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author | Eugene Sandulenko | 2016-05-14 11:48:33 +0200 |
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committer | Eugene Sandulenko | 2016-05-14 11:48:33 +0200 |
commit | 8156201f2822c97ace15dab5971fa9707c0e1da0 (patch) | |
tree | 19ecc3cc411f7f3fac7e9201718e17247bce4c9f | |
parent | e482fd8a1ab879a16a2a1781ccaa7521c02ca621 (diff) | |
download | scummvm-rg350-8156201f2822c97ace15dab5971fa9707c0e1da0.tar.gz scummvm-rg350-8156201f2822c97ace15dab5971fa9707c0e1da0.tar.bz2 scummvm-rg350-8156201f2822c97ace15dab5971fa9707c0e1da0.zip |
WINTERMUTE: Remove redundant check.
If new() was unsuccessful, then we should bail out immediately,
but we always assume we have enough memory for ScummVM.
-rw-r--r-- | engines/wintermute/ui/ui_window.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 9f3cdeaaa3..34341d1db2 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -139,13 +139,12 @@ bool UIWindow::display(int offsetX, int offsetY) { _shieldButton->setListener(this, _shieldButton, 0); _shieldButton->_parent = this; } - if (_shieldButton) { - _shieldButton->_posX = _shieldButton->_posY = 0; - _shieldButton->setWidth(_gameRef->_renderer->getWidth()); - _shieldButton->setHeight(_gameRef->_renderer->getHeight()); - _shieldButton->display(); - } + _shieldButton->_posX = _shieldButton->_posY = 0; + _shieldButton->setWidth(_gameRef->_renderer->getWidth()); + _shieldButton->setHeight(_gameRef->_renderer->getHeight()); + + _shieldButton->display(); } if (!_visible) { |