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authorEugene Sandulenko2005-08-11 21:39:05 +0000
committerEugene Sandulenko2005-08-11 21:39:05 +0000
commit828bcebd41170586c485242c3b711896dcfb87a6 (patch)
tree7d8a21db7d49a0b5ff72215a8adfc7098733acc9
parent1c57342cc8244b19819ee4e8e446f2eee2d9d16c (diff)
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Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"
svn-id: r18667
-rw-r--r--saga/actor.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index 83ae60fa20..f35bf149b8 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -345,6 +345,9 @@ bool Actor::loadActorResources(ActorData *actor) {
gotSomething = true;
} else {
warning("Frame List ID = 0 for actor index %d", actor->_index);
+
+ if (_vm->getGameType() == GType_ITE)
+ return true;
}