diff options
author | Max Horn | 2004-02-29 00:49:40 +0000 |
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committer | Max Horn | 2004-02-29 00:49:40 +0000 |
commit | 82fec69482a0de5b1b9dc744dccdc20ec9a93b97 (patch) | |
tree | df53e10669d3aff09b891e155330767af50cf921 | |
parent | 680160407b901beacfdc13ea95a99c1646351bbf (diff) | |
download | scummvm-rg350-82fec69482a0de5b1b9dc744dccdc20ec9a93b97.tar.gz scummvm-rg350-82fec69482a0de5b1b9dc744dccdc20ec9a93b97.tar.bz2 scummvm-rg350-82fec69482a0de5b1b9dc744dccdc20ec9a93b97.zip |
merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple source files
svn-id: r13092
-rw-r--r-- | backends/sdl/build.rules | 5 | ||||
-rw-r--r-- | backends/sdl/events.cpp | 573 | ||||
-rw-r--r-- | backends/sdl/graphics.cpp | 1118 | ||||
-rw-r--r-- | backends/sdl/module.mk | 5 | ||||
-rw-r--r-- | backends/sdl/sdl-common.cpp | 1649 | ||||
-rw-r--r-- | backends/sdl/sdl-common.h | 37 | ||||
-rw-r--r-- | backends/sdl/sdl.cpp | 586 |
7 files changed, 1992 insertions, 1981 deletions
diff --git a/backends/sdl/build.rules b/backends/sdl/build.rules index 0a043db918..81cfd25e93 100644 --- a/backends/sdl/build.rules +++ b/backends/sdl/build.rules @@ -3,10 +3,7 @@ MODULES += backends/sdl DEFINES += -DUNIX INCLUDES += `sdl-config --cflags` LIBS += `sdl-config --libs` -OBJS += backends/sdl/sdl-common.o - -# The normal (non OpenGL-accelerated) SDL backend -OBJS += backends/sdl/sdl.o +OBJS += backends/sdl/events.o backends/sdl/graphics.o backends/sdl/sdl.o # Uncomment this in addition to the above if you compile on Mac OS X # DEFINES += -DMACOSX diff --git a/backends/sdl/events.cpp b/backends/sdl/events.cpp new file mode 100644 index 0000000000..20506a52ee --- /dev/null +++ b/backends/sdl/events.cpp @@ -0,0 +1,573 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "backends/sdl/sdl-common.h" +#include "common/util.h" + +// FIXME move joystick defines out and replace with confile file options +// we should really allow users to map any key to a joystick button +#define JOY_DEADZONE 3200 +#define JOY_ANALOG +// #define JOY_INVERT_Y +#define JOY_XAXIS 0 +#define JOY_YAXIS 1 +// buttons +#define JOY_BUT_LMOUSE 0 +#define JOY_BUT_RMOUSE 2 +#define JOY_BUT_ESCAPE 3 +#define JOY_BUT_PERIOD 1 +#define JOY_BUT_SPACE 4 +#define JOY_BUT_F5 5 + + +static const int s_gfxModeSwitchTable[][4] = { + { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, + { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, + { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, + { GFX_NORMAL, GFX_2XSAI, -1, -1 }, + { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, + { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, + { GFX_NORMAL, GFX_TV2X, -1, -1 }, + { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } + }; + + + +static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) +{ + if (key >= SDLK_F1 && key <= SDLK_F9) { + return key - SDLK_F1 + 315; + } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { + return key - SDLK_KP0 + '0'; + } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { + return key; + } else if (unicode) { + return unicode; + } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { + return key & ~0x20; + } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { + return 0; + } + return key; +} + +void OSystem_SDL::fillMouseEvent(Event &event, int x, int y) { + event.mouse.x = x; + event.mouse.y = y; + + // Update the "keyboard mouse" coords + km.x = event.mouse.x; + km.y = event.mouse.y; + + // Adjust for the screen scaling + event.mouse.x /= _scaleFactor; + event.mouse.y /= _scaleFactor; + + // Optionally perform aspect ratio adjusting + if (_adjustAspectRatio) + event.mouse.y = aspect2Real(event.mouse.y); +} + +void OSystem_SDL::kbd_mouse() { + uint32 curTime = get_msecs(); + if (curTime >= km.last_time + km.delay_time) { + km.last_time = curTime; + if (km.x_down_count == 1) { + km.x_down_time = curTime; + km.x_down_count = 2; + } + if (km.y_down_count == 1) { + km.y_down_time = curTime; + km.y_down_count = 2; + } + + if (km.x_vel || km.y_vel) { + if (km.x_down_count) { + if (curTime > km.x_down_time + km.delay_time * 12) { + if (km.x_vel > 0) + km.x_vel++; + else + km.x_vel--; + } else if (curTime > km.x_down_time + km.delay_time * 8) { + if (km.x_vel > 0) + km.x_vel = 5; + else + km.x_vel = -5; + } + } + if (km.y_down_count) { + if (curTime > km.y_down_time + km.delay_time * 12) { + if (km.y_vel > 0) + km.y_vel++; + else + km.y_vel--; + } else if (curTime > km.y_down_time + km.delay_time * 8) { + if (km.y_vel > 0) + km.y_vel = 5; + else + km.y_vel = -5; + } + } + + km.x += km.x_vel; + km.y += km.y_vel; + + if (km.x < 0) { + km.x = 0; + km.x_vel = -1; + km.x_down_count = 1; + } else if (km.x > km.x_max) { + km.x = km.x_max; + km.x_vel = 1; + km.x_down_count = 1; + } + + if (km.y < 0) { + km.y = 0; + km.y_vel = -1; + km.y_down_count = 1; + } else if (km.y > km.y_max) { + km.y = km.y_max; + km.y_vel = 1; + km.y_down_count = 1; + } + + SDL_WarpMouse(km.x, km.y); + } + } +} + +bool OSystem_SDL::poll_event(Event *event) { + SDL_Event ev; + int axis; + byte b = 0; + + kbd_mouse(); + + // If the screen mode changed, send an EVENT_SCREEN_CHANGED + if (_modeChanged) { + _modeChanged = false; + event->event_code = EVENT_SCREEN_CHANGED; + return true; + } + + while(SDL_PollEvent(&ev)) { + switch(ev.type) { + case SDL_KEYDOWN: +#ifdef LINUPY + // Yopy has no ALT key, steal the SHIFT key + // (which isn't used much anyway) + if (ev.key.keysym.mod & KMOD_SHIFT) + b |= KBD_ALT; + if (ev.key.keysym.mod & KMOD_CTRL) + b |= KBD_CTRL; +#else + if (ev.key.keysym.mod & KMOD_SHIFT) + b |= KBD_SHIFT; + if (ev.key.keysym.mod & KMOD_CTRL) + b |= KBD_CTRL; + if (ev.key.keysym.mod & KMOD_ALT) + b |= KBD_ALT; +#endif + event->kbd.flags = b; + + // Alt-Return toggles full screen mode + if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) { + setFeatureState(kFeatureFullscreenMode, !_full_screen); + break; + } + + // Alt-S: Create a screenshot + if (b == KBD_ALT && ev.key.keysym.sym == 's') { + char filename[20]; + + for (int n = 0;; n++) { + SDL_RWops *file; + + sprintf(filename, "scummvm%05d.bmp", n); + file = SDL_RWFromFile(filename, "r"); + if (!file) + break; + SDL_RWclose(file); + } + if (save_screenshot(filename)) + printf("Saved '%s'\n", filename); + else + printf("Could not save screenshot!\n"); + break; + } + + // Ctrl-m toggles mouse capture + if (b == KBD_CTRL && ev.key.keysym.sym == 'm') { + toggleMouseGrab(); + break; + } + +#ifdef MACOSX + // On Macintosh', Cmd-Q quits + if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') { + event->event_code = EVENT_QUIT; + return true; + } +#else + // Ctrl-z and Alt-X quit + if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) { + event->event_code = EVENT_QUIT; + return true; + } +#endif + + // Ctrl-Alt-<key> will change the GFX mode + if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) { + // FIXME EVIL HACK: This shouldn't be a static int, rather it + // should be a member variable. Furthermore, it shouldn't be + // set in this code, rather it should be set by load_gfx_mode(). + // But for now this quick&dirty hack works. + static int _scalerType = 0; + if (_mode != GFX_NORMAL) { + // Try to figure out which gfx mode "group" we are in + // This is just a temporary hack until the proper solution + // (i.e. code in load_gfx_mode()) is in effect. + for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { + if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) { + _scalerType = i; + break; + } + } + } + + int factor = _scaleFactor - 1; + + // Ctrl-Alt-a toggles aspect ratio correction + if (ev.key.keysym.sym == 'a') { + setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio); + break; + } + + // Increase/decrease the scale factor + // TODO: Shall we 'wrap around' here? + if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') { + factor += (ev.key.keysym.sym == '-' ? -1 : +1); + if (0 <= factor && factor < 4 && s_gfxModeSwitchTable[_scalerType][factor] >= 0) { + setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]); + } + break; + } + + if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') { + _scalerType = ev.key.keysym.sym - '1'; + if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) + break; + + while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { + assert(factor > 0); + factor--; + } + setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]); + break; + } + } + +#ifdef LINUPY + // On Yopy map the End button to quit + if ((ev.key.keysym.sym==293)) { + event->event_code = EVENT_QUIT; + return true; + } + // Map menu key to f5 (scumm menu) + if (ev.key.keysym.sym==306) { + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = SDLK_F5; + event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + return true; + } + // Map action key to action + if (ev.key.keysym.sym==291) { + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = SDLK_TAB; + event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); + return true; + } + // Map OK key to skip cinematic + if (ev.key.keysym.sym==292) { + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = SDLK_ESCAPE; + event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); + return true; + } +#endif + +#ifdef QTOPIA + // quit on fn+backspace on zaurus + if (ev.key.keysym.sym == 127) { + event->event_code = EVENT_QUIT; + return true; + } + + // map menu key (f11) to f5 (scumm menu) + if (ev.key.keysym.sym == SDLK_F11) { + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = SDLK_F5; + event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + } + // map center (space) to tab (default action ) + // I wanted to map the calendar button but the calendar comes up + // + else if (ev.key.keysym.sym == SDLK_SPACE) { + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = SDLK_TAB; + event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); + } + // since we stole space (pause) above we'll rebind it to the tab key on the keyboard + else if (ev.key.keysym.sym == SDLK_TAB) { + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = SDLK_SPACE; + event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); + } else { + // let the events fall through if we didn't change them, this may not be the best way to + // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though. + // and yes i have an huge terminal size so i dont wrap soon enough. + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = ev.key.keysym.sym; + event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); + } +#else + event->event_code = EVENT_KEYDOWN; + event->kbd.keycode = ev.key.keysym.sym; + event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); +#endif + + switch(ev.key.keysym.sym) { + case SDLK_LEFT: + km.x_vel = -1; + km.x_down_count = 1; + break; + case SDLK_RIGHT: + km.x_vel = 1; + km.x_down_count = 1; + break; + case SDLK_UP: + km.y_vel = -1; + km.y_down_count = 1; + break; + case SDLK_DOWN: + km.y_vel = 1; + km.y_down_count = 1; + break; + default: + break; + } + + return true; + + case SDL_KEYUP: + event->event_code = EVENT_KEYUP; + event->kbd.keycode = ev.key.keysym.sym; + event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); + + switch(ev.key.keysym.sym) { + case SDLK_LEFT: + if (km.x_vel < 0) { + km.x_vel = 0; + km.x_down_count = 0; + } + break; + case SDLK_RIGHT: + if (km.x_vel > 0) { + km.x_vel = 0; + km.x_down_count = 0; + } + break; + case SDLK_UP: + if (km.y_vel < 0) { + km.y_vel = 0; + km.y_down_count = 0; + } + break; + case SDLK_DOWN: + if (km.y_vel > 0) { + km.y_vel = 0; + km.y_down_count = 0; + } + break; + default: + break; + } + return true; + + case SDL_MOUSEMOTION: + event->event_code = EVENT_MOUSEMOVE; + fillMouseEvent(*event, ev.motion.x, ev.motion.y); + + set_mouse_pos(event->mouse.x, event->mouse.y); + return true; + + case SDL_MOUSEBUTTONDOWN: + if (ev.button.button == SDL_BUTTON_LEFT) + event->event_code = EVENT_LBUTTONDOWN; + else if (ev.button.button == SDL_BUTTON_RIGHT) + event->event_code = EVENT_RBUTTONDOWN; +#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) + else if (ev.button.button == SDL_BUTTON_WHEELUP) + event->event_code = EVENT_WHEELUP; + else if (ev.button.button == SDL_BUTTON_WHEELDOWN) + event->event_code = EVENT_WHEELDOWN; +#endif + else + break; + + fillMouseEvent(*event, ev.button.x, ev.button.y); + + return true; + + case SDL_MOUSEBUTTONUP: + if (ev.button.button == SDL_BUTTON_LEFT) + event->event_code = EVENT_LBUTTONUP; + else if (ev.button.button == SDL_BUTTON_RIGHT) + event->event_code = EVENT_RBUTTONUP; + else + break; + fillMouseEvent(*event, ev.button.x, ev.button.y); + + return true; + + case SDL_JOYBUTTONDOWN: + if (ev.jbutton.button == JOY_BUT_LMOUSE) { + event->event_code = EVENT_LBUTTONDOWN; + } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { + event->event_code = EVENT_RBUTTONDOWN; + } else { + event->event_code = EVENT_KEYDOWN; + switch (ev.jbutton.button) { + case JOY_BUT_ESCAPE: + event->kbd.keycode = SDLK_ESCAPE; + event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_PERIOD: + event->kbd.keycode = SDLK_PERIOD; + event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); + break; + case JOY_BUT_SPACE: + event->kbd.keycode = SDLK_SPACE; + event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_F5: + event->kbd.keycode = SDLK_F5; + event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + break; + } + } + return true; + + case SDL_JOYBUTTONUP: + if (ev.jbutton.button == JOY_BUT_LMOUSE) { + event->event_code = EVENT_LBUTTONUP; + } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { + event->event_code = EVENT_RBUTTONUP; + } else { + event->event_code = EVENT_KEYUP; + switch (ev.jbutton.button) { + case JOY_BUT_ESCAPE: + event->kbd.keycode = SDLK_ESCAPE; + event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_PERIOD: + event->kbd.keycode = SDLK_PERIOD; + event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); + break; + case JOY_BUT_SPACE: + event->kbd.keycode = SDLK_SPACE; + event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); + break; + case JOY_BUT_F5: + event->kbd.keycode = SDLK_F5; + event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); + break; + } + } + return true; + + case SDL_JOYAXISMOTION: + axis = ev.jaxis.value; + if ( axis > JOY_DEADZONE) { + axis -= JOY_DEADZONE; + event->event_code = EVENT_MOUSEMOVE; + } else if ( axis < -JOY_DEADZONE ) { + axis += JOY_DEADZONE; + event->event_code = EVENT_MOUSEMOVE; + } else + axis = 0; + + if ( ev.jaxis.axis == JOY_XAXIS) { +#ifdef JOY_ANALOG + km.x_vel = axis/2000; + km.x_down_count = 0; +#else + if (axis != 0) { + km.x_vel = (axis > 0) ? 1:-1; + km.x_down_count = 1; + } else { + km.x_vel = 0; + km.x_down_count = 0; + } +#endif + + } else if (ev.jaxis.axis == JOY_YAXIS) { +#ifndef JOY_INVERT_Y + axis = -axis; +#endif +#ifdef JOY_ANALOG + km.y_vel = -axis / 2000; + km.y_down_count = 0; +#else + if (axis != 0) { + km.y_vel = (-axis > 0) ? 1: -1; + km.y_down_count = 1; + } else { + km.y_vel = 0; + km.y_down_count = 0; + } +#endif + } + event->mouse.x = km.x; + event->mouse.y = km.y; + event->mouse.x /= _scaleFactor; + event->mouse.y /= _scaleFactor; + + if (_adjustAspectRatio) + event->mouse.y = aspect2Real(event->mouse.y); + + return true; + + case SDL_VIDEOEXPOSE: + _forceFull = true; + break; + + case SDL_QUIT: + event->event_code = EVENT_QUIT; + return true; + } + } + return false; +} + + diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp new file mode 100644 index 0000000000..87e80f2f01 --- /dev/null +++ b/backends/sdl/graphics.cpp @@ -0,0 +1,1118 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "backends/sdl/sdl-common.h" +#include "common/scaler.h" +#include "common/util.h" + +static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { + {"1x", "Normal (no scaling)", GFX_NORMAL}, + {"2x", "2x", GFX_DOUBLESIZE}, + {"3x", "3x", GFX_TRIPLESIZE}, + {"2xsai", "2xSAI", GFX_2XSAI}, + {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, + {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, + {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, + {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, + {"hq2x", "HQ2x", GFX_HQ2X}, + {"hq3x", "HQ3x", GFX_HQ3X}, + {"tv2x", "TV2x", GFX_TV2X}, + {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, + {0, 0, 0} +}; + +const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { + return s_supportedGraphicsModes; +} + +bool OSystem_SDL::setGraphicsMode(int mode) { + Common::StackLock lock(_graphicsMutex, this); + + int newScaleFactor = 1; + ScalerProc *newScalerProc; + + switch(mode) { + case GFX_NORMAL: + newScaleFactor = 1; + newScalerProc = Normal1x; + break; + case GFX_DOUBLESIZE: + newScaleFactor = 2; + newScalerProc = Normal2x; + break; + case GFX_TRIPLESIZE: + newScaleFactor = 3; + newScalerProc = Normal3x; + break; + + case GFX_2XSAI: + newScaleFactor = 2; + newScalerProc = _2xSaI; + break; + case GFX_SUPER2XSAI: + newScaleFactor = 2; + newScalerProc = Super2xSaI; + break; + case GFX_SUPEREAGLE: + newScaleFactor = 2; + newScalerProc = SuperEagle; + break; + case GFX_ADVMAME2X: + newScaleFactor = 2; + newScalerProc = AdvMame2x; + break; + case GFX_ADVMAME3X: + newScaleFactor = 3; + newScalerProc = AdvMame3x; + break; + case GFX_HQ2X: + newScaleFactor = 2; + newScalerProc = HQ2x; + break; + case GFX_HQ3X: + newScaleFactor = 3; + newScalerProc = HQ3x; + break; + case GFX_TV2X: + newScaleFactor = 2; + newScalerProc = TV2x; + break; + case GFX_DOTMATRIX: + newScaleFactor = 2; + newScalerProc = DotMatrix; + break; + + default: + warning("unknown gfx mode %d", mode); + return false; + } + + _mode = mode; + + if (newScaleFactor != _scaleFactor) { + hotswap_gfx_mode(); + } else { + _scaler_proc = newScalerProc; + _forceFull = true; + + // Blit everything to the screen + internUpdateScreen(); + + // Make sure that an EVENT_SCREEN_CHANGED gets sent later + _modeChanged = true; + } + + return true; +} + +int OSystem_SDL::getGraphicsMode() const { + return _mode; +} + +void OSystem_SDL::initSize(uint w, uint h) { + // Avoid redundant res changes + if ((int)w == _screenWidth && (int)h == _screenHeight) + return; + + _screenWidth = w; + _screenHeight = h; + + if (h != 200) + _adjustAspectRatio = false; + + CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8)); + + free(_dirty_checksums); + _dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32)); + + unload_gfx_mode(); + load_gfx_mode(); +} + +void OSystem_SDL::load_gfx_mode() { + _forceFull = true; + _mode_flags |= DF_UPDATE_EXPAND_1_PIXEL; + + _tmpscreen = NULL; + _tmpScreenWidth = (_screenWidth + 3); + + switch(_mode) { + case GFX_NORMAL: + _scaleFactor = 1; + _scaler_proc = Normal1x; + break; + case GFX_DOUBLESIZE: + _scaleFactor = 2; + _scaler_proc = Normal2x; + break; + case GFX_TRIPLESIZE: + _scaleFactor = 3; + _scaler_proc = Normal3x; + break; + + case GFX_2XSAI: + _scaleFactor = 2; + _scaler_proc = _2xSaI; + break; + case GFX_SUPER2XSAI: + _scaleFactor = 2; + _scaler_proc = Super2xSaI; + break; + case GFX_SUPEREAGLE: + _scaleFactor = 2; + _scaler_proc = SuperEagle; + break; + case GFX_ADVMAME2X: + _scaleFactor = 2; + _scaler_proc = AdvMame2x; + break; + case GFX_ADVMAME3X: + _scaleFactor = 3; + _scaler_proc = AdvMame3x; + break; + case GFX_HQ2X: + _scaleFactor = 2; + _scaler_proc = HQ2x; + break; + case GFX_HQ3X: + _scaleFactor = 3; + _scaler_proc = HQ3x; + break; + case GFX_TV2X: + _scaleFactor = 2; + _scaler_proc = TV2x; + break; + case GFX_DOTMATRIX: + _scaleFactor = 2; + _scaler_proc = DotMatrix; + break; + + default: + error("unknown gfx mode %d", _mode); + } + + // + // Create the surface that contains the 8 bit game data + // + _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); + if (_screen == NULL) + error("_screen failed"); + + // + // Create the surface that contains the scaled graphics in 16 bit mode + // + + _hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor, 16, + _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE + ); + if (_hwscreen == NULL) { + // DON'T use error(), as this tries to bring up the debug + // console, which WON'T WORK now that _hwscreen is hosed. + + // FIXME: We should be able to continue the game without + // shutting down or bringing up the debug console, but at + // this point we've already screwed up all our member vars. + // We need to find a way to call SDL_SetVideoMode *before* + // that happens and revert to all the old settings if we + // can't pull off the switch to the new settings. + // + // Fingolfin says: the "easy" way to do that is not to modify + // the member vars before we are sure everything is fine. Think + // of "transactions, commit, rollback" style... we use local vars + // in place of the member vars, do everything etc. etc.. In case + // of a failure, rollback is trivial. Only if everything worked fine + // do we "commit" the changed values to the member vars. + warning("SDL_SetVideoMode says we can't switch to that mode"); + quit(); + } + + // + // Create the surface used for the graphics in 16 bit before scaling, and also the overlay + // + + // Distinguish 555 and 565 mode + if (_hwscreen->format->Rmask == 0x7C00) + InitScalers(555); + else + InitScalers(565); + + // Need some extra bytes around when using 2xSaI + uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16)); + _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, + _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_tmpscreen == NULL) + error("_tmpscreen failed"); + + // keyboard cursor control, some other better place for it? + km.x_max = _screenWidth * _scaleFactor - 1; + km.y_max = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor - 1; + km.delay_time = 25; + km.last_time = 0; +} + +void OSystem_SDL::unload_gfx_mode() { + if (_screen) { + SDL_FreeSurface(_screen); + _screen = NULL; + } + + if (_hwscreen) { + SDL_FreeSurface(_hwscreen); + _hwscreen = NULL; + } + + if (_tmpscreen) { + free(_tmpscreen->pixels); + SDL_FreeSurface(_tmpscreen); + _tmpscreen = NULL; + } +} + +void OSystem_SDL::hotswap_gfx_mode() { + if (!_screen) + return; + + // Keep around the old _screen & _tmpscreen so we can restore the screen data + // after the mode switch. + SDL_Surface *old_screen = _screen; + SDL_Surface *old_tmpscreen = _tmpscreen; + + // Release the HW screen surface + SDL_FreeSurface(_hwscreen); + + // Setup the new GFX mode + load_gfx_mode(); + + // reset palette + SDL_SetColors(_screen, _currentPalette, 0, 256); + + // Restore old screen content + SDL_BlitSurface(old_screen, NULL, _screen, NULL); + SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL); + + // Free the old surfaces + SDL_FreeSurface(old_screen); + free(old_tmpscreen->pixels); + SDL_FreeSurface(old_tmpscreen); + + // Blit everything to the screen + internUpdateScreen(); + + // Make sure that an EVENT_SCREEN_CHANGED gets sent later + _modeChanged = true; +} + +void OSystem_SDL::updateScreen() { + Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends + + internUpdateScreen(); +} + +void OSystem_SDL::internUpdateScreen() { + assert(_hwscreen != NULL); + + // If the shake position changed, fill the dirty area with blackness + if (_currentShakePos != _newShakePos) { + SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor}; + + if (_adjustAspectRatio) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + + SDL_FillRect(_hwscreen, &blackrect, 0); + + _currentShakePos = _newShakePos; + + _forceFull = true; + } + + // Make sure the mouse is drawn, if it should be drawn. + draw_mouse(); + + // Check whether the palette was changed in the meantime and update the + // screen surface accordingly. + if (_paletteDirtyEnd != 0) { + SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, + _paletteDirtyStart, + _paletteDirtyEnd - _paletteDirtyStart); + + _paletteDirtyEnd = 0; + + _forceFull = true; + } + + // Force a full redraw if requested + if (_forceFull) { + _num_dirty_rects = 1; + + _dirty_rect_list[0].x = 0; + _dirty_rect_list[0].y = 0; + _dirty_rect_list[0].w = _screenWidth; + _dirty_rect_list[0].h = _screenHeight; + } + + // Only draw anything if necessary + if (_num_dirty_rects > 0) { + + SDL_Rect *r; + SDL_Rect dst; + uint32 srcPitch, dstPitch; + SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects; + + if (_scaler_proc == Normal1x && !_adjustAspectRatio) { + SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; + for (r = _dirty_rect_list; r != last_rect; ++r) { + dst = *r; + + if (_overlayVisible) { + // FIXME: I don't understand why this is necessary... + dst.x--; + dst.y--; + } + dst.y += _currentShakePos; + if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + } else { + if (!