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authorMartin Kiewitz2010-01-28 21:53:07 +0000
committerMartin Kiewitz2010-01-28 21:53:07 +0000
commit81a0d7d20def7b0383ebf1819dc41d6e37b35c06 (patch)
treeaeab2b2873d1f85c112af792084cd6ff309cb42b
parent8653f62b15c53ff46d1cf4b40ac2579ce269775d (diff)
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SCI: changing to upscaled hires for gk1 and kq6 when being on platform windows, added comment explaining the situation about gk1/dos
svn-id: r47656
-rw-r--r--engines/sci/sci.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 8e0f990c42..a35a91695d 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -113,7 +113,17 @@ Common::Error SciEngine::run() {
}
// Scale the screen, if needed
- bool upscaledHires = (!strcmp(getGameID(), "kq6")) && getPlatform() == Common::kPlatformWindows;
+ bool upscaledHires = false;
+
+ // King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able to provide that under DOS as well, but as
+ // gk1/floppy does support upscaled hires scriptswise, but doesn't actually have the hires content we need to limit
+ // it to platform windows.
+ if (getPlatform() == Common::kPlatformWindows) {
+ if (!strcmp(getGameID(), "kq6"))
+ upscaledHires = true;
+ if (!strcmp(getGameID(), "gk1"))
+ upscaledHires = true;
+ }
// Japanese versions of games use hi-res font on upscaled version of the game
if ((getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))