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author | Strangerke | 2012-01-07 20:33:00 +0100 |
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committer | Strangerke | 2012-01-07 20:33:00 +0100 |
commit | 8327189f8c24d47ca4e746ea0f6b230028b3ed4c (patch) | |
tree | 575d9e5bbc3f415ada054c44cfaa0d84ae818100 | |
parent | beb1f5b316b2d00bc02bf9c4f674278dc71aba7a (diff) | |
download | scummvm-rg350-8327189f8c24d47ca4e746ea0f6b230028b3ed4c.tar.gz scummvm-rg350-8327189f8c24d47ca4e746ea0f6b230028b3ed4c.tar.bz2 scummvm-rg350-8327189f8c24d47ca4e746ea0f6b230028b3ed4c.zip |
TSAGE: R2R - Implement scene 1100
-rw-r--r-- | engines/tsage/core.cpp | 14 | ||||
-rw-r--r-- | engines/tsage/core.h | 2 | ||||
-rw-r--r-- | engines/tsage/globals.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/globals.h | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 644 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 61 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 166 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.h | 22 |
9 files changed, 913 insertions, 0 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index fdd9feac03..3e49b6b204 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2702,6 +2702,20 @@ void BackgroundSceneObject::draw() { g_globals->_sceneManager._scene->_backSurface.copyFrom(frame, destRect, priorityRegion); } +void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int32 arg10) { + warning("TODO: Implement properly BackgroundSceneObject::setup2()"); + postInit(); + setVisage(visage); + setStrip(stripFrameNum); + setFrame(frameNum); + setPosition(Common::Point(posX, posY), 0); + fixPriority(priority); +} + +void BackgroundSceneObject::proc27() { + warning("STUB: BackgroundSceneObject::proc27()"); +} + /*--------------------------------------------------------------------------*/ void SceneObjectList::draw() { diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 846dd3532c..542e1d9744 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -608,6 +608,8 @@ public: virtual Common::String getClassName() { return "BackgroundSceneObject"; } virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void draw(); + void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int32 arg10); + void proc27(); }; class SceneText : public SceneObject { diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index bae933a2c5..ad7d0d1e0c 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -375,6 +375,7 @@ void Ringworld2Globals::reset() { T2_GLOBALS._uiElements._active = false; // Reset fields + _v5589E.set(0, 0, 0, 0); _v558B6.set(0, 0, 0, 0); _v558C2 = 0; _v5657C = 0; @@ -424,6 +425,7 @@ void Ringworld2Globals::synchronize(Serializer &s) { TsAGE2Globals::synchronize(s); int i; + _v5589E.synchronize(s); _v558B6.synchronize(s); s.syncAsSint16LE(_v558C2); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 23bb79b50f..227058f1d6 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -248,6 +248,7 @@ public: PlayStream _playStream; StripProxy _stripProxy; int _insetUp; + Rect _v5589E; Rect _v558B6; int _v558C2; int _v565F5; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 157f222012..260eb701f2 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -100,6 +100,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 1020: return new Scene1020(); case 1100: + return new Scene1100(); case 1200: case 1330: case 1500: diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 1949d19d80..5a6a70015c 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -212,5 +212,649 @@ void Scene1020::dispatch() { Scene::dispatch(); } + +/*-------------------------------------------------------------------------- + * Scene 1100 - + * + *--------------------------------------------------------------------------*/ +Scene1100::Scene1100() { + _field412 = 0; + _field414 = 0; +} + +void Scene1100::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); +} + +bool Scene1100::Actor16::startAction(CursorType action, Event &event) { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + if (R2_GLOBALS.getFlag(52)) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_field412 = 327; + else + scene->_field412 = 328; + scene->_sceneMode = 53; + scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 55; + if (R2_GLOBALS._v565AE >= 3) { + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); + else + scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); + } else { + ++R2_GLOBALS._v565AE; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == 1) + scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); + else + scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); + } + } + return true; +} + +bool Scene1100::Actor17::startAction(CursorType action, Event &event) { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_NEGATOR_GUN: + if (_visage == 1105) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1114; + scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_actor17, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } + break; + case R2_7: + // No break on purpose + case R2_44: + if (_visage == 1105) { + R2_GLOBALS._player.disableControl(); + if (R2_GLOBALS._player._characterIndex == 1) { + scene->_sceneMode = 1112; + scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_actor17, NULL); + } else { + scene->_sceneMode = 1115; + scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_actor17, NULL); + } + return true; + } else if (_strip == 2) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 1113; + if (R2_GLOBALS._player._characterIndex == 1) { + scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_actor17, NULL); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_actor17, NULL); + } + return true; + } else { + return SceneActor::startAction(action, event); + } + break; + default: + return SceneActor::startAction(action, event); + break; + } +} + +bool Scene1100::Actor18::startAction(CursorType action, Event &event) { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) { + scene->_field412 = 0; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 53; + scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); + return true; + } + + return SceneActor::startAction(action, event); +} + +void Scene1100::postInit(SceneObjectList *OwnerList) { + if ((R2_GLOBALS._sceneManager._previousScene == 300) || (R2_GLOBALS._sceneManager._previousScene == 1100)) + loadScene(1150); + else + loadScene(1100); + + if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) { + R2_GLOBALS._v58CE2 = 0; + R2_GLOBALS._v5589E.left = 0; + R2_GLOBALS._v5589E.right = 200; + } + + if (R2_GLOBALS._player._characterScene[1] == 1100) + R2_GLOBALS._sceneManager._previousScene = 1100; + + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._v58CE2 = 0; + R2_GLOBALS._v5589E.left = 0; + R2_GLOBALS._v5589E.right = 200; + } + + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 1000; + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_seekerSpeaker); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_chiefSpeaker); + + warning("sub1B007(65, 65, 65);"); + + _actor2.postInit(); + _actor2.setup(1100, 1, 1); + _actor2.fixPriority(10); + + R2_GLOBALS._scrollFollower = NULL; + + _item3.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL); + _item4.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL); + _item5.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL); + _item7.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL); + + R2_GLOBALS._sound1.stop(); + + if (R2_GLOBALS._sceneManager._previousScene == 300) { + if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player._characterScene[1] = 1100; + R2_GLOBALS._player._characterScene[2] = 1100; + _actor2.setPosition(Common::Point(150, 30)); + R2_GLOBALS._sound1.play(93); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + _actor16.postInit(); + _actor16.hide(); + if (R2_GLOBALS._player._characterIndex == 1) + _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + else + _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + + _actor18.postInit(); + _actor18.setup(1113, 3, 1); + _actor18.setPosition(Common::Point(181, 125)); + _actor18.fixPriority(110); + + if (R2_GLOBALS.getFlag(54)) + _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + else + _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + + _actor17.postInit(); + _actor17.setup(1105, 3, 1); + _actor17.setPosition(Common::Point(312, 165)); + _actor17._numFrames = 5; + _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + + _actor1.postInit(); + _actor1.setup(1512, 1, 