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author | Peter Kohaut | 2018-02-13 23:08:37 +0100 |
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committer | Peter Kohaut | 2018-02-13 23:08:37 +0100 |
commit | 817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4 (patch) | |
tree | 3247ee9b3138c144998ae93fdf527a2e74ab6ef0 | |
parent | bfef3da347490d4caaf2ced4b8dd70a40fc47531 (diff) | |
download | scummvm-rg350-817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4.tar.gz scummvm-rg350-817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4.tar.bz2 scummvm-rg350-817cb5d7e1a22c37cb9ec7ae6d24c7210234ada4.zip |
BLADERUNNER: More game constants
68 files changed, 1974 insertions, 1715 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 8435e751fa..5f565d972c 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -109,25 +109,25 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des switch (desc->language) { case Common::EN_ANY: - this->_languageCode = "E"; + _languageCode = "E"; break; case Common::DE_DEU: - this->_languageCode = "G"; + _languageCode = "G"; break; case Common::FR_FRA: - this->_languageCode = "F"; + _languageCode = "F"; break; case Common::IT_ITA: - this->_languageCode = "I"; + _languageCode = "I"; break; case Common::RU_RUS: - this->_languageCode = "R"; + _languageCode = "R"; break; case Common::ES_ESP: - this->_languageCode = "S"; + _languageCode = "S"; break; default: - this->_languageCode = "E"; + _languageCode = "E"; } _screenEffects = nullptr; @@ -996,7 +996,7 @@ void BladeRunnerEngine::actorsUpdate() { int setId = _scene->getSetId(); //TODO: original game updates every non-visible characters by updating only one character in one frame - if (setId != 89 || _gameVars[1] != 4 || _gameFlags->query(670) != 1 || !_aiScripts->isInsideScript()) { + if (setId != kSetUG18 || _gameVars[kVariableChapter] != 4 || !_gameFlags->query(670) || !_aiScripts->isInsideScript()) { for (int i = 0; i < actorCount; i++) { Actor *actor = _actors[i]; if (actor->getSetId() == setId) { diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index 2257df6319..07e52de345 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -90,7 +90,11 @@ class ZBuffer; class BladeRunnerEngine : public Engine { public: +#if BLADERUNNER_DEBUG_GAME + static const int kArchiveCount = 100; +#else static const int kArchiveCount = 10; +#endif static const int kActorCount = 100; static const int kActorVoiceOver = kActorCount - 1; diff --git a/engines/bladerunner/chapters.cpp b/engines/bladerunner/chapters.cpp index a573ffffa3..e7404c3c97 100644 --- a/engines/bladerunner/chapters.cpp +++ b/engines/bladerunner/chapters.cpp @@ -41,6 +41,19 @@ bool Chapters::enterChapter(int chapter) { if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id))) return false; +#if BLADERUNNER_DEBUG_GAME + _vm->openArchive("OUTTAKE1.MIX"); + _vm->openArchive("OUTTAKE2.MIX"); + _vm->openArchive("OUTTAKE3.MIX"); + _vm->openArchive("OUTTAKE4.MIX"); + _vm->openArchive("VQA1.MIX"); + _vm->openArchive("VQA2.MIX"); + _vm->openArchive("VQA3.MIX"); + _vm->openArchive("1.TLK"); + _vm->openArchive("2.TLK"); + _vm->openArchive("3.TLK"); +#endif + _chapter = chapter; _hasOpenResources = true; return true; diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index c74adf0b1e..30b28de714 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -441,6 +441,7 @@ enum SpinnerDestinations { enum Flags { kFlagRC02Discovered = 1, kFlagGotOfficersStatement = 3, + kFlagRC02FirstLeave = 4, kFlagRC01toRC02 = 8, kFlagRC02toRC01 = 9, kFlagIntroPlayed = 24, @@ -450,6 +451,8 @@ enum Flags { kFlagMA04ToMA02 = 36, kFlagMA01toMA06 = 37, kFlagMA06toMA01 = 38, + kFlagZubenRetired = 40, + kFlagZubenSpared = 41, kFlagIzoIsReplicant = 44, kFlagGordoIsReplicant = 45, kFlagLucyIsReplicant = 46, @@ -457,10 +460,18 @@ enum Flags { kFlagSadikIsReplicant = 48, kFlagMA07toMA06 = 57, kFlagMA06toMA07 = 58, + kFlagChapter1Ended = 61, kFlagMA04toMA05 = 62, kFlagMA05toMA04 = 63, kFlagRC03toRC01 = 114, kFlagRC01toRC03 = 115, + kFlagRC02LucyDeskAvailable = 141, + kFlagChapter1Ending = 146, + kFlagChopstickWrapperTaken = 147, + kFlagCandyTaken = 148, + kFlagDogTaken = 149, + kFlagGuzzaTalkZubenRetired = 159, + kFlagGuzzaTalkZubenEscaped = 160, kFlagChromeDebrisTaken = 163, kFlagRC01PoliceDone = 186, kFlagShellCasingsTaken = 190, @@ -477,13 +488,25 @@ enum Flags { kFlagDirectorsCut = 378, KFlagMcCoyAndOfficerLearyTalking = 392, KFlagMcCoyAndOfficerLearyArtMetaphor = 397, + kFlagMaggieIsHurt = 461, kFlagKIAPrivacyAddon = 487, - kFlagKIAPrivacyAddonIntro = 599 + kFlagKIAPrivacyAddonIntro = 599, + kFlagMcCoySleeping = 647, + kFlagPhoneMessageFromClovis = 649, + kFlagPhoneMessageFromLucy = 650, + kFlagChapter2Intro = 678, + kFlagRC51Discovered = 709, + kFlagMA04WatchedTV = 711, + kFlagZubenBountyPaid = 723 }; enum Variables { + kVariableChapter = 1, + kVariableChinyen = 2, kVariableWalkLoopActor = 37, - kVariableWalkLoopRun = 38 + kVariableWalkLoopRun = 38, + kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy + kVariableNextTvNews = 52 }; enum Outtakes { @@ -547,7 +570,7 @@ enum SceneLoopMode { kSceneLoopModeSpinner = 3 }; -enum kScenes { +enum Scenes { kSceneAR01 = 0, kSceneAR02 = 1, kSceneBB01 = 2, @@ -596,12 +619,12 @@ enum kScenes { kSceneKP05 = 45, kSceneKP06 = 46, kSceneKP07 = 47, - kSceneMA01 = 48, - kSceneMA02 = 49, - kSceneMA04 = 50, - kSceneMA05 = 51, - kSceneMA06 = 52, - kSceneMA07 = 53, + kSceneMA01 = 48, // McCoy's Apartment - Roof + kSceneMA02 = 49, // McCoy's Apartment - Living room + kSceneMA04 = 50, // McCoy's Apartment - Sleeping room + kSceneMA05 = 51, // McCoy's Apartment - Balcony + kSceneMA06 = 52, // McCoy's Apartment - Elevator + kSceneMA07 = 53, // McCoy's Apartment - Ground floor kSceneNR01 = 54, kSceneNR02 = 55, kSceneNR03 = 56, @@ -613,10 +636,10 @@ enum kScenes { kSceneNR09 = 62, kSceneNR10 = 63, kSceneNR11 = 64, - kScenePS01 = 65, - kScenePS02 = 66, + kScenePS01 = 65, // Police Station - Roof + kScenePS02 = 66, // Police Station - Elevator kScenePS03 = 67, - kScenePS04 = 68, + kScenePS04 = 68, // Police Station - Guzza's Office kScenePS05 = 69, kScenePS06 = 70, kScenePS07 = 71, @@ -626,8 +649,8 @@ enum kScenes { kScenePS12 = 75, kScenePS13 = 76, kScenePS14 = 77, - kSceneRC01 = 78, - kSceneRC02 = 79, + kSceneRC01 = 78, // Runciter - Outside + kSceneRC02 = 79, // Runciter - Inside kSceneRC03 = 80, kSceneRC04 = 81, kSceneTB02 = 82, @@ -655,23 +678,132 @@ enum kScenes { kSceneBB51 = 104, kSceneCT51 = 105, kSceneHC04 = 106, - kSceneRC51 = 107, + kSceneRC51 = 107, // Runciter - Lucy's desk kSceneTB07 = 108, kScenePS15 = 119, kSceneBB12 = 120 }; enum Sets { - kSetRunciterInterior = 16 + kSetAR01_AR02 = 0, + kSetBB02_BB04_BB06_BB51 = 1, + kSetBB06_BB07 = 2, //BB06 + kSetBB07 = 3, + kSetCT01_CT12 = 4, + kSetCT03_CT04 = 5, + kSetCT08_CT51_UG12 = 6, //UG12 + kSetDR01_DR02_DR04 = 7, + kSetHC01_HC02_HC03_HC04 = 8, + kSetKP05_KP06 = 9, + kSetMA02_MA04 = 10, //MA04 + kSetNR02 = 11, + kSetNR04 = 12, + kSetNR05_NR08 = 13, + kSetPS10_PS11_PS12_PS13 = 14, + kSetPS05 = 15, + kSetRC02_RC51 = 16, + kSetTB02_TB03 = 17, + kSetTB07 = 18, + kSetUG16 = 19, + kSetBB01 = 20, + kSetBB03 = 21, + kSetBB05 = 22, + kSetBB08 = 23, + kSetBB09 = 24, + kSetBB10 = 25, + kSetBB11 = 26, + kSetCT02 = 27, + kSetCT05 = 28, + kSetCT06 = 29, + kSetCT09 = 31, + kSetCT10 = 32, + kSetCT11 = 33, + kSetDR03 = 34, + kSetDR05 = 35, + kSetDR06 = 36, + kSetHF01 = 37, + kSetHF02 = 38, + kSetHF03 = 39, + kSetHF04 = 40, + kSetHF05 = 41, + kSetHF06 = 42, + kSetHF07 = 43, + kSetKP01 = 44, + kSetKP02 = 45, + kSetKP03 = 46, + kSetKP04 = 47, + kSetKP07 = 48, + kSetMA01 = 49, + kSetMA04 = 50, + kSetMA05 = 51, + kSetMA06 = 52, + kSetMA07 = 53, + kSetNR01 = 54, + kSetNR03 = 55, + kSetNR06 = 56, + kSetNR07 = 57, + kSetNR09 = 58, + kSetNR10 = 59, + kSetNR11 = 60, + kSetPS01 = 61, + kSetPS02 = 62, + kSetPS03 = 63, + kSetPS04 = 64, + kSetPS06 = 65, + kSetPS07 = 66, + kSetPS09 = 67, + kSetPS14 = 68, + kSetRC01 = 69, + kSetRC03 = 70, + kSetRC04 = 71, + kSetTB05 = 72, + kSetTB06 = 73, + kSetUG01 = 74, + kSetUG02 = 75, + kSetUG03 = 76, + kSetUG04 = 77, + kSetUG05 = 78, + kSetUG06 = 79, + kSetUG07 = 80, + kSetUG08 = 81, + kSetUG09 = 82, + kSetUG10 = 83, + kSetUG12 = 84, + kSetUG13 = 85, + kSetUG14 = 86, + kSetUG15 = 87, + kSetUG17 = 88, + kSetUG18 = 89, + kSetUG19 = 90, + kSetFreeSlotA = 91, + kSetFreeSlotB = 92, + kSetFreeSlotC = 93, + kSetFreeSlotD = 94, + kSetFreeSlotE = 95, + kSetFreeSlotF = 96, + kSetFreeSlotG = 97, + kSetFreeSlotH = 98, + kSetFreeSlotI = 99, + kSetFreeSlotJ = 100, + kSetPS15 = 101, + kSetBB12 = 102 }; enum GameItems { kItemChromeDebris = 66, + kItemCandy = 79, + kItemChopstickWrapper = 82, + kItemToyDog = 98, kItemShellCasingA = 100, kItemShellCasingB = 101, kItemShellCasingC = 102 }; +enum Elevators { + kElevatorMA = 1, + kElevatorPS = 2 +}; + } // End of namespace BladeRunner #endif diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp index a5298ca8de..e85366e3f6 100644 --- a/engines/bladerunner/items.cpp +++ b/engines/bladerunner/items.cpp @@ -22,6 +22,7 @@ #include "bladerunner/items.h" +#include "bladerunner/game_constants.h" #include "bladerunner/scene.h" #include "bladerunner/scene_objects.h" #include "bladerunner/zbuffer.h" @@ -58,7 +59,7 @@ void Items::tick() { if (_items[i]->_setId != setId) { continue; } - bool set14NotTarget = setId == 14 && !_items[i]->isTargetable(); + bool set14NotTarget = setId == kSetPS10_PS11_PS12_PS13 && !_items[i]->isTargetable(); Common::Rect screenRect; if (_items[i]->tick(&screenRect, set14NotTarget)) { _vm->_zbuffer->mark(screenRect); diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index f1f619f382..9d82464708 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -29,10 +29,10 @@ void AIScriptLeon::Initialize() { var_45EDA4_y = 0.0f; var_45EDA8_x = 0.0f; var_45EDAC = 0; - var_462AF0 = 0; - var_462AF4 = 0; - var_45EDB4_animation_frame = 0; - var_45EDB0_animation_state = 0; + _animationStateNext = 0; + _animationNext = 0; + _animationFrame = 0; + _animationState = 0; } bool AIScriptLeon::Update() { @@ -237,27 +237,27 @@ bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) { bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) { - switch (var_45EDB0_animation_state) { + switch (_animationState) { case 10: *animation = 856; - if (var_45EDB4_animation_frame++ == 7) { + if (_animationFrame++ == 7) { Actor_Change_Animation_Mode(kActorMcCoy, 48); Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); } - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { *animation = 847; - var_45EDB4_animation_frame = 0; + _animationFrame = 0; Actor_Change_Animation_Mode(kActorLeon, 0); } break; case 9: *animation = 849; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(849) - 1) { + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(849) - 1) { Actor_Change_Animation_Mode(kActorLeon, 0); *animation = 847; - var_45EDB4_animation_frame = 0; - var_45EDB0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; if (Actor_Query_Goal_Number(kActorLeon) == 2) { Actor_Set_Goal_Number(kActorLeon, 3); } @@ -265,94 +265,94 @@ bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) { break; case 8: *animation = 854; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) { - var_45EDB4_animation_frame = 0; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(854) - 1) { + _animationFrame = 0; } break; case 7: *animation = 855; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(855) - 1) { - var_45EDB4_animation_frame = 0; - var_45EDB0_animation_state = 6; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(855) - 1) { + _animationFrame = 0; + _animationState = 6; *animation = 854; } break; case 6: - if (var_45EDB4_animation_frame == 0 && var_45EDAC != 0) { + if (_animationFrame == 0 && var_45EDAC != 0) { Actor_Change_Animation_Mode(kActorLeon, 72); *animation = 848; } else { *animation = 854; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(854) - 1) { - var_45EDB4_animation_frame = 0; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(854) - 1) { + _animationFrame = 0; } } break; case 5: *animation = 853; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(853) - 1) { - var_45EDB4_animation_frame = 0; - var_45EDB0_animation_state = 2; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(853) - 1) { + _animationFrame = 0; + _animationState = 2; *animation = 850; } break; case 4: *animation = 852; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(852) - 1) { - var_45EDB4_animation_frame = 0; - var_45EDB0_animation_state = 2; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(852) - 1) { + _animationFrame = 0; + _animationState = 2; *animation = 850; } break; case 3: *animation = 851; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(851) - 1) { - var_45EDB4_animation_frame = 0; - var_45EDB0_animation_state = 2; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(851) - 1) { + _animationFrame = 0; + _animationState = 2; *animation = 850; } break; case 2: - if (!var_45EDB4_animation_frame && var_45EDAC) { + if (!_animationFrame && var_45EDAC) { *animation = 847; - var_45EDB0_animation_state = 0; + _animationState = 0; } else { *animation = 850; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(850) - 1) { - var_45EDB4_animation_frame = 0; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(850) - 1) { + _animationFrame = 0; } } break; case 1: *animation = 846; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(846) - 1) { - var_45EDB4_animation_frame = 0; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(846) - 1) { + _animationFrame = 0; } break; case 0: *animation = 847; - var_45EDB4_animation_frame++; - if (var_45EDB4_animation_frame > Slice_Animation_Query_Number_Of_Frames(847) - 1) { - var_45EDB4_animation_frame = 0; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(847) - 1) { + _animationFrame = 0; } break; } - *frame = var_45EDB4_animation_frame; + *frame = _animationFrame; return true; } bool AIScriptLeon::ChangeAnimationMode(int mode) { switch (mode) { case 0: - switch (var_45EDB0_animation_state) { + switch (_animationState) { case 2: case 3: case 4: @@ -365,75 +365,75 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) { Actor_Change_Animation_Mode(kActorLeon, 72); break; default: - var_45EDB0_animation_state = 0; - var_45EDB4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; break; } break; case 1: - var_45EDB0_animation_state = 1; - var_45EDB4_animation_frame = 0; + _animationState = 1; + _animationFrame = 0; break; case 3: - var_45EDB0_animation_state = 2; - var_45EDB4_animation_frame = 0; + _animationState = 2; + _animationFrame = 0; var_45EDAC = 0; break; case 6: - var_45EDB0_animation_state = 10; - var_45EDB4_animation_frame = 0; + _animationState = 10; + _animationFrame = 0; break; case 12: - var_45EDB0_animation_state = 3; - var_45EDB4_animation_frame = 0; + _animationState = 3; + _animationFrame = 0; var_45EDAC = 0; break; case 13: - var_45EDB0_animation_state = 4; - var_45EDB4_animation_frame = 0; + _animationState = 4; + _animationFrame = 0; var_45EDAC = 0; break; case 14: - var_45EDB0_animation_state = 5; - var_45EDB4_animation_frame = 0; + _animationState = 5; + _animationFrame = 0; var_45EDAC = 0; break; case 15: - var_45EDB0_animation_state = 6; - var_45EDB4_animation_frame = 0; + _animationState = 6; + _animationFrame = 0; var_45EDAC = 0; break; case 16: - var_45EDB0_animation_state = 7; - var_45EDB4_animation_frame = 0; + _animationState = 7; + _animationFrame = 0; var_45EDAC = 0; break; case 26: - var_45EDB0_animation_state = 9; - var_45EDB4_animation_frame = 0; + _animationState = 9; + _animationFrame = 0; break; case 72: - if (var_45EDB0_animation_state != 8) { - var_45EDB0_animation_state = 8; - var_45EDB4_animation_frame = 0; + if (_animationState != 8) { + _animationState = 8; + _animationFrame = 0; } break; } return true; } -void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) { - *animationState = var_45EDB0_animation_state; - *animationFrame = var_45EDB4_animation_frame; - *a3 = var_462AF0; - *a4 = var_462AF4; +void AIScriptLeon::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; } -void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int a3, int a4) { - var_45EDB0_animation_state = animationState; - var_45EDB4_animation_frame = animationFrame; - var_462AF0 = a3; - var_462AF4 = a4; +void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; } bool AIScriptLeon::ReachedMovementTrackWaypoint(int waypointId) { diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index 50e5013dab..3fd213f1de 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -25,10 +25,31 @@ namespace BladeRunner { +enum kMaggieStates { + kMaggieStateIdle = 0, + kMaggieStateWalking = 1, + kMaggieStateJumping = 2, + kMaggieStateHappyA = 3, + kMaggieStateHappyB = 4, + kMaggieStateLayingDown = 5, + kMaggieStateLayingIdle = 6, + kMaggieStateStandingUp = 7, + kMaggieStateGoingToSleep = 8, + kMaggieStateSleeping = 9, + kMaggieStateWakingUp = 10, + kMaggieStateHurtIdle = 11, + kMaggieStateHurtWalk = 12, + kMaggieStateHurtJumping = 13, + kMaggieStateExploding = 14, + kMaggieStateDeadExploded = 15, + kMaggieStateDead = 16 +}; + void AIScriptMaggie::Initialize() { - var_45F3F0_animation_state = 0; - var_45F3F4_animation_frame = 0; - var_462B30 = 0; + _animationState = kMaggieStateIdle; + _animationFrame = 0; + _animationStateNext = 0; + _animationNext = 0; var_45F3F8 = 0; var_45F3FC = 0; var_45F400 = 0; @@ -39,8 +60,8 @@ void AIScriptMaggie::Initialize() { bool AIScriptMaggie::Update() { int goal = Actor_Query_Goal_Number(kActorMaggie); - if (Actor_Query_Which_Set_In(kActorMaggie) == 10 && Global_Variable_Query(1) == 4) { - Actor_Put_In_Set(kActorMaggie, 97); + if (Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04 && Global_Variable_Query(kVariableChapter) == 4) { + Actor_Put_In_Set(kActorMaggie, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorMaggie, 39, 0); } if (goal == 414) { @@ -48,9 +69,9 @@ bool AIScriptMaggie::Update() { } else if (goal == 413 && Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 60) { Actor_Set_Goal_Number(kActorMaggie, 415); } - if (Global_Variable_Query(1) == 5) { + if (Global_Variable_Query(kVariableChapter) == 5) { if (Actor_Query_Goal_Number(kActorMaggie) < 400) { - Actor_Set_Goal_Number(66, 400); + Actor_Set_Goal_Number(kActorMaggie, 400); } return true; } @@ -113,7 +134,7 @@ void AIScriptMaggie::ReceivedClue(int clueId, int fromActorId) { } void AIScriptMaggie::ClickedByPlayer() { - if (!Game_Flag_Query(653) && Global_Variable_Query(1) == 5) { + if (!Game_Flag_Query(653) && Global_Variable_Query(kVariableChapter) == 5) { if (Actor_Query_Goal_Number(kActorMaggie) == 413) { Actor_Set_Targetable(kActorMaggie, true); AI_Movement_Track_Flush(kActorMaggie); @@ -122,7 +143,7 @@ void AIScriptMaggie::ClickedByPlayer() { } return; // true } - if (var_45F3F0_animation_state == 1 || var_45F3F0_animation_state == 12 || var_45F3F0_animation_state == 16) { + if (_animationState == kMaggieStateDead) { return; // false } @@ -159,7 +180,7 @@ void AIScriptMaggie::ClickedByPlayer() { return; // true } if (goal == 10) { - Actor_Change_Animation_Mode(kActorMaggie, 0); + Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); return; // true } if (goal == 11) { @@ -177,7 +198,7 @@ void AIScriptMaggie::OtherAgentEnteredThisScene(int otherActorId) { } void AIScriptMaggie::OtherAgentExitedThisScene(int otherActorId) { - if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorMaggie) == 10 && Global_Variable_Query(1) < 4) { + if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04 && Global_Variable_Query(kVariableChapter) < 4) { AI_Movement_Track_Flush(kActorMaggie); Actor_Set_Goal_Number(kActorMaggie, 0); } @@ -209,13 +230,13 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 11: Actor_Change_Animation_Mode(kActorMaggie, 55); - var_45F3F0_animation_state = 9; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateSleeping; + _animationFrame = 0; return true; case 10: Actor_Change_Animation_Mode(kActorMaggie, 54); - var_45F3F0_animation_state = 6; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateLayingIdle; + _animationFrame = 0; AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Countdown_Timer_Start(kActorMaggie, 0, Random_Query(2, 9)); return true; @@ -225,7 +246,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Change_Animation_Mode(kActorMaggie, 54); } else { AI_Movement_Track_Flush(kActorMaggie); - if (Actor_Query_Which_Set_In(kActorMaggie) == 10) { + if (Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04) { AI_Movement_Track_Append(kActorMaggie, sub_44B260(), 486); } AI_Movement_Track_Repeat(kActorMaggie); @@ -238,7 +259,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { case 7: AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Movement_Track_Flush(kActorMaggie); - Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 30, 0, false); + Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 30, false, false); Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 56); Actor_Set_Goal_Number(kActorMaggie, 8); @@ -246,22 +267,22 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { case 3: Player_Loses_Control(); AI_Movement_Track_Flush(kActorMaggie); - Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 48, 0, false); - Actor_Face_Actor(0, kActorMaggie, true); - Actor_Face_Actor(kActorMaggie, 0, false); + Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 48, false, false); + Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); + Actor_Face_Actor(kActorMaggie, kActorMcCoy, false); Actor_Says(kActorMcCoy, 2400, 52); Actor_Set_Goal_Number(kActorMaggie, 8); Player_Gains_Control(); return true; case 1: - Actor_Put_In_Set(kActorMaggie, 10); + Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04); Actor_Set_At_Waypoint(kActorMaggie, sub_44B260(), 512); AI_Movement_Track_Flush(kActorMaggie); AI_Movement_Track_Append(kActorMaggie, 264, 0); AI_Movement_Track_Repeat(kActorMaggie); return true; case 0: - Actor_Put_In_Set(kActorMaggie, 10); + Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04); Actor_Set_At_Waypoint(kActorMaggie, 265, 780); return true; case 415: @@ -270,7 +291,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { Sound_Play(494, 50, 0, 0, 100); Actor_Set_Goal_Number(kActorMaggie, 599); Actor_Change_Animation_Mode(kActorMaggie, 51); - if (Actor_Query_Inch_Distance_From_Actor(0, kActorMaggie) < 144) { + if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 144) { Player_Loses_Control(); Actor_Change_Animation_Mode(kActorMcCoy, 48); Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); @@ -301,7 +322,7 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { break; case 412: Scene_Exits_Disable(); - Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, 0); Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 56); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); @@ -310,10 +331,10 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { break; case 411: AI_Movement_Track_Flush(kActorMaggie); - Game_Flag_Set(461); - Actor_Put_In_Set(kActorMaggie, 9); + Game_Flag_Set(kFlagMaggieIsHurt); + Actor_Put_In_Set(kActorMaggie, kSetKP05_KP06); Actor_Set_At_XYZ(kActorMaggie, -672.0, 0.0, -428.0, 653); - Actor_Change_Animation_Mode(kActorMaggie, 0); + Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); break; case 400: Actor_Set_Goal_Number(kActorMaggie, 410); @@ -324,62 +345,62 @@ bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) { int goal; - switch (var_45F3F0_animation_state) { - case 16: + switch (_animationState) { + case kMaggieStateDead: *animation = 871; - var_45F3F4_animation_frame = 0; + _animationFrame = 0; break; - case 15: + case kMaggieStateDeadExploded: *animation = 874; - var_45F3F4_animation_frame = Slice_Animation_Query_Number_Of_Frames(874) - 1; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(874) - 1; break; - case 14: + case kMaggieStateExploding: *animation = 874; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) { - var_45F3F0_animation_state = 15; - var_45F3F4_animation_frame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; - Actor_Put_In_Set(kActorMaggie, 99); + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) { + _animationState = kMaggieStateDeadExploded; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + Actor_Put_In_Set(kActorMaggie, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorMaggie, 41, 0); } break; - case 13: + case kMaggieStateHurtJumping: *animation = 873; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(873)) { - var_45F3F0_animation_state = 11; - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(873)) { + _animationState = kMaggieStateHurtIdle; + _animationFrame = 0; *animation = 875; Actor_Set_Goal_Number(kActorMaggie, 414); } break; - case 12: + case kMaggieStateHurtWalk: *animation = 872; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(872)) { - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(872)) { + _animationFrame = 0; } break; - case 11: + case kMaggieStateHurtIdle: *animation = 875; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(875)) { - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(875)) { + _animationFrame = 0; } break; - case 10: + case kMaggieStateWakingUp: *animation = 876; - var_45F3F4_animation_frame--; - if (var_45F3F4_animation_frame > 0) { + _animationFrame--; + if (_animationFrame > 0) { break; } - var_45F3F0_animation_state = 6; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateLayingIdle; + _animationFrame = 0; *animation = 867; goal = Actor_Query_Goal_Number(66); if (goal == 3) { - var_45F3F0_animation_state = 7; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateStandingUp; + _animationFrame = 0; *animation = 868; } else if (goal == 7) { Actor_Set_Goal_Number(kActorMaggie, 10); @@ -388,25 +409,25 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) { Actor_Set_Goal_Number(kActorMaggie, 10); } break; - case 9: + case kMaggieStateSleeping: *animation = 876; - var_45F3F4_animation_frame = Slice_Animation_Query_Number_Of_Frames(876) - 1; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(876) - 1; break; - case 8: + case kMaggieStateGoingToSleep: *animation = 876; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(876) - 1) { - var_45F3F0_animation_state = 9; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(876) - 1) { + _animationState = kMaggieStateSleeping; Actor_Set_Goal_Number(kActorMaggie, 11); } break; - case 7: + case kMaggieStateStandingUp: *animation = 868; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(868)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(868)) { *animation = 864; - var_45F3F0_animation_state = 0; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateIdle; + _animationFrame = 0; if (Actor_Query_Goal_Number(kActorMaggie) == 10) { Actor_Set_Goal_Number(kActorMaggie, 8); } else if (Actor_Query_Goal_Number(kActorMaggie) == 7) { @@ -415,118 +436,118 @@ bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) { } } break; - case 6: + case kMaggieStateLayingIdle: *animation = 867; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(867)) { - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(867)) { + _animationFrame = 0; } break; - case 5: + case kMaggieStateLayingDown: *animation = 866; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(866)) { - var_45F3F0_animation_state = 6; - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(866)) { + _animationState = kMaggieStateLayingIdle; + _animationFrame = 0; *animation = 867; if (Actor_Query_Goal_Number(kActorMaggie) == 9) { Actor_Set_Goal_Number(kActorMaggie, 10); } } break; - case 4: + case kMaggieStateHappyB: *animation = 865; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(865)) { - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(865)) { + _animationFrame = 0; var_45F3F8--; if (var_45F3F8 <= 0) { - Actor_Change_Animation_Mode(kActorMaggie, 0); + Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); *animation = 864; } } break; - case 3: + case kMaggieStateHappyA: *animation = 870; - if (var_45F3F4_animation_frame == 1) { + if (_animationFrame == 1) { Sound_Play(Random_Query(263, 264), 50, 0, 0, 50); } - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { var_45F3FC--; - if (var_45F3FC <= 0 ) { - Actor_Change_Animation_Mode(kActorMaggie, 0); + if (var_45F3FC <= 0) { + Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); *animation = 864; - var_45F3F0_animation_state = 0; + _animationState = kMaggieStateIdle; } - var_45F3F4_animation_frame = 0; + _animationFrame = 0; } break; - case 2: + case kMaggieStateJumping: *animation = 869; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(869)) { - Actor_Change_Animation_Mode(kActorMaggie, 0); + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(869)) { + Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); *animation = 864; - var_45F3F0_animation_state = 0; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateIdle; + _animationFrame = 0; } break; - case 1: + case kMaggieStateWalking: *animation = 863; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(863)) { - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(863)) { + _animationFrame = 0; } break; - case 0: + case kMaggieStateIdle: *animation = 864; - var_45F3F4_animation_frame++; - if (var_45F3F4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(864)) { - var_45F3F4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(864)) { + _animationFrame = 0; } break; } - *frame = var_45F3F4_animation_frame; + *frame = _animationFrame; return true; } bool AIScriptMaggie::ChangeAnimationMode(int mode) { - if (mode == 1) { - if (Game_Flag_Query(461)) { - var_45F3F0_animation_state = 12; - var_45F3F4_animation_frame = 0; + if (mode == kAnimationModeWalk) { + if (Game_Flag_Query(kFlagMaggieIsHurt)) { + _animationState = kMaggieStateHurtWalk; + _animationFrame = 0; } else { - var_45F3F0_animation_state = 1; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateWalking; + _animationFrame = 0; } return true; } - if (mode == 0) { - if (Game_Flag_Query(461)) { - var_45F3F0_animation_state = 11; - var_45F3F4_animation_frame = 0; + if (mode == kAnimationModeIdle) { + if (Game_Flag_Query(kFlagMaggieIsHurt)) { + _animationState = kMaggieStateHurtIdle; + _animationFrame = kMaggieStateIdle; } else { - switch (var_45F3F0_animation_state) { - case 8: - case 9: - var_45F3F0_animation_state = 10; + switch (_animationState) { + case kMaggieStateGoingToSleep: + case kMaggieStateSleeping: + _animationState = kMaggieStateWakingUp; break; - case 6: - var_45F3F0_animation_state = 7; - var_45F3F4_animation_frame = 0; + case kMaggieStateIdle: + _animationState = kMaggieStateStandingUp; + _animationFrame = 0; break; - case 5: - var_45F3F0_animation_state = 7; - var_45F3F4_animation_frame = 0; + case kMaggieStateLayingDown: + _animationState = kMaggieStateStandingUp; + _animationFrame = 0; break; - case 2: - case 7: - case 10: + case kMaggieStateJumping: + case kMaggieStateStandingUp: + case kMaggieStateWakingUp: break; default: - var_45F3F0_animation_state = 0; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateIdle; + _animationFrame = 0; break; } } @@ -535,73 +556,73 @@ bool AIScriptMaggie::ChangeAnimationMode(int mode) { switch (mode) { case 88: - var_45F3F0_animation_state = 16; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateDead; + _animationFrame = 0; break; case 57: - if (var_45F3F0_animation_state != 4) { - var_45F3F4_animation_frame = 0; - var_45F3F0_animation_state = 4; + if (_animationState != kMaggieStateHappyB) { + _animationFrame = 0; + _animationState = kMaggieStateHappyB; } var_45F3F8 = Random_Query(2, 6); Sound_Play(276, 50, 0, 0, 50); break; case 56: - if (var_45F3F0_animation_state != 3) { - var_45F3F4_animation_frame = 0; - var_45F3F0_animation_state = 3; + if (_animationState != 3) { + _animationFrame = 0; + _animationState = kMaggieStateHappyA; } var_45F3FC = Random_Query(2, 6); break; case 55: - if (var_45F3F0_animation_state == 6) { - var_45F3F0_animation_state = 8; - var_45F3F4_animation_frame = 0; + if (_animationState == kMaggieStateLayingIdle) { + _animationState = kMaggieStateGoingToSleep; + _animationFrame = 0; } break; case 54: - if ((unsigned int)var_45F3F0_animation_state <= 9) { - if (var_45F3F0_animation_state) { - if (var_45F3F0_animation_state == 9) { - var_45F3F0_animation_state = 10; - var_45F3F4_animation_frame = 0; + if (_animationState <= kMaggieStateSleeping) { + if (_animationState > 0) { + if (_animationState == kMaggieStateSleeping) { + _animationState = kMaggieStateWakingUp; + _animationFrame = 0; } } else { - var_45F3F0_animation_state = 5; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateLayingDown; + _animationFrame = 0; } } break; case 52: - if (Game_Flag_Query(461)) { - var_45F3F0_animation_state = 13; - var_45F3F4_animation_frame = 0; + if (Game_Flag_Query(kFlagMaggieIsHurt)) { + _animationState = kMaggieStateHurtJumping; + _animationFrame = 0; } else { - var_45F3F0_animation_state = 2; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateJumping; + _animationFrame = 0; } break; case 51: - var_45F3F0_animation_state = 14; - var_45F3F4_animation_frame = 0; + _animationState = kMaggieStateExploding; + _animationFrame = 0; Sound_Play(272, 50, 0, 0, 50); break; } return true; } -void AIScriptMaggie::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) { - *animationState = var_45F3F0_animation_state; - *animationFrame = var_45F3F4_animation_frame; - *a3 = var_462B30; - *a4 = var_462B34; +void AIScriptMaggie::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; } -void AIScriptMaggie::SetAnimationState(int animationState, int animationFrame, int a3, int a4) { - var_45F3F0_animation_state = animationState; - var_45F3F4_animation_frame = animationFrame; - var_462B30 = a3; - var_462B34 = a4; +void AIScriptMaggie::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; } bool AIScriptMaggie::ReachedMovementTrackWaypoint(int waypointId) { diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp index 1129ff937d..f84c9a9d52 100644 --- a/engines/bladerunner/script/ai/mccoy.cpp +++ b/engines/bladerunner/script/ai/mccoy.cpp @@ -25,8 +25,8 @@ namespace BladeRunner { void AIScriptMcCoy::Initialize() { - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; dword_45A0D8 = 0; dword_45A0DC = 30; dword_45A0E0 = 1; @@ -153,7 +153,7 @@ void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) { Global_Variable_Increment(48, 1); break; } - if (Global_Variable_Query(49) > 6 && Global_Variable_Query(1) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) { + if (Global_Variable_Query(49) > 6 && Global_Variable_Query(kVariableChapter) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) { Delay(500); Actor_Voice_Over(3320, kActorVoiceOver); switch (clueId) { @@ -263,8 +263,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; case 100: Actor_Set_At_Waypoint(kActorMcCoy, 315, 263); - dword_45A0D0_animation_state = 53; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationState = 53; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; Actor_Set_Invisible(kActorMcCoy, false); return true; case 102: @@ -282,8 +282,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Put_In_Set(kActorMcCoy, 59); Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926); Actor_Change_Animation_Mode(kActorMcCoy, 48); - dword_45A0D0_animation_state = 27; - dword_45A0D4_animation_frame = 0; + _animationState = 27; + _animationFrame = 0; flt_462714 = 2.84f; flt_462710 = 110.84f; off_45A100 = -6.0f; @@ -300,8 +300,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Player_Set_Combat_Mode_Access(false); Player_Gains_Control(); Scene_Exits_Disable(); - dword_45A0D0_animation_state = 68; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationState = 68; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; return true; case 211: Actor_Face_Heading(kActorMcCoy, 512, false); @@ -323,8 +323,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (Game_Flag_Query(627)) { Actor_Set_Goal_Number(kActorMcCoy, 212); } else { - dword_45A0D0_animation_state = 53; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationState = 53; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; Actor_Set_Invisible(kActorMcCoy, false); } return true; @@ -333,16 +333,16 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Change_Animation_Mode(kActorMcCoy, 0); return true; case 301: - dword_45A0D0_animation_state = 62; - dword_45A0D4_animation_frame = 0; + _animationState = 62; + _animationFrame = 0; return true; case 302: - dword_45A0D0_animation_state = 64; - dword_45A0D4_animation_frame = 0; + _animationState = 64; + _animationFrame = 0; return true; case 303: - dword_45A0D0_animation_state = 65; - dword_45A0D4_animation_frame = 0; + _animationState = 65; + _animationFrame = 0; return true; case 350: Sound_Play(123, 50, 0, 0, 50); @@ -387,9 +387,9 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { flt_462710 = 48.07f; off_45A100 = -4.0f; flt_462714 = -20.0f; - if (dword_45A0D0_animation_state != 27 && dword_45A0D0_animation_state != 50) { - dword_45A0D0_animation_state = 50; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + if (_animationState != 27 && _animationState != 50) { + _animationState = 50; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; } return true; case 400: @@ -422,7 +422,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { } } if (!Game_Flag_Query(653)) { - Game_Flag_Set(461); + Game_Flag_Set(kFlagMaggieIsHurt); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -439,8 +439,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { Music_Stop(3); Player_Set_Combat_Mode(false); Actor_Change_Animation_Mode(kActorMcCoy, 0); - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; Game_Flag_Set(465); Set_Enter(67, kScenePS09); return true; @@ -450,29 +450,29 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { int v7, v18, v19, v46; - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 71: *animation = 52; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(52)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(52)) { Actor_Change_Animation_Mode(kActorMcCoy, 0); *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; Player_Gains_Control(); } break; case 70: *animation = 51; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(51)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(51)) { + _animationFrame = 0; } break; case 69: *animation = 50; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(50)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(50)) { Actor_Change_Animation_Mode(kActorMcCoy, 53); *animation = 51; } @@ -480,16 +480,16 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { case 68: *animation = 18; v7 = Slice_Animation_Query_Number_Of_Frames(*animation) - 1 - Global_Variable_Query(47); - if (dword_45A0D4_animation_frame < v7) { - dword_45A0D4_animation_frame++; - } else if (dword_45A0D4_animation_frame > v7) { - dword_45A0D4_animation_frame--; + if (_animationFrame < v7) { + _animationFrame++; + } else if (_animationFrame > v7) { + _animationFrame--; } - if (dword_45A0D4_animation_frame <= 0) { + if (_animationFrame <= 0) { Actor_Change_Animation_Mode(kActorMcCoy, 0); *animation = 19; - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; Game_Flag_Reset(627); Scene_Exits_Enable(); Player_Set_Combat_Mode_Access(true); @@ -498,12 +498,12 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 67: *animation = 53; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(53)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(53)) { Actor_Change_Animation_Mode(kActorMcCoy, 0); *animation = 19; - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; if (Actor_Query_Goal_Number(kActorMcCoy) == 220) { Actor_Change_Animation_Mode(kActorMcCoy, 48); } @@ -511,56 +511,56 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 66: *animation = 40; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(40)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(40)) { Actor_Change_Animation_Mode(kActorMcCoy, 0); *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; } break; case 65: *animation = 45; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(45)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 14; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(45)) { + _animationFrame = 0; + _animationState = 14; *animation = 0; Actor_Set_Goal_Number(kActorMcCoy, 0); } break; case 64: *animation = 44; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(44)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 63; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(44)) { + _animationFrame = 0; + _animationState = 63; *animation = 43; } break; case 63: *animation = 43; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(43)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(43)) { + _animationFrame = 0; } break; case 62: *animation = 42; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(42)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 63; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(42)) { + _animationFrame = 0; + _animationState = 63; *animation = 43; } break; case 61: *animation = 41; - dword_45A0D4_animation_frame--; - if (dword_45A0D4_animation_frame <= 0) { + _animationFrame--; + if (_animationFrame <= 0) { *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; if (Actor_Query_Goal_Number(kActorMcCoy) == 200) { Actor_Set_Goal_Number(kActorMcCoy, 201); } @@ -568,26 +568,26 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 60: *animation = 41; - if (dword_45A0D4_animation_frame < Slice_Animation_Query_Number_Of_Frames(41) - 1) { - dword_45A0D4_animation_frame++; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(41) - 1) { + _animationFrame++; } return true; case 59: *animation = 48; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(48)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(48)) { *animation = 19; - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; dword_45A0DC = 0; - dword_45A0D0_animation_state = 0; + _animationState = 0; Player_Gains_Control(); Item_Add_To_World(109, 982, 6, -110.0, 0.0, -192.0, 0, 48, 32, false, true, false, false); } break; case 58: *animation = 47; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame == 6) { + _animationFrame++; + if (_animationFrame == 6) { v18 = Random_Query(0, 2); v19 = 0; if (v18 == 0) { @@ -599,55 +599,55 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { } Ambient_Sounds_Play_Sound(v19, 39, 0, 0, 99); } - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? - dword_45A0D4_animation_frame = 0; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? + _animationFrame = 0; } break; case 57: *animation = 46; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(46)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(46)) { + _animationFrame = 0; } if (!Game_Flag_Query(550)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 59; + _animationFrame = 0; + _animationState = 59; *animation = 48; } break; case 56: *animation = 49; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(49)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(49)) { + _animationFrame = 0; if (Actor_Query_Which_Set_In(kActorMcCoy) == 87) { - dword_45A0D0_animation_state = 27; + _animationState = 27; } else { *animation = 19; - dword_45A0D0_animation_state = 0; + _animationState = 0; Actor_Change_Animation_Mode(kActorMcCoy, 0); } } break; case 55: *animation = 32; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame == 7) { + _animationFrame++; + if (_animationFrame == 7) { Actor_Change_Animation_Mode(kActorMaggie, 52); } - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 19; - dword_45A0D0_animation_state = 0; + _animationState = 0; } break; case 53: *animation = 18; - dword_45A0D4_animation_frame--; - if (dword_45A0D4_animation_frame <= 0) { + _animationFrame--; + if (_animationFrame <= 0) { Actor_Change_Animation_Mode(kActorMcCoy, 0); *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; if (Actor_Query_Goal_Number(kActorMcCoy) == 100) { Actor_Set_Goal_Number(kActorMcCoy, 101); } @@ -658,62 +658,62 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 52: *animation = 31; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(31)) { - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(31) - 1; - dword_45A0D0_animation_state = 50; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(31)) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(31) - 1; + _animationState = 50; } break; case 51: *animation = 28; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(28)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(28)) { Player_Set_Combat_Mode(true); sub_405800(); Actor_Set_Goal_Number(kActorMcCoy, 0); - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; Player_Gains_Control(); } break; case 50: *animation = 18; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; break; case 49: *animation = 34; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(34)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(34)) { Actor_Set_Goal_Number(kActorMcCoy, 0); *animation = 19; - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; sub_405660(); } break; case 48: *animation = 33; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(33)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 49; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(33)) { + _animationFrame = 0; + _animationState = 49; *animation = 34; } break; case 47: *animation = 29; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(29)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 48; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(29)) { + _animationFrame = 0; + _animationState = 48; *animation = 33; } break; case 46: Actor_Set_Invisible(kActorMcCoy, false); *animation = 36; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(36)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(36)) { *animation = 19; - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; Player_Gains_Control(); sub_405660(); Actor_Face_Heading(kActorMcCoy, (Actor_Query_Facing_1024(kActorMcCoy) + 512) & 1023, false); @@ -721,20 +721,20 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 45: *animation = 35; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(35)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) { Actor_Set_Invisible(kActorMcCoy, true); *animation = 19; - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; sub_405660(); } break; case 44: *animation = 30; - if (dword_45A0D4_animation_frame++ == 127) { + if (_animationFrame++ == 127) { Game_Flag_Set(325); } - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(30)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(30)) { *animation = 19; sub_405660(); Actor_Set_At_XYZ(kActorMcCoy, -203.41f, -621.3f, 724.57f, 538); @@ -743,11 +743,11 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 43: *animation = 38; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? + _animationFrame = 0; } - switch (dword_45A0D4_animation_frame) { + switch (_animationFrame) { case 9: Sound_Left_Footstep_Walk(kActorMcCoy); break; @@ -761,11 +761,11 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 42: *animation = 37; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? + _animationFrame = 0; } - switch (dword_45A0D4_animation_frame) { + switch (_animationFrame) { case 9: Sound_Left_Footstep_Walk(kActorMcCoy); break; @@ -779,14 +779,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 41: *animation = 7; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(7)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(7)) { + _animationFrame = 0; ++off_45A0EC; } - if (dword_45A0D4_animation_frame == 9) { + if (_animationFrame == 9) { Sound_Left_Footstep_Walk(kActorMcCoy); - } else if (dword_45A0D4_animation_frame == 4) { + } else if (_animationFrame == 4) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(359)) { @@ -795,14 +795,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 40: *animation = 6; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(6)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(6)) { + _animationFrame = 0; ++off_45A0EC; } - if (dword_45A0D4_animation_frame == 8) { + if (_animationFrame == 8) { Sound_Left_Footstep_Walk(kActorMcCoy); - } else if (dword_45A0D4_animation_frame == 3) { + } else if (_animationFrame == 3) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(358)) { @@ -811,14 +811,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 39: *animation = 16; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(16)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(16)) { + _animationFrame = 0; ++off_45A0EC; } - if (dword_45A0D4_animation_frame == 8) { + if (_animationFrame == 8) { Sound_Left_Footstep_Walk(kActorMcCoy); - } else if (dword_45A0D4_animation_frame == 3) { + } else if (_animationFrame == 3) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(359)) { @@ -827,14 +827,14 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 38: *animation = 15; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(15)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(15)) { + _animationFrame = 0; ++off_45A0EC; } - if (dword_45A0D4_animation_frame == 9) { + if (_animationFrame == 9) { Sound_Left_Footstep_Walk(kActorMcCoy); - } else if (dword_45A0D4_animation_frame == 4) { + } else if (_animationFrame == 4) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(358)) { @@ -842,89 +842,89 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { } break; case 37: - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(4)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(4)) { + _animationFrame = 0; } *animation = 4; - if (dword_45A0D4_animation_frame == 6) { + if (_animationFrame == 6) { Sound_Left_Footstep_Run(kActorMcCoy); } - if (dword_45A0D4_animation_frame == 0) { + if (_animationFrame == 0) { Sound_Right_Footstep_Run(kActorMcCoy); } break; case 36: - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(3)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(3)) { + _animationFrame = 0; } *animation = 3; - if (dword_45A0D4_animation_frame == 15) { + if (_animationFrame == 15) { Sound_Left_Footstep_Walk(kActorMcCoy); } - if (dword_45A0D4_animation_frame == 6) { + if (_animationFrame == 6) { Sound_Right_Footstep_Walk(kActorMcCoy); } break; case 32: - dword_45A0D4_animation_frame = 1; - dword_45A0D0_animation_state = 30; + _animationFrame = 1; + _animationState = 30; *animation = 13; break; case 31: - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(14)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(14)) { + _animationFrame = 0; } *animation = 14; - if (dword_45A0D4_animation_frame == 5) { + if (_animationFrame == 5) { Sound_Left_Footstep_Run(kActorMcCoy); - } else if (dword_45A0D4_animation_frame == 12) { + } else if (_animationFrame == 12) { Sound_Right_Footstep_Run(kActorMcCoy); } break; case 30: *animation = 13; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(13)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(13)) { + _animationFrame = 0; } - if (dword_45A0D4_animation_frame == 2) { + if (_animationFrame == 2) { Sound_Right_Footstep_Walk(kActorMcCoy); - } else if (dword_45A0D4_animation_frame == 10) { + } else if (_animationFrame == 10) { Sound_Left_Footstep_Walk(kActorMcCoy); } break; case 29: - v46 = dword_45A0D4_animation_frame + dword_45A0E0; + v46 = _animationFrame + dword_45A0E0; *animation = 18; - dword_45A0D4_animation_frame = v46; + _animationFrame = v46; if (v46 < 14) { dword_45A0E0 = 1; } - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorMcCoy, 48); *animation = 18; - dword_45A0D0_animation_state = 27; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationState = 27; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; } break; case 28: *animation = 5; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(5)) { - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; - dword_45A0D0_animation_state = 50; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(5)) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + _animationState = 50; sub_4054F0(); } break; case 27: *animation = 18; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(18)) { - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; - dword_45A0D0_animation_state = 50; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(18)) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; + _animationState = 50; sub_4054F0(); if (Actor_Query_Goal_Number(kActorMcCoy) == 220) { Actor_Set_Goal_Number(kActorMcCoy, 221); @@ -933,62 +933,62 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 26: *animation = 17; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(17)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) { *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; Actor_Change_Animation_Mode(kActorMcCoy, 0); } break; case 25: *animation = 17; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(17)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) { *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; Actor_Change_Animation_Mode(kActorMcCoy, 0); } break; case 24: *animation = 1; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(1)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 14; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) { + _animationFrame = 0; + _animationState = 14; *animation = 0; - Actor_Change_Animation_Mode(kActorMcCoy, 4); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); } break; case 23: *animation = 1; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(1)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 14; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) { + _animationFrame = 0; + _animationState = 14; *animation = 0; - Actor_Change_Animation_Mode(kActorMcCoy, 4); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); } break; case 22: - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 17; + _animationFrame = 0; + _animationState = 17; *animation = 12; break; case 21: *animation = 12; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame == 1 && Actor_Query_Goal_Number(kActorMcCoy) == 230 && dword_45A0FC == 1) { + _animationFrame++; + if (_animationFrame == 1 && Actor_Query_Goal_Number(kActorMcCoy) == 230 && dword_45A0FC == 1) { dword_45A0F8 = 27; } - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(12)) { - dword_45A0D0_animation_state = 17; - dword_45A0D4_animation_frame = 0; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(12)) { + _animationState = 17; + _animationFrame = 0; *animation = 12; if (Actor_Query_Goal_Number(kActorMcCoy) == 230) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 21; + _animationFrame = 0; + _animationState = 21; dword_45A0FC = 1; *animation = 12; } @@ -996,165 +996,165 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { break; case 19: *animation = 11; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= 12) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 14; + _animationFrame++; + if (_animationFrame >= 12) { + _animationFrame = 0; + _animationState = 14; *animation = 0; } break; case 18: *animation = 10; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(10)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 17; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(10)) { + _animationFrame = 0; + _animationState = 17; *animation = 12; } break; case 17: *animation = 12; - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; // weird, but thats in game code if (Slice_Animation_Query_Number_Of_Frames(12) <= 0) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 17; + _animationFrame = 0; + _animationState = 17; } break; case 16: *animation = 9; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(9)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(9)) { *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; } break; case 15: *animation = 8; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(8)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 14; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(8)) { + _animationFrame = 0; + _animationState = 14; *animation = 0; } break; case 14: - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(0)) { - dword_45A0D0_animation_state = 14; - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(0)) { + _animationState = 14; + _animationFrame = 0; } *animation = 0; break; case 13: *animation = 19; - if (dword_45A0D4_animation_frame < Slice_Animation_Query_Number_Of_Frames(19) / 2) { - dword_45A0D4_animation_frame -= 3; - if (dword_45A0D4_animation_frame <= 0) { - dword_45A0D4_animation_frame = 0; - *animation = dword_46271C; - dword_45A0D0_animation_state = dword_462718; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(19) / 2) { + _animationFrame -= 3; + if (_animationFrame <= 0) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; } } else { - dword_45A0D4_animation_frame += 3; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(19)) { - dword_45A0D4_animation_frame = 0; - *animation = dword_46271C; - dword_45A0D0_animation_state = dword_462718; + _animationFrame += 3; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) { + _animationFrame = 0; + *animation = _animationNext; + _animationState = _animationStateNext; } } break; case 12: *animation = 27; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(27)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 11: *animation = 26; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(26)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(26)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 10: *animation = 25; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(25)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(25)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 9: *animation = 24; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(24)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(24)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 8: *animation = 23; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(23)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(23)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 7: *animation = 22; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(22)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(22)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 6: *animation = 27; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(27)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 5: *animation = 21; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(21)) { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 3; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(21)) { + _animationFrame = 0; + _animationState = 3; *animation = 20; } break; case 3: case 4: - if (dword_45A0D4_animation_frame == 0 && !Game_Flag_Query(236)) { - dword_45A0D4_animation_frame = 1; - dword_45A0D0_animation_state = dword_45A0F0; + if (_animationFrame == 0 && !Game_Flag_Query(236)) { + _animationFrame = 1; + _animationState = dword_45A0F0; *animation = dword_45A0F4; dword_45A0F0 = 4; dword_45A0F4 = 20; - } else if (dword_45A0D4_animation_frame <= 4 && Game_Flag_Query(236)) { + } else if (_animationFrame <= 4 && Game_Flag_Query(236)) { Game_Flag_Reset(236); *animation = 19; - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 0; + _animationFrame = 0; + _animationState = 0; } else { *animation = 20; - dword_45A0D4_animation_frame++; - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(20)) { - dword_45A0D4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(20)) { + _animationFrame = 0; } } break; @@ -1162,26 +1162,26 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { *animation = 19; if (dword_45A0D8 < dword_45A0DC) { //*frame = dword_45A0E8; - dword_45A0D4_animation_frame += dword_45A0E0; - if (dword_45A0D4_animation_frame > dword_45A0E8) { - dword_45A0D4_animation_frame = dword_45A0E8; + _animationFrame += dword_45A0E0; + if (_animationFrame > dword_45A0E8) { + _animationFrame = dword_45A0E8; dword_45A0E0 = -1; - } else if (dword_45A0D4_animation_frame < dword_45A0E4) { - dword_45A0D4_animation_frame = dword_45A0E4; + } else if (_animationFrame < dword_45A0E4) { + _animationFrame = dword_45A0E4; dword_45A0E0 = 1; } dword_45A0D8++; } else { - dword_45A0D4_animation_frame += dword_45A0E0; + _animationFrame += dword_45A0E0; dword_45A0DC = 0; - if (dword_45A0D4_animation_frame == 18 && Random_Query(0, 2)) { + if (_animationFrame == 18 && Random_Query(0, 2)) { dword_45A0E0 = -1; dword_45A0D8 = 0; dword_45A0E4 = 14; dword_45A0E8 = 18; dword_45A0DC = Random_Query(0, 30); } - if (dword_45A0D4_animation_frame == 26) { + if (_animationFrame == 26) { if (Random_Query(0, 2)) { dword_45A0E0 = -1; dword_45A0D8 = 0; @@ -1190,8 +1190,8 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { dword_45A0DC = Random_Query(0, 30); } } - if (dword_45A0D4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(19)) { - dword_45A0D4_animation_frame = 0; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) { + _animationFrame = 0; if (Random_Query(0, 2)) { dword_45A0D8 = 0; dword_45A0E4 = 0; @@ -1199,13 +1199,13 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { dword_45A0DC = Random_Query(0, 45); } } - if (dword_45A0D4_animation_frame < 0) { - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(19) - 1; + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(19) - 1; } } break; } - *frame = dword_45A0D4_animation_frame; + *frame = _animationFrame; return true; } @@ -1213,74 +1213,74 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { int v2; switch (mode) { case 85: - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 69; + _animationFrame = 0; + _animationState = 69; return true; case 75: - dword_45A0D0_animation_state = 67; - dword_45A0D4_animation_frame = 0; + _animationState = 67; + _animationFrame = 0; return true; case 68: - dword_45A0D0_animation_state = 29; - dword_45A0D4_animation_frame = Slice_Animation_Query_Number_Of_Frames(18) - 1; + _animationState = 29; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; dword_45A0E0 = -1; return true; case 65: case 67: - dword_45A0D0_animation_state = 43; - dword_45A0D4_animation_frame = 0; + _animationState = 43; + _animationFrame = 0; return true; case 64: case 66: - dword_45A0D0_animation_state = 42; - dword_45A0D4_animation_frame = 0; + _animationState = 42; + _animationFrame = 0; return true; case 53: - if (dword_45A0D0_animation_state != 60 && (Player_Query_Current_Set() == 55 || Player_Query_Current_Set() == 13)) { - dword_45A0D0_animation_state = 60; - dword_45A0D4_animation_frame = 0; + if (_animationState != 60 && (Player_Query_Current_Set() == 55 || Player_Query_Current_Set() == 13)) { + _animationState = 60; + _animationFrame = 0; } else { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 70; + _animationFrame = 0; + _animationState = 70; } return true; case 52: - dword_45A0D0_animation_state = 55; - dword_45A0D4_animation_frame = 0; + _animationState = 55; + _animationFrame = 0; return true; case 51: - dword_45A0D0_animation_state = 27; - dword_45A0D4_animation_frame = 0; + _animationState = 27; + _animationFrame = 0; return true; case 49: - dword_45A0D0_animation_state = 28; - dword_45A0D4_animation_frame = 0; + _animationState = 28; + _animationFrame = 0; return true; case 48: - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 14: - dword_45A0D0_animation_state = 28; - dword_45A0D4_animation_frame = 0; + _animationState = 28; + _animationFrame = 0; break; case 13: - dword_45A0D0_animation_state = 22; - dword_45A0D4_animation_frame = 0; + _animationState = 22; + _animationFrame = 0; return true; case 10: - dword_45A0D0_animation_state = 18; - dword_45A0D4_animation_frame = 8 * (13 - dword_45A0D4_animation_frame) / 13; + _animationState = 18; + _animationFrame = 8 * (13 - _animationFrame) / 13; return true; case 8: case 9: case 12: return true; case 11: - dword_45A0D0_animation_state = 18; - dword_45A0D4_animation_frame = 0; + _animationState = 18; + _animationFrame = 0; break; case 7: - dword_45A0D0_animation_state = 14; - dword_45A0D4_animation_frame = 0; + _animationState = 14; + _animationFrame = 0; break; case 0: case 1: @@ -1289,76 +1289,76 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { case 4: case 5: case 6: - dword_45A0D0_animation_state = 15; - dword_45A0D4_animation_frame = 0; + _animationState = 15; + _animationFrame = 0; break; default: - if (dword_45A0D0_animation_state != 50) { - dword_45A0D0_animation_state = 27; - dword_45A0D4_animation_frame = 0; + if (_animationState != 50) { + _animationState = 27; + _animationFrame = 0; } break; } return true; case 47: - dword_45A0D0_animation_state = 41; - dword_45A0D4_animation_frame = 0; + _animationState = 41; + _animationFrame = 0; return true; case 46: - dword_45A0D0_animation_state = 40; - dword_45A0D4_animation_frame = 0; + _animationState = 40; + _animationFrame = 0; return true; case 45: - dword_45A0D0_animation_state = 39; - dword_45A0D4_animation_frame = 0; + _animationState = 39; + _animationFrame = 0; return true; case 44: - dword_45A0D0_animation_state = 38; - dword_45A0D4_animation_frame = 0; + _animationState = 38; + _animationFrame = 0; return true; case 42: - dword_45A0D0_animation_state = 46; - dword_45A0D4_animation_frame = 0; + _animationState = 46; + _animationFrame = 0; Player_Loses_Control(); return true; case 41: - dword_45A0D0_animation_state = 45; - dword_45A0D4_animation_frame = 0; + _animationState = 45; + _animationFrame = 0; return true; case 40: - dword_45A0D0_animation_state = 44; - dword_45A0D4_animation_frame = 0; + _animationState = 44; + _animationFrame = 0; return true; case 39: - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 52; + _animationFrame = 0; + _animationState = 52; if (Player_Query_Current_Set() == 27) { - dword_45A0D4_animation_frame = 23; + _animationFrame = 23; } return true; case 38: - dword_45A0D0_animation_state = 47; - dword_45A0D4_animation_frame = 0; + _animationState = 47; + _animationFrame = 0; return true; case 29: Player_Loses_Control(); - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 71; + _animationFrame = 0; + _animationState = 71; return true; case 23: - dword_45A0D0_animation_state = 66; - dword_45A0D4_animation_frame = 0; + _animationState = 66; + _animationFrame = 0; return true; case 22: if (Random_Query(0, 1)) { - dword_45A0D0_animation_state = 23; + _animationState = 23; } else { - dword_45A0D0_animation_state = 24; + _animationState = 24; } - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; return true; case 21: - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 0: case 2: case 3: @@ -1366,42 +1366,42 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { case 5: case 6: case 7: - dword_45A0D0_animation_state = 28; - dword_45A0D4_animation_frame = 0; + _animationState = 28; + _animationFrame = 0; break; case 1: case 8: - dword_45A0D0_animation_state = 27; - dword_45A0D4_animation_frame = 0; + _animationState = 27; + _animationFrame = 0; break; default: if (Random_Query(0, 1)) { - dword_45A0D0_animation_state = 26; + _animationState = 26; } else { - dword_45A0D0_animation_state = 25; + _animationState = 25; } - dword_45A0D4_animation_frame = 0; + _animationFrame = 0; break; } return true; case 20: v2 = Actor_Query_Which_Set_In(kActorMcCoy); if (v2 == 27) { - dword_45A0D0_animation_state = 51; - dword_45A0D4_animation_frame = 0; + _animationState = 51; + _animationFrame = 0; Player_Loses_Control(); Game_Flag_Set(210); } else if (v2 == 70 || v2 == 87) { - dword_45A0D0_animation_state = 56; - dword_45A0D4_animation_frame = 0; + _animationState = 56; + _animationFrame = 0; } return true; case 19: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 12; - dword_46271C = 27; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 12; + _animationNext = 27; } else { Game_Flag_Reset(236); dword_45A0F0 = 12; @@ -1409,10 +1409,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } return true; case 18: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 11; - dword_46271C = 26; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 11; + _animationNext = 26; } else { Game_Flag_Reset(236); dword_45A0F0 = 11; @@ -1420,10 +1420,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } return true; case 17: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 10; - dword_46271C = 25; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 10; + _animationNext = 25; } else { Game_Flag_Reset(236); dword_45A0F0 = 10; @@ -1431,10 +1431,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } return true; case 16: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 9; - dword_46271C = 24; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 9; + _animationNext = 24; } else { Game_Flag_Reset(236); dword_45A0F0 = 9; @@ -1442,10 +1442,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } return true; case 15: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 8; - dword_46271C = 23; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 8; + _animationNext = 23; } else { Game_Flag_Reset(236); dword_45A0F0 = 8; @@ -1454,10 +1454,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { return true; case 11: case 14: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 7; - dword_46271C = 22; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 7; + _animationNext = 22; } else { Game_Flag_Reset(236); dword_45A0F0 = 7; @@ -1466,10 +1466,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { return true; case 10: case 13: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 6; - dword_46271C = 27; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 6; + _animationNext = 27; } else { Game_Flag_Reset(236); dword_45A0F0 = 6; @@ -1478,10 +1478,10 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { return true; case 9: case 12: - if (dword_45A0D0_animation_state < 3 || dword_45A0D0_animation_state > 12) { - dword_45A0D0_animation_state = 13; - dword_462718 = 5; - dword_46271C = 21; + if (_animationState < 3 || _animationState > 12) { + _animationState = 13; + _animationStateNext = 5; + _animationNext = 21; } else { Game_Flag_Reset(236); dword_45A0F0 = 5; @@ -1489,59 +1489,59 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } return true; case 8: - if (dword_45A0D0_animation_state != 27 && dword_45A0D0_animation_state != 50) { - dword_45A0D0_animation_state = 37; - dword_45A0D4_animation_frame = 0; + if (_animationState != 27 && _animationState != 50) { + _animationState = 37; + _animationFrame = 0; } return true; case 7: - if (dword_45A0D0_animation_state != 27 && dword_45A0D0_animation_state != 50) { - dword_45A0D0_animation_state = 36; - dword_45A0D4_animation_frame = 0; + if (_animationState != 27 && _animationState != 50) { + _animationState = 36; + _animationFrame = 0; } return true; case 6: - dword_45A0D0_animation_state = 21; - dword_45A0D4_animation_frame = 0; + _animationState = 21; + _animationFrame = 0; return true; case 5: - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 1: case 2: case 5: - dword_45A0D0_animation_state = 14; - dword_45A0D4_animation_frame = 0; + _animationState = 14; + _animationFrame = 0; break; case 0: case 3: case 4: - dword_45A0D0_animation_state = 15; - dword_45A0D4_animation_frame = 0; + _animationState = 15; + _animationFrame = 0; break; default: - dword_45A0D0_animation_state = 18; - dword_45A0D4_animation_frame = 0; + _animationState = 18; + _animationFrame = 0; break; } return true; case 4: - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 22: - dword_45A0D0_animation_state = 19; - dword_45A0D4_animation_frame = 41; + _animationState = 19; + _animationFrame = 41; break; case 18: - dword_45A0D0_animation_state = 19; - dword_45A0D4_animation_frame = 13 * ((8 - dword_45A0D4_animation_frame) / 8); + _animationState = 19; + _animationFrame = 13 * ((8 - _animationFrame) / 8); break; case 17: case 20: - dword_45A0D0_animation_state = 19; - dword_45A0D4_animation_frame = 0; + _animationState = 19; + _animationFrame = 0; break; case 16: - dword_45A0D0_animation_state = 15; - dword_45A0D4_animation_frame = 12 - 12 * dword_45A0D4_animation_frame / 16; + _animationState = 15; + _animationFrame = 12 - 12 * _animationFrame / 16; break; case 14: case 15: @@ -1551,12 +1551,12 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { case 3: return true; default: - dword_45A0D0_animation_state = 15; - dword_45A0D4_animation_frame = 0; + _animationState = 15; + _animationFrame = 0; break; case 13: - dword_45A0D0_animation_state = 16; - dword_45A0D4_animation_frame = 0; + _animationState = 16; + _animationFrame = 0; break; case 0: case 1: @@ -1569,52 +1569,52 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { case 10: case 11: case 12: - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; dword_45A0DC = 0; break; } return true; case 3: - if (dword_45A0D0_animation_state >= 3 && dword_45A0D0_animation_state <= 12) { + if (_animationState >= 3 && _animationState <= 12) { Game_Flag_Reset(236); dword_45A0F0 = 4; dword_45A0F4 = 20; } else { - dword_45A0D0_animation_state = 13; - dword_462718 = 3; - dword_46271C = 20; + _animationState = 13; + _animationStateNext = 3; + _animationNext = 20; } return true; case 2: - if (dword_45A0D0_animation_state == 27 || dword_45A0D0_animation_state == 50) { + if (_animationState == 27 || _animationState == 50) { return true; } if (!Game_Flag_Query(550)) { - dword_45A0D0_animation_state = 31; - dword_45A0D4_animation_frame = 0; + _animationState = 31; + _animationFrame = 0; return true; } - dword_45A0D0_animation_state = 58; - dword_45A0D4_animation_frame = 4; + _animationState = 58; + _animationFrame = 4; return true; case 1: - if (dword_45A0D0_animation_state == 27 || dword_45A0D0_animation_state == 50) { + if (_animationState == 27 || _animationState == 50) { return true; } if (!Game_Flag_Query(550)) { - dword_45A0D0_animation_state = 32; - dword_45A0D4_animation_frame = 0; + _animationState = 32; + _animationFrame = 0; return true; } - dword_45A0D0_animation_state = 58; - dword_45A0D4_animation_frame = 0; + _animationState = 58; + _animationFrame = 0; return true; case 0: if (Game_Flag_Query(550)) { - if (dword_45A0D4_animation_frame > 6) { - dword_45A0D0_animation_state = 57; - dword_45A0D4_animation_frame = 0; + if (_animationFrame > 6) { + _animationState = 57; + _animationFrame = 0; return true; } int v3 = Random_Query(0, 2); @@ -1627,34 +1627,34 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { v4 = 593; } Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99); - dword_45A0D0_animation_state = 57; - dword_45A0D4_animation_frame = 0; + _animationState = 57; + _animationFrame = 0; return true; } - if (dword_45A0D0_animation_state == 60) { - dword_45A0D0_animation_state = 61; + if (_animationState == 60) { + _animationState = 61; return true; } - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; dword_45A0DC = 0; return true; } return true; } -void AIScriptMcCoy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) { - *animationState = dword_45A0D0_animation_state; - *a2 = dword_45A0D4_animation_frame; - *a3 = dword_462718; - *a4 = dword_46271C; +void AIScriptMcCoy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; } -void AIScriptMcCoy::SetAnimationState(int animationState, int a2, int a3, int a4) { - dword_45A0D0_animation_state = animationState; - dword_45A0D4_animation_frame = a2; - dword_462718 = a3; - dword_46271C = a4; +void AIScriptMcCoy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; } bool AIScriptMcCoy::ReachedMovementTrackWaypoint(int waypointId) { @@ -1698,7 +1698,7 @@ void AIScriptMcCoy::sub_4054F0() { void AIScriptMcCoy::sub_405660() { if (Game_Flag_Query(550)) { - if (dword_45A0D4_animation_frame <= 6) { + if (_animationFrame <= 6) { int v1 = Random_Query(0, 2); int v2 = 0; if (v1 == 0) { @@ -1710,29 +1710,29 @@ void AIScriptMcCoy::sub_405660() { } Ambient_Sounds_Play_Sound(v2, 39, 0, 0, 99); } - dword_45A0D0_animation_state = 57; - dword_45A0D4_animation_frame = 0; + _animationState = 57; + _animationFrame = 0; return; } - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 17: case 20: case 21: case 36: - dword_45A0D0_animation_state = 16; - dword_45A0D4_animation_frame = 0; + _animationState = 16; + _animationFrame = 0; break; case 16: case 25: case 26: break; case 15: - dword_45A0D0_animation_state = 16; - dword_45A0D4_animation_frame = 16 - 16 * dword_45A0D4_animation_frame / 12; + _animationState = 16; + _animationFrame = 16 - 16 * _animationFrame / 12; break; case 14: - dword_45A0D0_animation_state = 16; - dword_45A0D4_animation_frame = 0; + _animationState = 16; + _animationFrame = 0; break; case 3: case 4: @@ -1752,41 +1752,41 @@ void AIScriptMcCoy::sub_405660() { dword_45A0E8 = 3; break; case 60: - dword_45A0D0_animation_state = 61; + _animationState = 61; break; default: - dword_45A0D0_animation_state = 0; - dword_45A0D4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; dword_45A0DC = 0; } } void AIScriptMcCoy::sub_405800() { - switch (dword_45A0D0_animation_state) { + switch (_animationState) { case 36: case 37: case 40: case 41: case 51: - dword_45A0D0_animation_state = 14; - dword_45A0D4_animation_frame = 0; + _animationState = 14; + _animationFrame = 0; break; case 22: - dword_45A0D0_animation_state = 19; - dword_45A0D4_animation_frame = 41; + _animationState = 19; + _animationFrame = 41; break; case 18: - dword_45A0D0_animation_state = 19; - dword_45A0D4_animation_frame = 13 * ((8 - dword_45A0D4_animation_frame) / 8); + _animationState = 19; + _animationFrame = 13 * ((8 - _animationFrame) / 8); break; case 17: case 20: - dword_45A0D0_animation_state = 19; - dword_45A0D4_animation_frame = 0; + _animationState = 19; + _animationFrame = 0; break; case 16: - dword_45A0D4_animation_frame = 12 - 12 * dword_45A0D4_animation_frame / 16; - dword_45A0D0_animation_state = 15; + _animationFrame = 12 - 12 * _animationFrame / 16; + _animationState = 15; break; case 14: case 15: @@ -1794,8 +1794,8 @@ void AIScriptMcCoy::sub_405800() { case 21: break; default: - dword_45A0D0_animation_state = 15; - dword_45A0D4_animation_frame = 0; + _animationState = 15; + _animationFrame = 0; break; } } @@ -1803,19 +1803,19 @@ void AIScriptMcCoy::sub_405800() { void AIScriptMcCoy::sub_4058B0() { int v0 = Actor_Query_Which_Set_In(kActorMcCoy); if (v0 == 27) { - dword_45A0D0_animation_state = 51; - dword_45A0D4_animation_frame = 0; + _animationState = 51; + _animationFrame = 0; Player_Loses_Control(); Game_Flag_Set(210); } else if (v0 == 70 || v0 == 87) { - dword_45A0D0_animation_state = 56; - dword_45A0D4_animation_frame = 0; + _animationState = 56; + _animationFrame = 0; } } void AIScriptMcCoy::sub_405920() { - dword_45A0D4_animation_frame = 0; - dword_45A0D0_animation_state = 47; + _animationFrame = 0; + _animationState = 47; } void AIScriptMcCoy::sub_405940(float a1) { diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index da6cdfc7e5..86b3ace09c 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -25,12 +25,12 @@ namespace BladeRunner { void AIScriptOfficerLeary::Initialize() { - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; - var_462880 = 0; + _animationState = 0; + _animationFrame = 0; + _animationStateNext = 0; var_45D5B8 = 0; var_45D5BC = 0; - var_462884 = 0; + _animationNext = 0; Actor_Put_In_Set(kActorOfficerLeary, 69); Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512); @@ -39,13 +39,13 @@ void AIScriptOfficerLeary::Initialize() { } bool AIScriptOfficerLeary::Update() { - if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) { + if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) { AI_Movement_Track_Flush(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 300); - } else if (Global_Variable_Query(1) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) { + } else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) { AI_Movement_Track_Flush(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 400); - } else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(kFlagChromeDebrisTaken) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) { + } else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(kFlagChromeDebrisTaken) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(kVariableChapter) < 3) { Game_Flag_Set(kFlagRC01PoliceDone); Actor_Set_Goal_Number(kActorOfficerLeary, 3); } else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) { @@ -491,324 +491,324 @@ bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) { int v57; int a1; - switch (var_45D5B0_animation_state) { + switch (_animationState) { case 32: *animation = 603; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(603)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(603)) { *animation = 589; - var_45D5B0_animation_state = 0; + _animationState = 0; var_45D5B8 = 0; - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 31: *animation = 604; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(604)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(604)) { *animation = 601; - var_45D5B0_animation_state = 1; - var_45D5B4_animation_frame = 0; + _animationState = 1; + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 30: *animation = 587; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(587)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(587)) { *animation = 589; - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; Actor_Change_Animation_Mode(kActorOfficerLeary, 0); } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 