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authorMax Horn2002-12-15 21:59:59 +0000
committerMax Horn2002-12-15 21:59:59 +0000
commit826cd4b076c885e5e676b3b69ba1621ded918f9f (patch)
treeae22ac9d73e6ce8ee1d1e2860b6c16fb2c88fc21
parent6f857ba257cd0d59a3f346b11ab1218947e5b806 (diff)
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cleanup
svn-id: r5983
-rw-r--r--scumm/gfx.cpp25
1 files changed, 15 insertions, 10 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 80f10d1f4e..4ecb60ee86 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -158,8 +158,7 @@ void Scumm::drawDirtyScreenParts()
if (_features & GF_OLD256)
updateDirtyScreen(1);
- if ((camera._last.x == camera._cur.x && camera._last.y == camera._cur.y && (_features & GF_AFTER_V7))
- || (camera._last.x == camera._cur.x)) {
+ if (camera._last.x == camera._cur.x && (camera._last.y == camera._cur.y || !(_features & GF_AFTER_V7))) {
updateDirtyScreen(0);
} else {
vs = &virtscr[0];
@@ -247,11 +246,8 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b)
if (height > _vm->_realHeight)
height = _vm->_realHeight;
- // FIXME - is this check really necessary?
- if (_vm->camera._cur.y == 0)
- scrollY = 0;
- else
- scrollY = _vm->_screenTop;
+ assert(_vm->_screenTop >= 0);
+ scrollY = _vm->_screenTop;
ptr = vs->screenPtr + (t * _numStrips + x) * 8 + _readOffs + scrollY * _vm->_realWidth;
_vm->_system->copy_rect(ptr, _vm->_realWidth, x * 8, vs->topline + t, w, height);
@@ -2447,13 +2443,11 @@ void Scumm::cameraMoved()
assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2));
- _screenLeft = camera._cur.x - (_realWidth / 2);
- _screenTop = camera._cur.y - (_realHeight / 2);
} else {
if (camera._cur.x < (_realWidth / 2)) {
camera._cur.x = (_realWidth / 2);
- } else if (camera._cur.x + (_realWidth / 2) >= _scrWidth) {
+ } else if (camera._cur.x > _scrWidth - (_realWidth / 2)) {
camera._cur.x = _scrWidth - (_realWidth / 2);
}
}
@@ -2461,6 +2455,17 @@ void Scumm::cameraMoved()
_screenStartStrip = (camera._cur.x - (_realWidth / 2)) >> 3;
_screenEndStrip = _screenStartStrip + gdi._numStrips - 1;
virtscr[0].xstart = _screenStartStrip << 3;
+
+
+ _screenTop = camera._cur.y - (_realHeight / 2);
+ if (_features & GF_AFTER_V7) {
+
+ _screenLeft = camera._cur.x - (_realWidth / 2);
+ } else {
+
+ _screenLeft = _screenStartStrip << 3;
+ }
+
}
void Scumm::panCameraTo(int x, int y)