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authorMax Horn2005-04-09 20:22:31 +0000
committerMax Horn2005-04-09 20:22:31 +0000
commit81e34e9110f88cd92227d451d153bd336a3902c1 (patch)
treec4e95bef98dc7ede51e466c7f87f35b9e0342fdf
parentd271b58aa78875983143c07facac596cd393f9f0 (diff)
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Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to resource.cpp
svn-id: r17489
-rw-r--r--scumm/intern.h12
-rw-r--r--scumm/resource.cpp151
-rw-r--r--scumm/resource_v4.cpp137
-rw-r--r--scumm/resource_v7he.cpp7
-rw-r--r--scumm/scumm.h2
5 files changed, 159 insertions, 150 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index bb64222bd0..2bf3110fd5 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -412,6 +412,7 @@ protected:
virtual void decodeParseString(int a, int b);
virtual void readArrayFromIndexFile();
+ virtual byte *getStringAddress(int i);
virtual void readMAXS(int blockSize);
virtual void palManipulateInit(int resID, int start, int end, int time);
@@ -754,15 +755,16 @@ public:
ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v70he(detector, syst, gs, md5sum) {}
protected:
- virtual void readMAXS(int blockSize);
-
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void readArrayFromIndexFile();
-
+
+ virtual byte *getStringAddress(int i);
+ virtual void readMAXS(int blockSize);
+
virtual void redrawBGAreas();
ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
@@ -924,13 +926,13 @@ public:
virtual void scummInit();
protected:
- virtual void readMAXS(int blockSize);
-
virtual void allocateArrays();
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
+ virtual void readMAXS(int blockSize);
+
void createWizEmptyImage(const WizParameters *params);
void fillWizRect(const WizParameters *params);
void processWizImage(const WizParameters *params);
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 4a054319e1..5c3be0c0d6 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -25,6 +25,7 @@
#include "scumm/dialogs.h"
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
+#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
@@ -706,15 +707,14 @@ byte *ScummEngine::getResourceAddress(int type, int idx) {
byte *ScummEngine::getStringAddress(int i) {
byte *addr = getResourceAddress(rtString, i);
+ return addr;
+}
+
+byte *ScummEngine_v6::getStringAddress(int i) {
+ byte *addr = getResourceAddress(rtString, i);
if (addr == NULL)
return NULL;
-
- if (_heversion >= 72)
- return (addr + 0x14); // ArrayHeader->data
-
- if (_version >= 6)
- return (addr + 0x6); // ArrayHeader->data
- return addr;
+ return ((ScummEngine_v6::ArrayHeader *)addr)->data;
}
byte *ScummEngine::getStringAddressVar(int i) {
@@ -994,6 +994,107 @@ void ScummEngine::readMAXS(int blockSize) {
_dynamicRoomOffsets = true;
}
+void ScummEngine_v8::readMAXS(int blockSize) {
+ debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
+
+ _fileHandle->seek(50 + 50, SEEK_CUR); // 176 - 8
+ _numVariables = _fileHandle->readUint32LE(); // 1500
+ _numBitVariables = _fileHandle->readUint32LE(); // 2048
+ _fileHandle->readUint32LE(); // 40
+ _numScripts = _fileHandle->readUint32LE(); // 458
+ _numSounds = _fileHandle->readUint32LE(); // 789
+ _numCharsets = _fileHandle->readUint32LE(); // 1
+ _numCostumes = _fileHandle->readUint32LE(); // 446
+ _numRooms = _fileHandle->readUint32LE(); // 95
+ _fileHandle->readUint32LE(); // 80
+ _numGlobalObjects = _fileHandle->readUint32LE(); // 1401
+ _fileHandle->readUint32LE(); // 60
+ _numLocalObjects = _fileHandle->readUint32LE(); // 200
+ _numNewNames = _fileHandle->readUint32LE(); // 100
+ _numFlObject = _fileHandle->readUint32LE(); // 128
+ _numInventory = _fileHandle->readUint32LE(); // 80
+ _numArray = _fileHandle->readUint32LE(); // 200
+ _numVerbs = _fileHandle->readUint32LE(); // 50
+
+ _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
+ _numGlobalScripts = 2000;
+
+ _shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
+ _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
+
+ allocateArrays();
+ _dynamicRoomOffsets = true;
+}
+
+void ScummEngine_v7::readMAXS(int blockSize) {
+ debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
+
+ _fileHandle->seek(50 + 50, SEEK_CUR);
+ _numVariables = _fileHandle->readUint16LE();
+ _numBitVariables = _fileHandle->readUint16LE();
+ _fileHandle->readUint16LE();
+ _numGlobalObjects = _fileHandle->readUint16LE();
