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author | Max Horn | 2003-05-25 20:38:44 +0000 |
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committer | Max Horn | 2003-05-25 20:38:44 +0000 |
commit | 80eab4c3c48a4291b68918838d543ed98b13ea9c (patch) | |
tree | 9064e2a83dde9533529b5563c922d4b26c707a83 | |
parent | fb0b37c69bfd2c4525e0bd092355dda6643ac51a (diff) | |
download | scummvm-rg350-80eab4c3c48a4291b68918838d543ed98b13ea9c.tar.gz scummvm-rg350-80eab4c3c48a4291b68918838d543ed98b13ea9c.tar.bz2 scummvm-rg350-80eab4c3c48a4291b68918838d543ed98b13ea9c.zip |
hook language command switch to V2 font / prepositions
svn-id: r7970
-rw-r--r-- | scumm/charset.cpp | 14 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 3 | ||||
-rw-r--r-- | scumm/scumm.h | 2 |
3 files changed, 16 insertions, 3 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index a2d0cb365b..24e4f976a2 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -463,8 +463,18 @@ static byte frenchCharsetDataV2[] = { void CharsetRendererV2::setCurID(byte id) { - _fontPtr = frenchCharsetDataV2; - _fontPtr = germanCharsetDataV2; + switch (_vm->_language) { + case DE_DEU: + _fontPtr = germanCharsetDataV2; + break; + case FR_FRA: + _fontPtr = frenchCharsetDataV2; + break; + default: + // For now we default to the german font + _fontPtr = germanCharsetDataV2; + break; + } #if 0 // Decompress weird encoding in which the Zak executable contains the font. diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 5f33fbb6e7..397eaaf477 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -951,7 +951,8 @@ void Scumm_v2::o2_drawSentence() { { " ", " in", " with", " on", " to" }, // Chinese { " ", " in", " with", " on", " to" } // Korean }; - strcat(sentence, prepositions[0][VAR(VAR_SENTENCE_PREPOSITION)]); + int lang = (_language <= 8) ? _language : 0; + strcat(sentence, prepositions[lang][VAR(VAR_SENTENCE_PREPOSITION)]); } if (VAR(VAR_SENTENCE_OBJECT2) > 0) { diff --git a/scumm/scumm.h b/scumm/scumm.h index 7e575b6517..b88036dbc4 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -1071,7 +1071,9 @@ protected: byte *_msgPtrToAdd; const byte *_messagePtr; bool _keepText; +public: uint16 _language; +protected: bool _existLanguageFile; char *_languageBuffer; struct langIndexNode *_languageIndex; |