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author | RichieSams | 2013-09-15 14:55:37 -0500 |
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committer | RichieSams | 2013-09-15 15:01:00 -0500 |
commit | 82ea7ca0e7bad570195f41392f717a42254aff5f (patch) | |
tree | bfe8494f751d042fd327a467728ee0fd35cb935b | |
parent | 05b3b170d45125ba52c7b795a89d3ce8141c77ab (diff) | |
download | scummvm-rg350-82ea7ca0e7bad570195f41392f717a42254aff5f.tar.gz scummvm-rg350-82ea7ca0e7bad570195f41392f717a42254aff5f.tar.bz2 scummvm-rg350-82ea7ca0e7bad570195f41392f717a42254aff5f.zip |
ZVISION: Create the StringManager class
This parses the XXXXX.STR files into styled fonts and phrases. The styles
and the phrases are used in the game for messages to the user and for
general purpose fonts.
-rw-r--r-- | engines/zvision/module.mk | 1 | ||||
-rw-r--r-- | engines/zvision/string_manager.cpp | 235 | ||||
-rw-r--r-- | engines/zvision/string_manager.h | 84 |
3 files changed, 320 insertions, 0 deletions
diff --git a/engines/zvision/module.mk b/engines/zvision/module.mk index 9fa119d353..cb4a3609e9 100644 --- a/engines/zvision/module.mk +++ b/engines/zvision/module.mk @@ -22,6 +22,7 @@ MODULE_OBJS := \ script_manager.o \ scripts.o \ single_value_container.o \ + string_manager.o \ timer_node.o \ truetype_font.o \ utility.o \ diff --git a/engines/zvision/string_manager.cpp b/engines/zvision/string_manager.cpp new file mode 100644 index 0000000000..818b60c732 --- /dev/null +++ b/engines/zvision/string_manager.cpp @@ -0,0 +1,235 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "common/file.h" +#include "common/tokenizer.h" +#include "common/debug.h" + +#include "graphics/fontman.h" + +#include "zvision/string_manager.h" +#include "zvision/truetype_font.h" + + +namespace ZVision { + +const Graphics::PixelFormat StringManager::_pixelFormat565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); + +StringManager::StringManager(ZVision *engine) + : _engine(engine) { +} + +StringManager::~StringManager() { + for (Common::HashMap<Common::String, TruetypeFont *>::iterator iter = _fonts.begin(); iter != _fonts.end(); iter++) { + delete (*iter)._value; + } +} + +void StringManager::initialize(ZVisionGameId gameId) { + if (gameId == ZorkNemesis) { + // TODO: Check this hardcoded filename against all versions of Nemesis + parseStrFile("nemesis.str"); + } else if (gameId == ZorkGrandInquisitor) { + // TODO: Check this hardcoded filename against all versions of Grand Inquisitor + parseStrFile("inquis.str"); + } +} + +void StringManager::parseStrFile(const Common::String &fileName) { + Common::File file; + if (!file.open(fileName)) { + warning("%s does not exist. String parsing failed", fileName.c_str()); + return; + } + + Common::String line = file.readLine(); + + uint lineNumber = 0; + while (!file.eos()) { + Common::String asciiLine = wideToASCII(line.c_str(), line.size()); + + char tagString[150]; + uint tagStringCursor = 0; + char textString[150]; + uint textStringCursor = 0; + bool inTag = false; + + for (uint i = 0; i < asciiLine.size(); i++) { + switch (asciiLine[i]) { + case '<': + inTag = true; + break; + case '>': + inTag = false; + parseTag(Common::String(tagString, tagStringCursor), Common::String(textString, textStringCursor), i); + tagStringCursor = 0; + textStringCursor = 0; + break; + default: + if (inTag) { + textString[tagStringCursor] = asciiLine[i]; + tagStringCursor++; + } else { + textString[textStringCursor] = asciiLine[i]; + textStringCursor++; + } + break; + } + } + + // STR files add a null character after the CR/LF. We need to skip over that before we can read another line + file.readByte(); + + line = file.readLine(); + lineNumber++; + } +} + +void StringManager::parseTag(const Common::String &tagString, const Common::String &textString, uint lineNumber) { + Common::StringTokenizer tokenizer(tagString); + + Common::String token = tokenizer.nextToken(); + + Common::String fontName; + bool bold = false; + Graphics::TextAlign align = Graphics::kTextAlignLeft; + int point = 12; + int red = 0; + int green = 0; + int blue = 0; + + while (!token.empty()) { + if (token.matchString("font", true)) { + fontName = tokenizer.nextToken(); + } else if (token.matchString("bold", true)) { + token = tokenizer.nextToken(); + if (token.matchString("on", false)) { + bold = true; + } + } else if (token.matchString("justify", true)) { + token = tokenizer.nextToken(); + if (token.matchString("center", false)) { + align = Graphics::kTextAlignCenter; + } else if (token.matchString("right", false)) { + align = Graphics::kTextAlignRight; + } + } else if (token.matchString("point", true)) { + point = atoi(tokenizer.nextToken().c_str()); + } else if (token.matchString("red", true)) { + red = atoi(tokenizer.nextToken().c_str()); + } else if (token.matchString("green", true)) { + green = atoi(tokenizer.nextToken().c_str()); + } else if (token.matchString("blue", true)) { + blue = atoi(tokenizer.nextToken().c_str()); + } + + token = tokenizer.nextToken(); + } + + Common::String newFontName; + if (fontName.matchString("times new roman", true)) { + if (bold) { + newFontName = "timesbd.ttf"; + } else { + newFontName = "times.ttf"; + } + } else if (fontName.matchString("courier new", true)) { + if (bold) { + newFontName = "courbd.ttf"; + } else { + newFontName = "cour.ttf"; + } + } else if (fontName.matchString("century schoolbook", true)) { + if (bold) { + newFontName = "censcbkbd.ttf"; + } else { + newFontName = "censcbk.ttf"; + } + } else if (fontName.matchString("times new roman", true)) { + if (bold) { + newFontName = "courbd.ttf"; + } else { + newFontName = "cour.ttf"; + } + } else { + debug("Could not identify font: %s. Reverting to Arial", fontName.c_str()); + if (bold) { + newFontName = "zorknorm.ttf"; + } else { + newFontName = "arial.ttf"; + } + } + + // Push an empty TextFragment onto the end of the list + // Creating the TextFragement before filling it prevents extra data copying during creation + _inGameText->fragments.push_back(TextFragment()); + TextFragment *fragment = &_inGameText->fragments.back(); + + Common::String fontKey = Common::String::format("%s-&d", newFontName.c_str(), point); + if (_fonts.contains(fontKey)) { + fragment->style.font = _fonts[fontKey]; + } else { + fragment->style.font = new TruetypeFont(_engine, point); + fragment->style.font->loadFile(newFontName); + } + + fragment->style.align = align; + fragment->style.color = _pixelFormat565.ARGBToColor(0, red, green, blue); + fragment->text = textString; +} + +Common::String StringManager::wideToASCII(const char *wideStr, uint arrayLength) { + // TODO: Contemplate using a largish static buffer instead of a dynamic heap buffer + uint newSize = arrayLength / 2; + char *asciiString = new char[newSize]; + + // Don't spam the user with warnings about UTF-16 support. + // Just do one warning per String + bool charOverflowWarning = false; + // Crush each octet pair to a single octet with a simple cast + for (uint i = 0; i < newSize; i++) { + uint16 value = READ_LE_UINT16(wideStr + (i * 2)); + if (value > 255) { + charOverflowWarning = true; + value = 255; + } + asciiString[i] = (char)value; + } + + if (charOverflowWarning) { + warning("UTF-16 is not supported. Characters greater than 255 are clamped to 255"); + } + + Common::String returnString(asciiString, newSize); + // Cleanup. Common::String constructor does a memmove() internally so we can safely delete + delete[] asciiString; + + return returnString; +} + +StringManager::TextStyle StringManager::getTextStyle(uint stringNumber) { + return _inGameText[stringNumber].fragments.front().style; +} + +} // End of namespace ZVision diff --git a/engines/zvision/string_manager.h b/engines/zvision/string_manager.h new file mode 100644 index 0000000000..a9d2dc1a1d --- /dev/null +++ b/engines/zvision/string_manager.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#ifndef ZVISION_STRING_MANAGER_H +#define ZVISION_STRING_MANAGER_H + +#include "common/types.h" + +#include "zvision/detection.h" +#include "zvision/truetype_font.h" + + +namespace Graphics { +class FontManager; +} + +namespace ZVision { + +class ZVision; + +class StringManager { +public: + StringManager(ZVision *engine); + ~StringManager(); + +public: + struct TextStyle { + TruetypeFont *font; + uint16 color; // In RBG 565 + Graphics::TextAlign align; + }; + + struct TextFragment { + TextStyle style; + Common::String text; + }; + +private: + struct InGameText { + Common::List<TextFragment> fragments; + }; + +private: + ZVision *_engine; + // NOTE: We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56 + InGameText _inGameText[56]; + Common::HashMap<Common::String, TruetypeFont *> _fonts; + + static const Graphics::PixelFormat _pixelFormat565; + +public: + void initialize(ZVisionGameId gameId); + StringManager::TextStyle getTextStyle(uint stringNumber); + +private: + void parseStrFile(const Common::String &fileName); + void parseTag(const Common::String &tagString, const Common::String &textString, uint lineNumber); + + static Common::String wideToASCII(const char *wideStr, uint arrayLength); +}; + +} // End of namespace ZVision + +#endif |