_overlayVisible) { + for (r = _dirty_rect_list; r != last_rect; ++r) { + dst = *r; + dst.x++; // Shift rect by one since 2xSai needs to acces the data around + dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. + if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + } + + SDL_LockSurface(_tmpscreen); + SDL_LockSurface(_hwscreen); + + srcPitch = _tmpscreen->pitch; + dstPitch = _hwscreen->pitch; + + for (r = _dirty_rect_list; r != last_rect; ++r) { + register int dst_y = r->y + _currentShakePos; + register int dst_h = 0; + register int orig_dst_y = 0; + + if (dst_y < _screenHeight) { + dst_h = r->h; + if (dst_h > _screenHeight - dst_y) + dst_h = _screenHeight - dst_y; + + dst_y *= _scaleFactor; + + if (_adjustAspectRatio) { + orig_dst_y = dst_y; + dst_y = real2Aspect(dst_y); + } + + _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, + (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h); + } + + r->x *= _scaleFactor; + r->y = dst_y; + r->w *= _scaleFactor; + r->h = dst_h * _scaleFactor; + + if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight) + r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y); + } + SDL_UnlockSurface(_tmpscreen); + SDL_UnlockSurface(_hwscreen); + } + + // Readjust the dirty rect list in case we are doing a full update. + // This is necessary if shaking is active. + if (_forceFull) { + _dirty_rect_list[0].y = 0; + _dirty_rect_list[0].h = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; + } + + // Finally, blit all our changes to the screen + SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); + } + + _num_dirty_rects = 0; + _forceFull = false; +} + +bool OSystem_SDL::save_screenshot(const char *filename) { + assert(_hwscreen != NULL); + + Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends + SDL_SaveBMP(_hwscreen, filename); + return true; +} + +void OSystem_SDL::setFullscreenMode(bool enable) { + if (_full_screen != enable) { + assert(_hwscreen != 0); + _full_screen ^= true; + + if (_mouseDrawn) + undraw_mouse(); + +#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6) + // On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse, + // before SDL 1.2.6 it always returned -1 (which would indicate a + // successful switch). So we simply don't call it at all and use + // hotswap_gfx_mode() directly to switch to fullscreen mode. + hotswap_gfx_mode(); +#else + if (!SDL_WM_ToggleFullScreen(_hwscreen)) { + // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode + hotswap_gfx_mode(); + } else { + // Make sure that an EVENT_SCREEN_CHANGED gets sent later + _modeChanged = true; + } +#endif + } +} + +void OSystem_SDL::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) { + if (_screen == NULL) + return; + + Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends + + if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 && + w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) { + /* Special, optimized case for full screen updates. + * It tries to determine what areas were actually changed, + * and just updates those, on the actual display. */ + add_dirty_rgn_auto(src); + } else { + /* Clip the coordinates */ + if (x < 0) { + w += x; + src -= x; + x = 0; + } + + if (y < 0) { + h += y; + src -= y * pitch; + y = 0; + } + + if (w > _screenWidth - x) { + w = _screenWidth - x; + } + + if (h > _screenHeight - y) { + h = _screenHeight - y; + } + + if (w <= 0 || h <= 0) + return; + + cksum_valid = false; + add_dirty_rect(x, y, w, h); + } + + /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ + if (_mouseDrawn) + undraw_mouse(); + + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; + + if (_screenWidth==pitch && pitch == w) { + memcpy(dst, src, h*w); + } else { + do { + memcpy(dst, src, w); + src += pitch; + dst += _screenWidth; + } while (--h); + } + + // Unlock the screen surface + SDL_UnlockSurface(_screen); +} + + +void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) { + if (_forceFull) + return; + + if (_num_dirty_rects == NUM_DIRTY_RECT) + _forceFull = true; + else { + SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++]; + // Extend the dirty region by 1 pixel for scalers + // that "smear" the screen, e.g. 2xSAI + if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { + x--; + y--; + w+=2; + h+=2; + } + + // clip + if (x < 0) { + w += x; x = 0; + } + + if (y < 0) { + h += y; + y=0; + } + + if (w > _screenWidth - x) { + w = _screenWidth - x; + } + + if (h > _screenHeight - y) { + h = _screenHeight - y; + } + + if (_adjustAspectRatio) + makeRectStretchable(x, y, w, h); + + r->x = x; + r->y = y; + r->w = w; + r->h = h; + } +} + + +void OSystem_SDL::mk_checksums(const byte *buf) { + uint32 *sums = _dirty_checksums; + uint x,y; + const uint last_x = (uint)_screenWidth / 8; + const uint last_y = (uint)_screenHeight / 8; + + const uint BASE = 65521; /* largest prime smaller than 65536 */ + + /* the 8x8 blocks in buf are enumerated starting in the top left corner and + * reading each line at a time from left to right */ + for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1)) + for(x = 0; x != last_x; x++, buf += 8) { + // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib). + // This computes the Adler32 checksum of a 8x8 pixel block. Note + // that we can do the modulo operation (which is the slowest part) + // of the algorithm) at the end, instead of doing each iteration, + // since we only have 64 iterations in total - and thus s1 and + // s2 can't overflow anyway. + uint32 s1 = 1; + uint32 s2 = 0; + const byte *ptr = buf; + for (int subY = 0; subY < 8; subY++) { + for (int subX = 0; subX < 8; subX++) { + s1 += ptr[subX]; + s2 += s1; + } + ptr += _screenWidth; + } + + s1 %= BASE; + s2 %= BASE; + + /* output the checksum for this block */ + *sums++ = (s2 << 16) + s1; + } +} + +void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) { + assert(((long)buf & 3) == 0); + + /* generate a table of the checksums */ + mk_checksums(buf); + + if (!cksum_valid) { + _forceFull = true; + cksum_valid = true; + } + + /* go through the checksum list, compare it with the previous checksums, + and add all dirty rectangles to a list. try to combine small rectangles + into bigger ones in a simple way */ + if (!_forceFull) { + int x,y,w; + uint32 *ck = _dirty_checksums; + + for(y = 0; y!=_screenHeight / 8; y++) { + for(x = 0; x!=_screenWidth / 8; x++, ck++) { + if (ck[0] != ck[CKSUM_NUM]) { + /* found a dirty 8x8 block, now go as far to the right as possible, + and at the same time, unmark the dirty status by setting old to new. */ + w=0; + do { + ck[w + CKSUM_NUM] = ck[w]; + w++; + } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]); + + add_dirty_rect(x * 8, y * 8, w * 8, 8); + + if (_forceFull) + goto get_out; + } + } + } + } else { + get_out:; + /* Copy old checksums to new */ + memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32)); + } +} + +int16 OSystem_SDL::get_height() { + return _screenHeight; +} + +int16 OSystem_SDL::get_width() { + return _screenWidth; +} + +void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) { + const byte *b = colors; + uint i; + SDL_Color *base = _currentPalette + start; + for (i = 0; i < num; i++) { + base[i].r = b[0]; + base[i].g = b[1]; + base[i].b = b[2]; + b += 4; + } + + if (start < _paletteDirtyStart) + _paletteDirtyStart = start; + + if (start + num > _paletteDirtyEnd) + _paletteDirtyEnd = start + num; +} + +void OSystem_SDL::move_screen(int dx, int dy, int height) { + + // Short circuit check - do we have to do anything anyway? + if ((dx == 0 && dy == 0) || height <= 0) + return; + + Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends + + byte *src, *dst; + int x, y; + + // We'll have to do a full screen redraw anyway, so set the flag. + _forceFull = true; + + // Hide the mouse + if (_mouseDrawn) + undraw_mouse(); + + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + // vertical movement + if (dy > 0) { + // move down - copy from bottom to top + dst = (byte *)_screen->pixels + (height - 1) * _screenWidth; + src = dst - dy * _screenWidth; + for (y = dy; y < height; y++) { + memcpy(dst, src, _screenWidth); + src -= _screenWidth; + dst -= _screenWidth; + } + } else if (dy < 0) { + // move up - copy from top to bottom + dst = (byte *)_screen->pixels; + src = dst - dy * _screenWidth; + for (y = -dy; y < height; y++) { + memcpy(dst, src, _screenWidth); + src += _screenWidth; + dst += _screenWidth; + } + } + + // horizontal movement + if (dx > 0) { + // move right - copy from right to left + dst = (byte *)_screen->pixels + (_screenWidth - 1); + src = dst - dx; + for (y = 0; y < height; y++) { + for (x = dx; x < _screenWidth; x++) { + *dst-- = *src--; + } + src += _screenWidth + (_screenWidth - dx); + dst += _screenWidth + (_screenWidth - dx); + } + } else if (dx < 0) { + // move left - copy from left to right + dst = (byte *)_screen->pixels; + src = dst - dx; + for (y = 0; y < height; y++) { + for (x = -dx; x < _screenWidth; x++) { + *dst++ = *src++; + } + src += _screenWidth - (_screenWidth + dx); + dst += _screenWidth - (_screenWidth + dx); + } + } + + // Unlock the screen surface + SDL_UnlockSurface(_screen); +} + +void OSystem_SDL::set_shake_pos(int shake_pos) { + _newShakePos = shake_pos; +} + + +#pragma mark - +#pragma mark --- Overlays --- +#pragma mark - + +void OSystem_SDL::show_overlay() { + // hide the mouse + undraw_mouse(); + + _overlayVisible = true; + clear_overlay(); +} + +void OSystem_SDL::hide_overlay() { + // hide the mouse + undraw_mouse(); + + _overlayVisible = false; + _forceFull = true; +} + +void OSystem_SDL::clear_overlay() { + if (!_overlayVisible) + return; + + Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends + + // hide the mouse + undraw_mouse(); + + // Clear the overlay by making the game screen "look through" everywhere. + SDL_Rect src, dst; + src.x = src.y = 0; + dst.x = dst.y = 1; + src.w = dst.w = _screenWidth; + src.h = dst.h = _screenHeight; + if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + + _forceFull = true; +} + +void OSystem_SDL::grab_overlay(int16 *buf, int pitch) { + if (!_overlayVisible) + return; + + if (_tmpscreen == NULL) + return; + + // hide the mouse + undraw_mouse(); + + if (SDL_LockSurface(_tmpscreen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1; + int h = _screenHeight; + do { + memcpy(buf, src, _screenWidth*2); + src += _tmpScreenWidth; + buf += pitch; + } while (--h); + + SDL_UnlockSurface(_tmpscreen); +} + +void OSystem_SDL::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { + if (!_overlayVisible) + return; + + if (_tmpscreen == NULL) + return; + + // Clip the coordinates + if (x < 0) { + w += x; + buf -= x; + x = 0; + } + + if (y < 0) { + h += y; buf -= y * pitch; + y = 0; + } + + if (w > _screenWidth - x) { + w = _screenWidth - x; + } + + if (h > _screenHeight-y) { + h = _screenHeight - y; + } + + if (w <= 0 || h <= 0) + return; + + // Mark the modified region as dirty + cksum_valid = false; + add_dirty_rect(x, y, w, h); + + /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ + undraw_mouse(); + + if (SDL_LockSurface(_tmpscreen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1); + do { + memcpy(dst, buf, w * 2); + dst += _tmpScreenWidth; + buf += pitch; + } while (--h); + + SDL_UnlockSurface(_tmpscreen); +} + +int16 OSystem_SDL::RGBToColor(uint8 r, uint8 g, uint8 b) { + return SDL_MapRGB(_tmpscreen->format, r, g, b); +} + +void OSystem_SDL::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) { + SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b); +} + + +#pragma mark - +#pragma mark --- Mouse --- +#pragma mark - + +bool OSystem_SDL::show_mouse(bool visible) { + if (_mouseVisible == visible) + return visible; + + bool last = _mouseVisible; + _mouseVisible = visible; + + if (visible) + draw_mouse(); + else + undraw_mouse(); + + return last; +} + +void OSystem_SDL::set_mouse_pos(int x, int y) { + if (x != _mouseCurState.x || y != _mouseCurState.y) { + _mouseCurState.x = x; + _mouseCurState.y = y; + undraw_mouse(); + updateScreen(); + } +} + +void OSystem_SDL::warp_mouse(int x, int y) { + if (_mouseCurState.x != x || _mouseCurState.y != y) { + SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor); + + // SDL_WarpMouse() generates a mouse movement event, so + // set_mouse_pos() would be called eventually. However, the + // cannon script in CoMI calls this function twice each time + // the cannon is reloaded. Unless we update the mouse position + // immediately the second call is ignored, causing the cannon + // to change its aim. + + set_mouse_pos(x, y); + } +} + +void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { + assert(w <= MAX_MOUSE_W); + assert(h <= MAX_MOUSE_H); + _mouseCurState.w = w; + _mouseCurState.h = h; + + _mouseHotspotX = hotspot_x; + _mouseHotspotY = hotspot_y; + + _mouseData = buf; + + undraw_mouse(); +} + +void OSystem_SDL::toggleMouseGrab() { + if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) + SDL_WM_GrabInput(SDL_GRAB_ON); + else + SDL_WM_GrabInput(SDL_GRAB_OFF); +} + +void OSystem_SDL::draw_mouse() { + if (_mouseDrawn || !