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author | Simei Yin | 2017-08-01 09:29:34 +0200 |
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committer | Simei Yin | 2017-08-01 09:29:34 +0200 |
commit | 7da077b93aff92f25eb41009891ac806de263ef4 (patch) | |
tree | 2479146214656fe610031e493eb7e6964840d519 | |
parent | 0f93962ef4bc43827f878d31a2c0ae3b868276f6 (diff) | |
download | scummvm-rg350-7da077b93aff92f25eb41009891ac806de263ef4.tar.gz scummvm-rg350-7da077b93aff92f25eb41009891ac806de263ef4.tar.bz2 scummvm-rg350-7da077b93aff92f25eb41009891ac806de263ef4.zip |
SLUDGE: Clear screen before every display
-rw-r--r-- | engines/sludge/graphics.cpp | 5 | ||||
-rw-r--r-- | engines/sludge/graphics.h | 1 | ||||
-rw-r--r-- | engines/sludge/sludger.cpp | 3 |
3 files changed, 8 insertions, 1 deletions
diff --git a/engines/sludge/graphics.cpp b/engines/sludge/graphics.cpp index d0333bac8f..eecf52231f 100644 --- a/engines/sludge/graphics.cpp +++ b/engines/sludge/graphics.cpp @@ -144,6 +144,11 @@ void GraphicsManager::display() { g_system->updateScreen(); } +void GraphicsManager::clear() { + _renderSurface.fillRect(Common::Rect(0, 0, _backdropSurface.w, _backdropSurface.h), + _renderSurface.format.RGBToColor(0, 0, 0)); +} + bool GraphicsManager::loadParallax(uint16 v, uint16 fracX, uint16 fracY) { if (!_parallaxStuff) _parallaxStuff = new Parallax; diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h index ecc2bbc21c..bb84b0b1fb 100644 --- a/engines/sludge/graphics.h +++ b/engines/sludge/graphics.h @@ -61,6 +61,7 @@ public: void setWindowSize(uint winWidth, uint winHeight) { _winWidth = winWidth; _winHeight = winHeight; } bool init(); void display(); + void clear(); // Parallax bool loadParallax(uint16 v, uint16 fracX, uint16 fracY); diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp index 880c808a96..418ec31166 100644 --- a/engines/sludge/sludger.cpp +++ b/engines/sludge/sludger.cpp @@ -267,7 +267,8 @@ bool initSludge(const Common::String &filename) { } void displayBase() { - g_sludge->_gfxMan->drawBackDrop();// Draw the room + g_sludge->_gfxMan->clear(); // Clear screen + g_sludge->_gfxMan->drawBackDrop();// Draw Backdrop g_sludge->_gfxMan->drawZBuffer(g_sludge->_gfxMan->getCamX(), g_sludge->_gfxMan->getCamY(), false); drawPeople();// Then add any moving characters... g_sludge->_gfxMan->displaySpriteLayers(); |