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authorEinar Johan Trøan Sømåen2012-06-28 02:08:33 +0200
committerEinar Johan Trøan Sømåen2012-06-28 02:08:33 +0200
commit7d45960039326eed4e02f2fae502c79a5538ea0e (patch)
tree8bea64ee5a25b8e996ac09fcd0b2f3855f1a8134
parente49b43f7a9bbbe7bda7c4107b0279bf2add1aaaa (diff)
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WINTERMUTE: Cap framerate at 25 fps for now.
-rw-r--r--engines/wintermute/wintermute.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 7b987867c3..c57be85cf1 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -263,7 +263,13 @@ int WinterMuteEngine::init() {
int WinterMuteEngine::messageLoop() {
bool done = false;
-
+
+ uint32 prevTime = _system->getMillis();
+ uint32 time = _system->getMillis();
+ uint32 diff = 0;
+
+ const uint32 maxFPS = 25;
+ const uint32 frameTime = (1.0/maxFPS) * 1000;
while (!done) {
Common::Event event;
while (_system->getEventManager()->pollEvent(event)) {
@@ -271,18 +277,22 @@ int WinterMuteEngine::messageLoop() {
}
if (_game && _game->_renderer->_active && _game->_renderer->_ready) {
-
_game->DisplayContent();
_game->DisplayQuickMsg();
-
+
_game->DisplayDebugInfo();
-
+
+ time = _system->getMillis();
+ diff = time - prevTime;
+ if (frameTime > diff) // Avoid overflows
+ _system->delayMillis(frameTime - diff);
+
// ***** flip
if (!_game->_suspendedRendering) _game->_renderer->flip();
if (_game->_loading) _game->LoadGame(_game->_scheduledLoadSlot);
+ prevTime = time;
}
if (_game->_quitting) break;
-
}
if (_game) {