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authorPaul Gilbert2014-05-30 07:30:55 -0400
committerPaul Gilbert2014-05-30 07:30:55 -0400
commit7f2f4193e68e7d64e20b34c85b241be2a2e3dd1b (patch)
treea2428e06c88efd4cee3653f472bd62824e521ccf
parent8e115a127b762a7676e795637ef499da87e1af13 (diff)
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MADS: Fix ending conversation with intern in scene 318
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index a963484bd0..23a6838245 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -2457,7 +2457,7 @@ void Scene318::handleDialog() {
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(142, 121));
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], synxIdx);
_vm->_sound->command(3);
- _scene->_userInterface.setup(kInputLimitedSentences);
+ _scene->_userInterface.setup(kInputBuildingSentences);
_game._player._stepEnabled = true;
} else {
if (_action._activeAction._verbId < 0x19C)