29: *animation = 586; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(586)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(586)) { *animation = 589; - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; Actor_Change_Animation_Mode(kActorOfficerLeary, 0); } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 28: *animation = 576; - if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(576) - 1) { - ++var_45D5B4_animation_frame; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(576) - 1) { + ++_animationFrame; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 27: *animation = 588; - if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(588) - 1) { - ++var_45D5B4_animation_frame; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(588) - 1) { + ++_animationFrame; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 26: *animation = 573; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(573)) { - var_45D5B0_animation_state = 21; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(573)) { + _animationState = 21; + _animationFrame = 0; *animation = 571; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 25: *animation = 572; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(572)) { - var_45D5B0_animation_state = 21; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(572)) { + _animationState = 21; + _animationFrame = 0; *animation = 571; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 24: *animation = 581; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame == 4) { + _animationFrame++; + if (_animationFrame == 4) { if (Random_Query(1, 2) == 1) { Sound_Play_Speech_Line(kActorOfficerLeary, 9010, 75, 0, 99); } else { Sound_Play_Speech_Line(kActorOfficerLeary, 9015, 75, 0, 99); } } - if (var_45D5B4_animation_frame == 5) { + if (_animationFrame == 5) { Actor_Combat_AI_Hit_Attempt(kActorOfficerLeary); } - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(581)) { - var_45D5B0_animation_state = 21; - var_45D5B4_animation_frame = 0; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(581)) { + _animationState = 21; + _animationFrame = 0; *animation = 571; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 23: *animation = 580; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(580)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(580)) { *animation = 589; - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 22: *animation = 579; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(579)) { - var_45D5B0_animation_state = 21; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(579)) { + _animationState = 21; + _animationFrame = 0; *animation = 571; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 21: *animation = 571; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(571)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(571)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 20: *animation = 571; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(571) - 1) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(571) - 1) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 19: *animation = 600; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(600)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(600)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 18: *animation = 599; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(599)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(599)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 17: *animation = 598; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(598)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(598)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 16: *animation = 597; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(597)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(597)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 15: *animation = 596; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(596)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(596)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 14: *animation = 595; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(595)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(595)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 13: *animation = 594; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(594)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(594)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 12: *animation = 593; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(593)) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(593)) { + _animationState = 11; + _animationFrame = 0; *animation = 592; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 11: - if (var_45D5BC && var_45D5B4_animation_frame <= 2) { + if (_animationFrame <= 2) { var_45D5BC = 0; - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; *animation = 589; var_45D5B8 = Random_Query(0, 1); - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; } *animation = 592; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(592)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(592)) { + _animationFrame = 0; if (var_45D5BC) { var_45D5BC = 0; - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; *animation = 589; var_45D5B8 = Random_Query(0, 1); } else { - var_45D5B0_animation_state = Random_Query(0, 8) + 11; + _animationState = Random_Query(0, 8) + 11; } - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 10: *animation = 578; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(578)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(578)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 9: *animation = 577; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(577)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(577)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 8: *animation = 575; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(575)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(575)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 7: *animation = 574; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(574)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(574)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 6: *animation = 585; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(585)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(585)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 5: *animation = 584; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(584)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(584)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 4: *animation = 583; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(583)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(583)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 3: *animation = 582; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(582)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(582)) { + _animationFrame = 0; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 2: if (Game_Flag_Query(199)) { *animation = 603; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(603) - 1) { + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(603) - 1) { Game_Flag_Reset(199); - var_45D5B4_animation_frame = 0; - var_45D5B0_animation_state = var_462880; - *animation = var_462884; + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } } else { if (var_45D5B8 == 0) { @@ -820,71 +820,71 @@ bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) { if (var_45D5B8 == 2) { *animation = 591; } - if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) { + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) { a1 = *animation; - var_45D5B4_animation_frame += 3; - v57 = var_45D5B4_animation_frame; + _animationFrame += 3; + v57 = _animationFrame; if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) { - var_45D5B4_animation_frame = 0; - var_45D5B0_animation_state = var_462880; - *animation = var_462884; + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } } else { - var_45D5B4_animation_frame -= 3; - if (var_45D5B4_animation_frame < 0) { - var_45D5B4_animation_frame = 0; - var_45D5B0_animation_state = var_462880; - *animation = var_462884; + _animationFrame -= 3; + if (_animationFrame < 0) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } } } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 1: *animation = 601; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(601)) { - var_45D5B4_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(601)) { + _animationFrame = 0; } if (!Game_Flag_Query(199)) { - var_45D5B0_animation_state = 32; - var_45D5B4_animation_frame = 0; + _animationState = 32; + _animationFrame = 0; *animation = 603; } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; case 0: if (Game_Flag_Query(199) && !Game_Flag_Query(KFlagMcCoyAndOfficerLearyTalking)) { - var_45D5B0_animation_state = 31; - var_45D5B4_animation_frame = 0; + _animationState = 31; + _animationFrame = 0; *animation = 604; } else if (var_45D5B8 == 1) { *animation = 590; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(590)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(590)) { var_45D5B8 = Random_Query(0, 2); - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } else if (var_45D5B8 == 2) { *animation = 591; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(591)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(591)) { var_45D5B8 = Random_Query(0, 2); - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } else if (var_45D5B8 == 0) { *animation = 589; - var_45D5B4_animation_frame++; - if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(589)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(589)) { var_45D5B8 = Random_Query(0, 2); - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; default: *animation = 399; - *frame = var_45D5B4_animation_frame; + *frame = _animationFrame; return true; } } @@ -894,17 +894,17 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: - switch (var_45D5B0_animation_state) { + switch (_animationState) { case 21: case 24: - var_45D5B0_animation_state = 23; - var_45D5B4_animation_frame = 0; + _animationState = 23; + _animationFrame = 0; break; case 20: - v1 = var_45D5B4_animation_frame; + v1 = _animationFrame; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); - var_45D5B4_animation_frame = v1; - var_45D5B0_animation_state = 21; + _animationFrame = v1; + _animationState = 21; break; case 11: case 12: @@ -921,37 +921,37 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) { case 23: break; default: - var_45D5B0_animation_state = 0; - var_45D5B4_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; var_45D5B8 = Random_Query(0, 1); break; } break; case kAnimationModeWalk: - var_45D5B0_animation_state = 3; - var_45D5B4_animation_frame = 0; + _animationState = 3; + _animationFrame = 0; break; case kAnimationModeRun: - var_45D5B0_animation_state = 4; - var_45D5B4_animation_frame = 0; + _animationState = 4; + _animationFrame = 0; break; case 3: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 11; - var_462884 = 592; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 11; + _animationNext = 592; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 11; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 11; + _animationFrame = 0; var_45D5BC = 0; } break; case kAnimationModeCombatIdle: - switch (var_45D5B0_animation_state) { + switch (_animationState) { case 21: case 22: case 24: @@ -960,173 +960,173 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) { case 8: case 9: case 10: - var_45D5B0_animation_state = 21; - var_45D5B4_animation_frame = 0; + _animationState = 21; + _animationFrame = 0; break; case 0: - var_45D5B0_animation_state = 22; - var_45D5B4_animation_frame = 0; + _animationState = 22; + _animationFrame = 0; break; default: - var_45D5B0_animation_state = 21; - var_45D5B4_animation_frame = 0; + _animationState = 21; + _animationFrame = 0; break; } break; case 6: - var_45D5B0_animation_state = 24; - var_45D5B4_animation_frame = 0; + _animationState = 24; + _animationFrame = 0; break; case kAnimationModeCombatWalk: - var_45D5B0_animation_state = 7; - var_45D5B4_animation_frame = 0; + _animationState = 7; + _animationFrame = 0; break; case kAnimationModeCombatRun: - var_45D5B0_animation_state = 8; - var_45D5B4_animation_frame = 0; + _animationState = 8; + _animationFrame = 0; break; case 12: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 12; - var_462884 = 593; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 12; + _animationNext = 593; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 12; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 12; + _animationFrame = 0; var_45D5BC = 0; } break; case 13: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 13; - var_462884 = 594; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 13; + _animationNext = 594; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 13; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 13; + _animationFrame = 0; var_45D5BC = 0; } break; case 14: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 14; - var_462884 = 595; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 14; + _animationNext = 595; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 14; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 14; + _animationFrame = 0; var_45D5BC = 0; } break; case 15: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 15; - var_462884 = 596; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 15; + _animationNext = 596; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 15; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 15; + _animationFrame = 0; var_45D5BC = 0; } break; case 16: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 16; - var_462884 = 597; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 16; + _animationNext = 597; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 16; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 16; + _animationFrame = 0; var_45D5BC = 0; } break; case 17: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 17; - var_462884 = 598; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 17; + _animationNext = 598; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } } - else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 17; - var_45D5B4_animation_frame = 0; + else if (_animationState > 19) { + _animationState = 17; + _animationFrame = 0; var_45D5BC = 0; } break; case 18: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 18; - var_462884 = 599; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 18; + _animationNext = 599; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } - } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 18; - var_45D5B4_animation_frame = 0; + } else if (_animationState > 19) { + _animationState = 18; + _animationFrame = 0; var_45D5BC = 0; } break; case 19: - if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { - var_45D5B0_animation_state = 2; - var_462880 = 19; - var_462884 = 600; + if (_animationState == 1) { + _animationState = 2; + _animationStateNext = 19; + _animationNext = 600; if (Game_Flag_Query(199) == 1) { - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } - } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { - var_45D5B0_animation_state = 19; - var_45D5B4_animation_frame = 0; + } else if (_animationState > 19) { + _animationState = 19; + _animationFrame = 0; var_45D5BC = 0; } break; case 21: - if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 24) { + if (_animationState == 24) { if (Random_Query(0, 1)) { - var_45D5B0_animation_state = 25; + _animationState = 25; } else { - var_45D5B0_animation_state = 26; + _animationState = 26; } - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } else { if (Random_Query(0, 1)) { - var_45D5B0_animation_state = 29; + _animationState = 29; } else { - var_45D5B0_animation_state = 30; + _animationState = 30; } - var_45D5B4_animation_frame = 0; + _animationFrame = 0; } break; case 22: if (Random_Query(0, 1)) { - var_45D5B0_animation_state = 25; + _animationState = 25; } else { - var_45D5B0_animation_state = 26; + _animationState = 26; } - var_45D5B4_animation_frame = 0; + _animationFrame = 0; break; case 27: Game_Flag_Reset(199); @@ -1135,50 +1135,50 @@ bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) { Game_Flag_Set(199); break; case 44: - var_45D5B0_animation_state = 5; - var_45D5B4_animation_frame = 0; + _animationState = 5; + _animationFrame = 0; break; case 45: - var_45D5B0_animation_state = 6; - var_45D5B4_animation_frame = 0; + _animationState = 6; + _animationFrame = 0; break; case 46: - var_45D5B0_animation_state = 9; - var_45D5B4_animation_frame = 0; + _animationState = 9; + _animationFrame = 0; break; case 47: - var_45D5B0_animation_state = 10; - var_45D5B4_animation_frame = 0; + _animationState = 10; + _animationFrame = 0; break; case 48: - if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 22 || var_45D5B0_animation_state == 24) { - var_45D5B0_animation_state = 28; - var_45D5B4_animation_frame = 0; + if (_animationState == 24) { + _animationState = 28; + _animationFrame = 0; } else { - var_45D5B0_animation_state = 27; - var_45D5B4_animation_frame = 0; + _animationState = 27; + _animationFrame = 0; } break; case 58: - var_45D5B0_animation_state = 20; - var_45D5B4_animation_frame = 0; + _animationState = 20; + _animationFrame = 0; break; } return true; } -void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) { - *animationState = var_45D5B0_animation_state; - *animationFrame = var_45D5B4_animation_frame; - *a3 = var_462880; - *a4 = var_462884; +void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; } -void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int a3, int a4) { - var_45D5B0_animation_state = animationState; - var_45D5B4_animation_frame = animationFrame; - var_462880 = a3; - var_462884 = a4; +void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; } bool AIScriptOfficerLeary::ReachedMovementTrackWaypoint(int waypointId) { diff --git a/engines/bladerunner/script/ai/runciter.cpp b/engines/bladerunner/script/ai/runciter.cpp index c0c3d3ff68..c18dd2d5f0 100644 --- a/engines/bladerunner/script/ai/runciter.cpp +++ b/engines/bladerunner/script/ai/runciter.cpp @@ -24,10 +24,17 @@ namespace BladeRunner { +enum kRunciterStates { + kRunciterStateIdle = 0, + kRunciterStateWalking = 1, + kRunciterStateDying = 14, + kRunciterStateDead = 15 +}; + void AIScriptRunciter::Initialize() { - var_45CD70_animation_state = 0; - var_45CD74_animation_frame = 0; - var_462800 = 0; + _animationState = 0; + _animationFrame = 0; + _animationStateNext = 0; var_45CD78 = 0; var_45CD7C = 6; var_45CD80 = 1; @@ -40,7 +47,7 @@ bool AIScriptRunciter::Update() { if (Actor_Query_Goal_Number(kActorRunciter) == 0 && Game_Flag_Query(kFlagRC01PoliceDone)) { Actor_Set_Goal_Number(kActorRunciter, 2); } - if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(kActorRunciter) < 300) { + if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorRunciter) < 300) { Actor_Set_Goal_Number(kActorRunciter, 300); } return false; @@ -195,219 +202,219 @@ bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) { bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { - switch (var_45CD70_animation_state) { - case 15: + switch (_animationState) { + case kRunciterStateDead: *animation = 528; - var_45CD74_animation_frame = Slice_Animation_Query_Number_Of_Frames(528) - 1; - *frame = var_45CD74_animation_frame; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(528) - 1; + *frame = _animationFrame; break; - case 14: + case kRunciterStateDying: *animation = 528; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) { *animation = 528; - var_45CD70_animation_state = 15; + _animationState = kRunciterStateDead; } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 13: if (var_45CD78 == 0) { - var_45CD74_animation_frame = 0; - var_45CD70_animation_state = var_462800; - *animation = var_462804; + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } else if (var_45CD78 == 1) { *animation = 530; - var_45CD74_animation_frame += 3; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(530)) { - var_45CD74_animation_frame = 0; - var_45CD70_animation_state = var_462800; - *animation = var_462804; + _animationFrame += 3; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } } else if (var_45CD78 == 2) { *animation = 531; - var_45CD74_animation_frame -= 3; - if (var_45CD74_animation_frame - 3 < 0) { - var_45CD74_animation_frame = 0; - var_45CD70_animation_state = var_462800; - *animation = var_462804; + _animationFrame -= 3; + if (_animationFrame - 3 < 0) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 12: *animation = 532; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(532)) { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(532)) { *animation = 529; - var_45CD70_animation_state = 0; - var_45CD74_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; var_45CD78 = 0; Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle); } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 11: *animation = 541; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(541)) { - var_45CD74_animation_frame = 0; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(541)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 10: *animation = 540; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(540)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(540)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 9: *animation = 539; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(539)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(539)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 8: *animation = 538; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(538)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(538)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 7: *animation = 537; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(537)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(537)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 6: *animation = 536; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(536)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(536)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 5: *animation = 535; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(535)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(535)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 4: *animation = 534; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(534)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(534)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { *animation = 533; - var_45CD70_animation_state = 2; + _animationState = 2; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; case 2: *animation = 533; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(533)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(533)) { + _animationFrame = 0; if (var_45CD88) { *animation = 529; - var_45CD70_animation_state = 0; + _animationState = 0; var_45CD78 = 0; } else { - var_45CD70_animation_state = 4; + _animationState = 4; } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; - case 1: + case kRunciterStateWalking: *animation = 526; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(526)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(526)) { + _animationFrame = 0; } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; - case 0: + case kRunciterStateIdle: if (var_45CD78 == 0) { *animation = 529; if (var_45CD84) { var_45CD84--; } else { - var_45CD74_animation_frame += var_45CD80; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(529)) { - var_45CD74_animation_frame = 0; + _animationFrame += var_45CD80; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(529)) { + _animationFrame = 0; } - if (var_45CD74_animation_frame < 0) { - var_45CD74_animation_frame = Slice_Animation_Query_Number_Of_Frames(529) - 1; + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(529) - 1; } --var_45CD7C; if (var_45CD7C == 0) { @@ -415,7 +422,7 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { var_45CD7C = Random_Query(6, 14); var_45CD84 = Random_Query(0, 4); } - if (var_45CD74_animation_frame == 0) { + if (_animationFrame == 0) { if (Random_Query(0, 1) == 1) { var_45CD78 = Random_Query(1, 2); var_45CD80 = 1; @@ -425,9 +432,9 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } } else if (var_45CD78 == 1) { *animation = 530; - var_45CD74_animation_frame++; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(530)) { - var_45CD74_animation_frame = 0; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) { + _animationFrame = 0; var_45CD78 = 0; *animation = 529; var_45CD7C = Random_Query(6, 14); @@ -438,13 +445,13 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { if (var_45CD84) { var_45CD84--; } else { - var_45CD74_animation_frame += var_45CD80; - if (var_45CD74_animation_frame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + _animationFrame += var_45CD80; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { var_45CD84 = Random_Query(5, 15); var_45CD80 = -1; } - if (var_45CD74_animation_frame <= 0) { - var_45CD74_animation_frame = 0; + if (_animationFrame <= 0) { + _animationFrame = 0; var_45CD78 = 0; *animation = 529; var_45CD7C = Random_Query(6, 14); @@ -452,12 +459,12 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } } } - *frame = var_45CD74_animation_frame; + *frame = _animationFrame; break; default: *animation = 399; - var_45CD74_animation_frame = 0; - *frame = var_45CD74_animation_frame; + _animationFrame = 0; + *frame = _animationFrame; break; } return true; @@ -466,147 +473,147 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { bool AIScriptRunciter::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeCombatIdle: - if (var_45CD70_animation_state >= 2 && var_45CD70_animation_state <= 11) { + if (_animationState <= 11) { var_45CD88 = 1; } else { - var_45CD70_animation_state = 0; - var_45CD74_animation_frame = 0; + _animationState = 0; + _animationFrame = 0; var_45CD78 = 0; } break; case kAnimationModeWalk: - if (var_45CD70_animation_state > 1) { - var_45CD70_animation_state = 1; - var_45CD74_animation_frame = 0; - } else if (!var_45CD70_animation_state) { - var_45CD70_animation_state = 13; - var_462800 = 1; - var_462804 = 526; + if (_animationState > 1) { + _animationState = 1; + _animationFrame = 0; + } else if (!