1); + _actor1.setPosition(Common::Point(187, -25)); + _actor1.fixPriority(48); + _actor1._moveDiff.y = 1; + _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); + + _sceneMode = 20; + + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + } else if (R2_GLOBALS._sceneManager._previousScene == 1000) { + _actor2.setPosition(Common::Point(50, 30)); + _field414 = 0; + _palette1.loadPalette(1101); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player._effect = 5; + R2_GLOBALS._player._field9C = _field312; + R2_GLOBALS._player.setup(1102, 3, 2); + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player.setPosition(Common::Point(111,-20)); + R2_GLOBALS._player.fixPriority(150); + R2_GLOBALS._player._moveRate = 30; + R2_GLOBALS._player._moveDiff = Common::Point(16, 2); + + _object1.setup2(1104, 2, 1, 175, 125, 102, 1); + _object2.setup2(1102, 5, 1, 216, 167, 1, 0); + + _actor12.postInit(); + _actor12.setup(1113, 2, 1); + _actor12.setPosition(Common::Point(67, 151)); + _actor12.fixPriority(255); + + _actor3.postInit(); + _actor3.setup(1102, 6, 1); + _actor3._moveRate = 30; + _actor3._moveDiff.x = 2; + + _actor4.postInit(); + _actor4.setup(1102, 6, 2); + _actor4._moveRate = 30; + _actor4._moveDiff.x = 2; + _actor4._effect = 5; + _actor4._field9C = _field312; + + R2_GLOBALS._sound1.play(86); + + _sceneMode = 0; + + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + } else { + _actor2.setPosition(Common::Point(180, 30)); + if (R2_GLOBALS.getFlag(52)) + R2_GLOBALS._sound1.play(98); + else + R2_GLOBALS._sound1.play(95); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + + _actor16.postInit(); + + if (R2_GLOBALS.getFlag(52)) { + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(19, 7, 1); + _actor16.setup(29, 6, 1); + } else { + R2_GLOBALS._player.setup(29, 7, 1); + _actor16.setup(19, 6, 1); + } + R2_GLOBALS._player.setPosition(Common::Point(140, 124)); + _actor16.setPosition(Common::Point(237, 134)); + R2_GLOBALS._player.enableControl(); + } else { + if (R2_GLOBALS._player._characterIndex == 1) { + R2_GLOBALS._player.setup(1107, 2, 1); + _actor16.setup(1107, 4, 1); + R2_GLOBALS._player.setPosition(Common::Point(247, 169)); + _actor16.setPosition(Common::Point(213, 169)); + } else { + R2_GLOBALS._player.setup(1107, 4, 1); + _actor16.setup(1107, 2, 1); + R2_GLOBALS._player.setPosition(Common::Point(213, 169)); + _actor16.setPosition(Common::Point(247, 169)); + } + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + } + + if (R2_GLOBALS._player._characterIndex == 1) + _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + else + _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + + _actor18.postInit(); + _actor18.setup(1113, 3, 1); + _actor18.setPosition(Common::Point(181, 125)); + _actor18.fixPriority(110); + + if (R2_GLOBALS.getFlag(54)) + _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + else + _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + + if (!R2_GLOBALS.getFlag(52)) { + _actor17.postInit(); + if (R2_GLOBALS.getFlag(53)) + _actor17.setup(1106, 2, 4); + else + _actor17.setup(1105, 4, 4); + + _actor17.setPosition(Common::Point(17, 54)); + _actor17._numFrames = 5; + + if (R2_GLOBALS.getFlag(53)) + _actor17.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); + else + _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + + _actor17.fixPriority(200); + } + _actor1.postInit(); + _actor1.setup(1512, 1, 1); + _actor1.setPosition(Common::Point(187, 45)); + _actor1.fixPriority(48); + _actor1._moveDiff.y = 1; + _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); + } + _item6.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL); + _item2.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL); + _item1.