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author | Oliver Kiehl | 2003-09-14 23:42:07 +0000 |
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committer | Oliver Kiehl | 2003-09-14 23:42:07 +0000 |
commit | 7eaf33e014a1b94d90f37fcf14e11fba02bd0958 (patch) | |
tree | 18de7ff326698ca556fc0d8e5fefe96c8bcaca27 | |
parent | 685d44940f21904d7c74ea1bce1a53f13b5e6eaa (diff) | |
download | scummvm-rg350-7eaf33e014a1b94d90f37fcf14e11fba02bd0958.tar.gz scummvm-rg350-7eaf33e014a1b94d90f37fcf14e11fba02bd0958.tar.bz2 scummvm-rg350-7eaf33e014a1b94d90f37fcf14e11fba02bd0958.zip |
actually this is the correct fix to "Cutscene - Press ESC to exit" :)
svn-id: r10259
-rw-r--r-- | sword2/driver/d_draw.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 053a4a8d8a..9499ffcae3 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -571,8 +571,7 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2; msgSprite.w = frame->width; msgSprite.h = frame->height; - msgSprite.h = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS; - msgSprite.type = RDSPR_NOCOMPRESSION; + msgSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS; msgSprite.data = data->ad + sizeof(_frameHeader); CreateSurface(&msgSprite, &msgSurface); |