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author | Eugene Sandulenko | 2005-08-11 21:39:05 +0000 |
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committer | Eugene Sandulenko | 2005-08-11 21:39:05 +0000 |
commit | 828bcebd41170586c485242c3b711896dcfb87a6 (patch) | |
tree | 7d8a21db7d49a0b5ff72215a8adfc7098733acc9 | |
parent | 1c57342cc8244b19819ee4e8e446f2eee2d9d16c (diff) | |
download | scummvm-rg350-828bcebd41170586c485242c3b711896dcfb87a6.tar.gz scummvm-rg350-828bcebd41170586c485242c3b711896dcfb87a6.tar.bz2 scummvm-rg350-828bcebd41170586c485242c3b711896dcfb87a6.zip |
Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"
svn-id: r18667
-rw-r--r-- | saga/actor.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 83ae60fa20..f35bf149b8 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -345,6 +345,9 @@ bool Actor::loadActorResources(ActorData *actor) { gotSomething = true; } else { warning("Frame List ID = 0 for actor index %d", actor->_index); + + if (_vm->getGameType() == GType_ITE) + return true; } |