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authorMax Horn2005-11-19 17:57:24 +0000
committerMax Horn2005-11-19 17:57:24 +0000
commit8262b6dc2ac542b84d8ef2304df0f549039f411c (patch)
tree20ef39226253d54aac0b21562870e3e7d6805d83
parentb12138458de29908847974091fc5f2188ef9fecc (diff)
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Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)
svn-id: r19670
-rw-r--r--base/plugins.cpp65
-rw-r--r--base/plugins.h13
2 files changed, 16 insertions, 62 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 38af7aaf8b..2340e27112 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -86,24 +86,25 @@ GameSettings Plugin::findGame(const char *gameName) const {
#pragma mark -
class StaticPlugin : public Plugin {
- const char *_name;
- EngineFactory _ef;
- DetectFunc _df;
- GameList _games;
+ PluginRegistrator *_plugin;
public:
- StaticPlugin(const char *name, GameList games, EngineFactory ef, DetectFunc df)
- : _name(name), _ef(ef), _df(df), _games(games) {
+ StaticPlugin(PluginRegistrator *plugin)
+ : _plugin(plugin) {
+ }
+
+ ~StaticPlugin() {
+ delete _plugin;
}
- const char *getName() const { return _name; }
+ const char *getName() const { return _plugin->_name; }
Engine *createInstance(GameDetector *detector, OSystem *syst) const {
- return (*_ef)(detector, syst);
+ return (*_plugin->_ef)(detector, syst);
}
- GameList getSupportedGames() const { return _games; }
+ GameList getSupportedGames() const { return _plugin->_games; }
DetectedGameList detectGames(const FSList &fslist) const {
- return (*_df)(fslist);
+ return (*_plugin->_df)(fslist);
}
};
@@ -287,23 +288,13 @@ void PluginManager::loadPlugins() {
#else
-#if defined(PALMOS_ARM) || defined(PALMOS_DEBUG)
- #define FREE_PLUGIN(ID) \
- extern PluginRegistrator *g_##ID##_PluginReg; \
- delete g_##ID##_PluginReg;
-
#define LINK_PLUGIN(ID) \
extern PluginRegistrator *g_##ID##_PluginReg; \
extern void g_##ID##_PluginReg_alloc(); \
g_##ID##_PluginReg_alloc(); \
plugin = g_##ID##_PluginReg; \
- tryLoadPlugin(new StaticPlugin(plugin->_name, plugin->_games, plugin->_ef, plugin->_df));
-#else
- #define LINK_PLUGIN(ID) \
- extern PluginRegistrator g_##ID##_PluginReg; \
- plugin = &g_##ID##_PluginReg; \
- tryLoadPlugin(new StaticPlugin(plugin->_name, plugin->_games, plugin->_ef, plugin->_df));
-#endif
+ tryLoadPlugin(new StaticPlugin(plugin));
+
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.
PluginRegistrator *plugin;
@@ -341,36 +332,6 @@ void PluginManager::loadPlugins() {
void PluginManager::unloadPlugins() {
unloadPluginsExcept(NULL);
-
-#if defined(PALMOS_ARM) || defined(PALMOS_DEBUG)
- #ifndef DISABLE_SCUMM
- FREE_PLUGIN(SCUMM)
- #endif
- #ifndef DISABLE_SKY
- FREE_PLUGIN(SKY)
- #endif
- #ifndef DISABLE_SWORD1
- FREE_PLUGIN(SWORD1)
- #endif
- #ifndef DISABLE_SWORD2
- FREE_PLUGIN(SWORD2)
- #endif
- #ifndef DISABLE_SIMON
- FREE_PLUGIN(SIMON)
- #endif
- #ifndef DISABLE_QUEEN
- FREE_PLUGIN(QUEEN)
- #endif
- #ifndef DISABLE_SAGA
- FREE_PLUGIN(SAGA)
- #endif
- #ifndef DISABLE_KYRA
- FREE_PLUGIN(KYRA)
- #endif
- #ifndef DISABLE_GOB
- FREE_PLUGIN(GOB)
- #endif
-#endif
}
void PluginManager::unloadPluginsExcept(const Plugin *plugin) {
diff --git a/base/plugins.h b/base/plugins.h
index 8812c44f27..6b4fba01e1 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -26,12 +26,12 @@
#include "common/array.h"
#include "common/singleton.h"
#include "common/util.h"
+#include "base/gameDetector.h" // For GameSettings
class Engine;
class FSList;
class GameDetector;
class OSystem;
-struct GameSettings;
/** List of games. */
typedef Common::Array<GameSettings> GameList;
@@ -84,21 +84,15 @@ public:
* both as a static and a dynamic plugin.
*
* @todo add some means to query the plugin API version etc.
- * @todo on Windows, we might need __declspec(dllexport) ?
*/
-#if defined(PALMOS_ARM) || defined(PALMOS_DEBUG)
+#ifndef DYNAMIC_MODULES
#define REGISTER_PLUGIN(ID,name) \
PluginRegistrator *g_##ID##_PluginReg; \
void g_##ID##_PluginReg_alloc() { \
g_##ID##_PluginReg = new PluginRegistrator(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames);\
}
#else
-
-#ifndef DYNAMIC_MODULES
-#define REGISTER_PLUGIN(ID,name) \
- PluginRegistrator g_##ID##_PluginReg(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames);
-#else
#define REGISTER_PLUGIN(ID,name) \
extern "C" { \
PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \
@@ -107,7 +101,6 @@ public:
PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
}
#endif
-#endif
#ifndef DYNAMIC_MODULES
/**
@@ -115,7 +108,7 @@ public:
* to allow static 'plugins' to register with the PluginManager.
*/
class PluginRegistrator {
- friend class PluginManager;
+ friend class StaticPlugin;
public:
typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
typedef DetectedGameList (*DetectFunc)(const FSList &fslist);