_mouseVisible) + return; + + int x = _mouseCurState.x - _mouseHotspotX; + int y = _mouseCurState.y - _mouseHotspotY; + int w = _mouseCurState.w; + int h = _mouseCurState.h; + byte color; + const byte *src = _mouseData; // Image representing the mouse + + // clip the mouse rect, and addjust the src pointer accordingly + if (x < 0) { + w += x; + src -= x; + x = 0; + } + if (y < 0) { + h += y; + src -= y * _mouseCurState.w; + y = 0; + } + + if (w > _screenWidth - x) + w = _screenWidth - x; + if (h > _screenHeight - y) + h = _screenHeight - y; + + // Quick check to see if anything has to be drawn at all + if (w <= 0 || h <= 0) + return; + + // Store the bounding box so that undraw mouse can restore the area the + // mouse currently covers to its original content. + _mouseOldState.x = x; + _mouseOldState.y = y; + _mouseOldState.w = w; + _mouseOldState.h = h; + + // Draw the mouse cursor; backup the covered area in "bak" + if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + // Mark as dirty + add_dirty_rect(x, y, w, h); + + if (!_overlayVisible) { + byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse + byte *dst; // Surface we are drawing into + + dst = (byte *)_screen->pixels + y * _screenWidth + x; + while (h > 0) { + int width = w; + while (width > 0) { + *bak++ = *dst; + color = *src++; + if (color != 0xFF) // 0xFF = transparent, don't draw + *dst = color; + dst++; + width--; + } + src += _mouseCurState.w - w; + bak += MAX_MOUSE_W - w; + dst += _screenWidth - w; + h--; + } + + } else { + uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse + uint16 *dst; // Surface we are drawing into + + dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1); + while (h > 0) { + int width = w; + while (width > 0) { + *bak++ = *dst; + color = *src++; + if (color != 0xFF) // 0xFF = transparent, don't draw + *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); + dst++; + width--; + } + src += _mouseCurState.w - w; + bak += MAX_MOUSE_W - w; + dst += _tmpScreenWidth - w; + h--; + } + } + + SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); + + // Finally, set the flag to indicate the mouse has been drawn + _mouseDrawn = true; +} + +void OSystem_SDL::undraw_mouse() { + if (!_mouseDrawn) + return; + _mouseDrawn = false; + + if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + const int old_mouse_x = _mouseOldState.x; + const int old_mouse_y = _mouseOldState.y; + const int old_mouse_w = _mouseOldState.w; + const int old_mouse_h = _mouseOldState.h; + int x, y; + + if (!_overlayVisible) { + byte *dst, *bak = _mouseBackup; + + // No need to do clipping here, since draw_mouse() did that already + dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; + for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { + for (x = 0; x < old_mouse_w; ++x) { + dst[x] = bak[x]; + } + } + + } else { + + uint16 *dst, *bak = (uint16 *)_mouseBackup; + + // No need to do clipping here, since draw_mouse() did that already + dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1); + for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) { + for (x = 0; x < old_mouse_w; ++x) { + dst[x] = bak[x]; + } + } + } + + add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); + + SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); +} + diff --git a/backends/sdl/module.mk b/backends/sdl/module.mk index aa92b2035d..c2d84218fe 100644 --- a/backends/sdl/module.mk +++ b/backends/sdl/module.mk @@ -1,8 +1,9 @@ MODULE := backends/sdl MODULE_OBJS := \ - backends/sdl/sdl.o \ - backends/sdl/sdl-common.o + backends/sdl/events.o \ + backends/sdl/graphics.o \ + backends/sdl/sdl.o MODULE_DIRS += \ backend/sdl diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp deleted file mode 100644 index 3fc8e7c2ec..0000000000 --- a/backends/sdl/sdl-common.cpp +++ /dev/null @@ -1,1649 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001-2004 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - * - */ - -#include "backends/sdl/sdl-common.h" -#include "sound/mididrv.h" -#include "common/config-manager.h" -#include "common/scaler.h" -#include "common/util.h" - -#if defined(HAVE_CONFIG_H) -#include "config.h" -#endif - -#include "scummvm.xpm" - - -// FIXME move joystick defines out and replace with confile file options -// we should really allow users to map any key to a joystick button -#define JOY_DEADZONE 3200 -#define JOY_ANALOG -// #define JOY_INVERT_Y -#define JOY_XAXIS 0 -#define JOY_YAXIS 1 -// buttons -#define JOY_BUT_LMOUSE 0 -#define JOY_BUT_RMOUSE 2 -#define JOY_BUT_ESCAPE 3 -#define JOY_BUT_PERIOD 1 -#define JOY_BUT_SPACE 4 -#define JOY_BUT_F5 5 - -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"1x", "Normal (no scaling)", GFX_NORMAL}, - {"2x", "2x", GFX_DOUBLESIZE}, - {"3x", "3x", GFX_TRIPLESIZE}, - {"2xsai", "2xSAI", GFX_2XSAI}, - {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, - {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, - {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, - {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, - {"hq2x", "HQ2x", GFX_HQ2X}, - {"hq3x", "HQ3x", GFX_HQ3X}, - {"tv2x", "TV2x", GFX_TV2X}, - {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, - {0, 0, 0} -}; - -static const int s_gfxModeSwitchTable[][4] = { - { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, - { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, - { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, - { GFX_NORMAL, GFX_2XSAI, -1, -1 }, - { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, - { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, - { GFX_NORMAL, GFX_TV2X, -1, -1 }, - { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } - }; - - -OSystem *OSystem_SDL_create() { - return OSystem_SDL_Common::create(); -} - -OSystem *OSystem_SDL_Common::create() { - OSystem_SDL_Common *syst = OSystem_SDL_Common::create_intern(); - - syst->init_intern(); - - return syst; -} - -void OSystem_SDL_Common::init_intern() { - - int joystick_num = ConfMan.getInt("joystick_num"); - uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER; - - if (joystick_num > -1) - sdlFlags |= SDL_INIT_JOYSTICK; - - if (SDL_Init(sdlFlags) == -1) { - error("Could not initialize SDL: %s", SDL_GetError()); - } - - _graphicsMutex = createMutex(); - - SDL_ShowCursor(SDL_DISABLE); - - // Enable unicode support if possible - SDL_EnableUNICODE(1); - - cksum_valid = false; - _mode = GFX_DOUBLESIZE; - _full_screen = ConfMan.getBool("fullscreen"); - _adjustAspectRatio = ConfMan.getBool("aspect_ratio"); - _mode_flags = 0; - - -#ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there - // Setup the icon - setup_icon(); -#endif - - // enable joystick - if (joystick_num > -1 && SDL_NumJoysticks() > 0) { - printf("Using joystick: %s\n", SDL_JoystickName(0)); - init_joystick(joystick_num); - } -} - -void OSystem_SDL_Common::set_timer(TimerProc callback, int timer) { - SDL_SetTimer(timer, (SDL_TimerCallback) callback); -} - -OSystem_SDL_Common::OSystem_SDL_Common() - : _screen(0), _screenWidth(0), _screenHeight(0), - _tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false), - _cdrom(0), _scaler_proc(0), _modeChanged(false), _dirty_checksums(0), - _mouseVisible(false), _mouseDrawn(false), _mouseData(0), - _mouseHotspotX(0), _mouseHotspotY(0), - _currentShakePos(0), _newShakePos(0), - _paletteDirtyStart(0), _paletteDirtyEnd(0), - _graphicsMutex(0) { - - // allocate palette storage - _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); - - // allocate the dirty rect storage - _mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); - - // reset mouse state - memset(&km, 0, sizeof(km)); -} - -OSystem_SDL_Common::~OSystem_SDL_Common() { -// unload_gfx_mode(); - - if (_dirty_checksums) - free(_dirty_checksums); - free(_currentPalette); - free(_mouseBackup); - deleteMutex(_graphicsMutex); - - SDL_ShowCursor(SDL_ENABLE); - SDL_Quit(); -} - -void OSystem_SDL_Common::initSize(uint w, uint h) { - // Avoid redundant res changes - if ((int)w == _screenWidth && (int)h == _screenHeight) - return; - - _screenWidth = w; - _screenHeight = h; - - if (h != 200) - _adjustAspectRatio = false; - - CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8)); - if (_dirty_checksums) - free(_dirty_checksums); - _dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32)); - - unload_gfx_mode(); - load_gfx_mode(); -} - -void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) { - if (_screen == NULL) - return; - - Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends - - if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 && - w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) { - /* Special, optimized case for full screen updates. - * It tries to determine what areas were actually changed, - * and just updates those, on the actual display. */ - add_dirty_rgn_auto(src); - } else { - /* Clip the coordinates */ - if (x < 0) { - w += x; - src -= x; - x = 0; - } - - if (y < 0) { - h += y; - src -= y * pitch; - y = 0; - } - - if (w > _screenWidth - x) { - w = _screenWidth - x; - } - - if (h > _screenHeight - y) { - h = _screenHeight - y; - } - - if (w <= 0 || h <= 0) - return; - - cksum_valid = false; - add_dirty_rect(x, y, w, h); - } - - /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ - if (_mouseDrawn) - undraw_mouse(); - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; - - if (_screenWidth==pitch && pitch == w) { - memcpy(dst, src, h*w); - } else { - do { - memcpy(dst, src, w); - src += pitch; - dst += _screenWidth; - } while (--h); - } - - // Unlock the screen surface - SDL_UnlockSurface(_screen); -} - - -void OSystem_SDL_Common::move_screen(int dx, int dy, int height) { - - // Short circuit check - do we have to do anything anyway? - if ((dx == 0 && dy == 0) || height <= 0) - return; - - Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends - - byte *src, *dst; - int x, y; - - // We'll have to do a full screen redraw anyway, so set the flag. - _forceFull = true; - - // Hide the mouse - if (_mouseDrawn) - undraw_mouse(); - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - // vertical movement - if (dy > 0) { - // move down - copy from bottom to top - dst = (byte *)_screen->pixels + (height - 1) * _screenWidth; - src = dst - dy * _screenWidth; - for (y = dy; y < height; y++) { - memcpy(dst, src, _screenWidth); - src -= _screenWidth; - dst -= _screenWidth; - } - } else if (dy < 0) { - // move up - copy from top to bottom - dst = (byte *)_screen->pixels; - src = dst - dy * _screenWidth; - for (y = -dy; y < height; y++) { - memcpy(dst, src, _screenWidth); - src += _screenWidth; - dst += _screenWidth; - } - } - - // horizontal movement - if (dx > 0) { - // move right - copy from right to left - dst = (byte *)_screen->pixels + (_screenWidth - 1); - src = dst - dx; - for (y = 0; y < height; y++) { - for (x = dx; x < _screenWidth; x++) { - *dst-- = *src--; - } - src += _screenWidth + (_screenWidth - dx); - dst += _screenWidth + (_screenWidth - dx); - } - } else if (dx < 0) { - // move left - copy from left to right - dst = (byte *)_screen->pixels; - src = dst - dx; - for (y = 0; y < height; y++) { - for (x = -dx; x < _screenWidth; x++) { - *dst++ = *src++; - } - src += _screenWidth - (_screenWidth + dx); - dst += _screenWidth - (_screenWidth + dx); - } - } - - // Unlock the screen surface - SDL_UnlockSurface(_screen); -} - -void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) { - if (_forceFull) - return; - - if (_num_dirty_rects == NUM_DIRTY_RECT) - _forceFull = true; - else { - SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++]; - // Extend the dirty region by 1 pixel for scalers - // that "smear" the screen, e.g. 2xSAI - if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { - x--; - y--; - w+=2; - h+=2; - } - - // clip - if (x < 0) { - w += x; x = 0; - } - - if (y < 0) { - h += y; - y=0; - } - - if (w > _screenWidth - x) { - w = _screenWidth - x; - } - - if (h > _screenHeight - y) { - h = _screenHeight - y; - } - - if (_adjustAspectRatio) - makeRectStretchable(x, y, w, h); - - r->x = x; - r->y = y; - r->w = w; - r->h = h; - } -} - - -void OSystem_SDL_Common::mk_checksums(const byte *buf) { - uint32 *sums = _dirty_checksums; - uint x,y; - const uint last_x = (uint)_screenWidth / 8; - const uint last_y = (uint)_screenHeight / 8; - - const uint BASE = 65521; /* largest prime smaller than 65536 */ - - /* the 8x8 blocks in buf are enumerated starting in the top left corner and - * reading each line at a time from left to right */ - for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1)) - for(x = 0; x != last_x; x++, buf += 8) { - // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib). - // This computes the Adler32 checksum of a 8x8 pixel block. Note - // that we can do the modulo operation (which is the slowest part) - // of the algorithm) at the end, instead of doing each iteration, - // since we only have 64 iterations in total - and thus s1 and - // s2 can't overflow anyway. - uint32 s1 = 1; - uint32 s2 = 0; - const byte *ptr = buf; - for (int subY = 0; subY < 8; subY++) { - for (int subX = 0; subX < 8; subX++) { - s1 += ptr[subX]; - s2 += s1; - } - ptr += _screenWidth; - } - - s1 %= BASE; - s2 %= BASE; - - /* output the checksum for this block */ - *sums++ = (s2 << 16) + s1; - } -} - -void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) { - assert(((long)buf & 3) == 0); - - /* generate a table of the checksums */ - mk_checksums(buf); - - if (!cksum_valid) { - _forceFull = true; - cksum_valid = true; - } - - /* go through the checksum list, compare it with the previous checksums, - and add all dirty rectangles to a list. try to combine small rectangles - into bigger ones in a simple way */ - if (!