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author | Jonathan Gray | 2003-11-13 01:25:21 +0000 |
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committer | Jonathan Gray | 2003-11-13 01:25:21 +0000 |
commit | 80d60f29415fe781d3b13141c0315ce35d977200 (patch) | |
tree | 073b2aa0c2a689ed2c0974bc6ea876dbad0d1e7a | |
parent | 3a355e0763d1b966efc81d0255b8b3522afb2c00 (diff) | |
download | scummvm-rg350-80d60f29415fe781d3b13141c0315ce35d977200.tar.gz scummvm-rg350-80d60f29415fe781d3b13141c0315ce35d977200.tar.bz2 scummvm-rg350-80d60f29415fe781d3b13141c0315ce35d977200.zip |
zak256 -> zaktowns in docs
svn-id: r11272
-rw-r--r-- | README | 7 | ||||
-rw-r--r-- | scummvm.6 | 4 |
2 files changed, 6 insertions, 5 deletions
@@ -103,7 +103,7 @@ SCUMM Games: Loom (16 color floppy version) [Game: loom] Loom (256 FM Towns) [Game: loomtowns] Loom (256 color CD version) [Game: loomcd] - Zak McKracken (256 FM Towns) [Game: zak256] + Zak McKracken (256 FM Towns) [Game: zaktowns] Monkey Island 1 (EGA) [Game: monkeyega] Monkey Island 1 (VGA) [Game: monkeyvga] Monkey Island 1 (CD) [Game: monkey/monkey1] @@ -465,8 +465,9 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug configuration without optimizations. And there is always a speed impact when using any form of anti-aliasing/linear filtering. -Note #3: The Fm Towns version of Zak (zak256 target) uses an original resolution -of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. +Note #3: The Fm Towns version of Zak (zaktowns target) uses an original +resolution of 320x240 - hence for this game scalers will scale to +640x480 or 960x720. Note #4: The OpenGL filter is included as a curiosity only. It's use is unsupported, and unrecommended. The only benefit is hardware accelerated @@ -243,8 +243,8 @@ Indiana Jones and the Last Crusade (16 colour) .B indy3 Indiana Jones and the Last Crusade (256 colour) .TP -.B zak256 -Zak McKracken and the Alien Mindbenders (256 colour) +.B zaktowns +Zak McKracken and the Alien Mindbenders (FM Towns) .TP .B loom Loom (16 colour) |