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authorTarek Soliman2017-06-02 00:01:30 -0500
committerTarek Soliman2017-06-09 13:17:09 -0500
commit7de8be411ddb567f78ca4ceba945afa093258b34 (patch)
tree09ebf62342a653a7533ffc4be5cf5037a9029570
parent231c263f708779bf6be3a8f38d9e0ff8438bc0e2 (diff)
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GUI: Fix savegame thumbnail label layout
The Save/Load screen has a preview area with labels for date and time. The bottom label was drawing past the bottom of the rect.
-rw-r--r--gui/saveload-dialog.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp
index 4bd71d39cf..f159a12ff2 100644
--- a/gui/saveload-dialog.cpp
+++ b/gui/saveload-dialog.cpp
@@ -475,9 +475,11 @@ void SaveLoadChooserSimple::reflowLayout() {
int textLines = 0;
if (!_saveDateSupport)
- textLines++;
+ textLines += 2;
if (!_playTimeSupport)
textLines++;
+ if (_saveDateSupport || _playTimeSupport)
+ textLines--; // add a line of padding at the bottom
_container->resize(x, y, w, h - (kLineHeight * textLines));
_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);