa3d (patch)
tree463e3529b0533a568121479991603ded604cac13
parentae95bcf31f0a4558b7f7dd96a2afcfcf52cf45ec (diff)
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BLADERUNNER: Added Bryant actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/bryant.cpp282
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h3
4 files changed, 287 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index c9ce859715..8760d32afd 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -50,6 +50,7 @@ MODULE_OBJS = \
script/vk_script.o \
script/esper_script.o \
script/ai_script.o \
+ script/ai/bryant.o \
script/ai/gaff.o \
script/ai/generic_walker_a.o \
script/ai/generic_walker_b.o \
diff --git a/engines/bladerunner/script/ai/bryant.cpp b/engines/bladerunner/script/ai/bryant.cpp
new file mode 100644
index 0000000000..2cda2f8c49
--- /dev/null
+++ b/engines/bladerunner/script/ai/bryant.cpp
@@ -0,0 +1,282 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptBryant::AIScriptBryant(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptBryant::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ World_Waypoint_Set(324, 22, 267.0, -60.299999, 203.0);
+ World_Waypoint_Set(325, 22, 84.0, -60.299999, 337.0);
+ World_Waypoint_Set(326, 2, -36.0, 0.0, 185.0);
+ World_Waypoint_Set(327, 2, -166.0, 0.0, -103.0);
+ World_Waypoint_Set(328, 3, -556.0, 252.59, -1018.11);
+ World_Waypoint_Set(329, 3, -655.0, 252.60001, -1012.0);
+ World_Waypoint_Set(330, 3, -657.0, 253.0, -1127.0);
+ World_Waypoint_Set(331, 102, 163.8, 0.0, 67.0);
+ World_Waypoint_Set(332, 2, -39.0, 0.0, 11.5);
+ World_Waypoint_Set(333, 102, -34.0, 0.0, 33.0);
+ World_Waypoint_Set(334, 22, 3.0, -60.299999, -144.0);
+ World_Waypoint_Set(335, 102, -50.0, 0.0, 212.0);
+ Actor_Put_In_Set(kActorBryant, 22);
+ Actor_Set_Goal_Number(kActorBryant, 100);
+}
+
+bool AIScriptBryant::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 2 && Actor_Query_Goal_Number(kActorBryant) <= 101 && Player_Query_Current_Scene() == kSceneBB05) {
+ Actor_Set_Goal_Number(kActorBryant, 101);
+ return true;
+ } else if (Global_Variable_Query(kVariableChapter) != 3 || Game_Flag_Query(686) || Player_Query_Current_Scene() != kSceneBB05) {
+ return false;
+ } else {
+ Game_Flag_Set(686);
+ return true;
+ }
+}
+
+void AIScriptBryant::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptBryant::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorBryant) == 101) {
+ Actor_Set_Goal_Number(kActorBryant, 102);
+ //result = true;
+ } else if (Actor_Query_Goal_Number(kActorBryant) == 102) {
+ Actor_Set_Goal_Number(kActorBryant, 101);
+ //result = true;
+ } else {
+ //result = false;
+ }
+}
+
+void AIScriptBryant::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptBryant::ClickedByPlayer() {
+ Actor_Face_Actor(kActorMcCoy, kActorBryant, true);
+ Actor_Voice_Over(30, kActorVoiceOver);
+ Actor_Voice_Over(40, kActorVoiceOver);
+}
+
+void AIScriptBryant::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptBryant::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptBryant::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptBryant::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptBryant::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptBryant::ShotAtAndHit() {
+ AI_Movement_Track_Flush(kActorBryant);
+ Sound_Play(3, 100, 0, 0, 50);
+
+ return false;
+}
+
+void AIScriptBryant::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptBryant::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptBryant::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if ((newGoalNumber - 101) <= 1) {
+ if (newGoalNumber == 101) {
+ AI_Movement_Track_Flush(kActorBryant);
+
+ switch (Random_Query(0, 9)) {
+ case 0:
+ AI_Movement_Track_Append(kActorBryant, 134, 0);
+ AI_Movement_Track_Append(kActorBryant, 135, 0);
+ AI_Movement_Track_Append(kActorBryant, 136, 0);
+ AI_Movement_Track_Append(kActorBryant, 137, 0);
+ AI_Movement_Track_Append(kActorBryant, 138, 0);
+ AI_Movement_Track_Append(kActorBryant, 139, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 1:
+ AI_Movement_Track_Append(kActorBryant, 139, 0);