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL); +} + +void Scene1100::remove() { + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; + if (_sceneMode > 20) + R2_GLOBALS._sound1.fadeOut2(NULL); + g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + R2_GLOBALS._v58CE2 = 1; + SceneExt::remove(); +} + +void Scene1100::signal() { + switch (_sceneMode++) { + case 0: + _actor3.setPosition(Common::Point(350, 20)); + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + break; + case 1:{ + Common::Point pt(-150, 20); + NpcMover *mover = new NpcMover(); + _actor3.addMover(mover, &pt, this); + _actor4.setPosition(Common::Point(350, 55)); + + Common::Point pt2(-150, 55); + NpcMover *mover2 = new NpcMover(); + _actor4.addMover(mover2, &pt2, NULL); + } + break; + case 2: + _actor3.remove(); + _actor4.remove(); + _actor5.postInit(); + _actor6.postInit(); + _actor7.postInit(); + _actor8.postInit(); + _actor9.postInit(); + _actor10.postInit(); + setAction(&_sequenceManager1, this, 1102, &_actor5, &_actor6, &_actor7, &_actor8, &_actor9, &_actor10, NULL); + break; + case 3: { + R2_GLOBALS._sound2.play(84); + R2_GLOBALS._player.setPosition(Common::Point(-50, 126)); + Common::Point pt(350, 226); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: + _actor18.postInit(); + _actor18.show(); + setAction(&_sequenceManager1, this, 1101, &_actor18, &_actor10, NULL); + break; + case 5: + _actor13.postInit(); + _actor13._effect = 6; + _actor13.setup(1103, 3, 1); + _actor13._moveRate = 30; + + _actor14.postInit(); + _actor14._effect = 6; + _actor14.setup(1103, 4, 1); + _actor4._moveRate = 25; + + _actor13.setAction(&_sequenceManager2, this, 1109, &_actor13, &_actor14, NULL); + break; + case 6: { + _actor13.remove(); + _actor14.remove(); + R2_GLOBALS._player.setPosition(Common::Point(-50, 136)); + R2_GLOBALS._sound2.play(84); + Common::Point pt(350, 236); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 7: + setAction(&_sequenceManager1, this, 1103, &_actor18, &_actor10); + break; + case 8: + R2_GLOBALS._player._effect = 0; + _actor11.postInit(); + setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_actor18, NULL); + break; + case 9: + _object1.proc27(); + + _actor15.postInit(); + _actor15.setup(1103, 2, 1); + _actor15._moveRate = 30; + _actor15.setAction(&_sequenceManager3, this, 1107, &_actor15, NULL); + break; + case 10: + _actor13.postInit(); + _actor13.setup(1103, 1, 1); + _actor13._moveRate = 15; + _actor13.setAction(&_sequenceManager2, this, 1108, &_actor13, NULL); + break; + case 11: { + setAction(&_sequenceManager1, this, 1116, &_actor11, &_actor10, &_actor12, NULL); + R2_GLOBALS._player._effect = 5; + R2_GLOBALS._player.setup(1102, 3, 2); + R2_GLOBALS._player.setPosition(Common::Point(-50, 131)); + R2_GLOBALS._sound2.play(84); + Common::Point pt(350, 231); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 12: + // Really nothing + break; + case 13: + _actor17.postInit(); + R2_GLOBALS._scrollFollower = &_actor17; + + _actor11.setup(1100, 2, 1); + _actor11.setPosition(Common::Point(408, 121)); + + _actor10.setup(1100, 3, 5); + _actor10.setPosition(Common::Point(409, 121)); + + setAction(&_sequenceManager1, this, 1104, &_actor17, NULL); + break; + case 14: + setAction(&_sequenceManager1, this, 1100, &_actor11, &_actor10, NULL); + break; + case 15: + R2_GLOBALS._sceneManager.changeScene(1000); + break; + case 20: { + Common::Point pt(187, -13); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 21: { + R2_GLOBALS._sound2.play(92); + _actor17.animate(ANIM_MODE_5, NULL); + Common::Point pt(187, 45); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + case 22: + setAction(&_sequenceManager1, this, 1110, &_actor16, &R2_GLOBALS._player, NULL); + break; + case 23: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(312, this); + R2_GLOBALS._player.setAction(&_sequenceManager1, this, 1119, &R2_GLOBALS._player, NULL); + break; + case 24: + if (!_stripManager._endHandler) + R2_GLOBALS._player.disableControl(); + break; + case 25: + R2_GLOBALS._player.disableControl(); + _stripManager._lookupList[9] = 1; + _stripManager._lookupList[10] = 1; + _stripManager._lookupList[11] = 1; + R2_GLOBALS._sound1.play(95); + setAction(&_sequenceManager1, this, 1111, &_actor17, &R2_GLOBALS._player, &_actor16, NULL); + break; + case 26: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(302, this); + break; + case 27: + R2_GLOBALS._player.disableControl(); + setAction(&_sequenceManager1, this, 1120, &_actor16, &R2_GLOBALS._player, NULL); + break; + case 28: + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(303, this); + break; + case 51: + R2_GLOBALS.setFlag(53); + _actor17.