_forceFull) { - int x,y,w; - uint32 *ck = _dirty_checksums; - - for(y = 0; y!=_screenHeight / 8; y++) { - for(x = 0; x!=_screenWidth / 8; x++, ck++) { - if (ck[0] != ck[CKSUM_NUM]) { - /* found a dirty 8x8 block, now go as far to the right as possible, - and at the same time, unmark the dirty status by setting old to new. */ - w=0; - do { - ck[w + CKSUM_NUM] = ck[w]; - w++; - } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]); - - add_dirty_rect(x * 8, y * 8, w * 8, 8); - - if (_forceFull) - goto get_out; - } - } - } - } else { - get_out:; - /* Copy old checksums to new */ - memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32)); - } -} - -void OSystem_SDL_Common::kbd_mouse() { - uint32 curTime = get_msecs(); - if (curTime >= km.last_time + km.delay_time) { - km.last_time = curTime; - if (km.x_down_count == 1) { - km.x_down_time = curTime; - km.x_down_count = 2; - } - if (km.y_down_count == 1) { - km.y_down_time = curTime; - km.y_down_count = 2; - } - - if (km.x_vel || km.y_vel) { - if (km.x_down_count) { - if (curTime > km.x_down_time + km.delay_time * 12) { - if (km.x_vel > 0) - km.x_vel++; - else - km.x_vel--; - } else if (curTime > km.x_down_time + km.delay_time * 8) { - if (km.x_vel > 0) - km.x_vel = 5; - else - km.x_vel = -5; - } - } - if (km.y_down_count) { - if (curTime > km.y_down_time + km.delay_time * 12) { - if (km.y_vel > 0) - km.y_vel++; - else - km.y_vel--; - } else if (curTime > km.y_down_time + km.delay_time * 8) { - if (km.y_vel > 0) - km.y_vel = 5; - else - km.y_vel = -5; - } - } - - km.x += km.x_vel; - km.y += km.y_vel; - - if (km.x < 0) { - km.x = 0; - km.x_vel = -1; - km.x_down_count = 1; - } else if (km.x > km.x_max) { - km.x = km.x_max; - km.x_vel = 1; - km.x_down_count = 1; - } - - if (km.y < 0) { - km.y = 0; - km.y_vel = -1; - km.y_down_count = 1; - } else if (km.y > km.y_max) { - km.y = km.y_max; - km.y_vel = 1; - km.y_down_count = 1; - } - - SDL_WarpMouse(km.x, km.y); - } - } -} - -bool OSystem_SDL_Common::show_mouse(bool visible) { - if (_mouseVisible == visible) - return visible; - - bool last = _mouseVisible; - _mouseVisible = visible; - - if (visible) - draw_mouse(); - else - undraw_mouse(); - - return last; -} - -void OSystem_SDL_Common::set_mouse_pos(int x, int y) { - if (x != _mouseCurState.x || y != _mouseCurState.y) { - _mouseCurState.x = x; - _mouseCurState.y = y; - undraw_mouse(); - updateScreen(); - } -} - -void OSystem_SDL_Common::warp_mouse(int x, int y) { - if (_mouseCurState.x != x || _mouseCurState.y != y) { - SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor); - - // SDL_WarpMouse() generates a mouse movement event, so - // set_mouse_pos() would be called eventually. However, the - // cannon script in CoMI calls this function twice each time - // the cannon is reloaded. Unless we update the mouse position - // immediately the second call is ignored, causing the cannon - // to change its aim. - - set_mouse_pos(x, y); - } -} - -void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { - assert(w <= MAX_MOUSE_W); - assert(h <= MAX_MOUSE_H); - _mouseCurState.w = w; - _mouseCurState.h = h; - - _mouseHotspotX = hotspot_x; - _mouseHotspotY = hotspot_y; - - _mouseData = buf; - - undraw_mouse(); -} - -void OSystem_SDL_Common::set_shake_pos(int shake_pos) { - _newShakePos = shake_pos; -} - -uint32 OSystem_SDL_Common::get_msecs() { - return SDL_GetTicks(); -} - -void OSystem_SDL_Common::delay_msecs(uint msecs) { - SDL_Delay(msecs); -} - -static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) -{ - if (key >= SDLK_F1 && key <= SDLK_F9) { - return key - SDLK_F1 + 315; - } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { - return key - SDLK_KP0 + '0'; - } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { - return key; - } else if (unicode) { - return unicode; - } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { - return key & ~0x20; - } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { - return 0; - } - return key; -} - -void OSystem_SDL_Common::fillMouseEvent(Event &event, int x, int y) { - event.mouse.x = x; - event.mouse.y = y; - - // Update the "keyboard mouse" coords - km.x = event.mouse.x; - km.y = event.mouse.y; - - // Adjust for the screen scaling - event.mouse.x /= _scaleFactor; - event.mouse.y /= _scaleFactor; - - // Optionally perform aspect ratio adjusting - if (_adjustAspectRatio) - event.mouse.y = aspect2Real(event.mouse.y); -} - -bool OSystem_SDL_Common::poll_event(Event *event) { - SDL_Event ev; - int axis; - byte b = 0; - - kbd_mouse(); - - // If the screen mode changed, send an EVENT_SCREEN_CHANGED - if (_modeChanged) { - _modeChanged = false; - event->event_code = EVENT_SCREEN_CHANGED; - return true; - } - - while(SDL_PollEvent(&ev)) { - switch(ev.type) { - case SDL_KEYDOWN: -#ifdef LINUPY - // Yopy has no ALT key, steal the SHIFT key - // (which isn't used much anyway) - if (ev.key.keysym.mod & KMOD_SHIFT) - b |= KBD_ALT; - if (ev.key.keysym.mod & KMOD_CTRL) - b |= KBD_CTRL; -#else - if (ev.key.keysym.mod & KMOD_SHIFT) - b |= KBD_SHIFT; - if (ev.key.keysym.mod & KMOD_CTRL) - b |= KBD_CTRL; - if (ev.key.keysym.mod & KMOD_ALT) - b |= KBD_ALT; -#endif - event->kbd.flags = b; - - // Alt-Return toggles full screen mode - if (b == KBD_ALT && ev.key.keysym.sym == SDLK_RETURN) { - setFeatureState(kFeatureFullscreenMode, !_full_screen); - break; - } - - if (b == KBD_ALT && ev.key.keysym.sym == 's') { - char filename[20]; - - for (int n = 0;; n++) { - SDL_RWops *file; - - sprintf(filename, "scummvm%05d.bmp", n); - file = SDL_RWFromFile(filename, "r"); - if (!file) - break; - SDL_RWclose(file); - } - if (save_screenshot(filename)) - printf("Saved '%s'\n", filename); - else - printf("Could not save screenshot!\n"); - break; - } - -#ifdef MACOSX - // On Macintosh', Cmd-Q quits - if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym == 'q') { - event->event_code = EVENT_QUIT; - return true; - } -#else - // Ctrl-m toggles mouse capture - if (b == KBD_CTRL && ev.key.keysym.sym == 'm') { - toggleMouseGrab(); - break; - } - - // Ctrl-z and Alt-X quit - if ((b == KBD_CTRL && ev.key.keysym.sym == 'z') || (b == KBD_ALT && ev.key.keysym.sym == 'x')) { - event->event_code = EVENT_QUIT; - return true; - } -#endif - - // Ctrl-Alt-<key> will change the GFX mode - if ((b & (KBD_CTRL|KBD_ALT)) == (KBD_CTRL|KBD_ALT)) { - // FIXME EVIL HACK: This shouldn't be a static int, rather it - // should be a member variable. Furthermore, it shouldn't be - // set in this code, rather it should be set by load_gfx_mode(). - // But for now this quick&dirty hack works. - static int _scalerType = 0; - if (_mode != GFX_NORMAL) { - // Try to figure out which gfx mode "group" we are in - // This is just a temporary hack until the proper solution - // (i.e. code in load_gfx_mode()) is in effect. - for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { - if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) { - _scalerType = i; - break; - } - } - } - - int factor = _scaleFactor - 1; - - // Ctrl-Alt-a toggles aspect ratio correction - if (ev.key.keysym.sym == 'a') { - setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio); - break; - } - - // Increase/decrease the scale factor - // TODO: Shall we 'wrap around' here? - if (ev.key.keysym.sym == '=' || ev.key.keysym.sym == '+' || ev.key.keysym.sym == '-') { - factor += (ev.key.keysym.sym == '-' ? -1 : +1); - if (0 <= factor && factor < 4 && s_gfxModeSwitchTable[_scalerType][factor] >= 0) { - setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]); - } - break; - } - - if ('1' <= ev.key.keysym.sym && ev.key.keysym.sym <= '9') { - _scalerType = ev.key.keysym.sym - '1'; - if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) - break; - - while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { - assert(factor > 0); - factor--; - } - setGraphicsMode(s_gfxModeSwitchTable[_scalerType][factor]); - break; - } - } - -#ifdef LINUPY - // On Yopy map the End button to quit - if ((ev.key.keysym.sym==293)) { - event->event_code = EVENT_QUIT; - return true; - } - // Map menu key to f5 (scumm menu) - if (ev.key.keysym.sym==306) { - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = SDLK_F5; - event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); - return true; - } - // Map action key to action - if (ev.key.keysym.sym==291) { - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = SDLK_TAB; - event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); - return true; - } - // Map OK key to skip cinematic - if (ev.key.keysym.sym==292) { - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = SDLK_ESCAPE; - event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); - return true; - } -#endif - -#ifdef QTOPIA - // quit on fn+backspace on zaurus - if (ev.key.keysym.sym == 127) { - event->event_code = EVENT_QUIT; - return true; - } - - // map menu key (f11) to f5 (scumm menu) - if (ev.key.keysym.sym == SDLK_F11) { - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = SDLK_F5; - event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); - } - // map center (space) to tab (default action ) - // I wanted to map the calendar button but the calendar comes up - // - else if (ev.key.keysym.sym == SDLK_SPACE) { - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = SDLK_TAB; - event->kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0); - } - // since we stole space (pause) above we'll rebind it to the tab key on the keyboard - else if (ev.key.keysym.sym == SDLK_TAB) { - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = SDLK_SPACE; - event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); - } else { - // let the events fall through if we didn't change them, this may not be the best way to - // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though. - // and yes i have an huge terminal size so i dont wrap soon enough. - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = ev.key.keysym.sym; - event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); - } -#else - event->event_code = EVENT_KEYDOWN; - event->kbd.keycode = ev.key.keysym.sym; - event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); -#endif - - switch(ev.key.keysym.sym) { - case SDLK_LEFT: - km.x_vel = -1; - km.x_down_count = 1; - break; - case SDLK_RIGHT: - km.x_vel = 1; - km.x_down_count = 1; - break; - case SDLK_UP: - km.y_vel = -1; - km.y_down_count = 1; - break; - case SDLK_DOWN: - km.y_vel = 1; - km.y_down_count = 1; - break; - default: - break; - } - - return true; - - case SDL_KEYUP: - event->event_code = EVENT_KEYUP; - event->kbd.keycode = ev.key.keysym.sym; - event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); - - switch(ev.key.keysym.sym) { - case