_animationState) { + _animationState = 13; + _animationStateNext = 1; + _animationNext = 526; } break; case 3: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 2; - var_462804 = 526; + _animationState = 13; + _animationStateNext = 2; + _animationNext = 526; } var_45CD88 = 0; break; case 12: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 4; - var_462804 = 534; + _animationState = 13; + _animationStateNext = 4; + _animationNext = 534; } var_45CD88 = 0; break; case 13: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 5; - var_462804 = 535; + _animationState = 13; + _animationStateNext = 5; + _animationNext = 535; } var_45CD88 = 0; break; case 14: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 6; - var_462804 = 536; + _animationState = 13; + _animationStateNext = 6; + _animationNext = 536; } var_45CD88 = 0; break; case 15: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 7; - var_462804 = 537; + _animationState = 13; + _animationStateNext = 7; + _animationNext = 537; } var_45CD88 = 0; break; case 16: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 8; - var_462804 = 538; + _animationState = 13; + _animationStateNext = 8; + _animationNext = 538; } var_45CD88 = 0; break; case 17: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 9; - var_462804 = 539; + _animationState = 13; + _animationStateNext = 9; + _animationNext = 539; } var_45CD88 = 0; break; case 18: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 10; - var_462804 = 540; + _animationState = 13; + _animationStateNext = 10; + _animationNext = 540; } var_45CD88 = 0; break; case 19: - if (var_45CD70_animation_state) { - var_45CD70_animation_state = 2; - var_45CD74_animation_frame = 0; + if (_animationState) { + _animationState = 2; + _animationFrame = 0; } else { - var_45CD70_animation_state = 13; - var_462800 = 11; - var_462804 = 541; + _animationState = 13; + _animationStateNext = 11; + _animationNext = 541; } var_45CD88 = 0; break; case 23: - var_45CD70_animation_state = 12; - var_45CD74_animation_frame = 0; + _animationState = 12; + _animationFrame = 0; break; case 48: - var_45CD70_animation_state = 14; - var_45CD74_animation_frame = 0; + _animationState = 14; + _animationFrame = 0; break; } return true; } -void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) { - *animationState = var_45CD70_animation_state; - *animationFrame = var_45CD74_animation_frame; - *a3 = var_462800; - *a4 = var_462804; +void AIScriptRunciter::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; } -void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int a3, int a4) { - var_45CD70_animation_state = animationState; - var_45CD74_animation_frame = animationFrame; - var_462800 = a3; - var_462804 = a4; +void AIScriptRunciter::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; } bool AIScriptRunciter::ReachedMovementTrackWaypoint(int waypointId) { diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index c90d023ffb..40df2fb0d8 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -30,6 +30,12 @@ namespace BladeRunner { class BladeRunnerEngine; class AIScriptBase : public ScriptBase { +protected: + int _animationState; + int _animationFrame; + int _animationStateNext; + int _animationNext; + public: AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {} @@ -50,8 +56,8 @@ public: virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0; virtual bool UpdateAnimation(int *animation, int *frame) = 0; virtual bool ChangeAnimationMode(int mode) = 0; - virtual void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) = 0; - virtual void SetAnimationState(int animationState, int animationFrame, int a3, int a4) = 0; + virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *nextAnimation) = 0; + virtual void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) = 0; virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0; virtual void FledCombat() = 0; }; @@ -79,16 +85,14 @@ public: \ bool GoalChanged(int currentGoalNumber, int newGoalNumber); \ bool UpdateAnimation(int *animation, int *frame); \ bool ChangeAnimationMode(int mode); \ - void QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4); \ - void SetAnimationState(int animationState, int animationFrame, int a3, int a4); \ + void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext); \ + void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext); \ bool ReachedMovementTrackWaypoint(int waypointId); \ void FledCombat(); \ private: #define END_SCRIPT }; DECLARE_SCRIPT(McCoy) - int dword_45A0D0_animation_state; - int dword_45A0D4_animation_frame; int dword_45A0D8; int dword_45A0DC; int dword_45A0E0; @@ -99,8 +103,6 @@ DECLARE_SCRIPT(McCoy) int dword_45A0F4; int dword_45A0F8; int dword_45A0FC; - int dword_462718; - int dword_46271C; float off_45A100; float flt_462710; float flt_462714; @@ -116,10 +118,6 @@ DECLARE_SCRIPT(McCoy) END_SCRIPT DECLARE_SCRIPT(Runciter) - int var_45CD70_animation_state; - int var_45CD74_animation_frame; - int var_462800; - int var_462804; int var_45CD78; int var_45CD7C; int var_45CD80; @@ -128,23 +126,15 @@ DECLARE_SCRIPT(Runciter) END_SCRIPT DECLARE_SCRIPT(OfficerLeary) - int var_45D5B0_animation_state; - int var_45D5B4_animation_frame; int var_45D5B8; int var_45D5BC; - int var_462880; - int var_462884; bool sub_431408(); bool sub_431420(); END_SCRIPT DECLARE_SCRIPT(Leon) - int var_45EDB0_animation_state; - int var_45EDB4_animation_frame; int var_45EDAC; - int var_462AF0; - int var_462AF4; float var_45EDA0_z; float var_45EDA4_y; float var_45EDA8_x; @@ -153,10 +143,6 @@ DECLARE_SCRIPT(Leon) END_SCRIPT DECLARE_SCRIPT(Maggie) - int var_45F3F0_animation_state; - int var_45F3F4_animation_frame; - int var_462B30; - int var_462B34; int var_45F3F8; int var_45F3FC; int var_45F400; diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp index 72ec31fdb1..d68efb377f 100644 --- a/engines/bladerunner/script/scene/ar02.cpp +++ b/engines/bladerunner/script/scene/ar02.cpp @@ -80,7 +80,7 @@ void SceneScriptAR02::SceneLoaded() { if (!Game_Flag_Query(374)) { Item_Add_To_World(106, 976, 0, -442.84f, 36.77f, -1144.51f, 360, 36, 36, false, true, false, true); } - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(374)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(374)) { Game_Flag_Set(0); Item_Remove_From_World(106); } @@ -99,7 +99,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, 1, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorInsectDealer, true); Actor_Face_Actor(kActorInsectDealer, kActorMcCoy, true); - if (Global_Variable_Query(1) == 2) { + if (Global_Variable_Query(kVariableChapter) == 2) { if (Game_Flag_Query(329) && !Game_Flag_Query(366)) { Game_Flag_Set(366); Player_Loses_Control(); @@ -122,7 +122,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) { } else { sub_402694(); } - } else if (Global_Variable_Query(1) > 2) { + } else if (Global_Variable_Query(kVariableChapter) > 2) { if (Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview) && !Actor_Clue_Query(kActorMcCoy, kClueDragonflyCollection)) { Actor_Says(kActorMcCoy, 205, 16); Actor_Says(kActorInsectDealer, 290, 12); @@ -152,7 +152,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) { return true; } } - if (actorId == 20 && Global_Variable_Query(1) == 2) { + if (actorId == 20 && Global_Variable_Query(kVariableChapter) == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -240.79f, 0.0f, -1328.89f, 12, 1, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorHasan, true); Actor_Face_Actor(kActorHasan, kActorMcCoy, true); diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp index c2444c1daa..0b080f6ae8 100644 --- a/engines/bladerunner/script/scene/bb03.cpp +++ b/engines/bladerunner/script/scene/bb03.cpp @@ -104,7 +104,7 @@ bool SceneScriptBB03::ClickedOnExit(int exitId) { } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) < 4) { + if (Global_Variable_Query(kVariableChapter) < 4) { if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Says(kActorSebastian, 70, 3); Actor_Says(kActorMcCoy, 7010, 13); diff --git a/engines/bladerunner/script/scene/bb11.cpp b/engines/bladerunner/script/scene/bb11.cpp index faa4a6e8a8..e18ad1ffbb 100644 --- a/engines/bladerunner/script/scene/bb11.cpp +++ b/engines/bladerunner/script/scene/bb11.cpp @@ -113,7 +113,7 @@ void SceneScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptBB11::PlayerWalkedIn() { - if (Actor_Query_Goal_Number(kActorSadik) == 102 && Global_Variable_Query(1) == 2) { + if (Actor_Query_Goal_Number(kActorSadik) == 102 && Global_Variable_Query(kVariableChapter) == 2) { Actor_Set_Invisible(kActorMcCoy, true); Actor_Set_Goal_Number(kActorSadik, 103); Music_Play(11, 61, 0, 1, -1, 0, 0); diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp index 330339e528..e0af940627 100644 --- a/engines/bladerunner/script/scene/ct01.cpp +++ b/engines/bladerunner/script/scene/ct01.cpp @@ -36,7 +36,7 @@ void SceneScriptCT01::InitializeScene() { } else if (Game_Flag_Query(88)) { Game_Flag_Reset(88); Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28); - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { if (Game_Flag_Query(kFlagSpinnerToCT01)) { Scene_Loop_Start_Special(0, 0, 0); } else { @@ -403,7 +403,7 @@ void SceneScriptCT01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Looping_Sounds(1); } Music_Stop(5); - if (!Game_Flag_Query(176) && Global_Variable_Query(1)) { + if (!Game_Flag_Query(176) && Global_Variable_Query(kVariableChapter)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards3, true, -1); diff --git a/engines/bladerunner/script/scene/ct04.cpp b/engines/bladerunner/script/scene/ct04.cpp index fd7afa56fb..6eadc38d88 100644 --- a/engines/bladerunner/script/scene/ct04.cpp +++ b/engines/bladerunner/script/scene/ct04.cpp @@ -72,7 +72,7 @@ bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) { Game_Flag_Set(137); Actor_Set_Goal_Number(kActorTransient, 2); } - if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(1) == 1) { + if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(kVariableChapter) == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, 1, false, 0)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 792, false); @@ -160,7 +160,7 @@ bool SceneScriptCT04::ClickedOnActor(int actorId) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); if (!Game_Flag_Query(137)) { - if (Game_Flag_Query(40)) { + if (Game_Flag_Query(kFlagZubenRetired)) { Actor_Says(kActorMcCoy, 435, 3); Actor_Set_Goal_Number(kActorTransient, 2); } else { diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index 1bb00c1ca1..d2163aaf3e 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -35,7 +35,7 @@ void SceneScriptCT06::InitializeScene() { } Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0); - if (Game_Flag_Query(40) && Actor_Query_In_Set(kActorZuben, 30)) { + if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, 30)) { Actor_Put_In_Set(kActorZuben, 29); Actor_Set_At_XYZ(kActorZuben, 58.41f, -58.23f, -24.97f, 240); Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy); @@ -140,7 +140,7 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) { return true; } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) < 3) { + if (Global_Variable_Query(kVariableChapter) < 3) { Actor_Face_Object(kActorMcCoy, "DOOR", true); Actor_Says(kActorMcCoy, 8522, 12); } else { diff --git a/engines/bladerunner/script/scene/ct09.cpp b/engines/bladerunner/script/scene/ct09.cpp index 40a7706b3a..4f81a9ee95 100644 --- a/engines/bladerunner/script/scene/ct09.cpp +++ b/engines/bladerunner/script/scene/ct09.cpp @@ -74,7 +74,7 @@ bool SceneScriptCT09::ClickedOnActor(int actorId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, 1, false, 0)) { Player_Loses_Control(); Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true); - if (Global_Variable_Query(1) < 3) { + if (Global_Variable_Query(kVariableChapter) < 3) { Actor_Says(kActorMcCoy, 650, 3); Actor_Says(kActorDeskClerk, 250, 12); Actor_Says(kActorMcCoy, 665, 18); @@ -152,7 +152,7 @@ void SceneScriptCT09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptCT09::PlayerWalkedIn() { bool v0 = false; - if (Global_Variable_Query(1) == 3 && !Game_Flag_Query(538)) { + if (Global_Variable_Query(kVariableChapter) == 3 && !Game_Flag_Query(538)) { Game_Flag_Set(538); Actor_Set_Goal_Number(kActorLeon, 1); v0 = true; diff --git a/engines/bladerunner/script/scene/ct11.cpp b/engines/bladerunner/script/scene/ct11.cpp index ad46be78cd..63d114ebfb 100644 --- a/engines/bladerunner/script/scene/ct11.cpp +++ b/engines/bladerunner/script/scene/ct11.cpp @@ -41,7 +41,7 @@ void SceneScriptCT11::InitializeScene() { Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); - if (Global_Variable_Query(1) <= 3) { + if (Global_Variable_Query(kVariableChapter) <= 3) { Scene_Loop_Set_Default(0); } else { Scene_Loop_Set_Default(2); @@ -52,7 +52,7 @@ void SceneScriptCT11::SceneLoaded() { Obstacle_Object("TRASH CAN", true); Unobstacle_Object("BOX NORTHWEST 1", true); Unobstacle_Object("BOX SOUTH 1", true); - if (Global_Variable_Query(1) < 4) { + if (Global_Variable_Query(kVariableChapter) < 4) { if (!Game_Flag_Query(645)) { Item_Add_To_World(115, 951, 33, 640.21002f, 30.0f, 470.0f, 512, 12, 12, false, true, false, true); Scene_2D_Region_Add(0, 505, 316, 513, 321); diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp index 7800a55dc8..e8d3a5b804 100644 --- a/engines/bladerunner/script/scene/ct12.cpp +++ b/engines/bladerunner/script/scene/ct12.cpp @@ -41,10 +41,10 @@ void SceneScriptCT12::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 0, 0, 40, 479, 3); Scene_Exit_Add_2D_Exit(1, 78, 224, 162, 330, 0); Scene_Exit_Add_2D_Exit(2, 500, 180, 619, 346, 0); - if (Global_Variable_Query(1) > 2) { + if (Global_Variable_Query(kVariableChapter) > 2) { Scene_Exit_Add_2D_Exit(3, 620, 0, 639, 479, 1); } - if (Global_Variable_Query(1) > 3) { + if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0); } Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1); @@ -59,19 +59,19 @@ void SceneScriptCT12::InitializeScene() { Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - if (Global_Variable_Query(1) < 2 && Actor_Query_Goal_Number(kActorGaff) == 1) { + if (Global_Variable_Query(kVariableChapter) < 2 && Actor_Query_Goal_Number(kActorGaff) == 1) { Actor_Put_In_Set(kActorGaff, 4); Actor_Set_At_XYZ(kActorGaff, -534.0f, -6.5f, 952.0f, 367); Game_Flag_Set(294); } if (Game_Flag_Query(123) && Game_Flag_Query(kFlagSpinnerToCT01)) { - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { Scene_Loop_Start_Special(0, 1, 0); } Scene_Loop_Set_Default(2); Game_Flag_Reset(123); } else if (Game_Flag_Query(123) && !Game_Flag_Query(kFlagSpinnerToCT01)) { - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { Scene_Loop_Start_Special(0, 0, 0); } Scene_Loop_Set_Default(2); @@ -108,7 +108,7 @@ bool SceneScriptCT12::ClickedOnActor(int actorId) { Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true); Actor_Says(kActorMcCoy, 8910, 16); } - if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) { + if (actorId == 24 && Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) { Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); Actor_Says(kActorMcCoy, 710, 3); @@ -174,7 +174,7 @@ bool SceneScriptCT12::ClickedOnExit(int exitId) { } if (exitId == 4) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -292.0f, -6.5f, 990.0f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) == 4) { + if (Global_Variable_Query(kVariableChapter) == 4) { Game_Flag_Set(629); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); @@ -230,7 +230,7 @@ void SceneScriptCT12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptCT12::PlayerWalkedIn() { - if (Global_Variable_Query(1) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(kActorGaff) == 1) { + if (Global_Variable_Query(kVariableChapter) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(kActorGaff) == 1) { Player_Loses_Control(); Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 48, 0, false); Actor_Face_Actor(kActorGaff, kActorMcCoy, true); @@ -255,7 +255,7 @@ void SceneScriptCT12::PlayerWalkedIn() { Actor_Says(kActorMcCoy, 700, 3); Actor_Says(kActorGaff, 70, 3); Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1); - } else if (Game_Flag_Query(64) && Game_Flag_Query(41)) { + } else if (Game_Flag_Query(64) && Game_Flag_Query(kFlagZubenSpared)) { Actor_Says(kActorGaff, 80, 3); Actor_Says(kActorGaff, 90, 3); Actor_Says(kActorMcCoy, 705, 3); diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index ea609f538e..685076ceb8 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -36,10 +36,10 @@ void SceneScriptDR01::InitializeScene() { } Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); - if (Game_Flag_Query(kFlagSpinnerToDR01) && Global_Variable_Query(1) < 4) { + if (Game_Flag_Query(kFlagSpinnerToDR01) && Global_Variable_Query(kVariableChapter) < 4) { Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1); } - if (Global_Variable_Query(1) >= 3) { + if (Global_Variable_Query(kVariableChapter) >= 3) { Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); diff --git a/engines/bladerunner/script/scene/dr02.cpp b/engines/bladerunner/script/scene/dr02.cpp index 6e71bb1d9d..cbdb1ddcd7 100644 --- a/engines/bladerunner/script/scene/dr02.cpp +++ b/engines/bladerunner/script/scene/dr02.cpp @@ -128,7 +128,7 @@ bool SceneScriptDR02::ClickedOnExit(int exitId) { } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) > 2) { + if (Global_Variable_Query(kVariableChapter) > 2) { Actor_Says(kActorMcCoy, 8522, 15); } else { Game_Flag_Set(226); diff --git a/engines/bladerunner/script/scene/dr03.cpp b/engines/bladerunner/script/scene/dr03.cpp index cdee6a181d..d3113ca7f8 100644 --- a/engines/bladerunner/script/scene/dr03.cpp +++ b/engines/bladerunner/script/scene/dr03.cpp @@ -31,7 +31,7 @@ void SceneScriptDR03::InitializeScene() { } Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297); Scene_Exit_Add_2D_Exit(0, 377, 122, 445, 266, 0); - if (Global_Variable_Query(1) == 3) { + if (Global_Variable_Query(kVariableChapter) == 3) { Actor_Put_In_Set(kActorChew, 34); Actor_Set_At_XYZ(kActorChew, 431.21f, 4.27f, -776.26f, 0); } else { diff --git a/engines/bladerunner/script/scene/dr06.cpp b/engines/bladerunner/script/scene/dr06.cpp index aedfa4550d..ebc19bce41 100644 --- a/engines/bladerunner/script/scene/dr06.cpp +++ b/engines/bladerunner/script/scene/dr06.cpp @@ -31,7 +31,7 @@ void SceneScriptDR06::InitializeScene() { Setup_Scene_Information(-707.57001f, 136.60001f, -1132.64f, 472); } Scene_Exit_Add_2D_Exit(0, 601, 11, 639, 479, 1); - if (Global_Variable_Query(1) > 3 && Game_Flag_Query(715)) { + if (Global_Variable_Query(kVariableChapter) > 3 && Game_Flag_Query(715)) { Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2); } Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp index bf9330dd97..092fcca70b 100644 --- a/engines/bladerunner/script/scene/hc03.cpp +++ b/engines/bladerunner/script/scene/hc03.cpp @@ -34,7 +34,7 @@ void SceneScriptHC03::InitializeScene() { Game_Flag_Reset(386); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); - if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) { + if (Game_Flag_Query(403) || Global_Variable_Query(kVariableChapter) > 3) { Item_Remove_From_World(121); Game_Flag_Set(403); Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2); @@ -67,7 +67,7 @@ void SceneScriptHC03::InitializeScene() { Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(388)) { Scene_Loop_Set_Default(6); - } else if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) { + } else if (Game_Flag_Query(403) || Global_Variable_Query(kVariableChapter) > 3) { Scene_Loop_Set_Default(3); } else { Scene_Loop_Set_Default(0); @@ -76,7 +76,7 @@ void SceneScriptHC03::InitializeScene() { void SceneScriptHC03::SceneLoaded() { Obstacle_Object("GUITAR01", true); - if (Game_Flag_Query(403) || Game_Flag_Query(388) || Global_Variable_Query(1) > 3) { + if (Game_Flag_Query(403) || Game_Flag_Query(388) || Global_Variable_Query(kVariableChapter) > 3) { Unobstacle_Object("GPscisGate", true); } else { Obstacle_Object("GPscisGate", true); diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp index 6944854ee1..ce36b91e31 100644 --- a/engines/bladerunner/script/scene/hf01.cpp +++ b/engines/bladerunner/script/scene/hf01.cpp @@ -131,7 +131,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) { Actor_Says(kActorMcCoy, 8630, 13); return true; } - if (Global_Variable_Query(1) == 5 && (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) || Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) { + if (Global_Variable_Query(kVariableChapter) == 5 && (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) || Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) { Game_Flag_Set(662); Actor_Face_Actor(kActorMcCoy, v1, true); Actor_Face_Actor(v1, kActorMcCoy, true); @@ -321,7 +321,7 @@ void SceneScriptHF01::PlayerWalkedIn() { Actor_Voice_Over(960, kActorVoiceOver); Actor_Voice_Over(970, kActorVoiceOver); Actor_Voice_Over(980, kActorVoiceOver); - } else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) { + } else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) { ADQ_Flush(); ADQ_Add(kActorMurray, 0, 14); ADQ_Add(kActorMurray, 10, 3); diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp index 22fd331132..e98bc8c805 100644 --- a/engines/bladerunner/script/scene/hf05.cpp +++ b/engines/bladerunner/script/scene/hf05.cpp @@ -33,7 +33,7 @@ void SceneScriptHF05::InitializeScene() { Setup_Scene_Information(483.0f, 40.63f, -189.0f, 600); } Scene_Exit_Add_2D_Exit(0, 443, 270, 515, 350, 0); - if (Global_Variable_Query(1) > 3) { + if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(1, 367, 298, 399, 349, 2); } Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1); @@ -273,7 +273,7 @@ void SceneScriptHF05::PlayerWalkedIn() { } if (Actor_Query_In_Set(kActorCrazylegs, 41)) { if (Game_Flag_Query(562)) { - if (!Game_Flag_Query(563) && Global_Variable_Query(1) == 3) { + if (!Game_Flag_Query(563) && Global_Variable_Query(kVariableChapter) == 3) { sub_402970(); Game_Flag_Set(563); } @@ -317,7 +317,7 @@ void SceneScriptHF05::sub_402970() { void SceneScriptHF05::sub_402AE4() { Dialogue_Menu_Clear_List(); - if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(1) == 3) { + if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(kVariableChapter) == 3) { DM_Add_To_List_Never_Repeat_Once_Selected(1180, 3, 6, 7); } if (Actor_Clue_Query(kActorMcCoy, kClueCrazylegsInterview1) == 1) { @@ -329,7 +329,7 @@ void SceneScriptHF05::sub_402AE4() { if (Actor_Clue_Query(kActorMcCoy, kClueLucy) == 1 && Actor_Query_Goal_Number(kActorLucy) != 599) { DM_Add_To_List_Never_Repeat_Once_Selected(1210, 4, 6, 2); } - if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) == 1 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(1) == 3)) { + if (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansResources) == 1 || (Actor_Clue_Query(kActorMcCoy, kClueGrigoriansNote) == 1 && Global_Variable_Query(kVariableChapter) == 3)) { DM_Add_To_List_Never_Repeat_Once_Selected(1220, -1, 2, 8); } if (Actor_Clue_Query(kActorMcCoy, kClueCarRegistration1) == 1 || Actor_Clue_Query(kActorMcCoy, kClueCarRegistration3) == 1) { @@ -594,7 +594,7 @@ void SceneScriptHF05::sub_403A34(int actorId) { void SceneScriptHF05::sub_402370() { Player_Loses_Control(); - if (Global_Variable_Query(1) == 3) { + if (Global_Variable_Query(kVariableChapter) == 3) { ADQ_Flush(); ADQ_Add(kActorCrazylegs, 130, 18); ADQ_Add(kActorCrazylegs, 140, 18); diff --git a/engines/bladerunner/script/scene/hf06.cpp b/engines/bladerunner/script/scene/hf06.cpp index f1acea722f..f06e099406 100644 --- a/engines/bladerunner/script/scene/hf06.cpp +++ b/engines/bladerunner/script/scene/hf06.cpp @@ -244,7 +244,7 @@ void SceneScriptHF06::sub_401EF4() { Actor_Change_Animation_Mode(kActorSteele, 7); Loop_Actor_Walk_To_XYZ(kActorSteele, 92.0f, 367.93f, 107.0f, 0, 0, false, 0); Actor_Face_Actor(kActorSteele, kActorMcCoy, true); - Actor_Change_Animation_Mode(kActorSteele, 4); + Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle); Actor_Says(kActorSteele, 290, 58); Actor_Says(kActorMcCoy, 2130, -1); Actor_Says(kActorSteele, 300, 59); @@ -256,7 +256,7 @@ void SceneScriptHF06::sub_401EF4() { Actor_Says(kActorSteele, 330, 58); Actor_Says(kActorSteele, 340, 58); Actor_Says(kActorSteele, 350, 58); - Actor_Change_Animation_Mode(kActorSteele, 4); + Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatIdle); Game_Flag_Set(644); Actor_Set_Goal_Number(kActorSteele, 402); Actor_Face_Actor(kActorSteele, actorId, true); diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp index d820a175ed..c0f05ad1bf 100644 --- a/engines/bladerunner/script/scene/ma01.cpp +++ b/engines/bladerunner/script/scene/ma01.cpp @@ -24,6 +24,18 @@ namespace BladeRunner { +enum kMA01Loops { + kMA01LoopInshotRoof = 0, + kMA01LoopMain = 1, + kMA01LoopOutDoorAnim = 3, + kMA01LoopOutshotRoof = 4 +}; + +enum kMA01Exits { + kMA01ExitMA06 = 0, + kMA01ExitSpinner = 1 +}; + void SceneScriptMA01::InitializeScene() { Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992); if (Game_Flag_Query(kFlagSpinnerToMA01)) { @@ -32,9 +44,9 @@ void SceneScriptMA01::InitializeScene() { if (Game_Flag_Query(kFlagMA06toMA01)) { Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660); } - Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0); + Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0); if (Game_Flag_Query(kFlagSpinnerToMA01)) { - Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2); + Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2); } Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); @@ -45,13 +57,13 @@ void SceneScriptMA01::InitializeScene() { Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagMA06toMA01)) { - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kMA01LoopMain); Game_Flag_Reset(kFlagMA06toMA01); } else { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(273); - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); - Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false); + Scene_Loop_Set_Default(kMA01LoopMain); } if (Game_Flag_Query(409)) { Actor_Set_Goal_Number(kActorGaff, 3); @@ -88,7 +100,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { if (Actor_Query_Goal_Number(kActorZuben) == 21) { return true; } - if (exitId == 0) { + if (exitId == kMA01ExitMA06) { if (Actor_Query_Goal_Number(kActorZuben) == 20) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) { Actor_Set_Goal_Number(kActorZuben, 21); @@ -98,11 +110,11 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagMA01toMA06); - Set_Enter(52, kSceneMA06); + Set_Enter(kSetMA06, kSceneMA06); } return true; } - if (exitId == 1) { + if (exitId == kMA01ExitSpinner) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 736, false); @@ -114,71 +126,71 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) { Game_Flag_Reset(177); Game_Flag_Reset(258); Game_Flag_Reset(178); - int spinnerDest = Spinner_Interface_Choose_Dest(3, false); + int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(178); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToPS01); - Set_Enter(61, kScenePS01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetPS01, kScenePS01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(182); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToRC01); - Set_Enter(69, kSceneRC01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetRC01, kSceneRC01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(176); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToCT01); - Set_Enter(4, kSceneCT01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetCT01_CT12, kSceneCT01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(261); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToTB02); - Set_Enter(17, kSceneTB02); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetTB02_TB03, kSceneTB02); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(180); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToAR01); - Set_Enter(0, kSceneAR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetAR01_AR02, kSceneAR01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(177); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToDR01); - Set_Enter(7, kSceneDR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(258); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToBB01); - Set_Enter(20, kSceneBB01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetBB01, kSceneBB01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(181); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToNR01); - Set_Enter(54, kSceneNR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetNR01, kSceneNR01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(257); Game_Flag_Reset(kFlagSpinnerToMA01); Game_Flag_Set(kFlagSpinnerToHF01); - Set_Enter(37, kSceneHF01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Set_Enter(kSetHF01, kSceneHF01); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true); break; default: Actor_Set_Invisible(kActorMcCoy, false); @@ -240,10 +252,10 @@ void SceneScriptMA01::PlayerWalkedIn() { void SceneScriptMA01::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(1) == 1) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(kVariableChapter) == 1) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards2, true, -1); Outtake_Play(kOuttakeInside1, true, -1); diff --git a/engines/bladerunner/script/scene/ma02.cpp b/engines/bladerunner/script/scene/ma02.cpp index bd4407ada0..e8bb134557 100644 --- a/engines/bladerunner/script/scene/ma02.cpp +++ b/engines/bladerunner/script/scene/ma02.cpp @@ -24,22 +24,27 @@ namespace BladeRunner { +enum kMA02Exits { + kMA02ExitMA06 = 0, + kMA02ExitMA04 = 1 +}; + void SceneScriptMA02::InitializeScene() { if (Game_Flag_Query(kFlagMA04ToMA02)) { Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500); - } else { + } else { // From MA06 Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750); - if (Global_Variable_Query(1) == 4) { + if (Global_Variable_Query(kVariableChapter) == 4) { Actor_Set_Goal_Number(kActorRajif, 300); } - Game_Flag_Reset(711); + Game_Flag_Reset(kFlagMA04WatchedTV); } - Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1); - Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0); - if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) { + Scene_Exit_Add_2D_Exit(kMA02ExitMA06, 538, 84, 639, 327, 1); + Scene_Exit_Add_2D_Exit(kMA02ExitMA04, 56, 98, 150, 260, 0); + if (Global_Variable_Query(kVariableChapter) >= 4 && Global_Variable_Query(kVariableChapter) == 5 && Game_Flag_Query(653)) { Actor_Set_Goal_Number(kActorMaggie, 599); Actor_Change_Animation_Mode(kActorMaggie, 88); - Actor_Put_In_Set(kActorMaggie, 10); + Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04); Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0); Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1); } @@ -53,10 +58,10 @@ void SceneScriptMA02::InitializeScene() { Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); - if (sub_401F7C()) { + if (isPhoneRinging()) { Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0); } - if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) { + if (Global_Variable_Query(kVariableChapter) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) { Overlay_Play("MA02OVER", 0, 1, 0, 0); } } @@ -81,9 +86,9 @@ bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) { Actor_Face_Object(kActorMcCoy, "BAR-MAIN", true); - if (Global_Variable_Query(1) < 4) { + if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Set_Goal_Number(kActorMaggie, 3); - } else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) { + } else if (Global_Variable_Query(kVariableChapter) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) { Overlay_Remove("MA02OVER"); Item_Pickup_Spin_Effect(985, 480, 240); Actor_Voice_Over(1150, kActorVoiceOver); @@ -103,7 +108,7 @@ bool SceneScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) { bool SceneScriptMA02::ClickedOnActor(int actorId) { if (actorId == kActorMaggie && Actor_Query_Goal_Number(kActorMaggie) == 599) { - if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, 1, false)) { + if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Actor_Voice_Over(1140, kActorVoiceOver); } @@ -116,18 +121,18 @@ bool SceneScriptMA02::ClickedOnItem(int itemId, bool a2) { } bool SceneScriptMA02::ClickedOnExit(int exitId) { - if (exitId == 0) { + if (exitId == kMA02ExitMA06) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) { Music_Stop(10); Game_Flag_Set(kFlagMA02toMA06); - Set_Enter(52, kSceneMA06); + Set_Enter(kSetMA06, kSceneMA06); } return true; } - if (exitId == 1) { + if (exitId == kMA02ExitMA04) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) { Game_Flag_Set(kFlagMA02ToMA04); - Set_Enter(50, kSceneMA04); + Set_Enter(kSetMA04, kSceneMA04); } return true; } @@ -146,22 +151,22 @@ void SceneScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptMA02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagMA06ToMA02)) { - sub_402044(); + selectNextTvNews(); } if (Game_Flag_Query(kFlagMA04ToMA02)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.12f, -144.13f, 34.27f, 0, 1, false, 0); } - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(655)) { Game_Flag_Set(623); Game_Flag_Set(655); - sub_401E4C(); + dialogueWithRajif(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.19f, -144.12f, 378.27f, 0, 0, false, 0); Game_Flag_Set(kFlagMA02toMA06); - Set_Enter(52, kSceneMA06); + Set_Enter(kSetMA06, kSceneMA06); // return true; return; } - if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) { + if (Global_Variable_Query(kVariableChapter) == 5 && !Game_Flag_Query(654)) { if (Game_Flag_Query(653)) { Actor_Says(kActorMcCoy, 2390, 0); Music_Play(2, 25, 0, 3, -1, 0, 0); @@ -171,7 +176,7 @@ void SceneScriptMA02::PlayerWalkedIn() { Game_Flag_Set(654); Autosave_Game(3); } - if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(kFlagMA04ToMA02) && Actor_Query_Goal_Number(kActorMaggie) != 2) { + if (Global_Variable_Query(kVariableChapter) < 4 && !Game_Flag_Query(kFlagMA04ToMA02) && Actor_Query_Goal_Number(kActorMaggie) != 2) { Actor_Set_Goal_Number(kActorMaggie, 1); if (!Game_Flag_Query(60)) { Game_Flag_Set(60); @@ -201,7 +206,7 @@ void SceneScriptMA02::PlayerWalkedOut() { void SceneScriptMA02::DialogueQueueFlushed(int a1) { } -void SceneScriptMA02::sub_401E4C() { +void SceneScriptMA02::dialogueWithRajif() { Actor_Says(kActorMcCoy, 2365, 13); Actor_Says(kActorRajif, 0, 13); Actor_Says(kActorMcCoy, 2370, 13); @@ -214,8 +219,8 @@ void SceneScriptMA02::sub_401E4C() { Delay(3000); } -bool SceneScriptMA02::sub_401F7C() { - return Global_Variable_Query(1) == 5 +bool SceneScriptMA02::isPhoneRinging() { + return Global_Variable_Query(kVariableChapter) == 5 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) @@ -224,23 +229,23 @@ bool SceneScriptMA02::sub_401F7C() { && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2); } -void SceneScriptMA02::sub_402044() { +void SceneScriptMA02::selectNextTvNews() { int i = 0; int arr[7]; - if (Global_Variable_Query(1) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) { + if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) { arr[i++] = 0; } arr[i++] = 1; - if (Global_Variable_Query(1) >= 3) { + if (Global_Variable_Query(kVariableChapter) >= 3) { arr[i++] = 2; } - if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) { + if (Global_Variable_Query(kVariableChapter) >= 2 && Global_Variable_Query(kVariableChapter) <= 4) { arr[i++] = 3; } if (Game_Flag_Query(171) && Game_Flag_Query(170)) { arr[i++] = 4; } - Global_Variable_Set(52, arr[Random_Query(0, i - 1)]); + Global_Variable_Set(kVariableNextTvNews, arr[Random_Query(0, i - 1)]); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index a92890d9bc..f28d998203 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -24,25 +24,43 @@ namespace BladeRunner { +enum kMA04Loops { + kMA04LoopInshot = 0, + kMA04LoopMain = 1, + kMA04LoopSleep = 3, + kMA04LoopWakeup = 4 +}; + +enum kMA04Exits { + kMA04ExitMA02 = 0, + kMA04ExitMA05 = 1, + kMA04ExitKitchen = 2 +}; + +enum kMA04Regions { + kMA04RegionPhone = 0, + kMA04RegionBed = 1 +}; + void SceneScriptMA04::InitializeScene() { if (Game_Flag_Query(kFlagMA05toMA04)) { Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502); - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA04LoopInshot, false); } } else if (Game_Flag_Query(kFlagMA02ToMA04)) { Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502); - } else if (Game_Flag_Query(647)) { + } else if (Game_Flag_Query(kFlagMcCoySleeping)) { Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502); - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 4, false); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA04LoopWakeup, false); } else { Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733); } - Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1); - Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0); - Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1); - Scene_2D_Region_Add(0, 343, 97, 353, 190); - Scene_2D_Region_Add(1, 0, 340, 116, 479); + Scene_Exit_Add_2D_Exit(kMA04ExitMA02, 496, 0, 639, 354, 1); + Scene_Exit_Add_2D_Exit(kMA04ExitMA05, 33, 63, 113, 258, 0); + Scene_Exit_Add_2D_Exit(kMA04ExitKitchen, 248, 98, 314, 284, 1); + Scene_2D_Region_Add(kMA04RegionPhone, 343, 97, 353, 190); + Scene_2D_Region_Add(kMA04RegionBed, 0, 340, 116, 479); Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1); Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1); Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); @@ -54,10 +72,10 @@ void SceneScriptMA04::InitializeScene() { Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); - if (sub_402758()) { + if (isPhoneRinging()) { Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0); } - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kMA04LoopMain); } void SceneScriptMA04::SceneLoaded() { @@ -65,7 +83,7 @@ void SceneScriptMA04::SceneLoaded() { Unobstacle_Object("BEDDog BONE", true); Unobstacle_Object("BED-BOOK1", true); Clickable_Object("BED-SHEETS"); - if (Game_Flag_Query(711)) { + if (Game_Flag_Query(kFlagMA04WatchedTV)) { Unclickable_Object("BED-TV-1"); Unclickable_Object("BED-TV-2"); } else { @@ -85,7 +103,7 @@ bool SceneScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) { } if (Object_Query_Click("BED-TV-1", objectName) || Object_Query_Click("BED-TV-2", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BED-TV-2", 24, true, false)) { - Game_Flag_Set(711); + Game_Flag_Set(kFlagMA04WatchedTV); Unclickable_Object("BED-TV-1"); Unclickable_Object("BED-TV-2"); Sound_Play(132, 100, 0, 0, 50); @@ -106,35 +124,35 @@ bool SceneScriptMA04::ClickedOnItem(int itemId, bool a2) { } bool SceneScriptMA04::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, 1, false, 0)) { + if (exitId == kMA04ExitMA02) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7099.0f, 954.0f, 1866.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagMA04ToMA02); - Set_Enter(10, kSceneMA02); + Set_Enter(kSetMA02_MA04, kSceneMA02); } return true; } - if (exitId == 1) { + if (exitId == kMA04ExitMA05) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); - if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0)) { - if (sub_402888()) { + if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, 0)) { + if (isPhoneMessageWaiting() || isPhoneRinging()) { Overlay_Remove("MA04OVER"); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 0, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, false, false, 1); Game_Flag_Set(kFlagMA04toMA05); - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1568.0f, 0, false); } - Set_Enter(51, kSceneMA05); + Set_Enter(kSetMA05, kSceneMA05); } return true; } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, 1, false, 0)) { + if (exitId == kMA04ExitKitchen) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7115.0f, 954.0f, 1742.0f, 0, true, false, 0)) { int sounds[] = {252, 405, 404, 407, 406}; Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0); Delay(3000); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 1); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 1); } } return false; @@ -144,14 +162,14 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { if (Player_Query_Combat_Mode()) { return false; } - if (region == 1) { + if (region == kMA04RegionBed) { sleep(); return true; } - if (region == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, 1, false, 0)) { + if (region == kMA04RegionPhone) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 256, false); - if (sub_402758()) { + if (isPhoneRinging()) { Actor_Says(kActorMcCoy, 2680, 0); Ambient_Sounds_Remove_Sound(403, true); Sound_Play(123, 100, 0, 0, 50); @@ -159,48 +177,48 @@ bool SceneScriptMA04::ClickedOn2DRegion(int region) { Delay(500); if (Game_Flag_Query(653)) { if (Global_Variable_Query(45) == 2) { - sub_4028A8(); + phoneCallWithDektora(); } else if (Global_Variable_Query(45) == 3) { - sub_402F2C(); + phoneCallWithLucy(); } else { - sub_4034D8(); + phoneCallWithClovis(); } } else { - sub_4032A0(); + phoneCallWithSteele(); } Music_Play(2, 52, 0, 3, -1, 0, 0); return false; } - if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(649)) { + if (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(kFlagPhoneMessageFromClovis)) { Sound_Play(123, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); Actor_Says(kActorClovis, 310, 3); Actor_Says(kActorClovis, 320, 3); - if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(1) < 3) { + if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(kVariableChapter) < 3) { Actor_Voice_Over(1300, kActorVoiceOver); Actor_Voice_Over(1310, kActorVoiceOver); Actor_Voice_Over(1320, kActorVoiceOver); } Actor_Says(kActorMcCoy, 2445, 13); Sound_Play(123, 100, 0, 0, 50); - Game_Flag_Set(649); + Game_Flag_Set(kFlagPhoneMessageFromClovis); return true; } - if (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(650)) { + if (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(kFlagPhoneMessageFromLucy)) { Sound_Play(123, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); Actor_Says(kActorLucy, 500, 3); Actor_Says(kActorLucy, 510, 3); - if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(1) < 3) { + if (!Game_Flag_Query(kFlagDirectorsCut) && Global_Variable_Query(kVariableChapter) < 3) { Actor_Voice_Over(1330, kActorVoiceOver); Actor_Voice_Over(1340, kActorVoiceOver); Actor_Voice_Over(1350, kActorVoiceOver); } Actor_Says(kActorMcCoy, 2445, 13); Sound_Play(123, 100, 0, 0, 50); - Game_Flag_Set(650); + Game_Flag_Set(kFlagPhoneMessageFromLucy); return true; } Actor_Says(kActorMcCoy, 2670, 13); @@ -222,7 +240,7 @@ void SceneScriptMA04::SceneFrameAdvanced(int frame) { } else { Set_Fade_Density(0.0f); } - if (frame == 121 && (Game_Flag_Query(40) == 1 || Game_Flag_Query(41) == 1) && !Game_Flag_Query(159)) { + if (frame == 121 && (Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && !Game_Flag_Query(kFlagGuzzaTalkZubenRetired)) { Sound_Play(403, 50, 0, 0, 50); } } @@ -231,24 +249,24 @@ void SceneScriptMA04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptMA04::PlayerWalkedIn() { - if (Game_Flag_Query(647)) { + if (Game_Flag_Query(kFlagMcCoySleeping)) { Player_Gains_Control(); } - if (sub_402820() || sub_402758()) { + if (isPhoneMessageWaiting() || isPhoneRinging()) { Overlay_Play("MA04OVER", 0, 1, 0, 0); } - if (Game_Flag_Query(647)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 0); + if (Game_Flag_Query(kFlagMcCoySleeping)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7139.0f, 954.0f, 1746.0f, 0, true, false, 0); } else if (Game_Flag_Query(kFlagMA02ToMA04)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, 1, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7143.0f, 954.0f, 1868.0f, 0, true, false, 0); } Game_Flag_Reset(kFlagMA02ToMA04); Game_Flag_Reset(kFlagMA05toMA04); - Game_Flag_Reset(647); - if (Game_Flag_Query(61)) { - if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) { + Game_Flag_Reset(kFlagMcCoySleeping); + if (Game_Flag_Query(kFlagChapter1Ended)) { + if (Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallGuzza)) { Sound_Play(403, 100, 0, 0, 50); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7176.0f, 954.0f, 1806.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 256, true); Actor_Says(kActorMcCoy, 2680, 0); Sound_Play(123, 100, 0, 0, 50); @@ -280,28 +298,28 @@ void SceneScriptMA04::PlayerWalkedIn() { //return false; return; } - if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && !Game_Flag_Query(146)) { + if ((Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && !Game_Flag_Query(kFlagChapter1Ending)) { Music_Play(2, 52, 0, 2, -1, 0, 0); Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, 1, false, 0); - if (sub_402820() || sub_402758()) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1677.0f, 0, true, false, 0); + if (isPhoneMessageWaiting() || isPhoneRinging()) { Overlay_Remove("MA04OVER"); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0); - Game_Flag_Set(146); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 955.0f, 1675.0f, 0, true, false, 0); + Game_Flag_Set(kFlagChapter1Ending); Async_Actor_Walk_To_XYZ(kActorMcCoy, -7204.0f, 956.17f, 1568.0f, 0, false); - Set_Enter(51, kSceneMA05); + Set_Enter(kSetMA05, kSceneMA05); } } void SceneScriptMA04::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (Game_Flag_Query(678)) { + if (Game_Flag_Query(kFlagChapter2Intro)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeMovieA, false, -1); - Game_Flag_Reset(678); + Game_Flag_Reset(kFlagChapter2Intro); } } @@ -309,19 +327,22 @@ void SceneScriptMA04::DialogueQueueFlushed(int a1) { Overlay_Remove("MA04OVR2"); } -bool SceneScriptMA04::sub_402758() { - return Global_Variable_Query(1) == 5 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2); -} - -bool SceneScriptMA04::sub_402820() { - return (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(649)) || (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(650)); +bool SceneScriptMA04::isPhoneRinging() { + return Global_Variable_Query(kVariableChapter) == 5 + && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis) + && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal) + && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) + && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2) + && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) + && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2); } -bool SceneScriptMA04::sub_402888() { - return sub_402820() || sub_402758(); +bool SceneScriptMA04::isPhoneMessageWaiting() { + return (Actor_Clue_Query(kActorClovis, kClueMcCoyRetiredZuben) && !Game_Flag_Query(kFlagPhoneMessageFromClovis)) + || (Actor_Clue_Query(kActorLucy, kClueMcCoyLetZubenEscape) && !Game_Flag_Query(kFlagPhoneMessageFromLucy)); } -void SceneScriptMA04::sub_4028A8() { +void SceneScriptMA04::phoneCallWithDektora() { int answer; Actor_Says(kActorDektora, 220, 3); Actor_Says(kActorMcCoy, 2460, 0); @@ -386,7 +407,7 @@ void SceneScriptMA04::sub_4028A8() { } } -void SceneScriptMA04::sub_402F2C() { +void SceneScriptMA04::phoneCallWithLucy() { Actor_Says(kActorLucy, 530, 3); Actor_Says(kActorMcCoy, 2545, 19); Actor_Says(kActorLucy, 540, 3); @@ -421,7 +442,7 @@ void SceneScriptMA04::sub_402F2C() { Sound_Play(123, 100, 0, 0, 50); } -void SceneScriptMA04::sub_4032A0() { +void SceneScriptMA04::phoneCallWithSteele() { Actor_Says(kActorSteele, 680, 3); Actor_Says(kActorMcCoy, 2630, 17); Actor_Says(kActorSteele, 690, 3); @@ -442,7 +463,7 @@ void SceneScriptMA04::sub_4032A0() { Actor_Clue_Acquire(kActorMcCoy, kCluePhoneCallCrystal, true, -1); } -void SceneScriptMA04::sub_4034D8() { +void SceneScriptMA04::phoneCallWithClovis() { Actor_Says(kActorClovis, 330, 3); Actor_Says(kActorMcCoy, 2580, 14); Actor_Says(kActorClovis, 340, 3); @@ -476,7 +497,7 @@ void SceneScriptMA04::sub_4034D8() { void SceneScriptMA04::turnOnTV() { Overlay_Play("MA04OVR2", 0, 1, 0, 0); - switch (Global_Variable_Query(52)) { + switch (Global_Variable_Query(kVariableNextTvNews)) { case 4: ADQ_Add(kActorNewscaster, 230, 3); ADQ_Add(kActorNewscaster, 240, 3); @@ -537,28 +558,28 @@ void SceneScriptMA04::sleep() { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BED-SHEETS", 12, true, false)) { Actor_Says(kActorMcCoy, 8530, 12); Music_Stop(4); - if (sub_402820() || sub_402758()) { + if (isPhoneMessageWaiting() || isPhoneRinging()) { Overlay_Remove("MA04OVER"); } Player_Loses_Control(); - Game_Flag_Set(647); - if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) { + Game_Flag_Set(kFlagMcCoySleeping); + if ((Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && Global_Variable_Query(kVariableChapter) == 1) { if (Actor_Query_Goal_Number(kActorZuben) == 599) { Actor_Put_In_Set(kActorZuben, 91); Actor_Set_At_Waypoint(kActorZuben, 33, 0); } - Game_Flag_Set(678); - Global_Variable_Set(1, 2); - Chapter_Enter(2, 10, 50); + Game_Flag_Set(kFlagChapter2Intro); + Global_Variable_Set(kVariableChapter, 2); + Chapter_Enter(2, kSetMA02_MA04, kSceneMA04); if (Query_Difficulty_Level() != 0) { - if (!Game_Flag_Query(723)) { - Global_Variable_Increment(2, 200); + if (!Game_Flag_Query(kFlagZubenBountyPaid)) { + Global_Variable_Increment(kVariableChinyen, 200); } } } else { - Set_Enter(10, kSceneMA04); + Set_Enter(kSetMA02_MA04, kSceneMA04); } - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA04LoopSleep, false); } } diff --git a/engines/bladerunner/script/scene/ma05.cpp b/engines/bladerunner/script/scene/ma05.cpp index 40efc3641d..519f43e30b 100644 --- a/engines/bladerunner/script/scene/ma05.cpp +++ b/engines/bladerunner/script/scene/ma05.cpp @@ -24,13 +24,23 @@ namespace BladeRunner { +enum kMA05Loops { + kMA05LoopInshot = 0, + kMA05LoopMain = 1, + kMA05LoopSpinner = 3 +}; + +enum kMA05Exits { + kMA05ExitMA04 = 0 +}; + void SceneScriptMA05::InitializeScene() { - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { Setup_Scene_Information(-7204.0f, 953.97f, 1651.0f, 0); } else { Setup_Scene_Information(-7207.0f, 956.17f, 1564.0f, 0); } - Scene_Exit_Add_2D_Exit(0, 432, 21, 471, 226, 1); + Scene_Exit_Add_2D_Exit(kMA05ExitMA04, 432, 21, 471, 226, 1); Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(103, 50, 60, 1); @@ -43,13 +53,13 @@ void SceneScriptMA05::InitializeScene() { Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(87, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0); - if (sub_401990()) { + if (isPhoneRinging()) { Ambient_Sounds_Add_Sound(403, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0); } - if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); + if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA05LoopInshot, false); } - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kMA05LoopMain); } void SceneScriptMA05::SceneLoaded() { @@ -75,14 +85,14 @@ bool SceneScriptMA05::ClickedOnItem(int itemId, bool a2) { } bool SceneScriptMA05::ClickedOnExit(int exitId) { - if (exitId == 0) { + if (exitId == kMA05ExitMA04) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, 0, false, 0); Game_Flag_Set(kFlagMA05toMA04); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1685.0f, 0, false); - Set_Enter(50, kSceneMA04); + Set_Enter(kSetMA04, kSceneMA04); } return true; } @@ -105,19 +115,19 @@ void SceneScriptMA05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptMA05::PlayerWalkedIn() { Music_Play(2, 52, 0, 2, -1, 0, 0); - if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(146) == 1 && !Game_Flag_Query(61))) && Global_Variable_Query(1) == 1) { - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(kSceneLoopMode2, 3, true); + if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended))) && Global_Variable_Query(kVariableChapter) == 1) { + Scene_Loop_Set_Default(kMA05LoopMain); + Scene_Loop_Start_Special(kSceneLoopMode2, kMA05LoopSpinner, true); Sound_Play(69, 100, 0, 0, 50); } - if (Game_Flag_Query(146) && !Game_Flag_Query(61)) { + if (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended)) { if (!Game_Flag_Query(kFlagDirectorsCut)) { Actor_Voice_Over(1260, kActorVoiceOver); Actor_Voice_Over(1270, kActorVoiceOver); Actor_Voice_Over(1280, kActorVoiceOver); Actor_Voice_Over(1290, kActorVoiceOver); } - Game_Flag_Set(61); + Game_Flag_Set(kFlagChapter1Ended); Player_Gains_Control(); } //return false; @@ -129,8 +139,8 @@ void SceneScriptMA05::PlayerWalkedOut() { void SceneScriptMA05::DialogueQueueFlushed(int a1) { } -bool SceneScriptMA05::sub_401990() { - return Global_Variable_Query(1) == 5 +bool SceneScriptMA05::isPhoneRinging() { + return Global_Variable_Query(kVariableChapter) == 5 && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal) && !