+ AI_Movement_Track_Append(kActorBryant, 138, 0);
+ AI_Movement_Track_Append(kActorBryant, 137, 0);
+ AI_Movement_Track_Append(kActorBryant, 136, 0);
+ AI_Movement_Track_Append(kActorBryant, 135, 0);
+ AI_Movement_Track_Append(kActorBryant, 134, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 2:
+ AI_Movement_Track_Append(kActorBryant, 196, 0);
+ AI_Movement_Track_Append(kActorBryant, 197, 0);
+ AI_Movement_Track_Append(kActorBryant, 198, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 3:
+ AI_Movement_Track_Append(kActorBryant, 198, 0);
+ AI_Movement_Track_Append(kActorBryant, 197, 0);
+ AI_Movement_Track_Append(kActorBryant, 196, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 4:
+ AI_Movement_Track_Append(kActorBryant, 326, 0);
+ AI_Movement_Track_Append(kActorBryant, 332, 0);
+ AI_Movement_Track_Append(kActorBryant, 327, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 5:
+ AI_Movement_Track_Append(kActorBryant, 327, 0);
+ AI_Movement_Track_Append(kActorBryant, 332, 0);
+ AI_Movement_Track_Append(kActorBryant, 326, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 6:
+ AI_Movement_Track_Append(kActorBryant, 329, 0);
+ AI_Movement_Track_Append(kActorBryant, 328, 0);
+ AI_Movement_Track_Append(kActorBryant, 330, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 7:
+ AI_Movement_Track_Append(kActorBryant, 330, 0);
+ AI_Movement_Track_Append(kActorBryant, 328, 0);
+ AI_Movement_Track_Append(kActorBryant, 329, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 8:
+ AI_Movement_Track_Append(kActorBryant, 331, 0);
+ AI_Movement_Track_Append(kActorBryant, 333, 0);
+ AI_Movement_Track_Append(kActorBryant, 335, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ case 9:
+ AI_Movement_Track_Append(kActorBryant, 335, 0);
+ AI_Movement_Track_Append(kActorBryant, 333, 0);
+ AI_Movement_Track_Append(kActorBryant, 331, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ break;
+ default:
+ break;
+ }
+ }
+
+ AI_Movement_Track_Append(kActorBryant, 39, 0);
+ AI_Movement_Track_Repeat(kActorBryant);
+ }
+
+ return false;
+}
+
+bool AIScriptBryant::UpdateAnimation(int *animation, int *frame) {
+ if (_animationState <= 3) {
+ if (_animationState) {
+ if (_animationState == 1) {
+ *animation = 805;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(805)) {
+ _animationFrame = 0;
+ }
+ } else if (_animationState == 2) {
+ *animation = 808;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(808) - 1) {
+ _animationState = 3;
+ }
+ } else {
+ *animation = 808;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(808) - 1;
+ }
+ } else {
+ *animation = 806;
+ _animationFrame++;
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(806)) {
+ _animationFrame = 0;
+ }
+ }
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptBryant::ChangeAnimationMode(int mode) {
+ if (mode > 1) {
+ if (mode == 48) {
+ _animationState = 2;
+ _animationFrame = 0;
+ Actor_Set_Goal_Number(kActorBryant, 0);
+ }
+ } else {
+ _animationState = (mode != 0);
+ _animationFrame = 0;
+ }
+
+ return true;
+}
+
+void AIScriptBryant::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptBryant::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptBryant::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptBryant::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index cc85022781..8a648b833d 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -52,6 +52,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm);
_AIScripts[kActorShoeshineMan] = new AIScriptShoeshineMan(_vm);
_AIScripts[kActorGaff] = new AIScriptGaff(_vm);
+ _AIScripts[kActorBryant] = new AIScriptBryant(_vm);
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm);
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
_AIScripts[kActorMaleAnnouncer] = new AIScriptMaleAnnouncer(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index e6fc7bc14a..4d7d18cc04 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -177,6 +177,9 @@ END_SCRIPT
DECLARE_SCRIPT(Gaff)
END_SCRIPT
+DECLARE_SCRIPT(Bryant)
+END_SCRIPT
+
DECLARE_SCRIPT(Newscaster)
END_SCRIPT