SDLK_LEFT: - if (km.x_vel < 0) { - km.x_vel = 0; - km.x_down_count = 0; - } - break; - case SDLK_RIGHT: - if (km.x_vel > 0) { - km.x_vel = 0; - km.x_down_count = 0; - } - break; - case SDLK_UP: - if (km.y_vel < 0) { - km.y_vel = 0; - km.y_down_count = 0; - } - break; - case SDLK_DOWN: - if (km.y_vel > 0) { - km.y_vel = 0; - km.y_down_count = 0; - } - break; - default: - break; - } - return true; - - case SDL_MOUSEMOTION: - event->event_code = EVENT_MOUSEMOVE; - fillMouseEvent(*event, ev.motion.x, ev.motion.y); - - set_mouse_pos(event->mouse.x, event->mouse.y); - return true; - - case SDL_MOUSEBUTTONDOWN: - if (ev.button.button == SDL_BUTTON_LEFT) - event->event_code = EVENT_LBUTTONDOWN; - else if (ev.button.button == SDL_BUTTON_RIGHT) - event->event_code = EVENT_RBUTTONDOWN; -#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) - else if (ev.button.button == SDL_BUTTON_WHEELUP) - event->event_code = EVENT_WHEELUP; - else if (ev.button.button == SDL_BUTTON_WHEELDOWN) - event->event_code = EVENT_WHEELDOWN; -#endif - else - break; - - fillMouseEvent(*event, ev.button.x, ev.button.y); - - return true; - - case SDL_MOUSEBUTTONUP: - if (ev.button.button == SDL_BUTTON_LEFT) - event->event_code = EVENT_LBUTTONUP; - else if (ev.button.button == SDL_BUTTON_RIGHT) - event->event_code = EVENT_RBUTTONUP; - else - break; - fillMouseEvent(*event, ev.button.x, ev.button.y); - - return true; - - case SDL_JOYBUTTONDOWN: - if (ev.jbutton.button == JOY_BUT_LMOUSE) { - event->event_code = EVENT_LBUTTONDOWN; - } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { - event->event_code = EVENT_RBUTTONDOWN; - } else { - event->event_code = EVENT_KEYDOWN; - switch (ev.jbutton.button) { - case JOY_BUT_ESCAPE: - event->kbd.keycode = SDLK_ESCAPE; - event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); - break; - case JOY_BUT_PERIOD: - event->kbd.keycode = SDLK_PERIOD; - event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); - break; - case JOY_BUT_SPACE: - event->kbd.keycode = SDLK_SPACE; - event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); - break; - case JOY_BUT_F5: - event->kbd.keycode = SDLK_F5; - event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); - break; - } - } - return true; - - case SDL_JOYBUTTONUP: - if (ev.jbutton.button == JOY_BUT_LMOUSE) { - event->event_code = EVENT_LBUTTONUP; - } else if (ev.jbutton.button == JOY_BUT_RMOUSE) { - event->event_code = EVENT_RBUTTONUP; - } else { - event->event_code = EVENT_KEYUP; - switch (ev.jbutton.button) { - case JOY_BUT_ESCAPE: - event->kbd.keycode = SDLK_ESCAPE; - event->kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); - break; - case JOY_BUT_PERIOD: - event->kbd.keycode = SDLK_PERIOD; - event->kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); - break; - case JOY_BUT_SPACE: - event->kbd.keycode = SDLK_SPACE; - event->kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); - break; - case JOY_BUT_F5: - event->kbd.keycode = SDLK_F5; - event->kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); - break; - } - } - return true; - - case SDL_JOYAXISMOTION: - axis = ev.jaxis.value; - if ( axis > JOY_DEADZONE) { - axis -= JOY_DEADZONE; - event->event_code = EVENT_MOUSEMOVE; - } else if ( axis < -JOY_DEADZONE ) { - axis += JOY_DEADZONE; - event->event_code = EVENT_MOUSEMOVE; - } else - axis = 0; - - if ( ev.jaxis.axis == JOY_XAXIS) { -#ifdef JOY_ANALOG - km.x_vel = axis/2000; - km.x_down_count = 0; -#else - if (axis != 0) { - km.x_vel = (axis > 0) ? 1:-1; - km.x_down_count = 1; - } else { - km.x_vel = 0; - km.x_down_count = 0; - } -#endif - - } else if (ev.jaxis.axis == JOY_YAXIS) { -#ifndef JOY_INVERT_Y - axis = -axis; -#endif -#ifdef JOY_ANALOG - km.y_vel = -axis / 2000; - km.y_down_count = 0; -#else - if (axis != 0) { - km.y_vel = (-axis > 0) ? 1: -1; - km.y_down_count = 1; - } else { - km.y_vel = 0; - km.y_down_count = 0; - } -#endif - } - event->mouse.x = km.x; - event->mouse.y = km.y; - event->mouse.x /= _scaleFactor; - event->mouse.y /= _scaleFactor; - - if (_adjustAspectRatio) - event->mouse.y = aspect2Real(event->mouse.y); - - return true; - - case SDL_VIDEOEXPOSE: - _forceFull = true; - break; - - case SDL_QUIT: - event->event_code = EVENT_QUIT; - return true; - } - } - return false; -} - -bool OSystem_SDL_Common::setSoundCallback(SoundProc proc, void *param) { - SDL_AudioSpec desired; - - memset(&desired, 0, sizeof(desired)); - - desired.freq = SAMPLES_PER_SEC; - desired.format = AUDIO_S16SYS; - desired.channels = 2; - desired.samples = 2048; - desired.callback = proc; - desired.userdata = param; - if (SDL_OpenAudio(&desired, NULL) != 0) { - return false; - } - SDL_PauseAudio(0); - return true; -} - -void OSystem_SDL_Common::clearSoundCallback() { - SDL_CloseAudio(); -} - -int OSystem_SDL_Common::getOutputSampleRate() const { - return SAMPLES_PER_SEC; -} - -const OSystem::GraphicsMode *OSystem_SDL_Common::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; -} - -void OSystem_SDL_Common::updateScreen() { - Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends - - internUpdateScreen(); -} - -bool OSystem_SDL_Common::setGraphicsMode(int mode) { - Common::StackLock lock(_graphicsMutex, this); - - int newScaleFactor = 1; - ScalerProc *newScalerProc; - - switch(mode) { - case GFX_NORMAL: - newScaleFactor = 1; - newScalerProc = Normal1x; - break; - case GFX_DOUBLESIZE: - newScaleFactor = 2; - newScalerProc = Normal2x; - break; - case GFX_TRIPLESIZE: - newScaleFactor = 3; - newScalerProc = Normal3x; - break; - - case GFX_2XSAI: - newScaleFactor = 2; - newScalerProc = _2xSaI; - break; - case GFX_SUPER2XSAI: - newScaleFactor = 2; - newScalerProc = Super2xSaI; - break; - case GFX_SUPEREAGLE: - newScaleFactor = 2; - newScalerProc = SuperEagle; - break; - case GFX_ADVMAME2X: - newScaleFactor = 2; - newScalerProc = AdvMame2x; - break; - case GFX_ADVMAME3X: - newScaleFactor = 3; - newScalerProc = AdvMame3x; - break; - case GFX_HQ2X: - newScaleFactor = 2; - newScalerProc = HQ2x; - break; - case GFX_HQ3X: - newScaleFactor = 3; - newScalerProc = HQ3x; - break; - case GFX_TV2X: - newScaleFactor = 2; - newScalerProc = TV2x; - break; - case GFX_DOTMATRIX: - newScaleFactor = 2; - newScalerProc = DotMatrix; - break; - - default: - warning("unknown gfx mode %d", mode); - return false; - } - - _mode = mode; - - if (newScaleFactor != _scaleFactor) { - hotswap_gfx_mode(); - } else { - _scaler_proc = newScalerProc; - _forceFull = true; - - // Blit everything to the screen - internUpdateScreen(); - - // Make sure that an EVENT_SCREEN_CHANGED gets sent later - _modeChanged = true; - } - - return true; -} - -int OSystem_SDL_Common::getGraphicsMode() const { - return _mode; -} - - -void OSystem_SDL_Common::setWindowCaption(const char *caption) { - SDL_WM_SetCaption(caption, caption); -} - -bool OSystem_SDL_Common::hasFeature(Feature f) { - return - (f == kFeatureFullscreenMode) || - (f == kFeatureAspectRatioCorrection) || - (f == kFeatureAutoComputeDirtyRects); -} - -void OSystem_SDL_Common::setFeatureState(Feature f, bool enable) { - Common::StackLock lock(_graphicsMutex, this); - - switch (f) { - case kFeatureFullscreenMode: - setFullscreenMode(enable); - break; - case kFeatureAspectRatioCorrection: - if (_screenHeight == 200 && _adjustAspectRatio != enable) { - //assert(_hwscreen != 0); - _adjustAspectRatio ^= true; - hotswap_gfx_mode(); - } - break; - case kFeatureAutoComputeDirtyRects: - if (enable) - _mode_flags |= DF_WANT_RECT_OPTIM; - else - _mode_flags &= ~DF_WANT_RECT_OPTIM; - break; - default: - break; - } -} - -bool OSystem_SDL_Common::getFeatureState(Feature f) { - switch (f) { - case kFeatureFullscreenMode: - return _full_screen; - case kFeatureAspectRatioCorrection: - return _adjustAspectRatio; - case kFeatureAutoComputeDirtyRects: - return _mode_flags & DF_WANT_RECT_OPTIM; - default: - return false; - } -} - -void OSystem_SDL_Common::toggleMouseGrab() { - if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) - SDL_WM_GrabInput(SDL_GRAB_ON); - else - SDL_WM_GrabInput(SDL_GRAB_OFF); -} - -void OSystem_SDL_Common::quit() { - if(_cdrom) { - SDL_CDStop(_cdrom); - SDL_CDClose(_cdrom); - } - unload_gfx_mode(); - - SDL_ShowCursor(SDL_ENABLE); - SDL_Quit(); - - exit(0); -} - -void OSystem_SDL_Common::draw_mouse() { - if (_mouseDrawn || !_mouseVisible) - return; - - int x = _mouseCurState.x - _mouseHotspotX; - int y = _mouseCurState.y - _mouseHotspotY; - int w = _mouseCurState.w; - int h = _mouseCurState.h; - byte color; - const byte *src = _mouseData; // Image representing the mouse - - // clip the mouse rect, and addjust the src pointer accordingly - if (x < 0) { - w += x; - src -= x; - x = 0; - } - if (y < 0) { - h += y; - src -= y * _mouseCurState.w; - y = 0; - } - - if (w > _screenWidth - x) - w = _screenWidth - x; - if (h > _screenHeight - y) - h = _screenHeight - y; - - // Quick check to see if anything has to be drawn at all - if (w <= 0 || h <= 0) - return; - - // Store the bounding box so that undraw mouse can restore the area the - // mouse currently covers to its original content. - _mouseOldState.x = x; - _mouseOldState.y = y; - _mouseOldState.w = w; - _mouseOldState.h = h; - - // Draw the mouse cursor; backup the covered area in "bak" - if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - // Mark as dirty - add_dirty_rect(x, y, w, h); - - if (!_overlayVisible) { - byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse - byte *dst; // Surface we are drawing into - - dst = (byte *)_screen->pixels + y * _screenWidth + x; - while (h > 0) { - int width = w; - while (width > 0) { - *bak++ = *dst; - color = *src++; - if (color != 0xFF) // 0xFF = transparent, don't draw - *dst = color; - dst++; - width--; - } - src += _mouseCurState.w - w; - bak += MAX_MOUSE_W - w; - dst += _screenWidth - w; - h--; - } - - } else { - uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse - uint16 *dst; // Surface we are drawing into - - dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1); - while (h > 0) { - int width = w; - while (width > 0) { - *bak++ = *dst; - color = *src++; - if (color != 0xFF) // 0xFF = transparent, don't draw - *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); - dst++; - width--; - } - src += _mouseCurState.w - w; - bak += MAX_MOUSE_W - w; - dst += _tmpScreenWidth - w; - h--; - } - } - - SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); - - // Finally, set the flag to indicate the mouse has been drawn - _mouseDrawn = true; -} - -void OSystem_SDL_Common::undraw_mouse() { - if (!_mouseDrawn) - return; - _mouseDrawn = false; - - if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - const int old_mouse_x = _mouseOldState.x; - const int old_mouse_y = _mouseOldState.y; - const int old_mouse_w = _mouseOldState.w; - const int old_mouse_h = _mouseOldState.h; - int x, y; - - if (!_overlayVisible) { - byte *dst, *bak = _mouseBackup; - - // No need to do clipping here, since draw_mouse() did that already - dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; - for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { - for (x = 0; x < old_mouse_w; ++x) { - dst[x] = bak[x]; - } - } - - } else { - - uint16 *dst, *bak = (uint16 *)_mouseBackup; - - // No need to do clipping here, since draw_mouse() did that already - dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1); - for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) { - for (x = 0; x < old_mouse_w; ++x) { - dst[x] = bak[x]; - } - } - } - - add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); - - SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); -} - -bool OSystem_SDL_Common::openCD(int drive) { - if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) - _cdrom = NULL; - else { - _cdrom = SDL_CDOpen(drive); - // Did it open? Check if _cdrom is NULL - if (!_cdrom) { - warning("Couldn't open drive: %s", SDL_GetError()); - } else { - cd_num_loops = 0; - cd_stop_time = 0; - cd_end_time = 0; - } - } - - return (_cdrom != NULL); -} - -void OSystem_SDL_Common::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */ - cd_stop_time = SDL_GetTicks() + 100; - cd_num_loops = 0; -} - -void OSystem_SDL_Common::play_cdrom(int track, int num_loops, int start_frame, int duration) { - if (!num_loops && !start_frame) - return; - - if (!