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author | Max Horn | 2003-07-27 17:33:28 +0000 |
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committer | Max Horn | 2003-07-27 17:33:28 +0000 |
commit | 7e54a2f569c4ad435c8dee2252fdc752140e09da (patch) | |
tree | 20258d31a2bd0dd4619d2a8efd60e41e49bf6f3b | |
parent | 80cbf90a9d613f7b9852f13d54a7e55f22a9e5a3 (diff) | |
download | scummvm-rg350-7e54a2f569c4ad435c8dee2252fdc752140e09da.tar.gz scummvm-rg350-7e54a2f569c4ad435c8dee2252fdc752140e09da.tar.bz2 scummvm-rg350-7e54a2f569c4ad435c8dee2252fdc752140e09da.zip |
fix inventory scrolling V1/V2 games (there were problems with an odd inventory count)
svn-id: r9201
-rw-r--r-- | scumm/verbs.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp index d8d847cc56..7331358b0c 100644 --- a/scumm/verbs.cpp +++ b/scumm/verbs.cpp @@ -212,15 +212,15 @@ void Scumm::checkV2Inventory(int x, int y) { return; if (v2_mouseover_boxes[kInventoryUpArrow].rect.contains(x, y)) { - _inventoryOffset -= 2; - if (_inventoryOffset < 0) - _inventoryOffset = 0; - redrawV2Inventory(); + if (_inventoryOffset >= 2) { + _inventoryOffset -= 2; + redrawV2Inventory(); + } } else if (v2_mouseover_boxes[kInventoryDownArrow].rect.contains(x, y)) { - _inventoryOffset += 2; - if (_inventoryOffset > (getInventoryCount(_scummVars[VAR_EGO])-2)) - _inventoryOffset = (getInventoryCount(_scummVars[VAR_EGO])-2); - redrawV2Inventory(); + if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { + _inventoryOffset += 2; + redrawV2Inventory(); + } } for (object = 0; object < 4; object++) { |