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author | Max Horn | 2002-11-27 14:39:48 +0000 |
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committer | Max Horn | 2002-11-27 14:39:48 +0000 |
commit | 8213dd84706944e4b6455db0b3d991a398849d28 (patch) | |
tree | 7affd575b3b94993a97a725918c7fecbb1b9bf38 | |
parent | 1aa1a77f05c51ba00bf9804a3e75609e7b7cf188 (diff) | |
download | scummvm-rg350-8213dd84706944e4b6455db0b3d991a398849d28.tar.gz scummvm-rg350-8213dd84706944e4b6455db0b3d991a398849d28.tar.bz2 scummvm-rg350-8213dd84706944e4b6455db0b3d991a398849d28.zip |
speed up dissolve fade for Loom (bug #635461)
svn-id: r5726
-rw-r--r-- | scumm/gfx.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 617b3f6fac..faaf845fcf 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2108,6 +2108,10 @@ void Scumm::dissolveEffect(int width, int height) { blits = 0; blits_before_refresh = (3 * w * h) / 25; + + // Speed up the effect for Loom + if (_gameId == GID_LOOM256) + blits_before_refresh *= 4; for (i = 0; i < w * h; i++) { x = offsets[i] % vs->width; |