+ _numLocalObjects = _fileHandle->readUint16LE();
+ _numNewNames = _fileHandle->readUint16LE();
+ _numVerbs = _fileHandle->readUint16LE();
+ _numFlObject = _fileHandle->readUint16LE();
+ _numInventory = _fileHandle->readUint16LE();
+ _numArray = _fileHandle->readUint16LE();
+ _numRooms = _fileHandle->readUint16LE();
+ _numScripts = _fileHandle->readUint16LE();
+ _numSounds = _fileHandle->readUint16LE();
+ _numCharsets = _fileHandle->readUint16LE();
+ _numCostumes = _fileHandle->readUint16LE();
+
+ _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
+
+ if ((_gameId == GID_FT) && (_features & GF_DEMO) &&
+ (_features & GF_PC))
+ _numGlobalScripts = 300;
+ else
+ _numGlobalScripts = 2000;
+
+ _shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
+ _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
+
+ allocateArrays();
+ _dynamicRoomOffsets = true;
+}
+
+void ScummEngine_v6::readMAXS(int blockSize) {
+ debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
+
+ _numVariables = _fileHandle->readUint16LE();
+ _fileHandle->readUint16LE();
+ _numBitVariables = _fileHandle->readUint16LE();
+ _numLocalObjects = _fileHandle->readUint16LE();
+ _numArray = _fileHandle->readUint16LE();
+ _fileHandle->readUint16LE();
+ _numVerbs = _fileHandle->readUint16LE();
+ _numFlObject = _fileHandle->readUint16LE();
+ _numInventory = _fileHandle->readUint16LE();
+ _numRooms = _fileHandle->readUint16LE();
+ _numScripts = _fileHandle->readUint16LE();
+ _numSounds = _fileHandle->readUint16LE();
+ _numCharsets = _fileHandle->readUint16LE();
+ _numCostumes = _fileHandle->readUint16LE();
+ _numGlobalObjects = _fileHandle->readUint16LE();
+ _numNewNames = 50;
+
+ _objectRoomTable = NULL;
+ _numGlobalScripts = 200;
+
+ if (_heversion >= 70) {
+ _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
+ }
+
+ _shadowPaletteSize = 256;
+ _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
+
+ allocateArrays();
+ _dynamicRoomOffsets = true;
+}
+
void ScummEngine::readGlobalObjects() {
int i;
int num = _fileHandle->readUint16LE();
@@ -1014,6 +1115,42 @@ void ScummEngine::readGlobalObjects() {
#endif
}
+void ScummEngine_v8::readGlobalObjects() {
+ int i;
+ int num = _fileHandle->readUint32LE();
+ assert(num == _numGlobalObjects);
+
+ char buffer[40];
+ for (i = 0; i < num; i++) {
+ _fileHandle->read(buffer, 40);
+ if (buffer[0]) {
+ // Add to object name-to-id map
+ _objectIDMap[buffer] = i;
+ }
+ _objectStateTable[i] = _fileHandle->readByte();
+ _objectRoomTable[i] = _fileHandle->readByte();
+ _classData[i] = _fileHandle->readUint32LE();
+ }
+ memset(_objectOwnerTable, 0xFF, num);
+}
+
+void ScummEngine_v7::readGlobalObjects() {
+ int num = _fileHandle->readUint16LE();
+ assert(num == _numGlobalObjects);
+
+ _fileHandle->read(_objectStateTable, num);
+ _fileHandle->read(_objectRoomTable, num);
+ memset(_objectOwnerTable, 0xFF, num);
+
+ _fileHandle->read(_classData, num * sizeof(uint32));
+
+#if defined(SCUMM_BIG_ENDIAN)
+ // Correct the endianess if necessary
+ for (int i = 0; i != num; i++)
+ _classData[i] = FROM_LE_32(_classData[i]);
+#endif
+}
+
void ScummEngine::allocateArrays() {
// Note: Buffers are now allocated in scummMain to allow for
// early GUI init.
diff --git a/scumm/resource_v4.cpp b/scumm/resource_v4.cpp
index 579820e467..f7cc007d2a 100644
--- a/scumm/resource_v4.cpp
+++ b/scumm/resource_v4.cpp
@@ -184,141 +184,4 @@ void ScummEngine_v4::readGlobalObjects() {
}
-void ScummEngine_v8::readGlobalObjects() {
- int i;
- int num = _fileHandle->readUint32LE();
- assert(num == _numGlobalObjects);
-
- char buffer[40];
- for (i = 0; i < num; i++) {
- _fileHandle->read(buffer, 40);
- if (buffer[0]) {
- // Add to object name-to-id map
- _objectIDMap[buffer] = i;
- }
- _objectStateTable[i] = _fileHandle->readByte();
- _objectRoomTable[i] = _fileHandle->readByte();
- _classData[i] = _fileHandle->readUint32LE();
- }
- memset(_objectOwnerTable, 0xFF, num);
-}
-
-void ScummEngine_v7::readGlobalObjects() {
- int num = _fileHandle->readUint16LE();
- assert(num == _numGlobalObjects);
-
- _fileHandle->read(_objectStateTable, num);
- _fileHandle->read(_objectRoomTable, num);
- memset(_objectOwnerTable, 0xFF, num);
-
- _fileHandle->read(_classData, num * sizeof(uint32));
-
-#if defined(SCUMM_BIG_ENDIAN)
- // Correct the endianess if necessary
- for (int i = 0; i != num; i++)
- _classData[i] = FROM_LE_32(_classData[i]);
-#endif
-}
-
-void ScummEngine_v8::readMAXS(int blockSize) {
- debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
-
- _fileHandle->seek(50 + 50, SEEK_CUR); // 176 - 8
- _numVariables = _fileHandle->readUint32LE(); // 1500
- _numBitVariables = _fileHandle->readUint32LE(); // 2048
- _fileHandle->readUint32LE(); // 40
- _numScripts = _fileHandle->readUint32LE(); // 458
- _numSounds = _fileHandle->readUint32LE(); // 789
- _numCharsets = _fileHandle->readUint32LE(); // 1
- _numCostumes = _fileHandle->readUint32LE(); // 446
- _numRooms = _fileHandle->readUint32LE(); // 95
- _fileHandle->readUint32LE(); // 80
- _numGlobalObjects = _fileHandle->readUint32LE(); // 1401
- _fileHandle->readUint32LE(); // 60
- _numLocalObjects = _fileHandle->readUint32LE(); // 200
- _numNewNames = _fileHandle->readUint32LE(); // 100
- _numFlObject = _fileHandle->readUint32LE(); // 128
- _numInventory = _fileHandle->readUint32LE(); // 80
- _numArray = _fileHandle->readUint32LE(); // 200
- _numVerbs = _fileHandle->readUint32LE(); // 50
-
- _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
- _numGlobalScripts = 2000;
-
- _shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
- _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
-
- allocateArrays();
- _dynamicRoomOffsets = true;
-}
-
-void ScummEngine_v7::readMAXS(int blockSize) {
- debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
-
- _fileHandle->seek(50 + 50, SEEK_CUR);
- _numVariables = _fileHandle->readUint16LE();
- _numBitVariables = _fileHandle->readUint16LE();
- _fileHandle->readUint16LE();
- _numGlobalObjects = _fileHandle->readUint16LE();
- _numLocalObjects = _fileHandle->readUint16LE();
- _numNewNames = _fileHandle->readUint16LE();
- _numVerbs = _fileHandle->readUint16LE();
- _numFlObject = _fileHandle->readUint16LE();
- _numInventory = _fileHandle->readUint16LE();
- _numArray = _fileHandle->readUint16LE();
- _numRooms = _fileHandle->readUint16LE();
- _numScripts = _fileHandle->readUint16LE();
- _numSounds = _fileHandle->readUint16LE();
- _numCharsets = _fileHandle->readUint16LE();
- _numCostumes = _fileHandle->readUint16LE();
-
- _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
-
- if ((_gameId == GID_FT) && (_features & GF_DEMO) &&
- (_features & GF_PC))
- _numGlobalScripts = 300;
- else
- _numGlobalScripts = 2000;
-
- _shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
- _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
-
- allocateArrays();
- _dynamicRoomOffsets = true;
-}
-
-void ScummEngine_v6::readMAXS(int blockSize) {
- debug(9, "readMAXS: MAXS has blocksize %d", blockSize);
-
- _numVariables = _fileHandle->readUint16LE();
- _fileHandle->readUint16LE();
- _numBitVariables = _fileHandle->readUint16LE();
- _numLocalObjects = _fileHandle->readUint16LE();
- _numArray = _fileHandle->readUint16LE();
- _fileHandle->readUint16LE();
- _numVerbs = _fileHandle->readUint16LE();
- _numFlObject = _fileHandle->readUint16LE();
- _numInventory = _fileHandle->readUint16LE();
- _numRooms = _fileHandle->readUint16LE();
- _numScripts = _fileHandle->readUint16LE();
- _numSounds = _fileHandle->readUint16LE();
- _numCharsets = _fileHandle->readUint16LE();
- _numCostumes = _fileHandle->readUint16LE();
- _numGlobalObjects = _fileHandle->readUint16LE();
- _numNewNames = 50;
-
- _objectRoomTable = NULL;
- _numGlobalScripts = 200;
-
- if (_heversion >= 70) {
- _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
- }
-
- _shadowPaletteSize = 256;
- _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
-
- allocateArrays();
- _dynamicRoomOffsets = true;
-}
-
} // End of namespace Scumm
diff --git a/scumm/resource_v7he.cpp b/scumm/resource_v7he.cpp
index 8580920dba..ced6b0758a 100644
--- a/scumm/resource_v7he.cpp
+++ b/scumm/resource_v7he.cpp
@@ -1753,4 +1753,11 @@ void ScummEngine_v72he::readMAXS(int blockSize) {
_dynamicRoomOffsets = true;
}
+byte *ScummEngine_v72he::getStringAddress(int i) {
+ byte *addr = getResourceAddress(rtString, i);
+ if (addr == NULL)
+ return NULL;
+ return ((ScummEngine_v72he::ArrayHeader *)addr)->data;
+}
+
} // End of namespace Scumm
diff --git a/scumm/scumm.h b/scumm/scumm.h
index c8fb44477b..3bd6fd9412 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -709,7 +709,7 @@ protected:
public:
byte *getResourceAddress(int type, int i);
- byte *getStringAddress(int i);
+ virtual byte *getStringAddress(int i);
byte *getStringAddressVar(int i);
void ensureResourceLoaded(int type, int i);
int getResourceRoomNr(int type, int index);