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author | Max Horn | 2003-03-18 21:46:44 +0000 |
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committer | Max Horn | 2003-03-18 21:46:44 +0000 |
commit | 80e3c23482fbcea15b545f001d983c7657263761 (patch) | |
tree | 81fd73cd151ccea0520a5713026084e24a8e22ba | |
parent | 4cdfd9c2beae3de73a9ee19ae1db8609b8667e6c (diff) | |
download | scummvm-rg350-80e3c23482fbcea15b545f001d983c7657263761.tar.gz scummvm-rg350-80e3c23482fbcea15b545f001d983c7657263761.tar.bz2 scummvm-rg350-80e3c23482fbcea15b545f001d983c7657263761.zip |
cleanup; add stopID method to stop a currently playing sound via its ID
svn-id: r6835
-rw-r--r-- | sound/mixer.cpp | 57 | ||||
-rw-r--r-- | sound/mixer.h | 20 |
2 files changed, 25 insertions, 52 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp index 3c013ea866..e518233c76 100644 --- a/sound/mixer.cpp +++ b/sound/mixer.cpp @@ -88,17 +88,6 @@ int SoundMixer::insertAt(PlayingSoundHandle *handle, int index, Channel *chan) { return index; } -int SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags) { - for (int i = _beginSlots; i != NUM_CHANNELS; i++) { - if (_channels[i] == NULL) { - return insertAt(handle, i, new ChannelRaw(this, sound, size, rate, flags, -1)); - } - } - - warning("SoundMixer::out of mixer slots"); - return -1; -} - int SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id) { for (int i = _beginSlots; i != NUM_CHANNELS; i++) { if (_channels[i] == NULL) { @@ -217,6 +206,16 @@ void SoundMixer::stop(int index) { _channels[index]->destroy(); } +void SoundMixer::stopID(int id) { + + for (int i = _beginSlots; i != NUM_CHANNELS; i++) { + if (_channels[i] != NULL && _channels[i]->_id == id) { + _channels[i]->destroy(); + return; + } + } +} + void SoundMixer::pause(bool paused) { _paused = paused; } @@ -578,9 +577,7 @@ static int16 mixer_element_size[] = { }; void SoundMixer::ChannelRaw::mix(int16 *data, uint len) { - byte *s, *s_org = NULL; - uint32 fp_pos; - byte *end; + byte *s, *end; if (_toBeDestroyed) { realDestroy(); @@ -591,41 +588,15 @@ void SoundMixer::ChannelRaw::mix(int16 *data, uint len) { len = _size; _size -= len; - /* - * simple support for fread() reading of samples - */ - if (_flags & FLAG_FILE) { - /* determine how many samples to read from the file */ - uint num = len * _fpSpeed >> 16; - - s_org = (byte *)malloc(num); - if (s_org == NULL) - error("ChannelRaw::mix out of memory"); - - uint num_read = ((File *)_ptr)->read(s_org, num); - if (num - num_read != 0) - memset(s_org + num_read, 0x80, num - num_read); - - s = s_org; - fp_pos = 0; - end = s_org + num; - } else { - s = (byte *)_ptr + _pos; - fp_pos = _fpPos; - end = (byte *)_ptr + _realSize; - } + s = (byte *)_ptr + _pos; + end = (byte *)_ptr + _realSize; const uint32 fp_speed = _fpSpeed; const int16 *vol_tab = _mixer->_volumeTable; - mixer_helper_table[_flags & 0x07] (data, &len, &s, &fp_pos, fp_speed, vol_tab, end, (_flags & FLAG_REVERSE_STEREO) ? true : false); + mixer_helper_table[_flags & 0x07] (data, &len, &s, &_fpPos, fp_speed, vol_tab, end, (_flags & FLAG_REVERSE_STEREO) ? true : false); _pos = s - (byte *)_ptr; - _fpPos = fp_pos; - - if (_flags & FLAG_FILE) { - free(s_org); - } if (_size < 1) { if (_flags & FLAG_LOOP) { diff --git a/sound/mixer.h b/sound/mixer.h index acf6e9e051..61ef5553a6 100644 --- a/sound/mixer.h +++ b/sound/mixer.h @@ -46,6 +46,7 @@ private: public: bool _toBeDestroyed; int _id; + Channel() : _id(-1) {} virtual void mix(int16 *data, uint len) = 0; void destroy() { _toBeDestroyed = true; @@ -196,16 +197,14 @@ public: // start playing a raw sound enum { // Do *NOT* change any of these flags without looking at the code in mixer.cpp - FLAG_UNSIGNED = 1, // unsigned samples - FLAG_STEREO = 2, // sound is in stereo - FLAG_16BITS = 4, // sound is 16 bits wide - FLAG_AUTOFREE = 8, // sound buffer is freed automagically at the end of playing - FLAG_FILE = 16, // sound is a FILE * that's read from - FLAG_REVERSE_STEREO = 32, // sound should be reverse stereo - FLAG_LOOP = 64 // loop the audio + FLAG_UNSIGNED = 1 << 0, // unsigned samples + FLAG_STEREO = 1 << 1, // sound is in stereo + FLAG_16BITS = 1 << 2, // sound is 16 bits wide + FLAG_AUTOFREE = 1 << 3, // sound buffer is freed automagically at the end of playing + FLAG_REVERSE_STEREO = 1 << 4, // sound should be reverse stereo + FLAG_LOOP = 1 << 5 // loop the audio }; - int playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags); - int playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id); + int playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id = -1); int playStream(PlayingSoundHandle *handle, int index, void *sound, uint32 size, uint rate, byte flags, int32 timeout = 3, int32 buffer_size = 2000000); #ifdef USE_MAD @@ -228,6 +227,9 @@ public: /* stop playing a specific sound */ void stop(int index); + /* stop playing a specific sound */ + void stopID(int id); + /* append to existing sound */ int append(int index, void * sound, uint32 size, uint rate, byte flags); |