_cdrom) - return; - - if (duration > 0) - duration += 5; - - cd_track = track; - cd_num_loops = num_loops; - cd_start_frame = start_frame; - - SDL_CDStatus(_cdrom); - if (start_frame == 0 && duration == 0) - SDL_CDPlayTracks(_cdrom, track, 0, 1, 0); - else - SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration); - cd_duration = duration; - cd_stop_time = 0; - cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS; -} - -bool OSystem_SDL_Common::poll_cdrom() { - if (!_cdrom) - return false; - - return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED)); -} - -void OSystem_SDL_Common::update_cdrom() { - if (!_cdrom) - return; - - if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { - SDL_CDStop(_cdrom); - cd_num_loops = 0; - cd_stop_time = 0; - return; - } - - if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) - return; - - if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) { - // Wait another second for it to be done - cd_end_time += 1000; - return; - } - - if (cd_num_loops > 0) - cd_num_loops--; - - if (cd_num_loops != 0) { - if (cd_start_frame == 0 && cd_duration == 0) - SDL_CDPlayTracks(_cdrom, cd_track, 0, 1, 0); - else - SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_duration); - cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS; - } -} - -void OSystem_SDL_Common::setup_icon() { - int w, h, ncols, nbytes, i; - unsigned int rgba[256], icon[32 * 32]; - unsigned char mask[32][4]; - - sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); - if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) { - warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes); - return; - } - for (i = 0; i < ncols; i++) { - unsigned char code; - char color[32]; - unsigned int col; - sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); - if (!strcmp(color, "None")) - col = 0x00000000; - else if (!strcmp(color, "black")) - col = 0xFF000000; - else if (color[0] == '#') { - sscanf(color + 1, "%06x", &col); - col |= 0xFF000000; - } else { - warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); - return; - } - - rgba[code] = col; - } - memset(mask, 0, sizeof(mask)); - for (h = 0; h < 32; h++) { - const char *line = scummvm_icon[1 + ncols + h]; - for (w = 0; w < 32; w++) { - icon[w + 32 * h] = rgba[(int)line[w]]; - if (rgba[(int)line[w]] & 0xFF000000) { - mask[h][w >> 3] |= 1 << (7 - (w & 0x07)); - } - } - } - - SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); - SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask); - SDL_FreeSurface(sdl_surf); -} - -OSystem::MutexRef OSystem_SDL_Common::createMutex(void) { - return (MutexRef) SDL_CreateMutex(); -} - -void OSystem_SDL_Common::lockMutex(MutexRef mutex) { - SDL_mutexP((SDL_mutex *) mutex); -} - -void OSystem_SDL_Common::unlockMutex(MutexRef mutex) { - SDL_mutexV((SDL_mutex *) mutex); -} - -void OSystem_SDL_Common::deleteMutex(MutexRef mutex) { - SDL_DestroyMutex((SDL_mutex *) mutex); -} - -void OSystem_SDL_Common::show_overlay() { - // hide the mouse - undraw_mouse(); - - _overlayVisible = true; - clear_overlay(); -} - -void OSystem_SDL_Common::hide_overlay() { - // hide the mouse - undraw_mouse(); - - _overlayVisible = false; - _forceFull = true; -} - -void OSystem_SDL_Common::clear_overlay() { - if (!_overlayVisible) - return; - - Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends - - // hide the mouse - undraw_mouse(); - - // Clear the overlay by making the game screen "look through" everywhere. - SDL_Rect src, dst; - src.x = src.y = 0; - dst.x = dst.y = 1; - src.w = dst.w = _screenWidth; - src.h = dst.h = _screenHeight; - if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - _forceFull = true; -} - -int16 OSystem_SDL_Common::get_height() { - return _screenHeight; -} - -int16 OSystem_SDL_Common::get_width() { - return _screenWidth; -} - -void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch) { - if (!_overlayVisible) - return; - - if (_tmpscreen == NULL) - return; - - // hide the mouse - undraw_mouse(); - - if (SDL_LockSurface(_tmpscreen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1; - int h = _screenHeight; - do { - memcpy(buf, src, _screenWidth*2); - src += _tmpScreenWidth; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_tmpscreen); -} - -void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { - if (!_overlayVisible) - return; - - if (_tmpscreen == NULL) - return; - - // Clip the coordinates - if (x < 0) { - w += x; - buf -= x; - x = 0; - } - - if (y < 0) { - h += y; buf -= y * pitch; - y = 0; - } - - if (w > _screenWidth - x) { - w = _screenWidth - x; - } - - if (h > _screenHeight-y) { - h = _screenHeight - y; - } - - if (w <= 0 || h <= 0) - return; - - // Mark the modified region as dirty - cksum_valid = false; - add_dirty_rect(x, y, w, h); - - /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ - undraw_mouse(); - - if (SDL_LockSurface(_tmpscreen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1); - do { - memcpy(dst, buf, w * 2); - dst += _tmpScreenWidth; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_tmpscreen); -} - -void OSystem_SDL_Common::setPalette(const byte *colors, uint start, uint num) { - const byte *b = colors; - uint i; - SDL_Color *base = _currentPalette + start; - for (i = 0; i < num; i++) { - base[i].r = b[0]; - base[i].g = b[1]; - base[i].b = b[2]; - b += 4; - } - - if (start < _paletteDirtyStart) - _paletteDirtyStart = start; - - if (start + num > _paletteDirtyEnd) - _paletteDirtyEnd = start + num; -} - -int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) { - return SDL_MapRGB(_tmpscreen->format, r, g, b); -} - -void OSystem_SDL_Common::colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b) { - SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b); -} diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h index d007bf91ce..f84b701148 100644 --- a/backends/sdl/sdl-common.h +++ b/backends/sdl/sdl-common.h @@ -1,4 +1,5 @@ /* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2004 The ScummVM project * * This program is free software; you can redistribute it and/or @@ -30,8 +31,11 @@ #include <SDL.h> -class OSystem_SDL_Common : public OSystem { +class OSystem_SDL : public OSystem { public: + OSystem_SDL(); + virtual ~OSystem_SDL(); + // Set the size of the video bitmap. // Typically, 320x200 void initSize(uint w, uint h); @@ -129,17 +133,12 @@ public: virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); - - static OSystem *create(); - protected: - OSystem_SDL_Common(); - virtual ~OSystem_SDL_Common(); - - static OSystem_SDL_Common *create_intern(); - void init_intern(); + // hardware screen + SDL_Surface *_hwscreen; + // unseen game screen SDL_Surface *_screen; int _screenWidth, _screenHeight; @@ -227,27 +226,27 @@ protected: void add_dirty_rgn_auto(const byte *buf); void mk_checksums(const byte *buf); - virtual void add_dirty_rect(int x, int y, int w, int h); + void add_dirty_rect(int x, int y, int w, int h); - virtual void draw_mouse(); - virtual void undraw_mouse(); + void draw_mouse(); + void undraw_mouse(); /** Set the position of the virtual mouse cursor. */ void set_mouse_pos(int x, int y); void fillMouseEvent(Event &event, int x, int y); void toggleMouseGrab(); - virtual void internUpdateScreen() = 0; + void internUpdateScreen(); - virtual void load_gfx_mode() = 0; - virtual void unload_gfx_mode() = 0; - virtual void hotswap_gfx_mode() = 0; + void load_gfx_mode(); + void unload_gfx_mode(); + void hotswap_gfx_mode(); - virtual void setFullscreenMode(bool enable) = 0; + void setFullscreenMode(bool enable); - virtual bool save_screenshot(const char *filename) = 0; + bool save_screenshot(const char *filename); - virtual int effectiveScreenHeight() { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; } + int effectiveScreenHeight() { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; } void setup_icon(); void kbd_mouse(); diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index 1afba41d50..2560388ed3 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -20,373 +20,345 @@ * */ -#include "sdl-common.h" +#include "backends/sdl/sdl-common.h" +#include "common/config-manager.h" #include "common/util.h" -class OSystem_SDL : public OSystem_SDL_Common { -public: - OSystem_SDL(); - - // Update the dirty areas of the screen - void internUpdateScreen(); +#if defined(HAVE_CONFIG_H) +#include "config.h" +#endif -protected: - SDL_Surface *_hwscreen; // hardware screen +#include "scummvm.xpm" - virtual void load_gfx_mode(); - virtual void unload_gfx_mode(); - virtual bool save_screenshot(const char *filename); - virtual void hotswap_gfx_mode(); - - virtual void setFullscreenMode(bool enable); -}; -OSystem_SDL_Common *OSystem_SDL_Common::create_intern() { +OSystem *OSystem_SDL_create() { return new OSystem_SDL(); } -OSystem_SDL::OSystem_SDL() - : _hwscreen(0) -{ -} +void OSystem_SDL::init_intern() { -void OSystem_SDL::load_gfx_mode() { - _forceFull = true; - _mode_flags |= DF_UPDATE_EXPAND_1_PIXEL; + int joystick_num = ConfMan.getInt("joystick_num"); + uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER; - _tmpscreen = NULL; - _tmpScreenWidth = (_screenWidth + 3); - - switch(_mode) { - case GFX_NORMAL: - _scaleFactor = 1; - _scaler_proc = Normal1x; - break; - case GFX_DOUBLESIZE: - _scaleFactor = 2; - _scaler_proc = Normal2x; - break; - case GFX_TRIPLESIZE: - _scaleFactor = 3; - _scaler_proc = Normal3x; - break; + if (joystick_num > -1) + sdlFlags |= SDL_INIT_JOYSTICK; - case GFX_2XSAI: - _scaleFactor = 2; - _scaler_proc = _2xSaI; - break; - case GFX_SUPER2XSAI: - _scaleFactor = 2; - _scaler_proc = Super2xSaI; - break; - case GFX_SUPEREAGLE: - _scaleFactor = 2; - _scaler_proc = SuperEagle; - break; - case GFX_ADVMAME2X: - _scaleFactor = 2; - _scaler_proc = AdvMame2x; - break; - case GFX_ADVMAME3X: - _scaleFactor = 3; - _scaler_proc = AdvMame3x; - break; - case GFX_HQ2X: - _scaleFactor = 2; - _scaler_proc = HQ2x; - break; - case GFX_HQ3X: - _scaleFactor = 3; - _scaler_proc = HQ3x; - break; - case GFX_TV2X: - _scaleFactor = 2; - _scaler_proc = TV2x; - break; - case GFX_DOTMATRIX: - _scaleFactor = 2; - _scaler_proc = DotMatrix; - break; - - default: - error("unknown gfx mode %d", _mode); + if (SDL_Init(sdlFlags) == -1) { + error("Could not initialize SDL: %s", SDL_GetError()); } - // - // Create the surface that contains the 8 bit game data - // - _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); - if (_screen == NULL) - error("_screen failed"); - - // - // Create the surface that contains the scaled graphics in 16 bit mode - // - - _hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor, 16, - _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE - ); - if (_hwscreen == NULL) { - // DON'T use error(), as this tries to bring up the debug - // console, which WON'T WORK now that _hwscreen is hosed. - - // FIXME: We should be able to continue the game without - // shutting down or bringing up the debug console, but at - // this point we've already screwed up all our member vars. - // We need to find a way to call SDL_SetVideoMode *before* - // that happens and revert to all the old settings if we - // can't pull off the switch to the new settings. - // - // Fingolfin says: the "easy" way to do that is not to modify - // the member vars before we are sure everything is fine. Think - // of "transactions, commit, rollback" style... we use local vars - // in place of the member vars, do everything etc. etc.. In case - // of a failure, rollback is trivial. Only if everything worked fine - // do we "commit" the changed values to the member vars. - warning("SDL_SetVideoMode says we can't switch to that mode"); - quit(); - } + _graphicsMutex = createMutex(); - // - // Create the surface used for the graphics in 16 bit before scaling, and also the overlay - // - - // Distinguish 555 and 565 mode - if (_hwscreen->format->Rmask == 0x7C00) - InitScalers(555); - else - InitScalers(565); + SDL_ShowCursor(SDL_DISABLE); - // Need some extra bytes around when using 2xSaI - uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16)); - _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, - _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_tmpscreen == NULL) - error("_tmpscreen failed"); - - // keyboard cursor control, some other better place for it? - km.x_max = _screenWidth * _scaleFactor - 1; - km.y_max = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor - 1; - km.delay_time = 25; - km.last_time = 0; -} + // Enable unicode support if possible + SDL_EnableUNICODE(1); -void OSystem_SDL::unload_gfx_mode() { - if (_screen) { - SDL_FreeSurface(_screen); - _screen = NULL; - } + cksum_valid = false; + _mode = GFX_DOUBLESIZE; + _full_screen = ConfMan.getBool("fullscreen"); + _adjustAspectRatio = ConfMan.getBool("aspect_ratio"); + _mode_flags = 0; - if (_hwscreen) { - SDL_FreeSurface(_hwscreen); - _hwscreen = NULL; - } - if (_tmpscreen) { - free(_tmpscreen->pixels); - SDL_FreeSurface(_tmpscreen); - _tmpscreen = NULL; +#ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there + // Setup the icon + setup_icon(); +#endif + + // enable joystick + if (joystick_num > -1 && SDL_NumJoysticks() > 0) { + printf("Using joystick: %s\n", SDL_JoystickName(0)); + init_joystick(joystick_num); } } -void OSystem_SDL::hotswap_gfx_mode() { - if (!