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author | Torbjörn Andersson | 2006-07-22 09:05:13 +0000 |
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committer | Torbjörn Andersson | 2006-07-22 09:05:13 +0000 |
commit | 8242e6966d45c20316887b9c7f4691ad4d65fc03 (patch) | |
tree | 1159aeb1b9d81f76d03a6311cfbdbb1220015be6 | |
parent | eb23d7b9a091cbdccb3ef48573874a0389fce5bc (diff) | |
download | scummvm-rg350-8242e6966d45c20316887b9c7f4691ad4d65fc03.tar.gz scummvm-rg350-8242e6966d45c20316887b9c7f4691ad4d65fc03.tar.bz2 scummvm-rg350-8242e6966d45c20316887b9c7f4691ad4d65fc03.zip |
Cleanup.
svn-id: r23551
-rw-r--r-- | engines/sword2/saveload.cpp | 28 | ||||
-rw-r--r-- | engines/sword2/sword2.h | 1 |
2 files changed, 12 insertions, 17 deletions
diff --git a/engines/sword2/saveload.cpp b/engines/sword2/saveload.cpp index dcaded4529..eb7b6e0b0c 100644 --- a/engines/sword2/saveload.cpp +++ b/engines/sword2/saveload.cpp @@ -44,17 +44,19 @@ namespace Sword2 { -// A savegame consists of a header and the global variables +char *Sword2Engine::getSaveFileName(uint16 slotNo) { + static char buf[128]; -// Max length of a savegame filename -#define MAX_FILENAME_LEN 128 + snprintf(buf, sizeof(buf), "%s.%.3d", _targetName.c_str(), slotNo); + return buf; +} /** - * Calculate size of required savegame buffer + * Calculate size of required savegame buffer. A savegame consists of a header + * and the global variables. */ uint32 Sword2Engine::findBufferSize() { - // Size of savegame header + size of global variables return 212 + _resman->fetchLen(1); } @@ -121,9 +123,7 @@ uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) { } uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) { - char saveFileName[MAX_FILENAME_LEN]; - - sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); + char *saveFileName = getSaveFileName(slotNo); Common::OutSaveFile *out; @@ -201,9 +201,7 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) { } uint32 Sword2Engine::restoreData(uint16 slotNo, byte *buffer, uint32 bufferSize) { - char saveFileName[MAX_FILENAME_LEN]; - - sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); + char *saveFileName = getSaveFileName(slotNo); Common::InSaveFile *in; @@ -368,9 +366,7 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) { */ uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) { - char saveFileName[MAX_FILENAME_LEN]; - - sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); + char *saveFileName = getSaveFileName(slotNo); Common::InSaveFile *in; @@ -393,9 +389,7 @@ bool Sword2Engine::saveExists() { } bool Sword2Engine::saveExists(uint16 slotNo) { - char saveFileName[MAX_FILENAME_LEN]; - - sprintf(saveFileName, "%s.%.3d", _targetName.c_str(), slotNo); + char *saveFileName = getSaveFileName(slotNo); Common::InSaveFile *in; diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h index 31ab253830..79b07c9918 100644 --- a/engines/sword2/sword2.h +++ b/engines/sword2/sword2.h @@ -197,6 +197,7 @@ public: bool saveExists(); bool saveExists(uint16 slotNo); uint32 restoreFromBuffer(byte *buffer, uint32 size); + char *getSaveFileName(uint16 slotNo); uint32 findBufferSize(); bool _gamePaused; |