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authorRichieSams2013-09-21 00:31:59 -0500
committerRichieSams2013-09-21 00:31:59 -0500
commit7ff86ba6f9ce7a549a1b327396bce166de083803 (patch)
tree085b3abadd7b9c9c43cc356872473546563fa08a
parent1ced56fee7a90ff79cf97f34f3721f7234f2f9bc (diff)
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ZVISION: Add documentation for RlfAnimation
-rw-r--r--engines/zvision/rlf_animation.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/zvision/rlf_animation.h b/engines/zvision/rlf_animation.h
index 133bf3913e..3f205d9666 100644
--- a/engines/zvision/rlf_animation.h
+++ b/engines/zvision/rlf_animation.h
@@ -77,21 +77,88 @@ public:
uint height() { return _height; }
uint32 frameTime() { return _frameTime; }
+ /**
+ * Seeks to the frameNumber and updates the internal Surface with
+ * the new frame data. If frameNumber == -1, it only sets _currentFrame,
+ * the internal Surface is unchanged. This function requires _stream = false
+ *
+ * @param frameNumber The frame number to seek to
+ */
void seekToFrame(int frameNumber);
+ /**
+ * Returns the pixel data of the frame specified. It will try to use
+ * getNextFrame() if possible. If not, it uses seekToFrame() to
+ * update the internal Surface and then returns a pointer to it.
+ * This function requires _stream = false
+ *
+ * @param frameNumber The frame number to get data for
+ * @return A pointer to the pixel data. Do NOT delete this.
+ */
const Graphics::Surface *getFrameData(uint frameNumber);
+ /**
+ * Returns the pixel data of the next frame. It is up to the user to
+ * check if the next frame is valid before calling this.
+ * IE. Use endOfAnimation()
+ *
+ * @return A pointer to the pixel data. Do NOT delete this.
+ */
const Graphics::Surface *getNextFrame();
+ /**
+ * @return Is the currentFrame is the last frame in the animation?
+ */
bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; }
private:
+ /**
+ * Reads in the header of the RLF file
+ *
+ * @return Will return false if the header magic number is wrong
+ */
bool readHeader();
+ /**
+ * Reads the next frame from the RLF file, stores the data in
+ * a Frame object, then returns the object
+ *
+ * @return A Frame object representing the frame data
+ */
Frame readNextFrame();
+ /**
+ * Applies the frame corresponding to frameNumber on top of _currentFrameBuffer.
+ * This function requires _stream = false so it can look up the Frame object
+ * referenced by frameNumber.
+ *
+ * @param frameNumber The frame number to apply to _currentFrameBuffer
+ */
void applyFrameToCurrent(uint frameNumber);
+ /**
+ * Applies the data from a Frame object on top of a _currentFrameBuffer.
+ *
+ * @param frame A Frame object to apply to _currentFrameBuffer
+ */
void applyFrameToCurrent(const RlfAnimation::Frame &frame);
+ /**
+ * Decode frame data that uses masked run length encoding. This is the encoding
+ * used by P-frames.
+ *
+ * @param source The source pixel data
+ * @param dest The destination buffer
+ * @param sourceSize The size of the source pixel data
+ * @param destSize The size of the destination buffer
+ */
void decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const;
+ /**
+ * Decode frame data that uses simple run length encoding. This is the encoding
+ * used by I-frames.
+ *
+ * @param source The source pixel data
+ * @param dest The destination buffer
+ * @param sourceSize The size of the source pixel data
+ * @param destSize The size of the destination buffer
+ */
void decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const;
};