_screen) - return; +OSystem_SDL::OSystem_SDL() + : _hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0), + _tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false), + _cdrom(0), _scaler_proc(0), _modeChanged(false), _dirty_checksums(0), + _mouseVisible(false), _mouseDrawn(false), _mouseData(0), + _mouseHotspotX(0), _mouseHotspotY(0), + _currentShakePos(0), _newShakePos(0), + _paletteDirtyStart(0), _paletteDirtyEnd(0), + _graphicsMutex(0) { + + // allocate palette storage + _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); + + // allocate the dirty rect storage + _mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); + + // reset mouse state + memset(&km, 0, sizeof(km)); + + init_intern(); +} - // Keep around the old _screen & _tmpscreen so we can restore the screen data - // after the mode switch. - SDL_Surface *old_screen = _screen; - SDL_Surface *old_tmpscreen = _tmpscreen; +OSystem_SDL::~OSystem_SDL() { +// unload_gfx_mode(); - // Release the HW screen surface - SDL_FreeSurface(_hwscreen); + if (_dirty_checksums) + free(_dirty_checksums); + free(_currentPalette); + free(_mouseBackup); + deleteMutex(_graphicsMutex); - // Setup the new GFX mode - load_gfx_mode(); + SDL_ShowCursor(SDL_ENABLE); + SDL_Quit(); +} - // reset palette - SDL_SetColors(_screen, _currentPalette, 0, 256); +uint32 OSystem_SDL::get_msecs() { + return SDL_GetTicks(); +} - // Restore old screen content - SDL_BlitSurface(old_screen, NULL, _screen, NULL); - SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL); - - // Free the old surfaces - SDL_FreeSurface(old_screen); - free(old_tmpscreen->pixels); - SDL_FreeSurface(old_tmpscreen); +void OSystem_SDL::delay_msecs(uint msecs) { + SDL_Delay(msecs); +} - // Blit everything to the screen - internUpdateScreen(); - - // Make sure that an EVENT_SCREEN_CHANGED gets sent later - _modeChanged = true; +void OSystem_SDL::set_timer(TimerProc callback, int timer) { + SDL_SetTimer(timer, (SDL_TimerCallback) callback); } -void OSystem_SDL::internUpdateScreen() { - assert(_hwscreen != NULL); +void OSystem_SDL::setWindowCaption(const char *caption) { + SDL_WM_SetCaption(caption, caption); +} - // If the shake position changed, fill the dirty area with blackness - if (_currentShakePos != _newShakePos) { - SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor}; +bool OSystem_SDL::hasFeature(Feature f) { + return + (f == kFeatureFullscreenMode) || + (f == kFeatureAspectRatioCorrection) || + (f == kFeatureAutoComputeDirtyRects); +} - if (_adjustAspectRatio) - blackrect.h = real2Aspect(blackrect.h - 1) + 1; +void OSystem_SDL::setFeatureState(Feature f, bool enable) { + Common::StackLock lock(_graphicsMutex, this); - SDL_FillRect(_hwscreen, &blackrect, 0); + switch (f) { + case kFeatureFullscreenMode: + setFullscreenMode(enable); + break; + case kFeatureAspectRatioCorrection: + if (_screenHeight == 200 && _adjustAspectRatio != enable) { + //assert(_hwscreen != 0); + _adjustAspectRatio ^= true; + hotswap_gfx_mode(); + } + break; + case kFeatureAutoComputeDirtyRects: + if (enable) + _mode_flags |= DF_WANT_RECT_OPTIM; + else + _mode_flags &= ~DF_WANT_RECT_OPTIM; + break; + default: + break; + } +} - _currentShakePos = _newShakePos; +bool OSystem_SDL::getFeatureState(Feature f) { + switch (f) { + case kFeatureFullscreenMode: + return _full_screen; + case kFeatureAspectRatioCorrection: + return _adjustAspectRatio; + case kFeatureAutoComputeDirtyRects: + return _mode_flags & DF_WANT_RECT_OPTIM; + default: + return false; + } +} - _forceFull = true; +void OSystem_SDL::quit() { + if(_cdrom) { + SDL_CDStop(_cdrom); + SDL_CDClose(_cdrom); } + unload_gfx_mode(); - // Make sure the mouse is drawn, if it should be drawn. - draw_mouse(); - - // Check whether the palette was changed in the meantime and update the - // screen surface accordingly. - if (_paletteDirtyEnd != 0) { - SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, - _paletteDirtyStart, - _paletteDirtyEnd - _paletteDirtyStart); - - _paletteDirtyEnd = 0; + SDL_ShowCursor(SDL_ENABLE); + SDL_Quit(); - _forceFull = true; - } + exit(0); +} - // Force a full redraw if requested - if (_forceFull) { - _num_dirty_rects = 1; +void OSystem_SDL::setup_icon() { + int w, h, ncols, nbytes, i; + unsigned int rgba[256], icon[32 * 32]; + unsigned char mask[32][4]; - _dirty_rect_list[0].x = 0; - _dirty_rect_list[0].y = 0; - _dirty_rect_list[0].w = _screenWidth; - _dirty_rect_list[0].h = _screenHeight; + sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); + if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) { + warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes); + return; } - - // Only draw anything if necessary - if (_num_dirty_rects > 0) { - - SDL_Rect *r; - SDL_Rect dst; - uint32 srcPitch, dstPitch; - SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects; - - if (_scaler_proc == Normal1x && !_adjustAspectRatio) { - SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen; - for (r = _dirty_rect_list; r != last_rect; ++r) { - dst = *r; - - if (_overlayVisible) { - // FIXME: I don't understand why this is necessary... - dst.x--; - dst.y--; - } - dst.y += _currentShakePos; - if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } + for (i = 0; i < ncols; i++) { + unsigned char code; + char color[32]; + unsigned int col; + sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); + if (!strcmp(color, "None")) + col = 0x00000000; + else if (!strcmp(color, "black")) + col = 0xFF000000; + else if (color[0] == '#') { + sscanf(color + 1, "%06x", &col); + col |= 0xFF000000; } else { - if (!_overlayVisible) { - for (r = _dirty_rect_list; r != last_rect; ++r) { - dst = *r; - dst.x++; // Shift rect by one since 2xSai needs to acces the data around - dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. - if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } + warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); + return; + } + + rgba[code] = col; + } + memset(mask, 0, sizeof(mask)); + for (h = 0; h < 32; h++) { + const char *line = scummvm_icon[1 + ncols + h]; + for (w = 0; w < 32; w++) { + icon[w + 32 * h] = rgba[(int)line[w]]; + if (rgba[(int)line[w]] & 0xFF000000) { + mask[h][w >> 3] |= 1 << (7 - (w & 0x07)); } + } + } - SDL_LockSurface(_tmpscreen); - SDL_LockSurface(_hwscreen); + SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); + SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask); + SDL_FreeSurface(sdl_surf); +} - srcPitch = _tmpscreen->pitch; - dstPitch = _hwscreen->pitch; +OSystem::MutexRef OSystem_SDL::createMutex(void) { + return (MutexRef) SDL_CreateMutex(); +} - for (r = _dirty_rect_list; r != last_rect; ++r) { - register int dst_y = r->y + _currentShakePos; - register int dst_h = 0; - register int orig_dst_y = 0; +void OSystem_SDL::lockMutex(MutexRef mutex) { + SDL_mutexP((SDL_mutex *) mutex); +} - if (dst_y < _screenHeight) { - dst_h = r->h; - if (dst_h > _screenHeight - dst_y) - dst_h = _screenHeight - dst_y; +void OSystem_SDL::unlockMutex(MutexRef mutex) { + SDL_mutexV((SDL_mutex *) mutex); +} - dst_y *= _scaleFactor; +void OSystem_SDL::deleteMutex(MutexRef mutex) { + SDL_DestroyMutex((SDL_mutex *) mutex); +} - if (_adjustAspectRatio) { - orig_dst_y = dst_y; - dst_y = real2Aspect(dst_y); - } +#pragma mark - +#pragma mark --- Audio --- +#pragma mark - - _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h); - } +bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) { + SDL_AudioSpec desired; - r->x *= _scaleFactor; - r->y = dst_y; - r->w *= _scaleFactor; - r->h = dst_h * _scaleFactor; + memset(&desired, 0, sizeof(desired)); - if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight) - r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y); - } - SDL_UnlockSurface(_tmpscreen); - SDL_UnlockSurface(_hwscreen); - } + desired.freq = SAMPLES_PER_SEC; + desired.format = AUDIO_S16SYS; + desired.channels = 2; + desired.samples = 2048; + desired.callback = proc; + desired.userdata = param; + if (SDL_OpenAudio(&desired, NULL) != 0) { + return false; + } + SDL_PauseAudio(0); + return true; +} - // Readjust the dirty rect list in case we are doing a full update. - // This is necessary if shaking is active. - if (_forceFull) { - _dirty_rect_list[0].y = 0; - _dirty_rect_list[0].h = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; - } +void OSystem_SDL::clearSoundCallback() { + SDL_CloseAudio(); +} + +int OSystem_SDL::getOutputSampleRate() const { + return SAMPLES_PER_SEC; +} - // Finally, blit all our changes to the screen - SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); +#pragma mark - +#pragma mark --- CD Audio --- +#pragma mark - + +bool OSystem_SDL::openCD(int drive) { + if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) + _cdrom = NULL; + else { + _cdrom = SDL_CDOpen(drive); + // Did it open? Check if _cdrom is NULL + if (!_cdrom) { + warning("Couldn't open drive: %s", SDL_GetError()); + } else { + cd_num_loops = 0; + cd_stop_time = 0; + cd_end_time = 0; + } } + + return (_cdrom != NULL); +} - _num_dirty_rects = 0; - _forceFull = false; +void OSystem_SDL::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */ + cd_stop_time = SDL_GetTicks() + 100; + cd_num_loops = 0; } -bool OSystem_SDL::save_screenshot(const char *filename) { - assert(_hwscreen != NULL); +void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int duration) { + if (!num_loops && !start_frame) + return; - Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends - SDL_SaveBMP(_hwscreen, filename); - return true; + if (!_cdrom) + return; + + if (duration > 0) + duration += 5; + + cd_track = track; + cd_num_loops = num_loops; + cd_start_frame = start_frame; + + SDL_CDStatus(_cdrom); + if (start_frame == 0 && duration == 0) + SDL_CDPlayTracks(_cdrom, track, 0, 1, 0); + else + SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration); + cd_duration = duration; + cd_stop_time = 0; + cd_end_time = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS; } -void OSystem_SDL::setFullscreenMode(bool enable) { - if (_full_screen != enable) { - assert(_hwscreen != 0); - _full_screen ^= true; +bool OSystem_SDL::poll_cdrom() { + if (!_cdrom) + return false; - if (_mouseDrawn) - undraw_mouse(); - -#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6) - // On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse, - // before SDL 1.2.6 it always returned -1 (which would indicate a - // successful switch). So we simply don't call it at all and use - // hotswap_gfx_mode() directly to switch to fullscreen mode. - hotswap_gfx_mode(); -#else - if (!SDL_WM_ToggleFullScreen(_hwscreen)) { - // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode - hotswap_gfx_mode(); - } else { - // Make sure that an EVENT_SCREEN_CHANGED gets sent later - _modeChanged = true; - } -#endif + return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(_cdrom) != CD_STOPPED)); +} + +void OSystem_SDL::update_cdrom() { + if (!_cdrom) + return; + + if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { + SDL_CDStop(_cdrom); + cd_num_loops = 0; + cd_stop_time = 0; + return; + } + + if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) + return; + + if (cd_num_loops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) { + // Wait another second for it to be done + cd_end_time += 1000; + return; + } + + if (cd_num_loops > 0) + cd_num_loops--; + + if (cd_num_loops != 0) { + if (cd_start_frame == 0 && cd_duration == 0) + SDL_CDPlayTracks(_cdrom, cd_track, 0, 1, 0); + else + SDL_CDPlayTracks(_cdrom, cd_track, cd_start_frame, 0, cd_duration); + cd_end_time = SDL_GetTicks() + _cdrom->track[cd_track].length * 1000 / CD_FPS; } } |