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); + // No break on purpose + case 50: + // No break on purpose + case 29: + R2_GLOBALS._player.enableControl(CURSOR_USE); + break; + case 52: + R2_GLOBALS._sound1.play(98); + R2_GLOBALS.setFlag(52); + R2_GLOBALS._player.disableControl(); + _sceneMode = 1116; + if (R2_GLOBALS._player._characterIndex == 1) { + setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); + _actor16.setAction(&_sequenceManager2, NULL, 1123, &_actor16, NULL); + } else { + setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL); + _actor16.setAction(&_sequenceManager2, NULL, 1117, &_actor16, NULL); + } + break; + case 53: + _sceneMode = 54; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (_field412 == 0) { + R2_GLOBALS.setFlag(55); + if (R2_GLOBALS.getFlag(55)) { + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(318, this); + else + _stripManager.start(323, this); + } else { + // This part is totally useless as flag 55 has been set right before the check + if (R2_GLOBALS._player._characterIndex == 1) + _stripManager.start(317, this); + else + _stripManager.start(322, this); + } + } else { + _stripManager.start3(_field412, this, _stripManager._lookupList); + } + break; + case 54: + if (_stripManager._field2E8 == 1) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1125; + setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_actor16, NULL); + } else + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 55: + R2_GLOBALS._player.enableControl(CURSOR_TALK); + R2_GLOBALS._player._canWalk = false; + break; + case 99: + R2_GLOBALS._player._characterScene[1] = 300; + R2_GLOBALS._player._characterScene[2] = 300; + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._sceneManager.changeScene(300); + break; + case 1112: + _sceneMode = 50; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start3(313, this, _stripManager._lookupList); + break; + case 1113: + _sceneMode = 52; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._sound1.play(96); + _stripManager.start3(316, this, _stripManager._lookupList); + break; + case 1114: + _sceneMode = 51; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start3(315, this, _stripManager._lookupList); + break; + case 1115: + _sceneMode = 50; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start3(314, this, _stripManager._lookupList); + break; + case 1116: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _stripManager._lookupList[9] = 1; + _stripManager._lookupList[10] = 1; + _stripManager._lookupList[11] = 1; + break; + case 1125: { + _sceneMode = 99; + R2_GLOBALS._sound2.play(100); + R2_GLOBALS._sound1.play(101); + Common::Point pt(187, -13); + NpcMover *mover = new NpcMover(); + _actor1.addMover(mover, &pt, this); + } + break; + default: + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; + break; + } +} + +void Scene1100::dispatch() { + if ((g_globals->_sceneObjects->contains(&_actor10)) && (_actor10._visage == 1102) && (_actor10._strip == 4) && (_actor10._frame == 1) && (_actor10._flags & OBJFLAG_HIDING)) { + if (_field414 == 1) { + _field414 = 2; + R2_GLOBALS._scenePalette.refresh(); + } + } else { + if (_field414 == 2) + R2_GLOBALS._scenePalette.refresh(); + _field414 = 1; + } + + Scene::dispatch(); + + if (R2_GLOBALS._player._bounds.contains(_actor13._position)) + _actor13._shade = 3; + else + _actor13._shade = 0; + + if (R2_GLOBALS._player._bounds.contains(_actor14._position)) + _actor14._shade = 3; + else + _actor14._shade = 0; + + if (R2_GLOBALS._player._bounds.contains(_actor15._position)) + _actor15._shade = 3; + else + _actor15._shade = 0; +} + +void Scene1100::saveCharacter(int characterIndex) { + if (R2_GLOBALS._player._characterIndex == 3) + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::saveCharacter(characterIndex); +} } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index f0444de70d..a21869b6ad 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -56,6 +56,67 @@ public: virtual void dispatch(); }; +class Scene1100 : public SceneExt { + class Actor16 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor17 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + class Actor18 : public SceneActor { + public: + bool startAction(CursorType action, Event &event); + }; + +public: + int _field412, _field414; + SpeakerSeeker1100 _seekerSpeaker; + SpeakerQuinn1100 _quinnSpeaker; + SpeakerChief1100 _chiefSpeaker; + ScenePalette _palette1; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + NamedHotspot _item7; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + SceneActor _actor11; + SceneActor _actor12; + SceneActor _actor13; + SceneActor _actor14; + SceneActor _actor15; + BackgroundSceneObject _object1; + BackgroundSceneObject _object2; + Actor16 _actor16; + Actor17 _actor17; + Actor18 _actor18; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SequenceManager _sequenceManager3; + + Scene1100(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index 26ed818819..b5fd99b0b4 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -26,6 +26,7 @@ #include "tsage/graphics.