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author | Strangerke | 2013-11-24 19:07:35 +0100 |
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committer | Strangerke | 2013-11-24 19:07:35 +0100 |
commit | 819ab3189f1e95eb544a920671e2bf0204e318f1 (patch) | |
tree | 0ceb836a6ce48b1c58798357a87ce5a0b3514b19 | |
parent | 622dfcf950c6b12633911568bcad940dca74ed9e (diff) | |
download | scummvm-rg350-819ab3189f1e95eb544a920671e2bf0204e318f1.tar.gz scummvm-rg350-819ab3189f1e95eb544a920671e2bf0204e318f1.tar.bz2 scummvm-rg350-819ab3189f1e95eb544a920671e2bf0204e318f1.zip |
TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)
-rw-r--r-- | engines/tsage/graphics.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index cdb1cfd59f..fa3ed33302 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -1246,7 +1246,8 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { void GfxDialog::setPalette() { if (g_vm->getGameID() != GType_Ringworld) { - g_globals->_scenePalette.loadPalette(2); + if (g_vm->getGameID() == GType_BlueForce) + g_globals->_scenePalette.loadPalette(2); g_globals->_scenePalette.setPalette(0, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.foreground, 1); |