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author | Johannes Schickel | 2008-05-11 17:20:23 +0000 |
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committer | Johannes Schickel | 2008-05-11 17:20:23 +0000 |
commit | 825e3b5136c55e8e9e07dcf3300e9b1f46ced0b0 (patch) | |
tree | 573680a051f47a2eb48dfdce12eead3005acb322 | |
parent | a6ccfa4f096da1fa29f3bb40aa328f2052b14302 (diff) | |
download | scummvm-rg350-825e3b5136c55e8e9e07dcf3300e9b1f46ced0b0.tar.gz scummvm-rg350-825e3b5136c55e8e9e07dcf3300e9b1f46ced0b0.tar.bz2 scummvm-rg350-825e3b5136c55e8e9e07dcf3300e9b1f46ced0b0.zip |
- Added support for original kyra3 save files
- Added TalkObject::sceneId in savegames
svn-id: r32027
-rw-r--r-- | engines/kyra/saveload.cpp | 7 | ||||
-rw-r--r-- | engines/kyra/saveload_mr.cpp | 94 |
2 files changed, 85 insertions, 16 deletions
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp index 60548fcc33..590d40f2e3 100644 --- a/engines/kyra/saveload.cpp +++ b/engines/kyra/saveload.cpp @@ -29,7 +29,7 @@ #include "kyra/kyra.h" -#define CURRENT_SAVE_VERSION 12 +#define CURRENT_SAVE_VERSION 13 #define GF_FLOPPY (1 << 0) #define GF_TALKIE (1 << 1) @@ -70,6 +70,11 @@ KyraEngine::kReadSaveHeaderError KyraEngine::readSaveHeader(Common::InSaveFile * header.description = descriptionBuffer; header.gameID = GI_KYRA2; break; + } else if (type == MKID_BE('MBL4') && header.version == 102) { + saveOk = true; + header.description = descriptionBuffer; + header.gameID = GI_KYRA3; + break; } } diff --git a/engines/kyra/saveload_mr.cpp b/engines/kyra/saveload_mr.cpp index 1e91121635..51efc33723 100644 --- a/engines/kyra/saveload_mr.cpp +++ b/engines/kyra/saveload_mr.cpp @@ -53,11 +53,12 @@ void KyraEngine_MR::saveGame(const char *fileName, const char *saveName) { out->writeSint16BE(_score); out->writeSint16BE(_scoreMax); out->writeByte(_malcolmsMood); - out->write(_conversationState, sizeof(_conversationState)); - out->write(_newSceneDlgState, sizeof(_newSceneDlgState)); + for (int i = 0; i < 30; ++i) + out->write(_conversationState[i], 30); + out->write(_newSceneDlgState, 40); for (int i = 0; i < 100; ++i) out->writeUint16BE(_hiddenItems[i]); - out->write(_scoreFlagTable, sizeof(_scoreFlagTable)); + out->write(_scoreFlagTable, 26); out->writeUint16BE(_mainCharacter.sceneId); out->writeSint16BE(_mainCharacter.dlgIndex); @@ -88,6 +89,7 @@ void KyraEngine_MR::saveGame(const char *fileName, const char *saveName) { out->writeSint16BE(_talkObjectList[i].x); out->writeSint16BE(_talkObjectList[i].y); out->writeByte(_talkObjectList[i].color); + out->writeByte(_talkObjectList[i].sceneId); } for (int i = 0; i < 98; ++i) { @@ -129,6 +131,9 @@ void KyraEngine_MR::loadGame(const char *fileName) { return; } + if (header.originalSave) + warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported"); + if (_inventoryState) { updateCharacterAnim(0); restorePage3(); @@ -148,33 +153,58 @@ void KyraEngine_MR::loadGame(const char *fileName) { _screen->hideMouse(); - _timer->loadDataFromFile(in, header.version); + if (!header.originalSave) { + _timer->loadDataFromFile(in, header.version); - uint32 flagsSize = in.readUint32BE(); - assert(flagsSize <= sizeof(_flagsTable)); - in.read(_flagsTable, flagsSize); + uint32 flagsSize = in.readUint32BE(); + assert(flagsSize <= sizeof(_flagsTable)); + in.read(_flagsTable, flagsSize); + } - // usually we have to save the flag set by opcode 10 here _lastMusicCommand = in.readSint16(); _currentChapter = in.readByte(); _characterShapeFile = in.readByte(); + if (header.version >= 12 || header.originalSave) _album.curPage = in.readByte(); + if (header.originalSave) + in.readByte(); + _score = in.readSint16(); _scoreMax = in.readSint16(); _malcolmsMood = in.readByte(); - in.read(_conversationState, sizeof(_conversationState)); - in.read(_newSceneDlgState, sizeof(_newSceneDlgState)); + + if (header.originalSave) + in.seek(8, SEEK_CUR); + + for (int i = 0; i < 30; ++i) + in.read(_conversationState[i], 30); + + if (!header.originalSave) { + in.read(_newSceneDlgState, 40); + } else { + for (int i = 0; i < 40; ++i) + _newSceneDlgState[i] = in.readUint16(); + } + for (int i = 0; i < 100; ++i) _hiddenItems[i] = in.readUint16(); - in.read(_scoreFlagTable, sizeof(_scoreFlagTable)); + + if (header.originalSave) + in.read(_flagsTable, 69); + in.read(_scoreFlagTable, 26); _mainCharacter.sceneId = in.readUint16(); _mainCharacter.dlgIndex = in.readSint16(); _mainCharacter.height = in.readByte(); _mainCharacter.facing = in.readByte(); _mainCharacter.animFrame = in.readUint16(); - _mainCharacter.walkspeed = in.readByte(); + if (!header.originalSave) { + _mainCharacter.walkspeed = in.readByte(); + } else { + in.seek(2, SEEK_CUR); + _mainCharacter.walkspeed = in.readUint32(); + } for (int i = 0; i < 10; ++i) _mainCharacter.inventory[i] = in.readUint16(); _mainCharacter.x1 = in.readSint16(); @@ -189,7 +219,7 @@ void KyraEngine_MR::loadGame(const char *fileName) { _itemList[i].sceneId = in.readUint16(); _itemList[i].x = in.readSint16(); _itemList[i].y = in.readSint16(); - if (header.version <= 9) + if (header.version <= 9 || header.originalSave) in.readUint16(); } @@ -200,11 +230,25 @@ void KyraEngine_MR::loadGame(const char *fileName) { _talkObjectList[i].x = in.readSint16(); _talkObjectList[i].y = in.readSint16(); _talkObjectList[i].color = in.readByte(); + if (header.version >= 13 || header.originalSave) + _talkObjectList[i].sceneId = in.readByte(); } for (int i = 0; i < 98; ++i) { - in.read(_sceneList[i].filename1, 10); - in.read(_sceneList[i].filename2, 10); + if (!header.originalSave) { + in.read(_sceneList[i].filename1, 10); + } else { + in.read(_sceneList[i].filename1, 9); + _sceneList[i].filename1[9] = 0; + } + + if (!header.originalSave) { + in.read(_sceneList[i].filename2, 10); + } else { + in.read(_sceneList[i].filename2, 9); + _sceneList[i].filename2[9] = 0; + } + _sceneList[i].exit1 = in.readUint16(); _sceneList[i].exit2 = in.readUint16(); _sceneList[i].exit3 = in.readUint16(); @@ -214,6 +258,26 @@ void KyraEngine_MR::loadGame(const char *fileName) { } _itemInHand = in.readSint16(); + + if (header.originalSave) { + uint32 currentTime = _system->getMillis(); + + for (int i = 0; i < 6; ++i) + _timer->setDelay(i, in.readSint32LE()); + + for (int i = 0; i < 6; ++i) { + if (in.readUint16LE()) + _timer->enable(i); + else + _timer->disable(i); + } + + for (int i = 0; i < 6; ++i) + _timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength)); + + _timer->resetNextRun(); + } + _sceneExit1 = in.readUint16(); _sceneExit2 = in.readUint16(); _sceneExit3 = in.readUint16(); |