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_scenes0.h" +#include "tsage/ringworld2/ringworld2_scenes1.h" #include "tsage/ringworld2/ringworld2_scenes2.h" #include "tsage/ringworld2/ringworld2_scenes3.h" @@ -247,6 +248,64 @@ SpeakerCaretaker2450::SpeakerCaretaker2450() { } //---------------------------------------------------------------------------- +// Classes related to CHIEF +//---------------------------------------------------------------------------- + +SpeakerChief1100::SpeakerChief1100() { + _speakerName = "CHIEF"; + _color1 = 8; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerChief1100::proc15() { + int v = _fieldF6; + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor18; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4080, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(4080, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 100: + _numFrames = 0; + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setStrip(_object1._strip - 1); + _object1.setFrame(_object1.getFrameCount()); + _object1.animate(ANIM_MODE_6, this); + break; + default: + signal(); + break; + } +} + +//---------------------------------------------------------------------------- // Classes related to GUARD //---------------------------------------------------------------------------- @@ -1046,6 +1105,54 @@ void SpeakerQuinn300::proc15() { } } +void SpeakerQuinn1100::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (v == 0) + return; + + if (R2_GLOBALS._player._characterIndex == 1) { + _object2 = &R2_GLOBALS._player; + } else { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor16; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + void SpeakerQuinn2435::proc15() { int v = _fieldF6; @@ -1758,6 +1865,65 @@ void SpeakerSeeker300::proc15() { } } +void SpeakerSeeker1100::proc15() { + int v = _fieldF6; + + if (!_object2) { + if (v == 0) + return; + + if (R2_GLOBALS._player._characterIndex == 2) { + _object2 = &R2_GLOBALS._player; + } else { + Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_actor16; + } + + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 7; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + _object1.setPosition(Common::Point(197, 134)); + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1108, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 4: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 5: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(1109, 3, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + void SpeakerSeeker2435::proc15() { int v = _fieldF6; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h index cbd440e1a9..13c770a4a3 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.h +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -82,6 +82,16 @@ public: virtual Common::String getClassName() { return "SpeakerCaretaker2450"; } }; +// Classes related to Chief + +class SpeakerChief1100 : public VisualSpeaker { +public: + SpeakerChief1100(); + + virtual Common::String getClassName() { return "SpeakerChief1100"; } + virtual void proc15(); +}; + // Classes related to Guard class SpeakerGuard : public VisualSpeaker { @@ -253,6 +263,12 @@ public: virtual void proc15(); }; +class SpeakerQuinn1100 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn1100"; } + virtual void proc15(); +}; + class SpeakerQuinn2435 : public SpeakerQuinn { public: virtual Common::String getClassName() { return "SpeakerQuinn2435"; } @@ -385,6 +401,12 @@ public: virtual void proc15(); }; +class SpeakerSeeker1100 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker1100"; } + virtual void proc15(); +}; + class SpeakerSeeker2435 : public SpeakerSeeker { public: virtual Common::String getClassName() { return "SpeakerSeeker2435"; } |