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) diff --git a/engines/bladerunner/script/scene/ma06.cpp b/engines/bladerunner/script/scene/ma06.cpp index 732b260e72..3f385271e8 100644 --- a/engines/bladerunner/script/scene/ma06.cpp +++ b/engines/bladerunner/script/scene/ma06.cpp @@ -24,12 +24,19 @@ namespace BladeRunner { +// Appears that names for "open" and "close" are switched +enum kMA06Loops { + kMA06LoopDoorOpen = 0, + kMA06LoopMain = 1, + kMA06LoopDoorClose = 3 +}; + void SceneScriptMA06::InitializeScene() { Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400); Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1); - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); - Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA06LoopDoorOpen, false); + Scene_Loop_Set_Default(kMA06LoopMain); Sound_Play(209, 100, 50, 50, 100); } @@ -83,13 +90,13 @@ void SceneScriptMA06::PlayerWalkedIn() { Game_Flag_Reset(kFlagMA07toMA06); if (Game_Flag_Query(kFlagMA06toMA01)) { - Set_Enter(49, kSceneMA01); + Set_Enter(kSetMA01, kSceneMA01); } else if (Game_Flag_Query(kFlagMA06ToMA02)) { - Set_Enter(10, kSceneMA02); - } else { // kFlagMA06ToMA07 - Set_Enter(53, kSceneMA07); + Set_Enter(kSetMA02_MA04, kSceneMA02); + } else { + Set_Enter(kSetMA07, kSceneMA07); } - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true); Sound_Play(208, 100, 50, 50, 50); //return true; } @@ -125,7 +132,7 @@ void SceneScriptMA06::activateElevator() { } Actor_Says(kActorAnsweringMachine, 80, 3); Player_Gains_Control(); - int floor = Elevator_Activate(1); + int floor = Elevator_Activate(kElevatorMA); Player_Loses_Control(); Scene_Loop_Start_Special(kSceneLoopMode2, 1, true); if (floor > 1) { @@ -138,9 +145,9 @@ void SceneScriptMA06::activateElevator() { Delay(500); Actor_Says(kActorAnsweringMachine, 610, 3); } - } else { + } else { // floor == 0 Actor_Says(kActorMcCoy, 2940, 18); - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(655)) { + if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(655)) { Sound_Play(412, 100, 0, 0, 50); Delay(500); Actor_Says(kActorAnsweringMachine, 610, 3); diff --git a/engines/bladerunner/script/scene/ma07.cpp b/engines/bladerunner/script/scene/ma07.cpp index a009096795..bb85a82cde 100644 --- a/engines/bladerunner/script/scene/ma07.cpp +++ b/engines/bladerunner/script/scene/ma07.cpp @@ -41,7 +41,7 @@ void SceneScriptMA07::InitializeScene() { Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); - if (Global_Variable_Query(1) > 1) { + if (Global_Variable_Query(kVariableChapter) > 1) { Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3); } if (Game_Flag_Query(665)) { @@ -73,7 +73,7 @@ bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) { bool SceneScriptMA07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, 1, false, 0)) { - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) { + if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671)) { Actor_Set_Goal_Number(kActorMcCoy, 400); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); @@ -131,7 +131,7 @@ void SceneScriptMA07::PlayerWalkedIn() { if (Game_Flag_Query(kFlagMA06toMA07)) { Game_Flag_Reset(kFlagMA06toMA07); } - if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) { + if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4) { Scene_Exits_Disable(); Actor_Set_Goal_Number(kActorGaff, 300); } @@ -144,7 +144,7 @@ void SceneScriptMA07::PlayerWalkedIn() { Delay(1000); Game_Flag_Reset(666); Game_Flag_Set(kFlagMA06ToMA02); - Set_Enter(10, kSceneMA02); + Set_Enter(kSetMA02_MA04, kSceneMA02); } //return false; diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp index 8dd675eb7e..171cea52d8 100644 --- a/engines/bladerunner/script/scene/nr01.cpp +++ b/engines/bladerunner/script/scene/nr01.cpp @@ -43,7 +43,7 @@ void SceneScriptNR01::InitializeScene() { Setup_Scene_Information(76.0f, 23.88f, -109.0f, 966); } Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3); - if (Global_Variable_Query(1) > 3) { + if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2); } Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1); @@ -110,7 +110,7 @@ bool SceneScriptNR01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -380.0f, 31.93f, -841.0f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) > 3) { + if (Global_Variable_Query(kVariableChapter) > 3) { Actor_Says(kActorMcCoy, 8522, 12); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp index 27d85ecaba..bb43b9b7e9 100644 --- a/engines/bladerunner/script/scene/nr07.cpp +++ b/engines/bladerunner/script/scene/nr07.cpp @@ -199,7 +199,7 @@ void SceneScriptNR07::sub_401A10() { Async_Actor_Walk_To_XYZ(kActorMcCoy, -193.0f, -73.5f, -13.0f, 0, false); Actor_Says(kActorDektora, 950, 31); Actor_Face_Actor(kActorDektora, kActorMcCoy, true); - Actor_Change_Animation_Mode(kActorDektora, 4); + Actor_Change_Animation_Mode(kActorDektora, kAnimationModeCombatIdle); Actor_Face_Actor(kActorMcCoy, kActorDektora, true); Actor_Says(kActorMcCoy, 3760, 19); Actor_Says(kActorDektora, 960, 53); diff --git a/engines/bladerunner/script/scene/ps01.cpp b/engines/bladerunner/script/scene/ps01.cpp index 28f92a158c..04dc87517b 100644 --- a/engines/bladerunner/script/scene/ps01.cpp +++ b/engines/bladerunner/script/scene/ps01.cpp @@ -264,7 +264,7 @@ void SceneScriptPS01::PlayerWalkedOut() { Actor_Set_Invisible(kActorMcCoy, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) { + if (!Game_Flag_Query(718) && Global_Variable_Query(kVariableChapter) == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards3, true, -1); diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp index 544ff32a58..6bf90154bf 100644 --- a/engines/bladerunner/script/scene/ps02.cpp +++ b/engines/bladerunner/script/scene/ps02.cpp @@ -152,7 +152,7 @@ void SceneScriptPS02::DialogueQueueFlushed(int a1) { void SceneScriptPS02::sub_4018BC() { Scene_Exits_Disable(); - switch (Elevator_Activate(2)) { + switch (Elevator_Activate(kElevatorPS)) { case 7: Game_Flag_Set(133); break; diff --git a/engines/bladerunner/script/scene/ps03.cpp b/engines/bladerunner/script/scene/ps03.cpp index 854e85f666..7f31de5fd0 100644 --- a/engines/bladerunner/script/scene/ps03.cpp +++ b/engines/bladerunner/script/scene/ps03.cpp @@ -38,7 +38,7 @@ void SceneScriptPS03::InitializeScene() { } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 449, 273, 508, 329, 0); - if (Global_Variable_Query(1) > 1) { + if (Global_Variable_Query(kVariableChapter) > 1) { Scene_Exit_Add_2D_Exit(2, 358, 245, 411, 288, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); @@ -89,7 +89,7 @@ bool SceneScriptPS03::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(62, kScenePS02); Game_Flag_Reset(478); - if (Global_Variable_Query(1) < 4) { + if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Set_Goal_Number(kActorGuzza, 100); } } diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp index 7629aa822e..ac8f2dc66b 100644 --- a/engines/bladerunner/script/scene/ps04.cpp +++ b/engines/bladerunner/script/scene/ps04.cpp @@ -30,7 +30,7 @@ void SceneScriptPS04::InitializeScene() { Game_Flag_Reset(42); } Setup_Scene_Information(-668.0f, -354.0f, 974.0f, 475); - if (Global_Variable_Query(1) == 1) { + if (Global_Variable_Query(kVariableChapter) == 1) { Actor_Put_In_Set(kActorGuzza, 64); Actor_Set_At_XYZ(kActorGuzza, -728.0f, -354.0f, 1090.0f, 150); Actor_Change_Animation_Mode(kActorGuzza, 53); @@ -56,7 +56,7 @@ void SceneScriptPS04::SceneLoaded() { Unobstacle_Object("B.DOOR", true); Unobstacle_Object("B.CHAIR01", true); Unclickable_Object("CHAIR07"); - if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) && !Game_Flag_Query(727)) { + if (Global_Variable_Query(kVariableChapter) == 2 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) && !Game_Flag_Query(727)) { Item_Add_To_World(111, 958, 64, -643.5f, -318.82f, 1148.87f, 525, 16, 12, false, true, false, true); Game_Flag_Set(727); } @@ -136,7 +136,7 @@ void SceneScriptPS04::DialogueQueueFlushed(int a1) { void SceneScriptPS04::sub_4017E4() { Dialogue_Menu_Clear_List(); - if (Global_Variable_Query(1) > 1) { + if (Global_Variable_Query(kVariableChapter) > 1) { if (Actor_Clue_Query(kActorMcCoy, kClueAttemptedFileAccess)) { DM_Add_To_List_Never_Repeat_Once_Selected(110, 5, 7, 4); } @@ -155,7 +155,7 @@ void SceneScriptPS04::sub_4017E4() { Dialogue_Menu_Disappear(); switch (answer) { case 130: - if (Game_Flag_Query(40) && !Game_Flag_Query(159)) { + if (Game_Flag_Query(kFlagZubenRetired) && !Game_Flag_Query(kFlagGuzzaTalkZubenRetired)) { Actor_Says(kActorMcCoy, 3920, 13); Actor_Says(kActorGuzza, 140, 30); Actor_Face_Current_Camera(kActorGuzza, true); @@ -182,12 +182,12 @@ void SceneScriptPS04::sub_4017E4() { Actor_Says(kActorGuzza, 250, 34); Actor_Says(kActorGuzza, 260, 33); Actor_Says(kActorGuzza, 270, 32); - Game_Flag_Set(159); + Game_Flag_Set(kFlagGuzzaTalkZubenRetired); if (Query_Difficulty_Level() != 0) { - Global_Variable_Increment(2, 200); + Global_Variable_Increment(kVariableChinyen, 200); } - Game_Flag_Set(723); - } else if (Game_Flag_Query(41) && !Game_Flag_Query(160)) { + Game_Flag_Set(kFlagZubenBountyPaid); + } else if (Game_Flag_Query(kFlagZubenSpared) && !Game_Flag_Query(kFlagGuzzaTalkZubenEscaped)) { Actor_Says(kActorMcCoy, 3955, 13); Actor_Says(kActorGuzza, 280, 30); Actor_Says(kActorMcCoy, 3960, 18); @@ -196,7 +196,7 @@ void SceneScriptPS04::sub_4017E4() { Actor_Says(kActorMcCoy, 3965, 13); Actor_Says(kActorGuzza, 310, 33); Actor_Says(kActorGuzza, 320, 34); - Game_Flag_Set(160); + Game_Flag_Set(kFlagGuzzaTalkZubenEscaped); } else if ((Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper) || Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)) && Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA) && Actor_Query_Friendliness_To_Other(kActorGuzza, kActorMcCoy) < 50 && !Game_Flag_Query(161)) { Actor_Says(kActorMcCoy, 3970, 18); Actor_Says(kActorGuzza, 330, 30); diff --git a/engines/bladerunner/script/scene/ps05.cpp b/engines/bladerunner/script/scene/ps05.cpp index e2aa7e8c4b..7627ac2254 100644 --- a/engines/bladerunner/script/scene/ps05.cpp +++ b/engines/bladerunner/script/scene/ps05.cpp @@ -145,8 +145,8 @@ void SceneScriptPS05::PlayerWalkedIn() { if (Game_Flag_Query(23)) { Actor_Set_At_XYZ(kActorMcCoy, 718.72f, 0.37f, -461.26f, 600); } else if (Game_Flag_Query(22)) { - sub_401B34(); - sub_401C30(); + selectNextTvNews(); + turnOnTV(); } Game_Flag_Reset(22); Game_Flag_Reset(23); @@ -161,27 +161,27 @@ void SceneScriptPS05::DialogueQueueFlushed(int a1) { Overlay_Remove("PS05OVER"); } -void SceneScriptPS05::sub_401B34() { +void SceneScriptPS05::selectNextTvNews() { int i = 0; int arr[7]; - if (Global_Variable_Query(1) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) { + if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) { arr[i++] = 0; } arr[i++] = 1; - if (Global_Variable_Query(1) >= 3) { + if (Global_Variable_Query(kVariableChapter) >= 3) { arr[i++] = 2; } - if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) { + if (Global_Variable_Query(kVariableChapter) >= 2 && Global_Variable_Query(kVariableChapter) <= 4) { arr[i++] = 3; } if (Game_Flag_Query(171) && Game_Flag_Query(170)) { arr[i++] = 4; } - Global_Variable_Set(52, arr[Random_Query(0, i - 1)]); + Global_Variable_Set(kVariableNextTvNews, arr[Random_Query(0, i - 1)]); } -void SceneScriptPS05::sub_401C30() { - switch (Global_Variable_Query(52)) { +void SceneScriptPS05::turnOnTV() { + switch (Global_Variable_Query(kVariableNextTvNews)) { case 4: if (!Game_Flag_Query(692)) { Overlay_Play("PS05OVER", 0, 1, 0, 0); diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp index f07b4d9e8e..887510343d 100644 --- a/engines/bladerunner/script/scene/ps07.cpp +++ b/engines/bladerunner/script/scene/ps07.cpp @@ -161,7 +161,7 @@ void SceneScriptPS07::PlayerWalkedIn() { } void SceneScriptPS07::PlayerWalkedOut() { - if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) { + if (!Game_Flag_Query(138) && Global_Variable_Query(kVariableChapter) == 1) { Actor_Set_Goal_Number(kActorKlein, 0); } } diff --git a/engines/bladerunner/script/scene/ps14.cpp b/engines/bladerunner/script/scene/ps14.cpp index a6b64ab7e8..93877ccc6a 100644 --- a/engines/bladerunner/script/scene/ps14.cpp +++ b/engines/bladerunner/script/scene/ps14.cpp @@ -70,14 +70,14 @@ bool SceneScriptPS14::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 819, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 1, 0); - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) { + if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(671)) { if (Actor_Clue_Query(kActorMcCoy, kClueBriefcase)) { Game_Flag_Set(666); Actor_Set_Goal_Number(kActorMcCoy, 400); } else { Actor_Set_Goal_Number(kActorMcCoy, 500); } - } else if (Global_Variable_Query(1) > 3) { + } else if (Global_Variable_Query(kVariableChapter) > 3) { Actor_Says(kActorMcCoy, 8522, 12); Actor_Face_Heading(kActorMcCoy, 307, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, 0); diff --git a/engines/bladerunner/script/scene/ps15.cpp b/engines/bladerunner/script/scene/ps15.cpp index 0d18724ced..c49a10ca4f 100644 --- a/engines/bladerunner/script/scene/ps15.cpp +++ b/engines/bladerunner/script/scene/ps15.cpp @@ -42,7 +42,7 @@ void SceneScriptPS15::InitializeScene() { void SceneScriptPS15::SceneLoaded() { Obstacle_Object("E.ARCH", true); - if (Global_Variable_Query(1) == 2) { + if (Global_Variable_Query(kVariableChapter) == 2) { Item_Add_To_World(110, 983, 101, -208.0f, -113.43f, 30.28f, 750, 16, 12, false, true, false, true); } } diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index c069ed2f08..11eb28ee86 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -24,6 +24,28 @@ namespace BladeRunner { +enum kRC01Loops { + kRC01LoopInshotWithCrowd = 0, + kRC01LoopWithCrowd = 1, + kRC01LoopDoorAnimWithCrowd = 3, + kRC01LoopOutshotWithCrowd = 4, + kRC01LoopInshotNoCrowd = 5, + kRC01LoopNoCrowd = 6, + kRC01LoopDoorAnimNoCrowd = 8, + kRC01LoopOutshotNoCrowd = 9, + kRC01LoopNoCrowdNoSpinner = 10 +}; + +enum kRC01Exits { + kRC01ExitRC02 = 0, + kRC01ExitSpinner = 1, + kRC01ExitRC03 = 2 +}; + +enum kRC01Regions { + kRC01RegionCrowd = 0 +}; + void SceneScriptRC01::InitializeScene() { #if BLADERUNNER_DEBUG_GAME //TODO: not part of game, remove @@ -31,6 +53,9 @@ void SceneScriptRC01::InitializeScene() { Game_Flag_Set(kFlagRC02toRC01); // no landing // Game_Flag_Set(kFlagRC01PoliceDone); // Game_Flag_Set(kFlagKIAPrivacyAddon); + // Game_Flag_Set(kFlagZubenRetired); + // Game_Flag_Set(kFlagSpinnerToMA01); + // Set_Enter(kSetMA02_MA04, kSceneMA02); // Spinner_Set_Selectable_Destination_Flag(0, true); // Spinner_Set_Selectable_Destination_Flag(1, true); @@ -42,9 +67,9 @@ void SceneScriptRC01::InitializeScene() { // Spinner_Set_Selectable_Destination_Flag(7, true); // Spinner_Set_Selectable_Destination_Flag(8, true); // Spinner_Set_Selectable_Destination_Flag(9, true); + // ESPER_Flag_To_Activate(); // Voight_Kampff_Activate(kActorLucy, 50); - #endif if (!Game_Flag_Query(kFlagIntroPlayed)) { @@ -62,15 +87,15 @@ void SceneScriptRC01::InitializeScene() { } else { Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616); } - Scene_Exit_Add_2D_Exit(0, 314, 145, 340, 255, 0); + Scene_Exit_Add_2D_Exit(kRC01ExitRC02, 314, 145, 340, 255, 0); if (Game_Flag_Query(kFlagSpinnerToRC01)) { - Scene_Exit_Add_2D_Exit(1, 482, 226, 639, 280, 2); + Scene_Exit_Add_2D_Exit(kRC01ExitSpinner, 482, 226, 639, 280, 2); } - if (Global_Variable_Query(1) > 1 && Game_Flag_Query(710)) { - Scene_Exit_Add_2D_Exit(2, 0, 0, 10, 479, 3); + if (Global_Variable_Query(kVariableChapter) > 1 && Game_Flag_Query(710)) { + Scene_Exit_Add_2D_Exit(kRC01ExitRC03, 0, 0, 10, 479, 3); } if (!Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_2D_Region_Add(0, 0, 294, 296, 479); + Scene_2D_Region_Add(kRC01RegionCrowd, 0, 294, 296, 479); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); @@ -102,18 +127,18 @@ void SceneScriptRC01::InitializeScene() { if (Game_Flag_Query(kFlagRC01PoliceDone)) { if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) { - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 5, false); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotNoCrowd, false); } if (Game_Flag_Query(kFlagSpinnerToRC01)) { - Scene_Loop_Set_Default(6); + Scene_Loop_Set_Default(kRC01LoopNoCrowd); } else { - Scene_Loop_Set_Default(10); + Scene_Loop_Set_Default(kRC01LoopNoCrowdNoSpinner); } } else { if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) { - Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotWithCrowd, false); } - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kRC01LoopWithCrowd); } I_Sez("Blade Runner"); @@ -195,7 +220,7 @@ void SceneScriptRC01::SceneLoaded() { } if (!Game_Flag_Query(kFlagChromeDebrisTaken)) { - Item_Add_To_World(kItemChromeDebris, 938, 69, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true); + Item_Add_To_World(kItemChromeDebris, 938, kSetRC01, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true); } if (!Game_Flag_Query(kFlagIntroPlayed)) { @@ -246,7 +271,7 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("DOOR LEFT", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "DOOR LEFT", 48, true, false)) { Actor_Face_Object(kActorMcCoy, "DOOR LEFT", true); - if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, 69) && Global_Variable_Query(1)) { + if (!Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) && Actor_Query_In_Set(kActorOfficerLeary, kSetRC01) && Global_Variable_Query(kVariableChapter) > 0) { Actor_Set_Goal_Number(kActorOfficerLeary, 0); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorOfficerLeary, 0, 12); @@ -273,8 +298,8 @@ bool SceneScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { } bool SceneScriptRC01::ClickedOnActor(int actorId) { - if (actorId == kActorOfficerLeary && Global_Variable_Query(1) == 1) { - if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, 1, false)) { + if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) { + if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); if (Actor_Query_Goal_Number(kActorOfficerLeary) == 1) { @@ -336,7 +361,7 @@ bool SceneScriptRC01::ClickedOnActor(int actorId) { bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemChromeDebris) { Actor_Set_Goal_Number(kActorOfficerLeary, 0); - if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, 1, false)) { + if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) { Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true); Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); @@ -369,16 +394,16 @@ void SceneScriptRC01::walkToCenter() { } bool SceneScriptRC01::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, 1, false, 0)) { + if (exitId == kRC01ExitRC02) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, 0)) { if (Game_Flag_Query(705)) { Actor_Says(kActorMcCoy, 8522, 14); } else { - switch (Global_Variable_Query(1)) { + switch (Global_Variable_Query(kVariableChapter)) { case 1: case 4: Game_Flag_Set(kFlagRC01toRC02); - Set_Enter(16, kSceneRC02); + Set_Enter(kSetRC02_RC51, kSceneRC02); break; case 2: case 3: @@ -392,12 +417,12 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) { } return true; } - if (exitId == 1) { + if (exitId == kRC01ExitSpinner) { if (Game_Flag_Query(486)) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true); } I_Sez("MG: Leaving already? The fun is just beginning!"); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, 0)) { Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, 0, false, 0); @@ -417,9 +442,9 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) { Game_Flag_Reset(178); int spinnerDest; if (Game_Flag_Query(kFlagRC01PoliceDone)) { - spinnerDest = Spinner_Interface_Choose_Dest(kSpinnerDestinationNightclubRow, true); + spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true); } else { - spinnerDest = Spinner_Interface_Choose_Dest(kSpinnerDestinationChinatown, true); + spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true); } switch (spinnerDest) { @@ -427,99 +452,99 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) { Game_Flag_Set(178); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToPS01); - Set_Enter(61, kScenePS01); + Set_Enter(kSetPS01, kScenePS01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(179); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToMA01); - Set_Enter(49, kSceneMA01); + Set_Enter(kSetMA01, kSceneMA01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationChinatown: Game_Flag_Set(176); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToCT01); - Set_Enter(4, kSceneCT01); + Set_Enter(kSetCT01_CT12, kSceneCT01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(261); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToTB02); - Set_Enter(17, kSceneTB02); + Set_Enter(kSetTB02_TB03, kSceneTB02); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(180); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToAR01); - Set_Enter(0, kSceneAR01); + Set_Enter(kSetAR01_AR02, kSceneAR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationDNARow: Game_Flag_Set(177); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToDR01); - Set_Enter(7, kSceneDR01); + Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(258); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToBB01); - Set_Enter(20, kSceneBB01); + Set_Enter(kSetBB01, kSceneBB01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(181); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToNR01); - Set_Enter(54, kSceneNR01); + Set_Enter(kSetNR01, kSceneNR01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(257); Game_Flag_Reset(kFlagSpinnerToRC01); Game_Flag_Set(kFlagSpinnerToHF01); - Set_Enter(37, kSceneHF01); + Set_Enter(kSetHF01, kSceneHF01); if (Game_Flag_Query(kFlagRC01PoliceDone)) { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 9, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true); } else { - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true); } break; default: @@ -529,12 +554,12 @@ bool SceneScriptRC01::ClickedOnExit(int exitId) { } return true; } - if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, 1, false, 0)) { + if (exitId == kRC01ExitRC03) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, 0)) { Game_Flag_Set(kFlagRC01toRC03); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Set_Enter(70, kSceneRC03); + Set_Enter(kSetRC03, kSceneRC03); } return true; } @@ -545,7 +570,7 @@ void SceneScriptRC01::investigateCrowd() { if (!Game_Flag_Query(kFlagRC01PoliceDone) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) { Actor_Set_Goal_Number(kActorOfficerLeary, 0); Actor_Face_Object(kActorMcCoy, "BARICADE03", true); - Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 1, false); + Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorMcCoy, 4500, 14); I_Sez("MG: We don't want any of that abstract art oozing out onto the street."); @@ -555,7 +580,7 @@ void SceneScriptRC01::investigateCrowd() { } bool SceneScriptRC01::ClickedOn2DRegion(int region) { - if (region == 0) { + if (region == kRC01RegionCrowd) { investigateCrowd(); return true; } @@ -607,11 +632,11 @@ void SceneScriptRC01::PlayerWalkedIn() { Player_Gains_Control(); Game_Flag_Reset(kFlagRC02toRC01); - if (Game_Flag_Query(kFlagRC02Discovered) && !Game_Flag_Query(4)) { + if (Game_Flag_Query(kFlagRC02Discovered) && !Game_Flag_Query(kFlagRC02FirstLeave)) { Actor_Voice_Over(1910, kActorVoiceOver); Actor_Voice_Over(1920, kActorVoiceOver); Actor_Voice_Over(1930, kActorVoiceOver); - Game_Flag_Set(4); + Game_Flag_Set(kFlagRC02FirstLeave); } //return true; } @@ -621,10 +646,10 @@ void SceneScriptRC01::PlayerWalkedIn() { void SceneScriptRC01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(1)) { + if (!Game_Flag_Query(kFlagRC01toRC02) && !Game_Flag_Query(kFlagRC01toRC03) && Global_Variable_Query(kVariableChapter) > 0) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(kOuttakeAway2, 1, -1); + Outtake_Play(kOuttakeAway2, true, -1); } // return 1; } diff --git a/engines/bladerunner/script/scene/rc02.cpp b/engines/bladerunner/script/scene/rc02.cpp index 0a95e40a5c..9305b797f4 100644 --- a/engines/bladerunner/script/scene/rc02.cpp +++ b/engines/bladerunner/script/scene/rc02.cpp @@ -24,15 +24,20 @@ namespace BladeRunner { +enum kRC02Exits { + kRC02ExitRC01 = 0, + kRC02ExitRC51 = 1 +}; + void SceneScriptRC02::InitializeScene() { if (Game_Flag_Query(kFlagRC01toRC02)) { Setup_Scene_Information(-103.0f, -1238.89f, 108603.04f, 1007); } else { Setup_Scene_Information(-20.2f, -1238.89f, 108100.73f, 539); } - Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); - if (Game_Flag_Query(141)) { - Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0); + Scene_Exit_Add_2D_Exit(kRC02ExitRC01, 0, 460, 639, 479, 2); + if (Game_Flag_Query(kFlagRC02LucyDeskAvailable)) { + Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(71, 50, 1, 1); @@ -76,7 +81,7 @@ void SceneScriptRC02::SceneLoaded() { Unclickable_Object("DRAPE05"); Unclickable_Object("DRAPE06"); Unclickable_Object("DRAPE07"); - if (Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo) || Global_Variable_Query(1) > 1) { + if (Actor_Clue_Query(kActorMcCoy, kClueRuncitersVideo) || Global_Variable_Query(kVariableChapter) > 1) { Unclickable_Object("SCRTY CA03"); } if (!Game_Flag_Query(kFlagShellCasingsTaken)) { @@ -170,8 +175,8 @@ void SceneScriptRC02::dialogueWithRunciter() { Actor_Face_Object(kActorRunciter, "CURTAIN", true); Actor_Says(kActorRunciter, 350, 13); Actor_Face_Actor(kActorRunciter, kActorMcCoy, true); - Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0); - Game_Flag_Set(141); + Scene_Exit_Add_2D_Exit(kRC02ExitRC51, 265, 58, 346, 154, 0); + Game_Flag_Set(kFlagRC02LucyDeskAvailable); break; case 20: Actor_Says(kActorMcCoy, 4590, 19); @@ -202,7 +207,7 @@ bool SceneScriptRC02::ClickedOnActor(int actorId) { return false; } - if (Global_Variable_Query(1) == 4) { + if (Global_Variable_Query(kVariableChapter) == 4) { Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); if (Actor_Query_Goal_Number(kActorRunciter) == 599) { if (Random_Query(1, 2) == 1) { @@ -312,22 +317,22 @@ bool SceneScriptRC02::ClickedOnItem(int itemId, bool a2) { } bool SceneScriptRC02::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, 1, false, 0)) { + if (exitId == kRC02ExitRC01) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -71.51f, -1238.89f, 108587.15f, 0, true, false, 0)) { Game_Flag_Set(kFlagRC02toRC01); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_Looping_Sound(71, true); Ambient_Sounds_Remove_Looping_Sound(75, true); Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1); Actor_Set_Goal_Number(kActorRunciter, 0); - Set_Enter(69, kSceneRC01); + Set_Enter(kSetRC01, kSceneRC01); } return true; } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, 1, false, 0)) { + if (exitId == kRC02ExitRC51) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -20.2f, -1238.73f, 108152.73f, 0, true, false, 0)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108076.27f, 0, false); - Set_Enter(16, kSceneRC51); + Set_Enter(kSetRC02_RC51, kSceneRC51); } return true; } @@ -348,7 +353,7 @@ void SceneScriptRC02::PlayerWalkedIn() { Player_Set_Combat_Mode(false); if (Game_Flag_Query(kFlagRC01toRC02)) { Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -72.2f, -1238.89f, 108496.73f, 0, false, false, 0); Player_Gains_Control(); Game_Flag_Reset(kFlagRC01toRC02); if (!Game_Flag_Query(kFlagRC02Discovered)) { @@ -359,7 +364,7 @@ void SceneScriptRC02::PlayerWalkedIn() { Actor_Clue_Acquire(kActorMcCoy, kClueGracefulFootprints, 1, -1); Game_Flag_Set(kFlagRC02Discovered); } - if (Actor_Query_Which_Set_In(kActorRunciter) == 16 && Actor_Query_Goal_Number(kActorRunciter) < 300) { + if (Actor_Query_Which_Set_In(kActorRunciter) == kSetRC02_RC51 && Actor_Query_Goal_Number(kActorRunciter) < 300) { Actor_Set_Goal_Number(kActorRunciter, 1); } if (Actor_Query_Goal_Number(kActorRunciter) == 300 && !Game_Flag_Query(704)) { diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp index ca6bfc96fa..e4e81fc336 100644 --- a/engines/bladerunner/script/scene/rc03.cpp +++ b/engines/bladerunner/script/scene/rc03.cpp @@ -24,8 +24,10 @@ namespace BladeRunner { + + void SceneScriptRC03::InitializeScene() { - if (Game_Flag_Query(kFlagRC01toRC03) ) { + if (Game_Flag_Query(kFlagRC01toRC03)) { Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800); Game_Flag_Reset(kFlagRC01toRC03); } else if (Game_Flag_Query(117) ) { @@ -76,8 +78,8 @@ void SceneScriptRC03::InitializeScene() { Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - if (Game_Flag_Query(107) && Actor_Query_Goal_Number(kActorIzo) != 102) { - Scene_Loop_Start_Special(0, 0, 0); + if (Game_Flag_Query(107) && Actor_Query_Goal_Number(kActorIzo) != 102) { + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); } Scene_Loop_Set_Default(1); } @@ -141,7 +143,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { Game_Flag_Set(702); } Game_Flag_Set(kFlagRC03toRC01); - Set_Enter(69, kSceneRC01); + Set_Enter(kSetRC01, kSceneRC01); Actor_Set_Goal_Number(kActorDektora, 100); } return true; @@ -154,7 +156,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { Game_Flag_Set(116); Game_Flag_Reset(182); Game_Flag_Set(180); - Set_Enter(0, kSceneAR02); + Set_Enter(kSetAR01_AR02, kSceneAR02); } return true; } @@ -166,7 +168,7 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { if (Game_Flag_Query(289)) { Game_Flag_Set(702); } - Set_Enter(74, kSceneUG01); + Set_Enter(kSetUG01, kSceneUG01); Actor_Set_Goal_Number(kActorDektora, 100); } return true; @@ -179,18 +181,18 @@ bool SceneScriptRC03::ClickedOnExit(int exitId) { if (Game_Flag_Query(289)) { Game_Flag_Set(702); } - Set_Enter(8, kSceneHC04); + Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04); Actor_Set_Goal_Number(kActorDektora, 