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authorThierry Crozat2017-11-26 22:07:55 +0000
committerThierry Crozat2017-11-26 22:08:26 +0000
commit7e4d0eb445654ba3647595165d52531ce1b1d3dc (patch)
tree35180ea839dd48636f190e10d0ef3310937701f5
parentae3321011825fb3e992984296cf7879d9e9dc041 (diff)
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NEWS: Update changes for release 2.0.0
-rw-r--r--NEWS79
1 files changed, 57 insertions, 22 deletions
diff --git a/NEWS b/NEWS
index 9c1ce8c6a4..ed5fc4e1b8 100644
--- a/NEWS
+++ b/NEWS
@@ -30,8 +30,11 @@ For a more comprehensive changelog of the latest experimental code, see:
New ports:
- Added PSP Vita port.
+ - Added RISC OS port.
General:
+ - Added bilinear filtering option for SDL2 fullscreen mode.
+ - Fixed a bug that caused a crash in the options dialog of the GUI.
- Added a command-line option to automatically scan for supported games in
the current or a specified directory.
- Added possibility to apply changes in the options dialog without closing
@@ -42,6 +45,15 @@ For a more comprehensive changelog of the latest experimental code, see:
- Improved audio latency.
- Improved management of the ScummVM window in games that switch display
modes.
+ - Fixed list view drawing over text above it (for example in the save dialog).
+ - Changed location where screenshot are saved. This fixes issues when scummvm
+ is installed in a read-only directory. Also added setting to allow changing
+ this location.
+ - Changed screenshot format to png.
+ - Fixed multithreading issue that could cause a crash in games using MP3 audio.
+
+ ADL:
+ - Fixed application freeze when reading sign in rocket in Mission Asteroid.
AGOS:
- Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
@@ -50,14 +62,23 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added save/load from General Main Menu.
Drascula:
+ - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
- Added handling of the master volume and fix volume synchronization between
the game and ScummVM options.
- Added possibility to load and save games using GMM.
+ Dreamweb:
+ - Fixed crash when collecting last stones under church.
+
+ Kyra:
+ - Fixed a buffer overflow in Lands of Lore.
+ - Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
+
MADE:
- Fixed badly distorted sound (bug #9753).
MADS:
+ - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
- Fix rare crash that can happen when Rex is first locked up
MOHAWK:
@@ -65,8 +86,19 @@ For a more comprehensive changelog of the latest experimental code, see:
instructions in Myst ME.
- Fixed situations where Myst could appear to be unresponsive.
- Reworked sound handling in Myst to be more accurate.
+ - Fixed crash in Myst piano puzzle.
+
+ Neverhood:
+ - Fixed crash in musical hut.
+
+ SAGA:
+ - Fixed crash when using the give verb on an actor in IHNM.
+ - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
SCI:
+ - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
+ to exit the party room with the large golden head inside the museum (room 350).
+ This bug is also present, when using the original interpreter.
- Improved startup speed when using the MT-32 emulator.
- Improved handling of MT-32 reverb in SCI0 games.
- Improved selection of synthesized sound effects in SCI0 games.
@@ -79,29 +111,18 @@ For a more comprehensive changelog of the latest experimental code, see:
locket to Marie. Now it's possible to beat the game with a perfect score.
This bug is also present when using the original interpreter.
- Fixed various other script bugs.
+ - Improved audio volume and settings synchronization.
- TsAGE:
- - Display fixes for Return to Ringworld Demo
- - Fix loading Return to Ringworld savegames with unreferenced dynamic objects
-
-1.9.1 (YYYY-MM-DD)
- General:
- - Added bilinear filtering option for SDL2 fullscreen mode.
- - Fixed a bug that caused a crash in the options dialog of the GUI.
-
- Drascula:
- - Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
-
- Kyra:
- - Fixed a buffer overflow in Lands of Lore.
-
- MADS:
- - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
-
- SCI:
- - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible to exit the
- party room with the large golden head inside the museum (room 350).
- This bug is also present, when using the original interpreter.
+ SCUMM:
+ - Fixed crash in amiga games.
+ - Fixed two soundtracks playing at once in Monkey Island 2.
+ - Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
+ - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
+ - Fixed actors being drawn one line too high in V0 and V1 games.
+ - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
+ - Fixed power not turning back on in Maniac Mansion when entering the lab
+ while Dr. Fred has the power off.
+ - Fixed actors skipping between certain walk-boxes in Maniac Mansion.
Tinsel:
- Fixed some Discworld 2 text/voice not displaying & playing all the way through
@@ -109,6 +130,20 @@ For a more comprehensive changelog of the latest experimental code, see:
TsAGE:
- Fixed recently introduced bug preventing animations in Return to Ringworld from playing.
+ - Display fixes for Return to Ringworld Demo.
+ - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
+ - Fixed deadlock in audio code.
+
+ Voyeur:
+ - Fixed backgrounds not showing for static rooms.
+ - Fixed playback of audio events on VCR.
+ - Fixed exiting game from the VCR screen.
+ - Added workaround for original game bug using invalid hotspot Ids
+
+ macOS X port:
+ - Added support for selecting any connected MIDI devices instead of automatically
+ using the first one.
+ - Improved behaviour of the file browser.
1.9.0 (2016-10-17)
New Games: