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authorOliver Kiehl2003-09-14 23:42:07 +0000
committerOliver Kiehl2003-09-14 23:42:07 +0000
commit7eaf33e014a1b94d90f37fcf14e11fba02bd0958 (patch)
tree18de7ff326698ca556fc0d8e5fefe96c8bcaca27
parent685d44940f21904d7c74ea1bce1a53f13b5e6eaa (diff)
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actually this is the correct fix to "Cutscene - Press ESC to exit" :)
svn-id: r10259
-rw-r--r--sword2/driver/d_draw.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index 053a4a8d8a..9499ffcae3 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -571,8 +571,7 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2;
msgSprite.w = frame->width;
msgSprite.h = frame->height;
- msgSprite.h = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS;
- msgSprite.type = RDSPR_NOCOMPRESSION;
+ msgSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS;
msgSprite.data = data->ad + sizeof(_frameHeader);
CreateSurface(&msgSprite, &msgSurface);