100); } return true; } if (exitId == 4) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 1.0f, -63.0f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) == 3 || Global_Variable_Query(1) == 5 || Game_Flag_Query(702)) { + if (Global_Variable_Query(kVariableChapter) == 3 || Global_Variable_Query(kVariableChapter) == 5 || Game_Flag_Query(702)) { Actor_Says(kActorMcCoy, 8522, 14); } else { Game_Flag_Set(120); - Set_Enter(71, kSceneRC04); + Set_Enter(kSetRC04, kSceneRC04); } } return true; @@ -243,7 +245,7 @@ void SceneScriptRC03::PlayerWalkedIn() { Actor_Set_At_XYZ(kActorIzo, 196.0f, -4.0f, 184.0f, 775); Actor_Face_Actor(kActorIzo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorIzo, true); - Actor_Change_Animation_Mode(kActorIzo, 4); + Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatIdle); Actor_Says_With_Pause(kActorIzo, 630, 0, -1); Actor_Says_With_Pause(kActorIzo, 640, 0, -1); Actor_Says_With_Pause(kActorIzo, 650, 0, -1); @@ -282,7 +284,7 @@ void SceneScriptRC03::PlayerWalkedIn() { Game_Flag_Reset(117); Game_Flag_Reset(107); Game_Flag_Reset(121); - if (Global_Variable_Query(1) == 1 || Global_Variable_Query(1) == 2) { + if (Global_Variable_Query(kVariableChapter) == 1 || Global_Variable_Query(kVariableChapter) == 2) { Actor_Set_Goal_Number(kActorDektora, 103); } } diff --git a/engines/bladerunner/script/scene/rc04.cpp b/engines/bladerunner/script/scene/rc04.cpp index dee3c7a551..c0fe729935 100644 --- a/engines/bladerunner/script/scene/rc04.cpp +++ b/engines/bladerunner/script/scene/rc04.cpp @@ -288,7 +288,7 @@ bool SceneScriptRC04::ClickedOnActor(int actorId) { if (Player_Query_Combat_Mode()) { return false; } - if (actorId == 14 && Global_Variable_Query(1) == 2 && !Game_Flag_Query(289)) { + if (actorId == 14 && Global_Variable_Query(kVariableChapter) == 2 && !Game_Flag_Query(289)) { Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 104, 0, 0, false); Actor_Face_Actor(kActorMcCoy, kActorBulletBob, true); if (Game_Flag_Query(287) && !Game_Flag_Query(292) && Actor_Query_Friendliness_To_Other(kActorBulletBob, kActorMcCoy) > 45) { @@ -391,8 +391,8 @@ void SceneScriptRC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptRC04::PlayerWalkedIn() { Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 103, 0, 0, false); - if (Global_Variable_Query(1) != 2 || Game_Flag_Query(287) || Player_Query_Combat_Mode()) { - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(289) && !Game_Flag_Query(306)) { + if (Global_Variable_Query(kVariableChapter) != 2 || Game_Flag_Query(287) || Player_Query_Combat_Mode()) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(289) && !Game_Flag_Query(306)) { Actor_Says(kActorDispatcher, 40, 3); Actor_Says(kActorBulletBob, 890, 37); Actor_Set_Goal_Number(kActorBulletBob, 2); diff --git a/engines/bladerunner/script/scene/rc51.cpp b/engines/bladerunner/script/scene/rc51.cpp index 6a376a725b..8019ea0462 100644 --- a/engines/bladerunner/script/scene/rc51.cpp +++ b/engines/bladerunner/script/scene/rc51.cpp @@ -24,11 +24,20 @@ namespace BladeRunner { +enum kRC51Loops { + kRC51LoopInshotFromRC02 = 0, + kRC51LoopMain = 1 +}; + +enum kRC51Exits { + kRC51ExitRC02 = 0 +}; + void SceneScriptRC51::InitializeScene() { Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66); - Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); - Scene_Loop_Start_Special(0, 0, 0); - Scene_Loop_Set_Default(1); + Scene_Exit_Add_2D_Exit(kRC51ExitRC02, 0, 460, 639, 479, 2); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC51LoopInshotFromRC02, false); + Scene_Loop_Set_Default(kRC51LoopMain); } void SceneScriptRC51::SceneLoaded() { @@ -38,14 +47,14 @@ void SceneScriptRC51::SceneLoaded() { Unclickable_Object("GRL_DSK"); Unclickable_Object("GRL_DSKLEG"); Unclickable_Object("CURTAIN"); - if (!Game_Flag_Query(147)) { - Item_Add_To_World(82, 937, 16, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true); + if (!Game_Flag_Query(kFlagChopstickWrapperTaken)) { + Item_Add_To_World(kItemChopstickWrapper, 937, kSetRC02_RC51, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true); } - if (!Game_Flag_Query(148)) { - Item_Add_To_World(79, 933, 16, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true); + if (!Game_Flag_Query(kFlagCandyTaken)) { + Item_Add_To_World(kItemCandy, 933, kSetRC02_RC51, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true); } - if (!Game_Flag_Query(149)) { - Item_Add_To_World(98, 971, 16, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true); + if (!Game_Flag_Query(kFlagDogTaken)) { + Item_Add_To_World(kItemToyDog, 971, kSetRC02_RC51, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true); } } @@ -67,41 +76,41 @@ bool SceneScriptRC51::ClickedOnActor(int actorId) { } bool SceneScriptRC51::ClickedOnItem(int itemId, bool a2) { - if (itemId == 82 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, 1, false, 0)) { - Actor_Face_Item(kActorMcCoy, 82, true); + if (itemId == kItemChopstickWrapper && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 17.97f, -1238.89f, 108053.5f, 0, false, false, 0)) { + Actor_Face_Item(kActorMcCoy, kItemChopstickWrapper, true); Actor_Clue_Acquire(kActorMcCoy, kClueChopstickWrapper, 1, -1); - Item_Remove_From_World(82); + Item_Remove_From_World(kItemChopstickWrapper); Item_Pickup_Spin_Effect(937, 437, 407); Actor_Voice_Over(2010, kActorVoiceOver); - Game_Flag_Set(147); + Game_Flag_Set(kFlagChopstickWrapperTaken); return true; } - if (itemId == 79 && !Loop_Actor_Walk_To_Item(kActorMcCoy, 79, 36, 1, false)) { - Actor_Face_Item(kActorMcCoy, 79, true); + if (itemId == kItemCandy && !Loop_Actor_Walk_To_Item(kActorMcCoy, kItemCandy, 36, true, false)) { + Actor_Face_Item(kActorMcCoy, kItemCandy, true); Actor_Clue_Acquire(kActorMcCoy, kClueCandy, 1, -1); - Item_Remove_From_World(79); + Item_Remove_From_World(kItemCandy); Item_Pickup_Spin_Effect(933, 445, 230); Actor_Says(kActorMcCoy, 8735, 3); Actor_Says(kActorMcCoy, 8529, 3); - Game_Flag_Set(148); + Game_Flag_Set(kFlagCandyTaken); return true; } - if (itemId == 98 && !Loop_Actor_Walk_To_Item(kActorMcCoy, 98, 36, 1, false)) { - Actor_Face_Item(kActorMcCoy, 98, true); + if (itemId == kItemToyDog && !Loop_Actor_Walk_To_Item(kActorMcCoy, kItemToyDog, 36, true, false)) { + Actor_Face_Item(kActorMcCoy, kItemToyDog, true); Actor_Clue_Acquire(kActorMcCoy, kClueToyDog, 1, -1); - Item_Remove_From_World(98); + Item_Remove_From_World(kItemToyDog); Item_Pickup_Spin_Effect(971, 55, 376); Actor_Says(kActorMcCoy, 8525, 3); Actor_Says(kActorMcCoy, 8740, 3); - Game_Flag_Set(149); + Game_Flag_Set(kFlagDogTaken); return true; } return false; } bool SceneScriptRC51::ClickedOnExit(int exitId) { - if (exitId == 0 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, 1, false, 0)) { - Set_Enter(16, kSceneRC02); + if (exitId == kRC51ExitRC02 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -8.87f, -1238.89f, 108173.27f, 0, true, false, 0)) { + Set_Enter(kSetRC02_RC51, kSceneRC02); return true; } return false; @@ -118,7 +127,7 @@ void SceneScriptRC51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptRC51::PlayerWalkedIn() { - Game_Flag_Set(709); + Game_Flag_Set(kFlagRC51Discovered); } void SceneScriptRC51::PlayerWalkedOut() { diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp index 5ae0a54d44..1d305912cf 100644 --- a/engines/bladerunner/script/scene/tb02.cpp +++ b/engines/bladerunner/script/scene/tb02.cpp @@ -37,7 +37,7 @@ void SceneScriptTB02::InitializeScene() { Outtake_Play(kOuttakeTyrellBuildingFly, false, -1); Setup_Scene_Information(-304.0f, -81.46f, 1434.0f, 250); } - if (Global_Variable_Query(1) > 3) { + if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2); } Ambient_Sounds_Add_Looping_Sound(211, 20, 0, 1); @@ -46,7 +46,7 @@ void SceneScriptTB02::InitializeScene() { Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); - if (Global_Variable_Query(1) <= 3) { + if (Global_Variable_Query(kVariableChapter) <= 3) { Ambient_Sounds_Add_Looping_Sound(45, 35, 0, 1); Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); @@ -63,7 +63,7 @@ void SceneScriptTB02::InitializeScene() { Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); } - if (Game_Flag_Query(kFlagSpinnerToTB02) && Global_Variable_Query(1) < 4) { + if (Game_Flag_Query(kFlagSpinnerToTB02) && Global_Variable_Query(kVariableChapter) < 4) { Scene_Exit_Add_2D_Exit(2, 67, 0, 233, 362, 3); } if (Game_Flag_Query(155)) { @@ -74,7 +74,7 @@ void SceneScriptTB02::InitializeScene() { } Actor_Put_In_Set(kActorTyrellGuard, 17); Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673); - if (Global_Variable_Query(1) == 4) { + if (Global_Variable_Query(kVariableChapter) == 4) { if (Actor_Query_Goal_Number(kActorTyrellGuard) < 300) { Actor_Set_Goal_Number(kActorTyrellGuard, 300); } @@ -99,7 +99,7 @@ bool SceneScriptTB02::ClickedOnActor(int actorId) { if (actorId == 17) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.35f, 0.15f, 1564.2f, 0, 1, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true); - int v1 = Global_Variable_Query(1); + int v1 = Global_Variable_Query(kVariableChapter); if (v1 == 2) { if (Game_Flag_Query(450) && !Game_Flag_Query(451)) { Actor_Says(kActorMcCoy, 5150, 18); @@ -167,7 +167,7 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 0.0f, 1578.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (Global_Variable_Query(1) < 4) { + if (Global_Variable_Query(kVariableChapter) < 4) { Game_Flag_Set(451); Game_Flag_Set(96); Set_Enter(72, kSceneTB05); @@ -269,7 +269,7 @@ void SceneScriptTB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptTB02::PlayerWalkedIn() { - if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(1) == 2) || Global_Variable_Query(1) == 3)) { + if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(kVariableChapter) == 2) || Global_Variable_Query(kVariableChapter) == 3)) { Set_Enter(18, kSceneTB07); //return true; return; @@ -289,7 +289,7 @@ void SceneScriptTB02::PlayerWalkedIn() { Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.79f, 1470.0f, 0, 0, false, 0); } - int v0 = Global_Variable_Query(1); + int v0 = Global_Variable_Query(kVariableChapter); if (v0 > 4) { //return false; return; diff --git a/engines/bladerunner/script/scene/tb03.cpp b/engines/bladerunner/script/scene/tb03.cpp index 8803740d7a..274ea10cfa 100644 --- a/engines/bladerunner/script/scene/tb03.cpp +++ b/engines/bladerunner/script/scene/tb03.cpp @@ -38,7 +38,7 @@ void SceneScriptTB03::InitializeScene() { Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0); - if (Global_Variable_Query(1) <= 3) { + if (Global_Variable_Query(kVariableChapter) <= 3) { Ambient_Sounds_Add_Looping_Sound(45, 25, 0, 1); Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); @@ -57,7 +57,7 @@ void SceneScriptTB03::InitializeScene() { } Actor_Put_In_Set(kActorTyrellGuard, 17); Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673); - if (Global_Variable_Query(1) == 4) { + if (Global_Variable_Query(kVariableChapter) == 4) { int goal = Actor_Query_Goal_Number(kActorTyrellGuard); if (goal == 304) { Actor_Change_Animation_Mode(kActorTyrellGuard, 0); diff --git a/engines/bladerunner/script/scene/tb07.cpp b/engines/bladerunner/script/scene/tb07.cpp index 688c9f4c22..21041fdd72 100644 --- a/engines/bladerunner/script/scene/tb07.cpp +++ b/engines/bladerunner/script/scene/tb07.cpp @@ -37,7 +37,7 @@ void SceneScriptTB07::InitializeScene() { Ambient_Sounds_Add_Sound(214, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(215, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(216, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0); - if (Global_Variable_Query(1) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) { Item_Add_To_World(83, 941, 18, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true); } if (Game_Flag_Query(661)) { @@ -81,7 +81,7 @@ bool SceneScriptTB07::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - if (Global_Variable_Query(1) == 4) { + if (Global_Variable_Query(kVariableChapter) == 4) { Game_Flag_Set(608); Set_Enter(17, kSceneTB02); } else { @@ -175,7 +175,7 @@ void SceneScriptTB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptTB07::PlayerWalkedIn() { - int v0 = Global_Variable_Query(1); + int v0 = Global_Variable_Query(kVariableChapter); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, 0, false, 0); if ((v0 == 2 || v0 == 3) && !Game_Flag_Query(612)) { Player_Set_Combat_Mode(false); diff --git a/engines/bladerunner/script/scene/ug02.cpp b/engines/bladerunner/script/scene/ug02.cpp index 2415bb78fd..c6b96c65a5 100644 --- a/engines/bladerunner/script/scene/ug02.cpp +++ b/engines/bladerunner/script/scene/ug02.cpp @@ -91,7 +91,7 @@ bool SceneScriptUG02::MouseClick(int x, int y) { bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("GUN_1", objectName) || Object_Query_Click("GUN_2", objectName) || Object_Query_Click("CRATE_3", objectName)) { Actor_Face_Object(kActorMcCoy, "GUN_1", true); - if (!Game_Flag_Query(449) && Global_Variable_Query(1) < 4) { + if (!Game_Flag_Query(449) && Global_Variable_Query(kVariableChapter) < 4) { Actor_Voice_Over(2430, kActorVoiceOver); Actor_Voice_Over(2440, kActorVoiceOver); Actor_Voice_Over(2450, kActorVoiceOver); @@ -100,7 +100,7 @@ bool SceneScriptUG02::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsCache, 1, -1); return true; } - if (Global_Variable_Query(1) <= 3) { + if (Global_Variable_Query(kVariableChapter) <= 3) { Actor_Says(kActorMcCoy, 8580, 14); return false; } diff --git a/engines/bladerunner/script/scene/ug03.cpp b/engines/bladerunner/script/scene/ug03.cpp index a8119a893f..88ea49695c 100644 --- a/engines/bladerunner/script/scene/ug03.cpp +++ b/engines/bladerunner/script/scene/ug03.cpp @@ -100,7 +100,7 @@ bool SceneScriptUG03::ClickedOnItem(int itemId, bool a2) { bool SceneScriptUG03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -139.0f, 0.0f, -13.0f, 0, 1, false, 0)) { - if (Global_Variable_Query(1) < 4) { + if (Global_Variable_Query(kVariableChapter) < 4) { Actor_Says(kActorMcCoy, 8522, 14); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); diff --git a/engines/bladerunner/script/scene/ug04.cpp b/engines/bladerunner/script/scene/ug04.cpp index 8c54e64aad..b747c2fde3 100644 --- a/engines/bladerunner/script/scene/ug04.cpp +++ b/engines/bladerunner/script/scene/ug04.cpp @@ -35,7 +35,7 @@ void SceneScriptUG04::InitializeScene() { Game_Flag_Reset(334); } Scene_Exit_Add_2D_Exit(0, 123, 308, 159, 413, 3); - if (Global_Variable_Query(1) > 3) { + if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(1, 256, 333, 290, 373, 0); } Scene_Exit_Add_2D_Exit(2, 344, 298, 451, 390, 1); diff --git a/engines/bladerunner/script/scene/ug06.cpp b/engines/bladerunner/script/scene/ug06.cpp index d69103aef8..e17aa542f7 100644 --- a/engines/bladerunner/script/scene/ug06.cpp +++ b/engines/bladerunner/script/scene/ug06.cpp @@ -134,7 +134,7 @@ void SceneScriptUG06::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, 0, false, 0); Game_Flag_Reset(343); } - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(524)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(524)) { Player_Loses_Control(); Actor_Voice_Over(2620, kActorVoiceOver); Actor_Voice_Over(2630, kActorVoiceOver); diff --git a/engines/bladerunner/script/scene/ug07.cpp b/engines/bladerunner/script/scene/ug07.cpp index 29e7cfe72d..9a586407fc 100644 --- a/engines/bladerunner/script/scene/ug07.cpp +++ b/engines/bladerunner/script/scene/ug07.cpp @@ -112,7 +112,7 @@ bool SceneScriptUG07::ClickedOnExit(int exitId) { } } if (exitId == 2) { - if (!Game_Flag_Query(607) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4 && !Game_Flag_Query(598)) { + if (!Game_Flag_Query(607) && Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(598)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 49.0f, -12.21f, -130.0f, 0, 1, false, 0)) { Game_Flag_Set(598); Actor_Put_In_Set(kActorClovis, 80); @@ -165,7 +165,7 @@ void SceneScriptUG07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptUG07::PlayerWalkedIn() { - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(623)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(623)) { Actor_Set_Goal_Number(kActorOfficerLeary, 307); Actor_Set_Goal_Number(kActorOfficerGrayford, 307); } @@ -176,7 +176,7 @@ void SceneScriptUG07::PlayerWalkedIn() { } void SceneScriptUG07::PlayerWalkedOut() { - if (Global_Variable_Query(1) == 4 && (Actor_Query_Goal_Number(kActorOfficerLeary) == 307 || Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)) { + if (Global_Variable_Query(kVariableChapter) == 4 && (Actor_Query_Goal_Number(kActorOfficerLeary) == 307 || Actor_Query_Goal_Number(kActorOfficerGrayford) == 307)) { Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary); Non_Player_Actor_Combat_Mode_Off(kActorOfficerGrayford); Actor_Set_Goal_Number(kActorOfficerLeary, 306); diff --git a/engines/bladerunner/script/scene/ug09.cpp b/engines/bladerunner/script/scene/ug09.cpp index 502dda9942..4d2691358a 100644 --- a/engines/bladerunner/script/scene/ug09.cpp +++ b/engines/bladerunner/script/scene/ug09.cpp @@ -132,13 +132,13 @@ void SceneScriptUG09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptUG09::PlayerWalkedIn() { - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(623)) { + if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(623)) { Game_Flag_Set(630); } } void SceneScriptUG09::PlayerWalkedOut() { - if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) { + if (Global_Variable_Query(kVariableChapter) == 4 && Global_Variable_Query(kVariableChapter) != 5) { Game_Flag_Reset(630); } if (Game_Flag_Query(432)) { diff --git a/engines/bladerunner/script/scene/ug10.cpp b/engines/bladerunner/script/scene/ug10.cpp index fc21e8b580..123693d8ef 100644 --- a/engines/bladerunner/script/scene/ug10.cpp +++ b/engines/bladerunner/script/scene/ug10.cpp @@ -72,7 +72,7 @@ void SceneScriptUG10::InitializeScene() { void SceneScriptUG10::SceneLoaded() { Obstacle_Object("SLUICEGATE_LEVER", true); - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(474) && Game_Flag_Query(172) && !Game_Flag_Query(693)) { Scene_Loop_Set_Default(1); Scene_Loop_Start_Special(kSceneLoopMode2, 6, true); Game_Flag_Set(693); diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp index 0623cea57a..09e33e8b1e 100644 --- a/engines/bladerunner/script/scene/ug13.cpp +++ b/engines/bladerunner/script/scene/ug13.cpp @@ -46,7 +46,7 @@ void SceneScriptUG13::InitializeScene() { Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); - if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) { + if (Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(169)) { Actor_Set_Goal_Number(kActorTransient, 390); } if (Actor_Query_Goal_Number(kActorTransient) == 599) { @@ -72,7 +72,7 @@ void SceneScriptUG13::SceneLoaded() { Clickable_Object("BASKET"); Clickable_Object("BOLLARD"); Unclickable_Object("BASKET"); - if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(169) && (Actor_Clue_Query(kActorMcCoy, kClueShippingForm) || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))) { + if (Global_Variable_Query(kVariableChapter) >= 3 && !Actor_Clue_Query(kActorMcCoy, kClueOriginalRequisitionForm) && Game_Flag_Query(169) && (Actor_Clue_Query(kActorMcCoy, kClueShippingForm) || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm))) { Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true); } } @@ -103,7 +103,7 @@ bool SceneScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { } bool SceneScriptUG13::ClickedOnActor(int actorId) { - if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) { + if (actorId == 12 && Global_Variable_Query(kVariableChapter) == 4 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); if (Actor_Query_Goal_Number(kActorTransient) != 6 && Actor_Query_Goal_Number(kActorTransient) != 599) { if (!Game_Flag_Query(554)) { diff --git a/engines/bladerunner/script/scene/ug14.cpp b/engines/bladerunner/script/scene/ug14.cpp index 5e768b90b0..eb2e59ddfc 100644 --- a/engines/bladerunner/script/scene/ug14.cpp +++ b/engines/bladerunner/script/scene/ug14.cpp @@ -171,7 +171,7 @@ void SceneScriptUG14::PlayerWalkedIn() { Actor_Face_Heading(kActorMcCoy, 807, false); Game_Flag_Reset(347); } - if (Global_Variable_Query(1) == 4 && Game_Flag_Query(172) && !Game_Flag_Query(694)) { + if (Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(172) && !Game_Flag_Query(694)) { Overlay_Play("UG14OVER", 0, 0, 1, 0); Delay(1000); Actor_Face_Heading(kActorMcCoy, 609, false); diff --git a/engines/bladerunner/script/scene/ug17.cpp b/engines/bladerunner/script/scene/ug17.cpp index d501e6dbab..2889cac6a9 100644 --- a/engines/bladerunner/script/scene/ug17.cpp +++ b/engines/bladerunner/script/scene/ug17.cpp @@ -75,7 +75,7 @@ bool SceneScriptUG17::ClickedOnExit(int exitId) { if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 89, false); - if (Global_Variable_Query(1) == 5) { + if (Global_Variable_Query(kVariableChapter) == 5) { Actor_Says(kActorMcCoy, 8522, 14); } else { Loop_Actor_Travel_Ladder(kActorMcCoy, 10, 1, 0); diff --git a/engines/bladerunner/script/scene/ug18.cpp b/engines/bladerunner/script/scene/ug18.cpp index 8c35ce7985..cafe42654a 100644 --- a/engines/bladerunner/script/scene/ug18.cpp +++ b/engines/bladerunner/script/scene/ug18.cpp @@ -55,7 +55,7 @@ void SceneScriptUG18::InitializeScene() { Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); Scene_Loop_Set_Default(4); - if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(1) == 4) { + if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4) { Actor_Set_Goal_Number(kActorGuzza, 300); Actor_Set_Goal_Number(kActorClovis, 300); Actor_Set_Goal_Number(kActorSadik, 300); @@ -77,7 +77,7 @@ void SceneScriptUG18::SceneLoaded() { Actor_Set_At_Waypoint(kActorSadik, 33, 0); } } - if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(1) == 4) { + if (Game_Flag_Query(670) && !Game_Flag_Query(671) && Global_Variable_Query(kVariableChapter) == 4) { Item_Add_To_World(91, 987, 89, -55.21f, 0.0f, -302.17f, 0, 12, 12, false, true, false, true); } } diff --git a/engines/bladerunner/script/scene_script.h b/engines/bladerunner/script/scene_script.h index b38df3e5dc..ece96690d3 100644 --- a/engines/bladerunner/script/scene_script.h +++ b/engines/bladerunner/script/scene_script.h @@ -261,27 +261,26 @@ DECLARE_SCRIPT(MA01) END_SCRIPT DECLARE_SCRIPT(MA02) - void sub_401E4C(); - bool sub_401F7C(); - void sub_402044(); + void dialogueWithRajif(); + bool isPhoneRinging(); + void selectNextTvNews(); END_SCRIPT //MA03 does not exists DECLARE_SCRIPT(MA04) - bool sub_402758(); - bool sub_402820(); - bool sub_402888(); - void sub_4028A8(); - void sub_402F2C(); - void sub_4032A0(); - void sub_4034D8(); + bool isPhoneRinging(); + bool isPhoneMessageWaiting(); + void phoneCallWithDektora(); + void phoneCallWithLucy(); + void phoneCallWithSteele(); + void phoneCallWithClovis(); void turnOnTV(); void sleep(); END_SCRIPT DECLARE_SCRIPT(MA05) - bool sub_401990(); + bool isPhoneRinging(); END_SCRIPT DECLARE_SCRIPT(MA06) @@ -369,8 +368,8 @@ DECLARE_SCRIPT(PS04) END_SCRIPT DECLARE_SCRIPT(PS05) - void sub_401B34(); - void sub_401C30(); + void selectNextTvNews(); + void turnOnTV(); END_SCRIPT DECLARE_SCRIPT(PS06) diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index c67f935fdc..c4b0de81d9 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -255,10 +255,10 @@ void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, actor->speechPlay(sentenceId, false); bool animationModeChanged = false; if (animationMode >= 0) { - if (actorId != 0) { + if (actorId != kActorMcCoy) { actor->changeAnimationMode(animationMode, false); animationModeChanged = true; - } else if(_vm->_combat->isActive()) { + } else if (_vm->_combat->isActive()) { actor->changeAnimationMode(animationMode, false); animationModeChanged = true; } @@ -934,12 +934,12 @@ bool ScriptBase::Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer return _vm->_dialogueMenu->addToListNeverRepeatOnceSelected(answer, 5, 5, 5); } -bool ScriptBase::DM_Add_To_List(int answer, int a2, int a3, int a4) { - return _vm->_dialogueMenu->addToList(answer, 0, a2, a3, a4); +bool ScriptBase::DM_Add_To_List(int answer, int priorityPolite, int priorityNormal, int prioritySurly) { + return _vm->_dialogueMenu->addToList(answer, false, priorityPolite, priorityNormal, prioritySurly); } -bool ScriptBase::DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int a2, int a3, int a4) { - return _vm->_dialogueMenu->addToListNeverRepeatOnceSelected(answer, a2, a3, a4); +bool ScriptBase::DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int priorityPolite, int priorityNormal, int prioritySurly) { + return _vm->_dialogueMenu->addToListNeverRepeatOnceSelected(answer, priorityPolite, priorityNormal, prioritySurly); } void ScriptBase::Dialogue_Menu_Remove_From_List(int answer) { diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 4632a64340..8ec9575cef 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -189,8 +189,8 @@ protected: bool Dialogue_Menu_Add_To_List(int answer); bool Dialogue_Menu_Add_DONE_To_List(int answer); bool Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer); - bool DM_Add_To_List(int answer, int a2, int a3, int a4); - bool DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int a2, int a3, int a4); + bool DM_Add_To_List(int answer, int priorityPolite, int priorityNormal, int prioritySurly); + bool DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int priorityPolite, int priorityNormal, int prioritySurly4); void Dialogue_Menu_Remove_From_List(int answer); int Dialogue_Menu_Query_Input(); int Dialogue_Menu_Query_List_Size(); diff --git a/engines/bladerunner/ui/elevator.cpp b/engines/bladerunner/ui/elevator.cpp index 2e6f036b4b..3f668efd75 100644 --- a/engines/bladerunner/ui/elevator.cpp +++ b/engines/bladerunner/ui/elevator.cpp @@ -52,10 +52,10 @@ Elevator::~Elevator() { int Elevator::activate(int elevatorId) { const char *vqaName; - if (elevatorId == 1) { + if (elevatorId == kElevatorMA) { _buttonClicked = 3; vqaName = "MA06ELEV.VQA"; - } else if (elevatorId == 2) { + } else if (elevatorId == kElevatorPS) { _buttonClicked = 1; vqaName = "PS02ELEV.VQA"; } else { @@ -81,7 +81,7 @@ int Elevator::activate(int elevatorId) { _imagePicker->resetImages(); - if (elevatorId == 1) { + if (elevatorId == kElevatorMA) { _imagePicker->defineImage( 0, Common::Rect(220, 298, 308, 392), @@ -103,7 +103,7 @@ int Elevator::activate(int elevatorId) { _shapes[12], _shapes[15], nullptr); - } else { + } else { // kElevatorPS _imagePicker->defineImage( 4, Common::Rect(395, 131, 448, 164), diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp index 0a6229411e..a738923a06 100644 --- a/engines/bladerunner/ui/kia.cpp +++ b/engines/bladerunner/ui/kia.cpp @@ -290,7 +290,7 @@ void KIA::tick() { } if (_currentSectionId != kKIASectionQuit && _transitionId != 14) { if (_vm->_settings->getDifficulty() > 0) { - _vm->_mainFont->drawColor(Common::String::format("%04d", _vm->_gameVars[2]), _vm->_surfaceFront, 580, 341, 0x2991); + _vm->_mainFont->drawColor(Common::String::format("%04d", _vm->_gameVars[kVariableChinyen]), _vm->_surfaceFront, 580, 341, 0x2991); } else { _shapes->get(39)->draw(_vm->_surfaceFront, 583, 342); } |