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author | Paul Gilbert | 2011-12-08 17:25:34 +1100 |
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committer | Paul Gilbert | 2011-12-08 17:25:34 +1100 |
commit | 7d3c622f6aa36f5a2e2e57cfe6b607e1d9472d7f (patch) | |
tree | 58ce0f50f9ef227ecba0106b6d4db0c2c8cc2a4e | |
parent | 86514cfe46830ea5861b42f5450cea6ce92123d3 (diff) | |
download | scummvm-rg350-7d3c622f6aa36f5a2e2e57cfe6b607e1d9472d7f.tar.gz scummvm-rg350-7d3c622f6aa36f5a2e2e57cfe6b607e1d9472d7f.tar.bz2 scummvm-rg350-7d3c622f6aa36f5a2e2e57cfe6b607e1d9472d7f.zip |
TSAGE: Bugfix for centering R2R on-screen text by default
-rw-r--r-- | engines/tsage/core.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 79a34fa4e3..eb7c734074 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1580,7 +1580,7 @@ void SceneItem::display(int resNum, int lineNum, ...) { Rect textRect; int maxWidth = 120; bool keepOnscreen = false; - bool centerText = g_vm->getGameID() == GType_Ringworld; + bool centerText = g_vm->getGameID() != GType_BlueForce; Common::List<int> playList; if (resNum != 0) { |